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Raidable Bases 2.9.2

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20 minutes ago, Tobbo said:

Anyone know which file(s) I need to edit to give RP rewards for each base?

 

Want to give 

 

200 RP easy base

300 RP med base

600 RP hard base

 

I edited a file which had it in easy but it never seemed to give the points

in the profiles.

Quote

  "Rewards": {
    "Custom Currency": {
      "Enabled": false,
      "Item Shortname": "scrap",
      "Amount": 0,
      "Skin": 0
    },
    "Economics Money": 0.0,
    "ServerRewards Points": 0,
    "Do Not Reward Buyable Events": false
  },

 

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1 hour ago, Tobbo said:

Anyone know which file(s) I need to edit to give RP rewards for each base?

 

Want to give 

 

200 RP easy base

300 RP med base

600 RP hard base

 

I edited a file which had it in easy but it never seemed to give the points

look in raidbases profiles in the data folder, search

 

    "Economics Money": 0.0,
    "ServerRewards Points": X,  

 

change the X to whatever .

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Yeah I did that for easy bases changed serverrwards poins to 200 and it's still not giving any when I do it?

 

Maybe it's because I'm the admin, I'll try on a non admin account

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16 minutes ago, nashslash said:

try a

o.reload *

Already done that after the change

 

I'll test as a non admin today and get back to you.

 

Really appreciate the help thanks 🙂

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Remove Admins From Raiders List option, flying, or being offline or inactive will forfeit the reward

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Bases are still spawning in the ground. Had to go clear out turrets that were shooting through the terrain.20210824114002_1.thumb.jpg.0d4f0ba5f3c967f65dc076a5295b1e2a.jpg20210824114013_1.thumb.jpg.5de30c76f864fb6505497a415084de0d.jpg
Size:4500
Seed:449534958

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image.thumb.png.6661701519e5048b7c096d66e9876c9a.png

I don't know how you even got a base to spawn that far up on land considering there isn't any grid locations quite close enough to it.

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Found today huge bug.
When you open menu with /buyraid.
you have scrap okey, fine, but when you stay near cupboard, in the same time you lookin on opened cupboard, press buy any base then fast move scrap to cupboard, the base gona spawn, but doesnt take the scrap, because it is not in your inventory. Any route to fix it? maybe delay to check scrap in inventory, i don't know.
i have latest version.

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8 hours ago, CryEngine said:

Found today huge bug.
When you open menu with /buyraid.
you have scrap okey, fine, but when you stay near cupboard, in the same time you lookin on opened cupboard, press buy any base then fast move scrap to cupboard, the base gona spawn, but doesnt take the scrap, because it is not in your inventory. Any route to fix it? maybe delay to check scrap in inventory, i don't know.
i have latest version.

Thanks. Fixed in next update. Players who exploit this should be banned from joining any raids by using the raidablebases.banned permission.

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is there any way the maximum elevation could be put into each profile?, then i could only have the little bases up high, where theres more room.. ta, maybe even a minimum elevation for that profile..

Edited by Swedish Chef
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If a base spawns on a street or near buildings, players cannot add a ladder.

i have Allow Players To Build (true) Allow Players To Use Ladders (true).

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8 hours ago, LosGranada said:

If a base spawns on a street or near buildings, players cannot add a ladder.

i have Allow Players To Build (true) Allow Players To Use Ladders (true).

I can verify this is working properly. If players cannot build a ladder then they're either doing it wrong, or you're using a plugin that is setting canBypassBuildingPermission to false. Such as an outdated BuildRevert version

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18 minutes ago, thepiercedweirdo said:

@nivex Bases are still spawning in the ground.
Procgen. Seed:4324444 Size:5000
 

20210906130150_1.jpg

20210906130156_1.jpg

I have only found a couple that do this, even when they spawn on flat ground by the beach. Whenever I see one or one is reported, I use the /rb command to see which base it is, then paste that base manually with copy paste so it doesn't spawn a raid event, just the base, see how it looks, undo then I paste it again increasing the height until it looks good. Then I edit the height for that base in the profile.

One I found yesterday looked like the one in your screenshot above was raideasy10, think its the same as above. I set the height to 2.0 instead of 1.0 in the profile for it and now its all good.

Edited by ZEODE
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@ZEODE@thepiercedweirdoaye raideasy10 is known to spawn at the wrong height because its a bunker. will be fixed when I release all the updates for the packages 🙂

15 hours ago, Муреныч said:

How to make sure that the external walls surrounding the base do not receive damage?

You can't, and how would they enter if they can't break past the external walls? They would need to fly slightly above them to enter without being above any of the foundations on entry, or the Allow Teleport option would kick them out if its set false. Not really a plausible option

If you're asking how to prevent players from damaging it from outside of the dome, then you use the Block Damage Outside Of The Dome To Bases Inside option in the profiles oxide/data/RaidableBases/Profiles/

Edited by nivex
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Is there a way to change the time it takes it spawn in an expert and nightmare base? I would like the make these two types of raidable bases less common and make easy, medium, and hard bases spawn more often.

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21 minutes ago, Nicholas Thomas said:

Is there a way to change the time it takes it spawn in an expert and nightmare base? I would like the make these two types of raidable bases less common and make easy, medium, and hard bases spawn more often.

Use "Chance To Automatically Spawn Each Difficulty" option in config

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Another question. How do you stop NPCs spawning once they are killed? As of right now they spawn continuously throughout the raid.

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52 minutes ago, Niko31 said:

Another question. How do you stop NPCs spawning once they are killed? As of right now they spawn continuously throughout the raid.

You could just edit the respawn values in the profile files to be really high so they don't respawn I guess.

  "Maximum Respawn Npc X Seconds After Death"
  "Minimum Respawn Npc X Seconds After Death"
 

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image.thumb.png.1e81a7043ac299635f6f19682a02643b.png

in next update: each number represents the height difference from my position and its position. if it's higher than the elevation setting then that position will not spawn a base. this prevents issues where various areas of the base clip into cliffs, rocks or areas with slightly raised terrain that often obstruct boxes, tc, turrets, etc

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2 hours ago, nivex said:

image.thumb.png.1e81a7043ac299635f6f19682a02643b.png

in next update: each number represents the height difference from my position and its position. if it's higher than the elevation setting then that position will not spawn a base. this prevents issues where various areas of the base clip into cliffs, rocks or areas with slightly raised terrain that often obstruct boxes, tc, turrets, etc

Nice 🙂

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Hello, I think I found a small issue.  Lets say 2 people are on a team.  Player A purchases /buyraid and has a 3 hour lockout until they can purchase the next one.  However Player B on the team tried to purchase one and was charged money (Economics plugin) but blocked from getting the raid.  So the money was eaten and not returned.  

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