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Military Checkpoints 1.4.0

$14.99 $7.49
   (0 reviews)
Message added by Code Brothers,

Military Checkpoints introduces an additional dynamic threat that can occur on any road, creating a high-risk, high-reward encounter that players can choose to engage with or avoid entirely. The roads continue to operate normally.

8 Screenshots

  • 1.2k
  • 106
  • 60.25 kB
  • Update details
    v1.4.0
    Released
    Download size60.25 kB
    Total versions5
    Time between versions 18 days
    Typical update pace About every 14 days
    Freshness 2 days ago

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Recommended Comments

Covfefe

Posted

looks great! too bad i already have convoy and caravan that uses the roads. maybe they npcs can move the barricades for convoys and caravans lol. that'll be cool to watch 

  • Haha 1
wiress67

Posted (edited)

I download the new update but when you updated it's only 1.0.0   it's not The Military Checkpoints 1.1.0  or is it me going crazy

 [Info("Military Checkpoints", "CodeBrothers", "1.0.0")]
    [Description("Spawns random checkpoints on roads with scientists and loot")]
    class MilitaryCheckpoints : RustPlugin
    {

Edited by wiress67
VOODOO QUEEN X

Posted

its not working for me at all. i downloaded the new update and nothing

 

  • Confused 1
andyb_83

Posted

When you said in version 1.2.0 you added scientist configuration does that mean they don't have to be scientists I could config them to have a certain kit and weapon?

DarkSilver

Posted

so wondering, if you could add a start and off comand to add to custom events plugins too and if there could be an option to have the event spawn on main road and off road similar to convoy plugin since i run convoy on main road that will be awesome do they both dont colapse to each other

  • Like 1
Code Brothers

Posted

15 minutes ago, DarkSilver said:

so wondering, if you could add a start and off comand to add to custom events plugins too and if there could be an option to have the event spawn on main road and off road similar to convoy plugin since i run convoy on main road that will be awesome do they both dont colapse to each other

I will look into this.

andyb_83

Posted

On 4/1/2026 at 2:06 AM, Code Brothers said:

I will look into this.

Any chance of an answer to my question above?

 

When you said in version 1.2.0 you added scientist configuration does that mean they don't have to be scientists I could config them to have a certain kit and weapon?

Code Brothers

Posted

4 hours ago, andyb_83 said:

Any chance of an answer to my question above?

 

When you said in version 1.2.0 you added scientist configuration does that mean they don't have to be scientists I could config them to have a certain kit and weapon?

It was for loot.

andyb_83

Posted

2 hours ago, Code Brothers said:

It was for loot.

So they are just standard scientists and I cannot add any kits to them? Any chance this is a change you would look to make?

  • Like 1

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