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PandaJun

Posted

Will death be lost? In addition, it is suggested to increase the number of rows according to the permissions

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Death

Posted

3 minutes ago, PandaJun said:

Will death be lost? In addition, it is suggested to increase the number of rows according to the permissions

Items of the active hotbar will be lost on death unless recovered. The hard limit is set to 5 but I can add a config option to limit it 1-5. Adding more than 5 would require a larger update I'm not willing to do atm.

PandaJun

Posted

29 minutes ago, Death said:

Items of the active hotbar will be lost on death unless recovered. The hard limit is set to 5 but I can add a config option to limit it 1-5. Adding more than 5 would require a larger update I'm not willing to do atm.

1-5 support permission is really good, come on, buy it after update

PPlank

Posted (edited)

So you mean perms like this?

hotbars.use.1
hotbars.use.2
hotbars.use.3
hotbars.use.4
hotbars.use.5

That would be good. I'm just about to get it anyway as I don't think I need that functionality, and then make it a lifetime perk on my servers for a few dollars. 😉

Update: Got it. And, yes I do need that perms functionality from above. My plan is (probably) to give everyone a single swappable hotbar so that all can see it, and then create lifetime perks for 3 and 5 hotbars. So, if you could also add an option to show the other hotbars, but greyed out /unaccessible that would be perfect as the default users would then see that more could be available.

Edited by PPlank
  • Like 3
TwoShoes

Posted (edited)

How do you add more than one hotbar? I've tried /hotbar save.. This hotbar does not exist... OK /hotbar 2 this hotbar does not exist no matter what I try I get this hotbar does not exist.. Yes I have permissions and how do you get it to pop up with the tab key? or is it a keybind?

Also when I hit the plus sign I get You have no more free hotbar slots... How do you add more if the plus sign doesn't work?

Edited by TwoShoes
  • Administrator
Death

Posted

@TwoShoes Could you send me over a quick screen capture of your usage to help identify any issues?

I do see I mistakenly sent the wrong error message for when a player tries to save the same hotbar more than once. Make sure you don't have any bars active when trying to create a new one. I will correct this in the next update.

TwoShoes

Posted

I think I got it figured out but I also see some items like to disappear... Like a building plan i had in a hotbar decided to just vanish when swapping 

  • Administrator
Death

Posted

1 minute ago, TwoShoes said:

I think I got it figured out but I also see some items like to disappear... Like a building plan i had in a hotbar decided to just vanish when swapping 

Did it stack with another in your inventory? Currently, items from your hotbar will stack if there's one in your inventory, and it's stackable. This will be sorted in a future update.

@PPlank @PandaJun New update released that includes those new permissions.

PandaJun

Posted (edited)

When the player's backpack and shortcut bar are completely full, deleting the shortcut bar will result in the direct loss of equipment

It is recommended to update the prompt to prevent deleting the shortcut bar when the stock is full

Edited by PandaJun
  • Like 1
  • Administrator
Death

Posted

On 5/26/2021 at 6:36 AM, PandaJun said:

When the player's backpack and shortcut bar are completely full, deleting the shortcut bar will result in the direct loss of equipment

It is recommended to update the prompt to prevent deleting the shortcut bar when the stock is full

Fixed in the next version. Will likely be released tomorrow.

Fusion 3.64

Posted

Would you be able to update it so the hotbar UI closes out when players leave their inventory?
This is going to be a constant with players asking about it or bug reporting.
And yes. I am going to explain that they have to close out before leaving their inventory in the help menu.
But who wants to read?

Reboot

Posted

Death, how are you? Some of my players are now telling me that when they switch over the hotbars and they arrange their hotbars, can they just click the plus again to update the hotbar, or do they have to delete the hotbar above and then click the plus again to update it, since they are on a pvp server with alot of players, and don't really get the time to do this process.

So, in short, can they update their hotbars like a normal inventory above, or does that not work?

L3ag3r

Posted

Hi! First of all great plugin! Now can anyone tell me how do i move the button a bit to the right? Ty in advance! 🙂

  • Like 2
Brollyzeven

Posted

I had a player on my server use hotbars to duplicate infinite c4 / whatever was on the hotbar

Reboot

Posted

If you like, L3ag3r, I am posting below the settings of my file, then it will appear above the health bar on the right, just enough for 3 of the notifications to appear.

Just check out my Hotbars.json file below.

Hope this will help everyone.

Hotbars.json

L3ag3r

Posted

Ty vm for ur answer and help gpsmit84! I rly like it looks stylish 😄 Cheers!

Ateszahun

Posted

helllo is the duplication problem going to be solved? so i can't allow my players 😞

  • Like 1
Fusion 3.64

Posted (edited)

I don't know if this is just me or not. But this is spamming like a mothabitch on server load.

 Failed to call hook 'OnPlayerSleep' on plugin 'Hotbars v1.0.2' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Game.Rust.Cui.CuiHelper.DestroyUi (BasePlayer player, System.String elem) [0x00035] in <ddd830f20aea48d8b5dfa90ff8708b2e>:0 
  at Oxide.Plugins.Hotbars.DestroyGUI (BasePlayer player) [0x00000] in <185d96405f1e41dfa2309c9ad0b04a42>:0 
  at Oxide.Plugins.Hotbars.OnPlayerSleep (BasePlayer player) [0x00000] in <185d96405f1e41dfa2309c9ad0b04a42>:0 
  at Oxide.Plugins.Hotbars.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x001f9] in <185d96405f1e41dfa2309c9ad0b04a42>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <31122a27a2414cd799150f8677cf39d4>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <0fbce81d88d64454b3e7abb24df7026b>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <0fbce81d88d64454b3e7abb24df7026b>:0

 

Edited by thepiercedweirdo
  • Like 1
Shark-A-Holic

Posted

On 9/11/2021 at 12:59 PM, thepiercedweirdo said:

I don't know if this is just me or not. But this is spamming like a mothabitch on server load.

 Failed to call hook 'OnPlayerSleep' on plugin 'Hotbars v1.0.2' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Game.Rust.Cui.CuiHelper.DestroyUi (BasePlayer player, System.String elem) [0x00035] in <ddd830f20aea48d8b5dfa90ff8708b2e>:0 
  at Oxide.Plugins.Hotbars.DestroyGUI (BasePlayer player) [0x00000] in <185d96405f1e41dfa2309c9ad0b04a42>:0 
  at Oxide.Plugins.Hotbars.OnPlayerSleep (BasePlayer player) [0x00000] in <185d96405f1e41dfa2309c9ad0b04a42>:0 
  at Oxide.Plugins.Hotbars.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x001f9] in <185d96405f1e41dfa2309c9ad0b04a42>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <31122a27a2414cd799150f8677cf39d4>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <0fbce81d88d64454b3e7abb24df7026b>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <0fbce81d88d64454b3e7abb24df7026b>:0

 

Same thing here.

  • Like 1
  • Administrator
Death

Posted

Update coming soon!

  • Love 1
  • Administrator
Death

Posted

On 9/11/2021 at 12:59 PM, thepiercedweirdo said:

I don't know if this is just me or not. But this is spamming like a mothabitch on server load.

 Failed to call hook 'OnPlayerSleep' on plugin 'Hotbars v1.0.2' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Game.Rust.Cui.CuiHelper.DestroyUi (BasePlayer player, System.String elem) [0x00035] in <ddd830f20aea48d8b5dfa90ff8708b2e>:0 
  at Oxide.Plugins.Hotbars.DestroyGUI (BasePlayer player) [0x00000] in <185d96405f1e41dfa2309c9ad0b04a42>:0 
  at Oxide.Plugins.Hotbars.OnPlayerSleep (BasePlayer player) [0x00000] in <185d96405f1e41dfa2309c9ad0b04a42>:0 
  at Oxide.Plugins.Hotbars.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x001f9] in <185d96405f1e41dfa2309c9ad0b04a42>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <31122a27a2414cd799150f8677cf39d4>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <0fbce81d88d64454b3e7abb24df7026b>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <0fbce81d88d64454b3e7abb24df7026b>:0

 

Please let me know if this is sorted now. Thank you!

Fusion 3.64

Posted

2 hours ago, Death said:

Please let me know if this is sorted now. Thank you!

Will do. My next restart is at 2pm EST. Hopefully I don't derp out and forget to check.
This is just a patch right? I don't have to change/wipe anything?

Fusion 3.64

Posted (edited)

I'm late on the response.
But all is good.
Both the test and main booted without the spam.
Well there was spam but not from this 🙂 

Edited by thepiercedweirdo
  • Like 1
  • Administrator
Death

Posted

7 hours ago, thepiercedweirdo said:

I'm late on the response.
But all is good.
Both the test and main booted without the spam.
Well there was spam but not from this 🙂 

Thanks for the follow up 🙂

DatasetJames

Posted

Is there a way to create a second plugin similar to this but with a locker load out.  And put a icon next to each hot bar load out  row so I can swap the clothing out and then the hot bar? I’ll pay the difference if that’s the issue 

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