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  • Update details
    v3.3.17
    Released
    Download size29.43 kB
    Total versions56
    Time between versions 82 days
    Typical update pace About every 20 days
    Freshness 2 days ago

This area is for discussion and questions. Please use the support area for reporting issues or getting help.

Recommended Comments



FandangoChristmas

Posted

5 minutes ago, Dead Nasty said:

When? waiting on several of these taken over plugins to be updated. I miss the original plugin author.

I'm still waiting on support from my previous post above. Passed onto discord and nothing yet. I remember when M&B would reply with minutes or hour or within day and stuff would get fixed ASAP.

  • Love 1
Dead Nasty

Posted

10 minutes ago, FandangoChristmas said:

I'm still waiting on support from my previous post above. Passed onto discord and nothing yet. I remember when M&B would reply with minutes or hour or within day and stuff would get fixed ASAP.

lol right. even has to have a second account with SUPPORT in the name and still lackin 😅

  • Like 1
ALiEN JiM

Posted

Hi MeventSupport,

Would it be possible to add a pause feature to EventsManager that stops all events from triggering?

This would be very useful after a server wipe. I like to allow 24 hours with no events, so players can progress in a more vanilla way first. It also gives me time to check and update any plugins that may have broken after the wipe before events start running again.

It would also be really helpful to have a pause or skip option for individual events in the daily schedule. This way, if a specific event has a problem, I could temporarily skip it without needing to remove it completely from the schedule and then re-add it later with all the configured times again.

So ideally something like:

A global pause button to stop all events from triggering.

A pause or skip option per event to temporarily disable a specific event.

This would make managing events much easier if something needs fixing.

Thanks for considering it.

MeventSupport

Posted

56 minutes ago, ALiEN JiM said:

Hi MeventSupport,

Would it be possible to add a pause feature to EventsManager that stops all events from triggering?

This would be very useful after a server wipe. I like to allow 24 hours with no events, so players can progress in a more vanilla way first. It also gives me time to check and update any plugins that may have broken after the wipe before events start running again.

It would also be really helpful to have a pause or skip option for individual events in the daily schedule. This way, if a specific event has a problem, I could temporarily skip it without needing to remove it completely from the schedule and then re-add it later with all the configured times again.

So ideally something like:

A global pause button to stop all events from triggering.

A pause or skip option per event to temporarily disable a specific event.

This would make managing events much easier if something needs fixing.

Thanks for considering it.

Hi! We'll consider your offer, thank you

  • Like 1
athlonclub

Posted

[EventsManager] Vanilla events are disabled: event_travellingvendor, event_roadbradley, event_helicopter, event_cargoship, event_cargoheli, event_airdrop
ExType: HarmonyException
Failed to call hook 'OnServerInitialized' on plugin 'EventsManager v3.3.17' (ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index)
  at System.Collections.Generic.List`1[T].get_Item (System.Int32 index) [0x00009] in <f98723dd4586469db5213ec59da723ca>:0 
  at HarmonyLib.CodeMatcher.AddLabelsAt (System.Int32 position, System.Collections.Generic.IEnumerable`1[T] labels) [0x00000] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 
  at HarmonyLib.CodeMatcher.CreateLabelWithOffsets (System.Int32 offset, System.Reflection.Emit.Label& label) [0x00018] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 
  at Oxide.Plugins.CustomItemDefinitions+Lang_MergeMessages_Patch.Transpiler (System.Collections.Generic.IEnumerable`1[T] instructions, System.Reflection.Emit.ILGenerator gen) [0x0004a] in <2d4e7e2ca4e54f488f5fe9a7c8f37172>:0 
  at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&)
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <f98723dd4586469db5213ec59da723ca>:0 

  • Curator
Mevent

Posted

7 hours ago, athlonclub said:

[EventsManager] Vanilla events are disabled: event_travellingvendor, event_roadbradley, event_helicopter, event_cargoship, event_cargoheli, event_airdrop
ExType: HarmonyException
Failed to call hook 'OnServerInitialized' on plugin 'EventsManager v3.3.17' (ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index)
  at System.Collections.Generic.List`1[T].get_Item (System.Int32 index) [0x00009] in <f98723dd4586469db5213ec59da723ca>:0 
  at HarmonyLib.CodeMatcher.AddLabelsAt (System.Int32 position, System.Collections.Generic.IEnumerable`1[T] labels) [0x00000] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 
  at HarmonyLib.CodeMatcher.CreateLabelWithOffsets (System.Int32 offset, System.Reflection.Emit.Label& label) [0x00018] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 
  at Oxide.Plugins.CustomItemDefinitions+Lang_MergeMessages_Patch.Transpiler (System.Collections.Generic.IEnumerable`1[T] instructions, System.Reflection.Emit.ILGenerator gen) [0x0004a] in <2d4e7e2ca4e54f488f5fe9a7c8f37172>:0 
  at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&)
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <f98723dd4586469db5213ec59da723ca>:0 

can u create a support ticket?

illknown

Posted

Hi so when doing the times for deep sea to spawn , will the respawn timer start when deep sea closes

 

MeventSupport

Posted

54 minutes ago, illknown said:

Hi so when doing the times for deep sea to spawn , will the respawn timer start when deep sea closes

 

Can you be more specific about what you mean?

illknown

Posted

Hi im not sure how to be more specific, but i will try - so if i set a timer for every 2 hours - will Events manager try spawning deep sea every 2 hours (even with deep sea open) or will the 2 hour timer start once deep sea has shut

MeventSupport

Posted

23 hours ago, illknown said:

Hi im not sure how to be more specific, but i will try - so if i set a timer for every 2 hours - will Events manager try spawning deep sea every 2 hours (even with deep sea open) or will the 2 hour timer start once deep sea has shut

We are looking into this issue and will provide an answer a bit later

  • Like 1
illknown

Posted

2 hours ago, MeventSupport said:

We are looking into this issue and will provide an answer a bit later

ive been testing it - with a 60 minute timer - i will know in80 minutes if it respawns with a 60 minute timer

 

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