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Furnace Levels 1.4.6

$7.99
   (10 reviews)
Message added by David,

Due to facepunch's changes and additions to furnace system, this plugin is no longer maintained therefore not available for purchase.

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HUNTER

Posted

ty

 

David

Posted

On 10/15/2021 at 1:59 AM, Razor14150 said:

Any possibility to add hooking into stone fireplaces, hobo barrels, grills and/or regular fireplaces?

Open .cs file, at the top you will find global = false, put it on true. Later on when I will be 100% sure with functionality I will put it into config file.

Skillz

Posted

If I update this plugin on my server, will it wipe/reset furnaces that have already been deployed and upgraded? 

David

Posted

10 hours ago, Skillz said:

If I update this plugin on my server, will it wipe/reset furnaces that have already been deployed and upgraded? 

upgrades will stay after updating

BetterDeadThanZed

Posted

I noticed the speed when just putting wood into a furnace is vanilla. Would that be something that can be changed in the next version?

David

Posted

6 minutes ago, BetterDeadThanZed said:

I noticed the speed when just putting wood into a furnace is vanilla. Would that be something that can be changed in the next version?

sorry but I'm confused, can you elaborate on this? 

https://i.gyazo.com/4d619b33fbbd343100c0621cc3f4f24b.mp4

Vasilyi Yrupin

Posted

Hey!  I have a stove improved for x4 resources.  But the sand works very strange!  it can give x4 correctly.  and sometimes it can give out incomprehensible values.

at the bottom I have attached the sulfur experiment.  help solve this puzzle

M0MC724ycbs.jpg

65Ar87EeX04.jpg

David

Posted

2 hours ago, Vasilyi Yrupin said:

 

Hey, thanks for letting me know. I did run quick test on my servers for values which seems to be incorrect from your screenshot and here are the results

750 -> 2996
800 -> 3196
1300 -> 5188

Values are off by few units but not that off as on your screenshots.  Anyway I will be getting rid off output modifier and replacing it with something else since decimal numbers don't work for smelted resource output.

 

Gay Sparkly T-Rex

Posted

I mean I like the output multiplier... just tell people that output multiplier MUST be a whole number and not a decimal number

David

Posted (edited)

On 11/10/2021 at 11:56 PM, Razor14150 said:

I mean I like the output multiplier... just tell people that output multiplier MUST be a whole number and not a decimal number

Problem is that for lot of servers even 2x output is too high. I might rather do chance to receive extra smelter product on every trick.

Edited by David
David

Posted

2 hours ago, MercedesCLA45AMG said:

does this work with the oil refinery.

Yes it does

  • Like 1
Vasilyi Yrupin

Posted

 

Please see my config. My stove is not working properly. give resources incorrectly. What did I do wrong? In performance, I have 1.0 2.0 3.0 4.0 Without deseth numbers.

FurnaceLevels.json

badboi2k

Posted

@Vasilyi Yrupin i think its because at the top where you have "Currency Type": "BankSystem", it should be Economics instead? try that

 

  • Like 1
Vasilyi Yrupin

Posted

I have stoves in the game level 30, but in the date level 29. Why is this happening?image.png.3fe1a8ae70147cacf4f8f4af8b63268d.png

David

Posted

10 hours ago, Vasilyi Yrupin said:

I have stoves in the game level 30, but in the date level 29. Why is this happening?image.png.3fe1a8ae70147cacf4f8f4af8b63268d.png

its because of indexing, basically in data file 0 = level 1

DeutscherRitterPlatz

Posted (edited)

Hello @David

We have been using your plugin for several weeks now and have a little question..
Would it be possible to change the type of processing?
That the raw materials are not processed per second, but per ServerTick?

That you can set in the config how many raw materials it processes per server tick.

  "Speed (Default is 0.5 - Lowering value increases smelting speed)": {
    "Modifier": [
      1, ⇚   starting modifier, Level 1 - 
      30,  ⇚   Level 2 - This means that 30 raw materials are processed per server tick
      60,  ⇚   Level 3 - This means that 60 raw materials are processed per server tick
     120, ⇚   Level 4 - This means that 120 raw materials are processed per server tick
     240, ⇚   Level 5 - This means that 240 raw materials are processed per server tick
     480 ⇚   Level 6 - This means that 480 raw materials are processed per server tick
    ],
    "Upgrade Price": [
      0,
      2500,
      5000,
      7500,
      10000,
      20000
    ]
  },

And the same with fuel?
The output can remain in percent.

Would it be possible?
And would you implement it because it also gives us better recruitment options.

We found that we can set a maximum of 0.00001.
From a value of 0.000001, the value changes to 1E-06

Our users have the feeling that from level 5 onwards the value does not change any more and remains the same.

  "Speed (Default is 0.5 - Lowering value increases smelting speed)": {
    "Modifier": [
      0.5,
      0.3,
      0.1,
      0.01,
      0.001,
      1E-06
    ],
    "Upgrade Price": [
      0,
      2500,
      5000,
      7500,
      10000,
      20000
    ]
  },
  "Fuel (Default is 2.0 - Lower value means wood lasts longer when smelting)": {
    "Modifier": [
      1.5,
      0.3,
      0.2,
      0.05
    ],
    "Upgrade Price": [
      0,
      7500,
      10000,
      20000
    ]
  },
  "Output (Default is 1.0x - increases the output amount)": {
    "Modifier": [
      1.0,
      2.0,
      3.0,
      4.0
    ],
    "Upgrade Price": [
      0,
      30,
      50,
      70
    ]
  },

We look forward to a positive response from you.

Edited by MeinRust
David

Posted

11 hours ago, MeinRust said:

We have been using your plugin for several weeks now and have a little question..

Hey, thank for feedback! I'm afraid that "processing type" have to stay on per tick. I will try to find some solutions for giving better info about processing speed to players in game as well as adding few more features, possibly enable levels saving after furnace is picked up. 

DeutscherRitterPlatz

Posted

Would it be possible that you support the bbq and bbq.campermodule?

  • Like 1
David

Posted

17 hours ago, MeinRust said:

Would it be possible that you support the bbq and bbq.campermodule?

Noted, I will have a look while doing rewrite.

Zoreeno

Posted

Hey David. Another great plugin! 

Question: Is there a way to completely disable the output leveling? Currently I just removed all Modifier options except for the default, which tells players that they are at max level, so it's essentially disabled.  But i was wondering if it's possible to completely remove the mentioning of output levels when the upgrade menu is opened?

David

Posted

25 minutes ago, Zoreeno said:

Hey David. Another great plugin! 

Question: Is there a way to completely disable the output leveling? Currently I just removed all Modifier options except for the default, which tells players that they are at max level, so it's essentially disabled.  But i was wondering if it's possible to completely remove the mentioning of output levels when the upgrade menu is opened?

Not an option currently. Im preparing update for January, mainly I want make output modifier viable for servers with vanilla-like rates. If you could do smaller values for output rates would you still want to disable it?

Zoreeno

Posted

9 minutes ago, David said:

 If you could do smaller values for output rates would you still want to disable it?

For our 2x server we would still want to disable it. We're trying to keep anything to do with gathering or resource gains on an even playing field for all players. We had the Zlevels plugin in the past and we noticed a lot of players joining the server were a little turned off by knowing that other players may be getting resources quicker than others. 

However, I do like the option of being able to have output modifiers, especially for our other server. Being able to set smaller values for output rates would be great. I think the main thing we are looking for is the ability to completely disable it and remove any mentioning of it, but also be able to turn it back on when needed. 

Zoreeno

Posted

Also, since you mentioned that you're working on an update... how much hassle would it be to add in support for the Notify plugin by Mevent? It would be cool to be able to set up a pop-up notification when people upgrade.  

David

Posted

1 hour ago, Zoreeno said:

For our 2x server we would still want to disable it.

Will see what I can do. 

 

38 minutes ago, Zoreeno said:

how much hassle would it be to add in support for the Notify plugin by Mevent?

I would rather do my own.

  • Like 1

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