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  • Update details
    v4.3.1
    Released
    Download size 52.05 kB
    Total versions 65
    Typical update pace About every 5 days
    Freshness Updated yesterday

This area is for discussion and questions. Please use the support area for reporting issues or getting help.

Recommended Comments



Hawkhill

Posted (edited)

Hi!
I have a weird issue with the Cargoship event.
sometimes 2 cargoships spawn and they glitch into eachother when docking at harbor.
I also have Harbor Event on my server.
I have set up in Eventsmanager that the normal facepunch Cargoship event shouldnt spawn at the same time.
If i disable spawning of the cargoship event in server config with cargoship.event_enabled “false" 
Then the cargoship wont spawn at all. Even when ive set up a schedule in Eventsmanager when its suppose to start.

So for me it seems like if i have cargoship.event_enabled “true”  set in server config,
The server will spawn one, and Eventsmanager will also spawn one when its sceduled to do so.....

Other events i run on server i have turned off automatic event starts in the plugins and let only Events Manager handle it...
But somehow the normal cargoship event stops if i disable it.

How do i fix this? 

Edited by Hawkhill
MeventSupport

Posted

32 minutes ago, Hawkhill said:

Hi!
I have a weird issue with the Cargoship event.
sometimes 2 cargoships spawn and they glitch into eachother when docking at harbor.
I also have Harbor Event on my server.
I have set up in Eventsmanager that the normal facepunch Cargoship event shouldnt spawn at the same time.
If i disable spawning of the cargoship event in server config with cargoship.event_enabled “false" 
Then the cargoship wont spawn at all. Even when ive set up a schedule in Eventsmanager when its suppose to start.

So for me it seems like if i have cargoship.event_enabled “true”  set in server config,
The server will spawn one, and Eventsmanager will also spawn one when its sceduled to do so.....

Other events i run on server i have turned off automatic event starts in the plugins and let only Events Manager handle it...
But somehow the normal cargoship event stops if i disable it.

How do i fix this? 

We're working on your problem, we'll get back to you later

  • Like 1
Dead Nasty

Posted (edited)

why does this delete events every time its updated? kinda annoying to find events missing or saying "command not found" just to not find the event in the data file any longer. 

I've added trainyard event back like 9 times and it doesnt ever save through the /em set up. I have to manually add it to the data file. 

Edited by Dead Nasty
MeventSupport

Posted

16 hours ago, Dead Nasty said:

why does this delete events every time its updated? kinda annoying to find events missing or saying "command not found" just to not find the event in the data file any longer. 

I've added trainyard event back like 9 times and it doesnt ever save through the /em set up. I have to manually add it to the data file. 

Hi. We're looking into your question, we'll get back to you later

MeventSupport

Posted

On 1/5/2026 at 3:06 AM, Dead Nasty said:

why does this delete events every time its updated? kinda annoying to find events missing or saying "command not found" just to not find the event in the data file any longer. 

I've added trainyard event back like 9 times and it doesnt ever save through the /em set up. I have to manually add it to the data file. 

We are sorry that you encountered issues during the update. We will double-check this matter and get back to you with an answer

AlaEddineYahia

Posted

does this plugin helps stop or cancel the vanilla events from happening ?

MeventSupport

Posted

2 hours ago, AlaEddineYahia said:

does this plugin helps stop or cancel the vanilla events from happening ?

Hello! Yes 

Sovereign_Skies

Posted

Are there plans to add the deep sea event to this?

Mevent

Posted

7 minutes ago, Sovereign_Skies said:

Are there plans to add the deep sea event to this?

which event? 👀 

Sovereign_Skies

Posted

56 minutes ago, Mevent said:

which event? 👀 

It was mentioned in the patch notes that the deep sea event is like a server event and will be toggled. Do you plan to add it to the event manager so you can schedule it?

BetterDeadThanZed

Posted

I have a suggestion for a future update:

Events Manager Shop: A UI that can be opened with a command and the player can pay to have an event started. Currency can be scrap, eco or any vanilla or custom event. There should be a config option to limit how many events can be purchased or running at once.

Is this something that could be implemented?

MeventSupport

Posted

2 hours ago, BetterDeadThanZed said:

I have a suggestion for a future update:

Events Manager Shop: A UI that can be opened with a command and the player can pay to have an event started. Currency can be scrap, eco or any vanilla or custom event. There should be a config option to limit how many events can be purchased or running at once.

Is this something that could be implemented?

Hi. Good idea, we'll think about it!

MeventSupport

Posted

On 2/7/2026 at 6:57 PM, Sovereign_Skies said:

It was mentioned in the patch notes that the deep sea event is like a server event and will be toggled. Do you plan to add it to the event manager so you can schedule it?

We will do it 

  • Like 1
FandangoChristmas

Posted

Does anyone have a issue with cargoship event not working anymore? It hasn't been appearing in my random llist this wipe , and when I try and call it manually through EM it doesn't appear as well.

MeventSupport

Posted

On 2/14/2026 at 12:04 AM, FandangoChristmas said:

Does anyone have a issue with cargoship event not working anymore? It hasn't been appearing in my random llist this wipe , and when I try and call it manually through EM it doesn't appear as well.

Hey! That's a weird one - Cargo Ship is a vanilla Facepunch event so it should always be available in EM. Can you send me:

 

1. Your EM data file (oxide/data/EventsManager.json or similar)

2. Try spawn cargoshiptest in server console and tell me if it works

3. Check if you have "Disable vanilla auto events?" enabled in your EM config

 

This'll help me figure out if it's a config issue, a schedule issue, or something on the Rust side.

FandangoChristmas

Posted

37 minutes ago, MeventSupport said:

Hey! That's a weird one - Cargo Ship is a vanilla Facepunch event so it should always be available in EM. Can you send me:

 

1. Your EM data file (oxide/data/EventsManager.json or similar)

2. Try spawn cargoshiptest in server console and tell me if it works

3. Check if you have "Disable vanilla auto events?" enabled in your EM config

 

This'll help me figure out if it's a config issue, a schedule issue, or something on the Rust side.

I will get it sent to you via DM soon. This config has been working fine until this map. When I have clicked the start event button for cargoship, i noticed in the console it always says, "

(11:28:11) | fuel_storage[15251205] changed its network group to null

(11:28:11) | rhib_storage_drybox[15251207] changed its network group to null

"

Dead Nasty

Posted

On 2/12/2026 at 9:43 AM, MeventSupport said:

We will do it 

When? waiting on several of these taken over plugins to be updated. I miss the original plugin author.

  • Like 1
FandangoChristmas

Posted

5 minutes ago, Dead Nasty said:

When? waiting on several of these taken over plugins to be updated. I miss the original plugin author.

I'm still waiting on support from my previous post above. Passed onto discord and nothing yet. I remember when M&B would reply with minutes or hour or within day and stuff would get fixed ASAP.

  • Love 1
Dead Nasty

Posted

10 minutes ago, FandangoChristmas said:

I'm still waiting on support from my previous post above. Passed onto discord and nothing yet. I remember when M&B would reply with minutes or hour or within day and stuff would get fixed ASAP.

lol right. even has to have a second account with SUPPORT in the name and still lackin 😅

  • Like 1
ALiEN JiM

Posted

Hi MeventSupport,

Would it be possible to add a pause feature to EventsManager that stops all events from triggering?

This would be very useful after a server wipe. I like to allow 24 hours with no events, so players can progress in a more vanilla way first. It also gives me time to check and update any plugins that may have broken after the wipe before events start running again.

It would also be really helpful to have a pause or skip option for individual events in the daily schedule. This way, if a specific event has a problem, I could temporarily skip it without needing to remove it completely from the schedule and then re-add it later with all the configured times again.

So ideally something like:

A global pause button to stop all events from triggering.

A pause or skip option per event to temporarily disable a specific event.

This would make managing events much easier if something needs fixing.

Thanks for considering it.

MeventSupport

Posted

56 minutes ago, ALiEN JiM said:

Hi MeventSupport,

Would it be possible to add a pause feature to EventsManager that stops all events from triggering?

This would be very useful after a server wipe. I like to allow 24 hours with no events, so players can progress in a more vanilla way first. It also gives me time to check and update any plugins that may have broken after the wipe before events start running again.

It would also be really helpful to have a pause or skip option for individual events in the daily schedule. This way, if a specific event has a problem, I could temporarily skip it without needing to remove it completely from the schedule and then re-add it later with all the configured times again.

So ideally something like:

A global pause button to stop all events from triggering.

A pause or skip option per event to temporarily disable a specific event.

This would make managing events much easier if something needs fixing.

Thanks for considering it.

Hi! We'll consider your offer, thank you

  • Like 1
athlonclub

Posted

[EventsManager] Vanilla events are disabled: event_travellingvendor, event_roadbradley, event_helicopter, event_cargoship, event_cargoheli, event_airdrop
ExType: HarmonyException
Failed to call hook 'OnServerInitialized' on plugin 'EventsManager v3.3.17' (ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index)
  at System.Collections.Generic.List`1[T].get_Item (System.Int32 index) [0x00009] in <f98723dd4586469db5213ec59da723ca>:0 
  at HarmonyLib.CodeMatcher.AddLabelsAt (System.Int32 position, System.Collections.Generic.IEnumerable`1[T] labels) [0x00000] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 
  at HarmonyLib.CodeMatcher.CreateLabelWithOffsets (System.Int32 offset, System.Reflection.Emit.Label& label) [0x00018] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 
  at Oxide.Plugins.CustomItemDefinitions+Lang_MergeMessages_Patch.Transpiler (System.Collections.Generic.IEnumerable`1[T] instructions, System.Reflection.Emit.ILGenerator gen) [0x0004a] in <2d4e7e2ca4e54f488f5fe9a7c8f37172>:0 
  at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&)
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <f98723dd4586469db5213ec59da723ca>:0 

Mevent

Posted

7 hours ago, athlonclub said:

[EventsManager] Vanilla events are disabled: event_travellingvendor, event_roadbradley, event_helicopter, event_cargoship, event_cargoheli, event_airdrop
ExType: HarmonyException
Failed to call hook 'OnServerInitialized' on plugin 'EventsManager v3.3.17' (ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index)
  at System.Collections.Generic.List`1[T].get_Item (System.Int32 index) [0x00009] in <f98723dd4586469db5213ec59da723ca>:0 
  at HarmonyLib.CodeMatcher.AddLabelsAt (System.Int32 position, System.Collections.Generic.IEnumerable`1[T] labels) [0x00000] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 
  at HarmonyLib.CodeMatcher.CreateLabelWithOffsets (System.Int32 offset, System.Reflection.Emit.Label& label) [0x00018] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 
  at Oxide.Plugins.CustomItemDefinitions+Lang_MergeMessages_Patch.Transpiler (System.Collections.Generic.IEnumerable`1[T] instructions, System.Reflection.Emit.ILGenerator gen) [0x0004a] in <2d4e7e2ca4e54f488f5fe9a7c8f37172>:0 
  at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&)
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <f98723dd4586469db5213ec59da723ca>:0 

can u create a support ticket?

illknown

Posted

Hi so when doing the times for deep sea to spawn , will the respawn timer start when deep sea closes

 

MeventSupport

Posted

54 minutes ago, illknown said:

Hi so when doing the times for deep sea to spawn , will the respawn timer start when deep sea closes

 

Can you be more specific about what you mean?

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