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Raidable Bases 2.9.8

$40.00 $30.00
   (51 reviews)

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nivex

Posted

@Oldbtchsgaming

well there you go. json errors 😛

DM me the files

duvvskaja2

Posted

hi. I have a plugin for stacks, from Khan. Loot from raid bases does not stack with regular loot. Can you make plugins friends?

nivex

Posted

@duvvskaja2

heya

no. that's not an issue with raidable bases (unless you are modifying loot tables incorrectly which I doubt)

i don't control any stacking behavior in regular gameplay

nivex

Posted (edited)

1 hour ago, Oldbtchsgaming said:

 

this is the wrong file, and I said DM your files which means private message them 😛

its your profiles that are broken

Edited by nivex
duvvskaja2

Posted (edited)

m

 

Edited by duvvskaja2
S0TR

Posted (edited)

Apologizes if this has been asked before!

Is there the ability to make gunracks a usable container? I see we can add vendingmachine to the config, and I was able to add coffins and storage_barrel_b/c, but I am curious if the plugin will place guns on the gunracks during loot spawn if I add those item.shortnames to the config?

Edited by S0TR
  • Like 1
nivex

Posted

@S0TR

heya. I can add weapon racks, sure.

I don't have the Skinner plugin. I can add Skins by misticos.

  • Love 1
S0TR

Posted

14 hours ago, nivex said:

@S0TR

heya. I can add weapon racks, sure.

I don't have the Skinner plugin. I can add Skins by misticos.

I was able to make the Imported Skins file work for me by using the Bee Skin Editor and converting my Skinner layout into something Skinbox would use instead, then doing a copy/pasta into your ImportedWorkshopSkins.json; so no worries there!

  • Like 1
wolvern9

Posted

On 10/7/2024 at 11:27 PM, nivex said:

this is the wrong file, and I said DM your files which means private message them 😛

its your profiles that are broken

 so this is what i am getting now?-Error while compiling RaidableBases: Top-level statements must precede namespace and type declarations. | Line: 24011, Pos: 1

nivex

Posted

@wolvern9

hi. upload it again. there's no error

Aeryn Sun

Posted (edited)

hello, i use the xperience plugin. i asked rustlevels where i could set up raiding bases to get xp, and he said it was already in RB.

 

i've looked at the RB files, but i am not seeing it. is it possable to impliment XP for raid bases?

 

thanks!

Edited by Aeryn Sun
nivex

Posted

@Aeryn Sun

hi, the setting for SkillTree XP is shared with that plugin too.

  • Like 1
Aeryn Sun

Posted

Thanks for the reply,

is this the section? 

its the RaidableBases.json file under /oxide/data/RaidableBases/

if it is, what do i change the SkilLTree XP variable to to make it function?

I tried to change it to 1.0 and after reloading the plugin, it still didn't work.

thanks.

 

image.png.f5f03a49a7591720f7ef96c836f901b5.png

nivex

Posted (edited)

@Aeryn Sun

yes, changing it to 1.0 will work for SkillTree.cs, XLevels.cs and XPerience.cs plugins. if the name doesn't match then it will not work.

the issue would not be with RB unless using noclip, vanish, Remove Admins From Raiders List, etc.

if (Options.Rewards.XP > 0 && Instance.XPerience.CanCall())
{
  double xp = config.Settings.Management.DivideRewards ? Options.Rewards.XP / (double)total : Options.Rewards.XP;
  QueueNotification(ri.player, "SkillTreeXP", xp);
  Instance.XPerience?.Call("GiveXPID", ri.userid, xp);
}

 

Edited by nivex
nivex

Posted

I finally figured this out. so those using multiple options from Buyable Event Costs will be able to have the UI dynamically scale to size to fit all of the pricing text.

image.png.023436198c44f35ea0867b339de1854a.png

  • Like 1
  • Love 3
beetle

Posted

4 hours ago, nivex said:

I finally figured this out. so those using multiple options from Buyable Event Costs will be able to have the UI dynamically scale to size to fit all of the pricing text.

image.png.023436198c44f35ea0867b339de1854a.png

Oh, wow! When will this feature be implemented! 😍

  • Like 1
nivex

Posted

@beetle

in the next update:)

  • Like 2
  • Love 1
vuennex

Posted

I found out how to translate it into my language. Can I sell just the language file as a patch on this site? Will that be a problem for you?

nivex

Posted

@vuennex

hi, it's no problem

Noblestruck

Posted

Hello!Im very new to plugins and such and  I followed all the process and im able to spawn my bases in manually but its not automatically spawning them even tho I put it to do so and im not sure why. The only thing i can think of was when i saw something about a size limit of 3600 when I use a 3900 map. not sure what else to do. here is this part of the config. htank you

 "Always Maintain Max Events": True,
      "Max Maintained Events": 20,
      "Chance To Randomly Spawn PVP Bases (0 = Ignore Setting)": 0.0,
      "Include PVE Bases": true,
      "Include PVP Bases": false,
      "Minimum Required Players Online": 0,
      "Maximum Limit Of Players Online": 300,
      "Permission To Ignore With Players Online Limit": "",
      "Time To Wait Between Spawns": 0.0,
      "Convert PVE To PVP": false,
      "Convert PVP To PVE": true,
      "Ignore Safe Checks": false,
      "Ignore Safe Checks In X Radius Only": 0.0,
      "Ignore Player Entities At Custom Spawn Locations": false,
      "Spawn Bases X Distance Apart": 100.0,
      "Spawns Database File (Optional)": "none"

nivex

Posted

@Noblestruck

hi, if Allow PVP is set to true in your profiles then Maintained Events wont spawn them because you have it blocked with

      "Include PVP Bases": false,

set that to true. they will still be PVE with

"Convert PVP To PVE": true,

  • Like 1
vuennex

Posted

Thank you sir 🙂

  • Like 1
Noblestruck

Posted

4 hours ago, nivex said:

@Noblestruck

hi, if Allow PVP is set to true in your profiles then Maintained Events wont spawn them because you have it blocked with

      "Include PVP Bases": false,

set that to true. they will still be PVE with

"Convert PVP To PVE": true,

Apologies, I put it in and it still isnt spawning.  This is what I currently have on. I had turned on scheduled events to try and see if that works with the same configs if that also helps

 

 "Always Maintain Max Events": True,
      "Max Maintained Events": 10,
      "Chance To Randomly Spawn PVP Bases (0 = Ignore Setting)": 0.0,
      "Include PVE Bases": true,
      "Include PVP Bases": true,
      "Minimum Required Players Online": 0,
      "Maximum Limit Of Players Online": 300,
      "Permission To Ignore With Players Online Limit": "",
      "Time To Wait Between Spawns": 0.0,
      "Convert PVE To PVP": false,
      "Convert PVP To PVE": true,
      "Ignore Safe Checks": false,
      "Ignore Safe Checks In X Radius Only": 0.0,
      "Ignore Player Entities At Custom Spawn Locations": false,
      "Spawn Bases X Distance Apart": 100.0,
      "Spawns Database File (Optional)": "none"

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