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irchaz20

Posted

I have a suggestion for the plugin, if you could possibly add a highlight border around the epic loot item icons so that players know the item is epic loot and not just a regular item.

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imthenewguy

Posted

3 hours ago, irchaz20 said:

I have a suggestion for the plugin, if you could possibly add a highlight border around the epic loot item icons so that players know the item is epic loot and not just a regular item.

That would involve creating a custom icon for every single item type.

Noel2997

Posted

Hi
When you defeat a Boss in BossMonster, I think Epic loot drops — but is it possible to configure which items can appear yourself?
If not, does it pull from some kind of crate?
Right now, it seems like only the max and min counts can be set, right?

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imthenewguy

Posted

57 minutes ago, Noel2997 said:

Hi
When you defeat a Boss in BossMonster, I think Epic loot drops — but is it possible to configure which items can appear yourself?
If not, does it pull from some kind of crate?
Right now, it seems like only the max and min counts can be set, right?

You would need to add specific items to the boss monsters loot table directly, rather than handling it in EpicLoot

 

  • Like 1
Wave

Posted

Hi, could you add a clothing set that increases protection from NPCs, tanks, and helicopters? Or is there a way to add such sets myself? I'm on a PVE server, and I really need clothing that protects players from NPCs. Unfortunately, right now there are only clothes that increase damage to NPCs.

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imthenewguy

Posted

You could build it out from a mixture.

BulletProof reduces damage from bullets

Demo reduces damage from explosions

Tamers reduces damage from animals.

Make a set bonus using these.

 

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Jordan_P90

Posted

BonusMultiplier
This permission does not exist. All permissions listed on this site are invalid, but please post the correct permission.

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imthenewguy

Posted (edited)

7 hours ago, Jordan_P90 said:

BonusMultiplier
This permission does not exist. All permissions listed on this site are invalid, but please post the correct permission.

BonusMultiplier is not a permission, it's a setbonust.

You can add it as a set bonus to any buff under the buffs list.

 

Please create a support ticket if you are still having issues.

 

Edited by imthenewguy
shaggless

Posted

does this let you choose the rarity to find an item from a crate/box?

 

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imthenewguy

Posted

On 9/26/2025 at 5:50 PM, shaggless said:

does this let you choose the rarity to find an item from a crate/box?

 

Crates allow for specific chances to be set (different chances for different crates).

The rarity is also chance based, but not adjustable for each drop source. All drop sources have the same chance of rolling the rarities.

For example, getting an S tier would be the same chance from a crate, as it would be from an NPC, but the rate at which you get items can be different.

  "Loot crate info": {
    "Should we use the default item loot table for the below containers?": true,
    "Containers and their chance for an enhanced item to spawn": {
      "crate_normal_2": 1.0,
      "crate_normal": 3.0,
      "crate_elite": 15.0,
      "crate_underwater_basic": 6.0,
      "crate_underwater_advanced": 12.0,
      "heli_crate": 10.0,
      "bradley_crate": 10.0,
      "codelockedhackablecrate": 10.0,
      "codelockedhackablecrate_oilrig": 10.0,
      "crate_tools": 1.5
    },
    "Barrels and their chance for an enhanced item to spawn": {
      "loot-barrel-1": 1.0,
      "loot_barrel_1": 1.0,
      "loot-barrel-2": 2.0,
      "loot_barrel_2": 2.0
    },
    "Roll chances for armor slots for looted epic items": [
      0.3,
      0.2,
      0.1,
      0.05
    ]
  },

Tierinfo is attached to each enhancement type, (such as Miners, Lumberjacks, Skinners etc).

      "tierInfo": {
        "s": {
          "chance_weight": 10,
          "min_value": 0.15,
          "max_value": 0.25,
          "required_crafting_perm": null
        },
        "a": {
          "chance_weight": 20,
          "min_value": 0.1,
          "max_value": 0.17,
          "required_crafting_perm": null
        },
        "b": {
          "chance_weight": 50,
          "min_value": 0.05,
          "max_value": 0.12,
          "required_crafting_perm": null
        },
        "c": {
          "chance_weight": 100,
          "min_value": 0.03,
          "max_value": 0.08,
          "required_crafting_perm": null
        }
      },

 

taco

Posted

So i have this all set up no problems with it at all but now we added an event, Team Deathmatch, when players join they are stripped of all inventory and thrown into the event. when its over they get their stuff back but the kits no longer epic. anyone ever run into this?

JeffG

Posted

2 hours ago, taco said:

So i have this all set up no problems with it at all but now we added an event, Team Deathmatch, when players join they are stripped of all inventory and thrown into the event. when its over they get their stuff back but the kits no longer epic. anyone ever run into this?

i bet the plugin only keeps short name what makes the problem it needs to save all of the item for it to come back if i recall.

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imthenewguy

Posted

3 hours ago, taco said:

So i have this all set up no problems with it at all but now we added an event, Team Deathmatch, when players join they are stripped of all inventory and thrown into the event. when its over they get their stuff back but the kits no longer epic. anyone ever run into this?

The developer needs to persist the item.name field for EpicLoot and item.text field for ItemPerks or the items break.

 

  • Like 1
taco

Posted

im new to all of this can you break it down to slow guy terms lol

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Wrecks

Posted

21 minutes ago, taco said:

im new to all of this can you break it down to slow guy terms lol

Whoever developed your team deathmatch event plugin, will need to save the item.name and .text field and restore them upon redistributing them. 

  • Love 1
Papa Bear

Posted

UI Button (Shirt Icon) Position Placement.

I need help with moving my default config placement to another area in the screen, but I am not sure how to do so.  I didn't garner any info on the video that was so kindly provided.

My settings in my config is 
  "Offset Min": "-251.4 20.7",
    "Offset Max": "-215.4 56.7"
And it shows left of the equipment bar, but unfortunately this is where my Shop GUI button is located.  I would like to move it as far left as I can, by default, so the player doesn't have to.  Also, each time I do make this adjustment and reload the plugin, the position goes back to the original.  This is the reason I would just like to go ahead and change it, since we do twice daily restarts.

Thank you for your time,

Papa Bear
 

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imthenewguy

Posted

15 hours ago, Papa Bear said:

UI Button (Shirt Icon) Position Placement.

I need help with moving my default config placement to another area in the screen, but I am not sure how to do so.  I didn't garner any info on the video that was so kindly provided.

My settings in my config is 
  "Offset Min": "-251.4 20.7",
    "Offset Max": "-215.4 56.7"
And it shows left of the equipment bar, but unfortunately this is where my Shop GUI button is located.  I would like to move it as far left as I can, by default, so the player doesn't have to.  Also, each time I do make this adjustment and reload the plugin, the position goes back to the original.  This is the reason I would just like to go ahead and change it, since we do twice daily restarts.

Thank you for your time,

Papa Bear
 

The anchor position is set to the bottom-middle of the screen. Offset min is the top left of the icon (x,y) and the offset max is the bottom right (x,y).

The difference between the min/max values dictates the size of the button.

For example:

Min: "-100 25"
Max: "-50 -25"

This would make the icon slightly to the left of the middle-bottom, and have a size of 50.

The challenge you will face with the current setup is that players resolution will make moving it to the left look very different, since it anchors from the middle. You are better off finding a spot for it that is closer to the hotbars. You can make it smaller by minimizing the amount between the min and max values.

  • Like 1
Papa Bear

Posted

OK, the new AI on Oil Rig is here.  It is the Scientist2, and it's the same as they use on the islands in the Deep Sea Event.

Here is the issue.  The Combat portion of Skill Tree and the Operators set in Epic Loot; their perks work against all other NPC's, but not these.  From what I understand, the NPC is actually based off the Animals (Wolf2) and this may be why.  Or, it could be something as simple as you don't have this new name in the plugin.  I'm not sure, I am no programmer.

What I noticed is after having an issue with how tough these guys are (they also increased their health from 150 to 215 on Oil Rig), is how easy the Heavies are.  Now I am talking, this is with full combat perks regarding scientists and a full set of Operator gear.  I could really tell the difference.

Thank you,

Papa Bear

 

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imthenewguy

Posted

1 hour ago, Papa Bear said:

OK, the new AI on Oil Rig is here.  It is the Scientist2, and it's the same as they use on the islands in the Deep Sea Event.

Here is the issue.  The Combat portion of Skill Tree and the Operators set in Epic Loot; their perks work against all other NPC's, but not these.  From what I understand, the NPC is actually based off the Animals (Wolf2) and this may be why.  Or, it could be something as simple as you don't have this new name in the plugin.  I'm not sure, I am no programmer.

What I noticed is after having an issue with how tough these guys are (they also increased their health from 150 to 215 on Oil Rig), is how easy the Heavies are.  Now I am talking, this is with full combat perks regarding scientists and a full set of Operator gear.  I could really tell the difference.

Thank you,

Papa Bear

 

Good catch. Will patch all of my plugins to consider ScientistNpc2 enemies.

  • Love 1
derkskippalito

Posted (edited)

Hello, is there a way to have the specs for Epic loot items show when you hover over the item? Instead of epic loot item c.01  b.03  just being displayed in text...... Maybe have an explanation of the perk the item has when you hover over it, or at least a full name of the perk it's been given?   

 

Edited by derkskippalito
derkskippalito

Posted (edited)

On 7/9/2025 at 7:47 PM, imthenewguy said:

That would involve creating a custom icon for every single item type.

You do show colored borders around items in your product description. I assumed, as many probably have, that when you do receive one of these items, it will have some type of colored border or distinction. I have seen a few players toss epic items cause the items just blend in with whatever is in your inventory.

 

Edited by derkskippalito
Papa Bear

Posted (edited)

Something I noticed from my first day and I want to bring up, but have no expectations of a solution. This is because I use a couple of plugins that involve recyclers that may be, not be playing nice with yours.

When you give the player the option to recycle the epic item to receive Epic Scrap, it works fine for each piece if recycled individually.  But, when recycled in groups of 2 - 6 items, only the first item is turned into Epic Scrap, the rest into mats.  So, I have made the decision to have the players use the UI to salvage.  And, it works beautifully.

Like the player said just above me, some players are unable to recognize them as different.  Some do not know they can turn them into Epic Scrap.  When I first experienced this plugin on a server I was visiting, it happened at the recycle machine.  I put an item in, I got back Epic Scrap.  Then I started asking other players about it.  I had assumed that the recycler would catch all the items that I put in, and turn them in to Epic Scrap when applicable.  But, even on the other servers, I would have issue.  I thought it was just a glitch or a freak incident.   But, now that I own this plugin, I see that it is a bug.

The plugins I use that involve recyclers FYI, are "Recycle Manager" and "Extended Recyler".  None of the items that are enchanted are allowed to stack with "Stack Size Modifier", because doing so can erase the enhancement if stacked on top of an non-enhanced, otherwise identical item.  The Plugin, "Bank" (UMod also will remove the enhancement as soon as the UI is closed.  I'll be reaching out to the Dev next.

Epic Loot, Skill Tree & Skill Tree Items are otherwise, excellent plugins that have dynamically changed my 5 1/2 year old server.  This is only my first Wipe to use these plugins, but I've had a lot of experience on other servers from the POV of a player.

Thanks again,

Papa Bear

Edited by Papa Bear
Papa Bear

Posted

I just found out, that on top of the new Scientist2, they also have scientist2.heavy.  Just a heads up.

Thanks,

Papa Bear

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imthenewguy

Posted

35 minutes ago, Papa Bear said:

Something I noticed from my first day and I want to bring up, but have no expectations of a solution. This is because I use a couple of plugins that involve recyclers that may be, not be playing nice with yours.

When you give the player the option to recycle the epic item to receive Epic Scrap, it works fine for each piece if recycled individually.  But, when recycled in groups of 2 - 6 items, only the first item is turned into Epic Scrap, the rest into mats.  So, I have made the decision to have the players use the UI to salvage.  And, it works beautifully.

Like the player said just above me, some players are unable to recognize them as different.  Some do not know they can turn them into Epic Scrap.  When I first experienced this plugin on a server I was visiting, it happened at the recycle machine.  I put an item in, I got back Epic Scrap.  Then I started asking other players about it.  I had assumed that the recycler would catch all the items that I put in, and turn them in to Epic Scrap when applicable.  But, even on the other servers, I would have issue.  I thought it was just a glitch or a freak incident.   But, now that I own this plugin, I see that it is a bug.

The plugins I use that involve recyclers FYI, are "Recycle Manager" and "Extended Recyler".  None of the items that are enchanted are allowed to stack with "Stack Size Modifier", because doing so can erase the enhancement if stacked on top of an non-enhanced, otherwise identical item.  The Plugin, "Bank" (UMod also will remove the enhancement as soon as the UI is closed.  I'll be reaching out to the Dev next.

Epic Loot, Skill Tree & Skill Tree Items are otherwise, excellent plugins that have dynamically changed my 5 1/2 year old server.  This is only my first Wipe to use these plugins, but I've had a lot of experience on other servers from the POV of a player.

Thanks again,

Papa Bear

How are your epic items stacking?
They shouldn't be able to stack unless the names and values are exactly the same. If the buff values are different and they are allowed to stack, 1 will absorb the other from my understanding.

 

IE if you put a Prospector hoodie [c 0.14] and stack it with a Attractive hoodie [s 0.35], when split, it is going to apply 1 of the buffs to both items.
Your stack plugin should be preventing them from stacking if they don't match exactly.

12 minutes ago, Papa Bear said:

I just found out, that on top of the new Scientist2, they also have scientist2.heavy.  Just a heads up.

Thanks,

Papa Bear

Tyty. Will add to next release.

Papa Bear

Posted

Quote

How are your epic items stacking?
They shouldn't be able to stack unless the names and values are exactly the same. If the buff values are different and they are allowed to stack, 1 will absorb the other from my understanding.

For over the past 5 years, we have stacked everything.  I do remember one plugin wouldn't let things stack if their skins where different.  But, when we switched over to the plugin, Stack Size Controller, skinned items would stack.  If an item has modifiers and you place a unmodified on top, it would take it and the item that was modified was still showing as the buff.  You could actually use the item in this way and later, peel off the item that wasn't.  But, do this in the reverse order, the modifiers disappear.  I think of it as the one on the bottom is the Parent.

We noticed this with weapon attachments,  so we stopped these.  Then inserts in armor were an issue.  Then after testing last month, getting ready to launch Epic Loot, I changed all items that can be equipped or worn to no longer stack.  Our stack sizes have always been beyond ridiculous so I'm not saddened by this.  Just thought I'd mention it for those who use a stacking plugin, so they can be aware.

 

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