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Anyone having issues with Regeneration since the update? Regeneration isn't giving health now for me. No errors when loading plugin.

Specifically on held items. Works for clothing, but not m249, jackhammer, chainsaw for example

Yeah its definitely not working on equippable/holdable items. Just regeneration.

Edited by Voidyboo
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Its working fine on my server. Sounds like you may have a conflict.

 

Sorry I misread. It won't work on held items as its checked when a player equips clothing.

Edited by imthenewguy
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May want to add all the held items in the game to the blacklist by default for Regeneration then. Or if you can think of a way to code it so Regen isn't rolled on equipable items may be better. 😕

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Hey guys so as a Coowner of a server where we just started with this plugin we wonder if you guys know with the basic settings if some players have found ways too rank up very fast or abuse the system that might need balancing more like a headsup cheers

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On 10/6/2023 at 6:17 PM, JonasEmperor said:

Hey guys so as a Coowner of a server where we just started with this plugin we wonder if you guys know with the basic settings if some players have found ways too rank up very fast or abuse the system that might need balancing more like a headsup cheers

The one abusive thing I've found is if you also use RustRewards and have a reward set for tree cutting and node gathering.

Because of the respawning perks for nodes and trees I set the cap to just 25% because when it was left unchecked and people maxed either of them out, they could sit as one tree or node and farm it to their hearts content for infinite RP.

Thats about it.
Initially I had set supply drops to have a chance to drop enhanced items and in rust rewards they'd get a reward for looting a supply drop. Issue is that I have a high drop rate for supply drops on my server so people got infinite RP and enhanced items that way. So in rust rewards I set the reward for supply drops to 5 RP and Supply drop enhancement drop chance to about 5% is all.

Edited by Voidyboo
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I think lone design is having issues. sadly i purchased this on there and its prompting me to purchase it again.

FIXED

Edited by Voidyboo
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On 9/23/2023 at 1:45 PM, imthenewguy said:

"Sent notification when the UncannyDodge perk procs"

i have it set to "Sent notification when the UncannyDodge perk procs": false in the config and it stil send chat notification!

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Hey , I played on one server which (I think is using your plugin ) admin of that server put items with increased stats in Crafts of Mevent . It will function if I will create item for example with 5% vampiric and give it to a person through command in Crafts plugin ?  I don’t want people to create/buy enhance etc . I want to put modified items in craft menu to make it unique way to get these items . Is this possibile to do with your plugin . Cause it’s too much time I am searching for that plugin and right now I found this one which I think is quite close to the plugin on that server .  I would like to buy it but first I wanna understand how if he does what I said before . 

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Issue after rust update

 

Failed to call hook 'OnPlayerDeath' on plugin 'ItemPerks v1.0.10' (NullReferenceException: Object reference not set to an instance of an object)
at Oxide.Plugins.ItemPerks.ClearPerks (BasePlayer player, System.Boolean removeKey) [0x00016] in <04df82666d044ceab0602fcced3653b1>:0
at Oxide.Plugins.ItemPerks.OnPlayerDeath (BasePlayer player, HitInfo info) [0x0001f] in <04df82666d044ceab0602fcced3653b1>:0
at Oxide.Plugins.ItemPerks.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01c13] in <04df82666d044ceab0602fcced3653b1>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <18d4f19bbc844191b11ed9e69284d09b>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <18d4f19bbc844191b11ed9e69284d09b>:0

 

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Looking into purchasing this, can the icon on the screen left of hotbars be adjusted on the screen? I have custom buttons and backpack slot on that side. Thanks for any info 🙂

 

4.jpg.dce01d1352d518078f39c984f7719994.jpg

Edited by Dead Nasty
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5 hours ago, Dead Nasty said:

Looking into purchasing this, can the icon on the screen left of hotbars be adjusted on the screen? I have custom buttons and backpack slot on that side. Thanks for any info 🙂

 

4.jpg.dce01d1352d518078f39c984f7719994.jpg

Yeah you can adjust the anchor positions of the icon, as well as the icon image.

 

  "HUD Settings": {
    "Command to open the ItemPerks menu": "ip",
    "Send the icon to access the ItemPerks menu?": true,
    "Icon position": {
      "size": 64.0,
      "offset_x": 0.0,
      "offset_y": 0.0,
      "anchor_min": "0.5 0",
      "anchor_max": "0.5 0"
    },
    "Steam workshop ID to use for the hud icon": 2907569326,

 

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52 minutes ago, imthenewguy said:

Yeah you can adjust the anchor positions of the icon, as well as the icon image.

 

  "HUD Settings": {
    "Command to open the ItemPerks menu": "ip",
    "Send the icon to access the ItemPerks menu?": true,
    "Icon position": {
      "size": 64.0,
      "offset_x": 0.0,
      "offset_y": 0.0,
      "anchor_min": "0.5 0",
      "anchor_max": "0.5 0"
    },
    "Steam workshop ID to use for the hud icon": 2907569326,

 

ah anchors. i suck with those. lol

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This looks almost perfect for me, but wondering how this whitelist/blacklist works?
Blacklist or whitelist items to each perk, so they will be exclusively excluded or included (based on the list you choose).

There are so many shortnames/items in rust, if i want certain "perk" to work only with weapons, i have to add shortname of every weapon? It sounds like a lot of work, a very long config and editing whenever Rust add new item?

Same if i want certain perk to work only with clothes, or with tool. 

 

Am i right or is it easier than this? Or maybe its already defined in the default config ?

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Yeah that is how it would work. The whitelist will exclude all other items except for those on the list, where as the blacklist will exclude the items listed.

 

You could go through and add all weapon shortnames to a whitelist for perks that you only want to apply to weapons/tools, and then take that same list and add it to blacklist for those that you only want to apply to clothes.

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How do i incorporate this so that only certain NPC's (in my case bosses) have the chance at dropping these? i can see drop chance for loot containers but slightly unsure how to add the npc loottable side

or even, how do i find the "enhanced" item's name so i can add to loot table?

Edited by henderson113
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On 10/8/2023 at 1:03 PM, Voidyboo said:

The one abusive thing I've found is if you also use RustRewards and have a reward set for tree cutting and node gathering.

Because of the respawning perks for nodes and trees I set the cap to just 25% because when it was left unchecked and people maxed either of them out, they could sit as one tree or node and farm it to their hearts content for infinite RP.

Thats about it.
Initially I had set supply drops to have a chance to drop enhanced items and in rust rewards they'd get a reward for looting a supply drop. Issue is that I have a high drop rate for supply drops on my server so people got infinite RP and enhanced items that way. So in rust rewards I set the reward for supply drops to 5 RP and Supply drop enhancement drop chance to about 5% is all.

How did you set this up to drop from airdrops? i'm trying to find enhanced weapon shortnames so i can add to npc loot table but am struggling to do so 😞

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How can we hide the jacket icon and it only show under inventory?

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Good morning ! I have recently been using this plugin and today I would have liked to be able to craft my Kit enhancements in IQCraft. But I can't find what name to use to be able to craft them. Thank you .

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After the update, the park granting menu on the workbench is no longer displayed.

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