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Raidable Bases 3.0.2

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FandangoChristmas

Posted

27 minutes ago, nivex said:

@FandangoChristmas

hi, what does rbe debug say?

I will let you know once I add it back onto the server. I had reverted back to the previous version and it didn't spawn any out by itself.

  • Like 1
FandangoChristmas

Posted

2 hours ago, FandangoChristmas said:

I will let you know once I add it back onto the server. I had reverted back to the previous version and it didn't spawn any out by itself.

I added it back on around a hour ago, and I am not seeing anything out this time. When I run the debug command, it says that there is no events out. I don't know how it happened before, but I will let you know If anything weird happens again. For now it seems fine.

  • Like 1
miniMe_rust

Posted (edited)

Dears, maybe this is a stupid question, but I wonder whether it is the game itself, another random plugin (like e.g. BoxLooters) or Raidable Bases which is causing this console spam:

[BoxLooters] Saved Boxlooters data
... more lines before ...
Entity is NULL but is still in saveList - not destroyed properly? m249.entity
Entity is NULL but is still in saveList - not destroyed properly? ak47u.entity
Entity is NULL but is still in saveList - not destroyed properly? ak47u.entity
... more lines after ...
Saved 99,591 ents, cache(0.32), write(0.07), disk(0.06).
Saving complete

My observation is, that it must be somehow related to Raidable Bases. I am running 2 PvE servers where one has the Raidable Bases plugin, the other one not. Both servers use the BoxLooters plugin. Only on my server with the Raidable Bases plugin I see this kind of console spam. This console spam appears to be triggered every time BoxLooters saves.

A while ago nivex added the "/rb savefix" feature which appears to solve relieve the issue, but sadly does not solve the underlying problem since only a few minutes later the same console spam shows again. Hence the savefix appears to be cosmetics to reduce the noise in the console.

Is there already any insight, or are we still treating symptoms without knowing the root cause?

Thanks in advance for sharing your thoughts, and to nivex for this great plugin.

 

Update 2024-10-21:

I received a warning from Codefling for nothing - seems like somebody didn't like the comment above. 🙄

Edited by miniMe_rust
Grumpy_old_man

Posted

Did the Wall's around the base setting loccation change? My set to 3 high, some have 4 some have 1. make no sense lol 

Kk

Posted

7 hours ago, miniMe_rust said:

Dears, maybe this is a stupid question, but I wonder whether it is the game itself, another random plugin (like e.g. BoxLooters) or Raidable Bases which is causing this console spam:

[BoxLooters] Saved Boxlooters data
... more lines before ...
Entity is NULL but is still in saveList - not destroyed properly? m249.entity
Entity is NULL but is still in saveList - not destroyed properly? ak47u.entity
Entity is NULL but is still in saveList - not destroyed properly? ak47u.entity
... more lines after ...
Saved 99,591 ents, cache(0.32), write(0.07), disk(0.06).
Saving complete

My observation is, that it must be somehow related to Raidable Bases. I am running 2 PvE servers where one has the Raidable Bases plugin, the other one not. Both servers use the BoxLooters plugin. Only on my server with the Raidable Bases plugin I see this kind of console spam. This console spam appears to be triggered every time BoxLooters saves.

A while ago nivex added the "/rb savefix" feature which appears to solve relieve the issue, but sadly does not solve the underlying problem since only a few minutes later the same console spam shows again. Hence the savefix appears to be cosmetics to reduce the noise in the console.

Is there already any insight, or are we still treating symptoms without knowing the root cause?

Thanks in advance for sharing your thoughts, and to nivex for this great plugin.

I have also encountered the same problem, and such messages have covered my entire backend

nivex

Posted (edited)

@miniMe_rust

@Kk

hi, this is a bug in CopyPaste. I will ask for it to be fixed. you can type rb savefix to clear it

this is the fixed version of CopyPaste

CopyPaste.cs

Edited by nivex
  • Love 1
nivex

Posted

@Grumpy_old_man

hi, there were no changes. 

Ignore Stack Limit When Clipping Terrain and Use Least Amount Of Walls can alter the wall stack limit

  • Like 1
Grumpy_old_man

Posted

6 hours ago, nivex said:

@Grumpy_old_man

hi, there were no changes. 

Ignore Stack Limit When Clipping Terrain and Use Least Amount Of Walls can alter the wall stack limit

thanks it work,  now back to normal 😉 

  • Like 1
Kobani

Posted

Is it possible that when a base disappears, the remaining loot also disappears?

nivex

Posted

@Kobani

hi, this is in the profiles:
Despawn Dropped Loot Bags From Raid Boxes When Base Despawns
 

fullwiped

Posted

@nivex
Thank you so much for keeping your promise and quickly adding a setting to delay the spawn time after the wipe. To show my extra appreciation for this, I shared a 5-star review, which should be approved soon. With love. ❤️

b5.png

nivex

Posted

@fullwiped

no problem, and thanks for the review!

  • Like 1
nivex

Posted (edited)

Tesla coil damage hasn't worked since 2.9.2 and will be fixed in the next update - feel free to report these bugs sooner if you notice them 😛

 

Quote

public bool IsWeapon(BaseEntity e) => e is GunTrap || e is FlameTurret || e is FogMachine || e is SamSite || e is AutoTurret || e is TeslaCoil;

 

Edited by nivex
Dead Nasty

Posted

Got this today 
Calling hook CanLootEntity resulted in a conflict between the following plugins: PreventLooting - False (Boolean), RaidableBases (True (Boolean))

nivex

Posted (edited)

@Dead Nasty

hi, PreventLooting.cs has a third hook for CanLootEntity that returns false at the end of its function. it should return true.

private object CanLootEntity(BasePlayer player, StorageContainer container)

 

Edited by nivex
Dead Nasty

Posted

31 minutes ago, nivex said:

@Dead Nasty

hi, PreventLooting.cs has a third hook for CanLootEntity that returns false at the end of its function. it should return true.

private object CanLootEntity(BasePlayer player, StorageContainer container)

 

ok but where do i change this to fix it as private object CanLootEntity(BasePlayer player, StorageContainer container) doesnt really help me cause there is a whole section underneath it lol

the only thing is above return false:

 

nivex

Posted

@Dead Nasty

hi, return false; should be changed to return true;

all relevant code is within the curly brackets of that method { }

Dead Nasty

Posted

3 minutes ago, nivex said:

@Dead Nasty

hi, return false; should be changed to return true;

all relevant code is within the curly brackets of that method { }

Thank you!!

  • Like 1
Oldbtchsgaming

Posted

Can you tell me what this cause is?-

[RaidableBases] oxide/data/RaidableBases/Profiles/LootTables.json

Newtonsoft.Json.JsonReaderException: Unexpected character encountered while parsing number: =. Path 'LootTables['assets/bundled/prefabs/radtown/underwater_labs/tech_parts_1.prefab'].ItemList.semibody.Max', line 1756, position 18.

 

nivex

Posted

@Oldbtchsgaming

there's some unrecognized file in the oxide/data/RaidableBases/Profiles/ folder named LootTables.json

Oldbtchsgaming

Posted

One more question: They keep spawning underground. I tried changing 'value' to 2.0, but it's still the same.

nivex

Posted

@Oldbtchsgaming

you can use the height setting per base in the profiles, but really the base should be recopied from the proper height and use /paste to verify. half of the foundation should be exposed above ground. you could simply edit the copypaste file itself and change the height there.

height setting in profile, this should be used as a last resort.

image.png.a19b6953d929cd0e291dc59dab70e0e2.png

height setting in a copypaste file:

image.png.ba0304ff05f36798ed19c012c41c5820.png

this should only be used if you cannot get it to /copy properly

Grumpy_old_man

Posted

Question, i want to modify the loot given in the raid base,  in  oxide/data/RaidableBases, if i want to remove item i found crap and or add more of one, where do i go ? i try to change ( exemple lr300 ) to give 5 its always 1  the "stacksize": -1 , should i change it to 5 ? how do i change it  ?

thank you  

image.png.241f0cd45571a764b4db6b6876b3d72d.png

nivex

Posted

@Grumpy_old_man

hi, you can try setting the stacksize to 5.

I don't know how the game handles weapons because I've rarely allowed them to stack.

  • Like 1

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