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Raid Time Manager 1.3.8

$14.99
   (6 reviews)

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Rise

Posted

Can this cross between days. For example 23:00 to 08:00 the next day?

  • Like 1
AhigaO

Posted

  On 3/29/2022 at 8:07 PM, Mackenzie said:

Can this cross between days. For example 23:00 to 08:00 the next day?

Expand  

You can do like this:
For example, on Monday, set from 23:00 to 24:00 and on Tuesday from 00:00 to 08:00

Rise

Posted

  On 3/29/2022 at 8:24 PM, AhigaO said:

You can do like this:
For example, on Monday, set from 23:00 to 24:00 and on Tuesday from 00:00 to 08:00

Expand  

Would i be correct in thinking you couldn't then set Tuesday to repeat that so it was across the week?
Currently with CRaidController (believe it's unsupported now) we have it 23:00-08:00 each day Monday to Sunday.

 

AhigaO

Posted

You can set the raid/safe time in two ways.
1) By days of the week - the set time by day of the week is used as standard, that is, if you do as I said earlier, then this time will work for any Monday - Tuesday
2) The second way is to assign a specific date - in this case, instead of the time for a given day of the week, what you set will be used

Rise

Posted

Ok, currently it's not possible to have it as I described. That's fine, just making sure i fully understand.

Appreciate your quick replies.

Kleementin

Posted

I'm sure you are already working on it but I wanted to mention once more how bad I need a whitelist to exclude items from damage protection.

Also I hope all vehicles and horses and stuff are excluded by default and can always be damaged.

Here's one addition of which I'm not sure if it is realizable.

I think it would be a great option if players who got raided but managed to get their tc's back could always destroy not only their items and entities but also the ones the raiders built.

So, this would mean that everything inside of your building privilege could be damaged always no matter if you built it or not.

Also good for players who took over abandoned bases and want to build it differently afterwards.

Thank you.

AhigaO

Posted

Yes, the plugin update is already on my list. I will release it next week

  • Like 1
AhigaO

Posted

  On 4/1/2022 at 11:41 AM, Kleementin said:

I'm sure you are already working on it but I wanted to mention once more how bad I need a whitelist to exclude items from damage protection.

Also I hope all vehicles and horses and stuff are excluded by default and can always be damaged.

Here's one addition of which I'm not sure if it is realizable.

I think it would be a great option if players who got raided but managed to get their tc's back could always destroy not only their items and entities but also the ones the raiders built.

So, this would mean that everything inside of your building privilege could be damaged always no matter if you built it or not.

Also good for players who took over abandoned bases and want to build it differently afterwards.

Thank you.

Expand  

Added these functions

AhigaO

Posted

  On 3/29/2022 at 10:20 PM, Mackenzie said:

Ok, currently it's not possible to have it as I described. That's fine, just making sure i fully understand.

Appreciate your quick replies.

Expand  

I will add this feature in the next update (During the next week)

Kleementin

Posted

  On 4/8/2022 at 4:40 PM, AhigaO said:

Added these functions

Expand  

Perfect! WIll buy the plugin now and maybe test tomorrow.

Delltus

Posted

I would like to see an option to exclude raidable bases, so that players can always raid raidable bases, it was possible with the other more up-to-date known plugin, just make an exception on bases that have no TC cabinet , however it is problematic, if you make an option that does not take into account the bases generate part raidable base I buy this plugin that's what I'm looking for

AhigaO

Posted

  On 4/10/2022 at 8:34 PM, Delltus said:

I would like to see an option to exclude raidable bases, so that players can always raid raidable bases, it was possible with the other more up-to-date known plugin, just make an exception on bases that have no TC cabinet , however it is problematic, if you make an option that does not take into account the bases generate part raidable base I buy this plugin that's what I'm looking for

Expand  

Will add with next update

  • Like 1
Bodymenn.de

Posted

Does it support TruePVE?

AhigaO

Posted

  On 4/11/2022 at 4:54 PM, Bodymenn.de said:

Does it support TruePVE?

Expand  

How exactly should the plugin work with TruePVE?

Mundzen

Posted

I've already purchased this plugin as its already better than the one I already had, but I have a request if its not possible already. If someone places a twig foundation and twig wall outside raid hours, can other people besides the person who put it up destroy them? I had this issue with my previous plugin. People could literally wall people in during non-raid hours. 

Kleementin

Posted

Is there a command for the players to turn off the UI?

If not it would be nice to add it.

Bodymenn.de

Posted

  On 4/11/2022 at 5:11 PM, AhigaO said:

How exactly should the plugin work with TruePVE?

Expand  

My Server got PVP Zone ( DynamicPVP + TruePVE) and a Town Zone ( ZoneManager + TruePVE ) 
And actually i running TruePVE on sheldue to set new Ruleset on RaidTime to activate PVP overall but in TownZone.

AhigaO

Posted

  On 4/12/2022 at 4:34 PM, Kleementin said:

Is there a command for the players to turn off the UI?

If not it would be nice to add it.

Expand  

image.png.22fa7841f748cb29ad2566e23a552433.png

AhigaO

Posted

  On 4/12/2022 at 5:05 PM, Bodymenn.de said:

My Server got PVP Zone ( DynamicPVP + TruePVE) and a Town Zone ( ZoneManager + TruePVE ) 
And actually i running TruePVE on sheldue to set new Ruleset on RaidTime to activate PVP overall but in TownZone.

Expand  

Sorry, but I still can't understand you, what exactly do you want my plugin to do in conjunction with TruePVE?

Bodymenn.de

Posted (edited)

Ur Plugin should Ignore Zones/Rulesets where noone can raid / attack in Raidtime! Like a Safezone!

 

Edited by Bodymenn.de
AhigaO

Posted

  On 4/13/2022 at 6:52 PM, Bodymenn.de said:

Ur Plugin should Ignore Zones/Rulesets where noone can raid / attack in Raidtime! Like a Safezone!

 

Expand  

I don't know how the plugins you listed are made, but I don't think they will work with my plugin

Kleementin

Posted (edited)

Can you add an alert if boom/rockets, fire, .melee or any other kind of damage are being used out of raid times

to make sure the players know why this won't work?

And can you make the alert message kinda small and maybe a bit transparent so that players don't get annoyed and disturbed by it too much when accidentely

hitting something?

Edited by Kleementin
RustLover

Posted

Will it make server lag?

AhigaO

Posted

  On 4/23/2022 at 5:45 AM, onehitterquitter said:

is it posseble to make it work with npc raiders ? 

they do 0 damage would be nice if ppl can use it while its safe time. 

Expand  

I'll see. If the author of said plugin has left any API for this implementation, I will add it.

  • Like 1
Kleementin

Posted

I'm planning on giving my players only safe time regarding their building, nothing else.

No items, no turrets, no SAM's....

Only doors and everything in windows and the base itself shall be protected.

I could configure this myself by adding every single item there is in the game (oven, vending machine, chair, christmas tree....)

to the white list in the config. But that would be nutz. 😄

So, I am asking you.

Would it be possible to give us an option that only protects the base itself including doors and window stuff?

  • Like 1

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