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Raidable Bases 2.9.8

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   (53 reviews)

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Fusion 3.64

Posted (edited)

7 minutes ago, Autocucumber said:

Right... but which config file is it in? 

I use Notepad++ so it has a similar functionality, and I can't find it.

Oh. My bad. It's in the plugin. The .cs file.
Sorry. Once again not wearing my glasses.

Edited by thepiercedweirdo
  • Like 2
nivex

Posted

@Autocucumberreleasing update in a few minutes 🙂

  • Love 1
Autocucumber

Posted

2 minutes ago, nivex said:

@Autocucumberreleasing update in a few minutes 🙂

Thanks homie. Love ya ❤️

  • Like 1
nivex

Posted

6 hours ago, lengka said:

> rbevent
Invalid or disabled profile: Manual Random

 

 

how to do

hi lengka. it means you don't have any valid profiles, you have 0 locations on the grid to spawn from, or you have no copypaste files installed. so find the issue and fix it

Autocucumber

Posted (edited)

Bases aren't spawning, even though I have profiles enabled. 

Edit: After server restart I watched RCON. It's grabbing the locations on the grid, but not spawning the bases at all. Testing with Medium and Easy profiles enabled only.

Edited by Autocucumber
  • Like 1
nashslash

Posted (edited)

same...  updated to 2.1.8 raidbases are no longer spawning ?

 

EDIT same if you rbe grid theres plenty of green x's then you can manually spawn them /rbe  and despawn but there not auto spawning anymore.. profiles enabeled

 

EDIT 2 Rolled backed to 217 bases respawning again

Edited by nashslash
  • Like 1
Solarix

Posted (edited)

Would it be possible to add the 7th gear item slot, configurable for murderers and scientists in the base profiles?

Example: Extra slot for Roadsign Kilt or Wood Leg Armor to be worn over pants, or Bandana to be worn with Riot Helmet.

Edited by Solarix
  • Like 1
Arnolds Hemmelis

Posted

Nivex, guntraps cant break twig if  set "Building Blocks Are Immune To Damage": true,

is posible somehow solve this ? 

  • Like 1
nivex

Posted

4 hours ago, Arnolds Hemmelis said:

Nivex, guntraps cant break twig if  set "Building Blocks Are Immune To Damage": true,

is posible somehow solve this ? 

Yes I can change this

nivex

Posted (edited)

On 10/12/2021 at 9:55 AM, Autocucumber said:

Right... but which config file is it in? 

I use Notepad++ so it has a similar functionality, and I can't find it.

it's in the plugin .cs file

 

errr ok, nvm, i somehow quoted an old question

Edited by nivex
  • Haha 1
MNfreakTim

Posted

Question, would trees cause a base to not spawn in a defined spawn point? The raidable bases are stuck once again where it did not maintain the maximum number or bases. I checked the /rbe debug command and teleported to the two locations it said there was an issue. The only things on the islands are trees and previously the plugin would just remove enough trees to paste the base down. I am just wondering if I need to adjust the islands to have nothing on them once again to ensure bases paste down. Listed below is the RBE debug as well as the same location after reloading version 2.1.4

debug.png

2.1.4.png

  • Like 1
MNfreakTim

Posted

2 minutes ago, MNfreakTim said:

Here is the second location (a new base is on the same spot)

 

 

 

2.1.4b.png

  • Like 1
nivex

Posted

@MNfreakTimit looks like you might be right! will have it fixed asap ty

  • Like 1
Grodonoff

Posted

Hi. Players complain that bases appear incorrectly. I checked and indeed some bases look like this:

What could be the reason?

Screenshot_21.png

  • Like 1
nivex

Posted

5 minutes ago, Grodonoff said:

Hi. Players complain that bases appear incorrectly. I checked and indeed some bases look like this:

What could be the reason?

Screenshot_21.png

You need to update CopyPaste or delete Component Blocker plugin until the author fixes it

Rust Admin

Posted

4 hours ago, Grodonoff said:

Hi. Players complain that bases appear incorrectly. I checked and indeed some bases look like this:

What could be the reason?

Screenshot_21.png

Running Linux?

  • Like 1
Autocucumber

Posted

How do Multi-TC bases work in Raidable Bases? Does a player have to clear all TC's before the raid is over? 

  • Like 1
nivex

Posted

@Rust Admin@Grodonoffah good point, if running linux then you must have libgdiplus installed

nivex

Posted

4 hours ago, Autocucumber said:

How do Multi-TC bases work in Raidable Bases? Does a player have to clear all TC's before the raid is over? 

multi tc is not supported atm

Autocucumber

Posted

21 hours ago, nivex said:

multi tc is not supported atm

Boooo. Ok. 

Hopefully that's in the works. I'd love to force my players into raiding Magnum Opus or Kronus. LOL

  • Like 2
ZEODE

Posted (edited)

Edit: Wrong section.

Edited by ZEODE
  • Like 1
Swedish Chef

Posted

not high priority.. but a nice to have would be a blacklist for the fridge. 

it soaks up 25ish items that i would rather be out in the boxes, to mix in with the good loot items, just nice placement for looks really.

  • Like 1
nivex

Posted

@Swedish Chefwhat would be better, a blacklist or an allowed list? also what items are you referring to that you don't want in it?

  • Like 2
Autocucumber

Posted

2 hours ago, nivex said:

@Swedish Chefwhat would be better, a blacklist or an allowed list? also what items are you referring to that you don't want in it?

Both? 

How about a "Do not spawn" list and an "always spawn" list for Fridge, BBQ, and Furnaces?

  • Like 1

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