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Raidable Bases 2.9.8

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   (53 reviews)

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nivex

Posted

@chuck norrisset the option Empty All Containers to true in the profile and try again? I dont recall you having this issue if you want to link me to it

@Swedish Chefit's an option already bud, "Chat Steam64ID": 0, 😃

@406_Gromitaye its in the profiles as @nashslashpointed out ty bud

@LostSoulI don't know what that is

  • Haha 1
chuck norris

Posted

8 minutes ago, nivex said:

@chuck norrisset the option Empty All Containers to true in the profile and try again? I dont recall you having this issue if you want to link me to it

@Swedish Chefit's an option already bud, "Chat Steam64ID": 0, 😃

@406_Gromitaye its in the profiles as @nashslashpointed out ty bud

@LostSoulI don't know what that is

@nivexhas always been in all profiles defined as true :s

Swedish Chef

Posted

1 hour ago, nivex said:

an option already

doh!, cheers

MNfreakTim

Posted

On 8/14/2022 at 6:27 AM, Swedish Chef said:

ive never seen this, you sure its a thing?

I have this on my server using death notes. I can use it through the "Better Chat" plugin or the "Death Notes" plugin.

  • Like 1
chuck norris

Posted

On 8/13/2022 at 10:36 PM, LostSoul said:

Hello where is the setting to show a player that a turrent/gun trap etc has been killed. I cant seem to find it

Thanks

I've also seen this on other servers but I think they configured something in death notes I don't know either

nashslash

Posted

1 hour ago, chuck norris said:

I've also seen this on other servers but I think they configured something in death notes I don't know either

for raidbases deathnotes will always show something like

a playername was killed by an unknown users autoturret.

this is because you have taken the AUTH out of the base during the copy paste process. a normal players placed turret when killing another player  will read something like

playername was killed by playername autoturret.

you could try editing copypaste config and changing this

  "Paste Options": {
    "Auth (true/false)": false,    to TRUE

 

Xyberviri

Posted (edited)

Quick question on this, when i enable the GUI announcements the advance UI completely disappears, is this intended?

I really like that little window that pops up in the lower right corner for the raid status is there anyway to get that we can still have that show up or is a performance thing?

Edited by Xyberviri
nivex

Posted

@chuck norris

raid bases is not going to prevent a TC from spawning. that would be a CopyPaste issue, another plugin interfering, or some unforeseen issue

as for loot...

1. its not set true - i've had people insist it was only to not be, or realize they were looking at the wrong file

2. a plugin is destroying the boxes - not likely but it's happened

3. the copypaste file of the base is corrupted and needs removed - this is very often the case

4. server load - usually from way too many plugins or the server's machine is a potato

5. unstable server / server not restarted often enough - once a day at minimum and high-end servers are never excluded from being susceptible to bugs or memory leaks. restart. it is not uncommon for memory leaks to cause the server to fuction differently

No usable containers found means the base did not spawn with boxes or they could not be found for any of the above reasons

otherwise, I don't know. I do not see a bug, but I also have no idea why bases don't despawn (or is it spawn???) for some people. so I cannot say with any certainty what it is.

  • Like 1
nivex

Posted

I cannot support Death Notes until the dev adds the necessary API 

last but not least,

@XyberviriGUIAnnouncements doesn't cause that to happen. it's something else with your config, or you have it toggled off with /rb ui which I am going to remove because this is constantly a problem

 

MaLai

Posted

Hello,

Is there any way to put grenade and rocket launchers in turrets?

chuck norris

Posted

5 hours ago, nivex said:

@chuck norris

raid bases is not going to prevent a TC from spawning. that would be a CopyPaste issue, another plugin interfering, or some unforeseen issue

as for loot...

1. its not set true - i've had people insist it was only to not be, or realize they were looking at the wrong file

2. a plugin is destroying the boxes - not likely but it's happened

3. the copypaste file of the base is corrupted and needs removed - this is very often the case

4. server load - usually from way too many plugins or the server's machine is a potato

5. unstable server / server not restarted often enough - once a day at minimum and high-end servers are never excluded from being susceptible to bugs or memory leaks. restart. it is not uncommon for memory leaks to cause the server to fuction differently

No usable containers found means the base did not spawn with boxes or they could not be found for any of the above reasons

otherwise, I don't know. I do not see a bug, but I also have no idea why bases don't despawn (or is it spawn???) for some people. so I cannot say with any certainty what it is.

Thanks @nivex for always helping, i opened all the profiles and the parameter is as true. before the plugin update there was a problem that the bases did not despawn on server restart but that was fixed, now it's just some bases instead of having 190 items they have only 40/80 or 0

Swedish Chef

Posted

4 hours ago, chuck norris said:

now it's just some bases instead of having 190 items they have only 40/80 or 0

ill have a look if you want, pm me, zip up the config/data files, and hardbase004.

  • Love 1
nivex

Posted

@MatzeXXyou can configure the weapons for turrets in the profiles, oxide/data/RaidableBases/Profiles

  "Auto Turrets": {
    "Aim Cone": 5.0,
    "Minimum Damage Modifier": 1.0,
    "Maximum Damage Modifier": 1.0,
    "Start Health": 1000.0,
    "Sight Range": 30.0,
    "Double Sight Range When Shot": false,
    "Set Hostile (False = Do Not Set Any Mode)": true,
    "Requires Power Source": false,
    "Remove Equipped Weapon": false,
    "Random Weapons To Equip When Unequipped": [
      "rifle.ak",
      "rifle.bolt",
      "rifle.lr300",
      "rifle.semiauto"
    ]
  },

@chuck norrisnp hope you get it figured out. there are still 2 bugs with bases not despawning though. one happens if the server crashes. the other i have no clue, but i hear it's during a restart. i am not able to reproduce it yet.

@Swedish Chefty for helping!

  • Like 1
Gay Sparkly T-Rex

Posted

Yea I still have the despawning issue on restart but its not been a huge issue for us as I usually dont get enough not despawning to make the addon not work overall.

  • Like 1
chuck norris

Posted

2 hours ago, Razor14150 said:

Yea I still have the despawning issue on restart but its not been a huge issue for us as I usually dont get enough not despawning to make the addon not work overall.

I didn't have this problem anymore

nivex

Posted

@Razor14150can you post any errors ? DM me them. without them I don't see how to fix it atm

nivex

Posted

I need an error guys. please look at your logs for one from either CopyPaste or RaidableBases. just search for Exception and skim through it. 

you should also search for libgdiplus. if you see that word then you must install that library, or have your host install it. this applies to Linux machines..  the plugin will not function without this library as it's required to convert byte arrays to images

Hakkai

Posted (edited)

Im having the despawn-issue of left-over bases as well, there are no errors:

18:44 [Info] You've successfully pasted the structure
18:44 [Info] [Raidable Bases] hak15Hard @ I1 : 170 items
18:44 [Info] [Raidable Bases] Next automated raid in 00h 12m 08s at 08/15/2022 18:57:04

....

19:35 [Info] [Raidable Bases] The hard base at I1 has been raided by Bredared, B747400!
That base was

perhaps because the base was overdue timewise?

checked again, that wasnt the reason, its the following most likly:

Edited by Hakkai
Hakkai

Posted (edited)

actually i think it is when a dirty server restart occurs after a base spawned, a server save was created, and dirty restart was triggert.

Edited by Hakkai
Swedish Chef

Posted

4 hours ago, Hakkai said:

dirty restart

Hi, whats a dirty restart?

  • Like 1
nivex

Posted

@Hakkaiserver saves during `restart` command. what is a dirty restart

Tabmorine

Posted

Where can I find the "elevation" configuration option?  All of the bases are spawning on the beach or in the water.

GamingHQ

Posted

Good afternoon.

What they are mentioning is this error during server boot.

[SERVER v1.0.24] Error: Binary stream '0' does not contain a valid BinaryHeader. Possible causes are invalid stream or object version change between serialization and deserialization.
  at System.Runtime.Serialization.Formatters.Binary.BinaryParser.Run () <0x324e058 + 0x001f3> in <filename unknown>:0 
  at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.BinaryParser serParser, Boolean fCheck, Boolean isCrossAppDomain, IMethodCallMessage methodCallMessage) <0x324db38 + 0x0006f> in <filename unknown>:0 
  at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream, System.Runtime.Remoting.Messaging.HeaderHandler handler, Boolean fCheck, Boolean isCrossAppDomain, IMethodCallMessage methodCallMessage) <0x324ce80 + 0x00133> in <filename unknown>:0 
  at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream, System.Runtime.Remoting.Messaging.HeaderHandler handler, Boolean fCheck, IMethodCallMessage methodCallMessage) <0x324ce38 + 0x00037> in <filename unknown>:0 
  at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream, System.Runtime.Remoting.Messaging.HeaderHandler handler, Boolean fCheck) <0x324cdf8 + 0x0002f> in <filename unknown>:0 
  at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream, System.Runtime.Remoting.Messaging.HeaderHandler handler) <0x324cdc0 + 0x00027> in <filename unknown>:0 
  at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) <0x324cd90 + 0x0001f> in <filename unknown>:0 
  at ObjectStream.IO.ObjectStreamWrapper2[TRead,TWrite].ReadObject (Int32 len) <0x324cb40 + 0x000a7> in <filename unknown>:0 
  at ObjectStream.IO.ObjectStreamWrapper2[TRead,TWrite].ReadObject () <0x3239ac0 + 0x00057> in <filename unknown>:0 
  at ObjectStream.ObjectStreamConnection`2[TRead,TWrite].ReadStream () <0x32399e8 + 0x0001f> in <filename unknown>:0 
  at ObjectStream.Threading.Worker.DoWorkImpl (System.Object oAction) <0x3238168 + 0x00035> in <filename unknown>:0

 

I think its an issue with de-spawning during a server-boot. Even without this mod, we have this error. It occurs that, if a Armored Train event would be running, Convoy event or any other event that uses certain prefabs, that it would freeze. ( i do noticed that it always keeps freezing when the NPC data is loaded from rustedit.dll not sure if that's something? ) 

Hope this might help.

 

  • Like 1
CeLL

Posted

6 hours ago, nivex said:

@Hakkaiserver saves during `restart` command. what is a dirty restart

Probably when they do dumb shit like I do when testing stuff, and bring the server to it's knees in a blaze of glory. 🤷‍♂️😇🤣

  • Haha 1
nivex

Posted

@Tabmorineits in the profiles, not the config

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