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Enchanting 1.0.7

$25.00
   (4 reviews)

8 Screenshots

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snetzer

Posted

We use TruePVE, but we can cause damage to players and items with this plugin. Is there a solution for this?

imthenewguy

Posted

1 hour ago, snetzer said:

We use TruePVE, but we can cause damage to players and items with this plugin. Is there a solution for this?

What sort of scenarios are players taking damage in?

snetzer

Posted

46 minutes ago, imthenewguy said:

What sort of scenarios are players taking damage in?

We have tested explosion shots, radiation shots, so that players as well as boxes and beds and lamps, etc., suffer damage

imthenewguy

Posted

3 minutes ago, snetzer said:

We have tested explosion shots, radiation shots, so that players as well as boxes and beds and lamps, etc., suffer damage

What plugin are you using to check if they are in pve or pvp?

Luuxen

Posted

48 minutes ago, imthenewguy said:

What plugin are you using to check if they are in pve or pvp?

Im also using TruePVE those things dont suffer damage on my server, contact me on discord if i can assist

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8o8 Designs

Posted

This looks awesome! 

snetzer

Posted

On 9/21/2021 at 3:04 AM, imthenewguy said:

What plugin are you using to check if they are in pve or pvp?

TruePVE, Yesterday I tried to find a solution with Luuxen so that there would be no damage to players and items. But it did not work. Is there a way to assign PVE on or off to the plugin?

best regards

imthenewguy

Posted

37 minutes ago, snetzer said:

TruePVE, Yesterday I tried to find a solution with Luuxen so that there would be no damage to players and items. But it did not work. Is there a way to assign PVE on or off to the plugin?

best regards

I can probably handle the poison damage, but it means that players will never receive poison damage because it will always be false. Same with Radiation. Your best bet would be to remove those weapon effects as they are only useful against players.

I can try to make it so the explosive weapon doesn't damage entities with an owner ID, or players (ever)?

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lengka

Posted

Whether an enchanted weapon loses its effect when placed in a backpack???

imthenewguy

Posted

5 minutes ago, lengka said:

Whether an enchanted weapon loses its effect when placed in a backpack???

If the backpack plugin doesn't assign the skin/item name back then yes. Otherwise it should still persist.

恶

Posted

[10] PVEDamage: Increases the damage versus animals and scientists by x% for the duration.

There is no way to change the value

Ability duration and cooldown can be changed. There is no way to change damage

imthenewguy

Posted

19 hours ago, 恶 said:

[10] PVEDamage: Increases the damage versus animals and scientists by x% for the duration.

There is no way to change the value

Ability duration and cooldown can be changed. There is no way to change damage

You set the value for "amount" to the percentage that you want added to it.
 

"amount": 100

This would increase the damage by 100%.

Full snippet example from the default config:

    "928599469": {
      "duration": 20,
      "effect": 10,
      "displayName": "semi-auto pistol of the pker",
      "shortname": "pistol.semiauto",
      "cooldown": 10.0,
      "amount": 100,
      "description": "",
      "runes": [
        {
          "displayName": "life rune",
          "amount": 150
        },
        {
          "displayName": "death rune",
          "amount": 75
        },
        {
          "displayName": "dark rune",
          "amount": 170
        },
        {
          "displayName": "fire rune",
          "amount": 55
        }
      ]
    },

 

MelodyZE

Posted

hi there! im in love so far with this plugin but, before i spend 25 on it, i wanted to know if i can just ignore the skins when they affix a weapon?

i have over like 300 custom skinned items on the server, and wanted them to keep their current skin that they found inside a lootbox or something.

example: they found a LR300 that has the No Mercy skin, they keep that skin but gain the Affix / enchantment

imthenewguy

Posted

12 hours ago, MelodyZE said:

hi there! im in love so far with this plugin but, before i spend 25 on it, i wanted to know if i can just ignore the skins when they affix a weapon?

i have over like 300 custom skinned items on the server, and wanted them to keep their current skin that they found inside a lootbox or something.

example: they found a LR300 that has the No Mercy skin, they keep that skin but gain the Affix / enchantment

The plugin is skin specific - it's how it identifies the weapon when the buttons activated.

You can add the skins to weapons though, so if I wanted the no mercy skin you give a buff, then create an enchant profile and add the skin Id to the profile.

Tldr - if a skin is listed in the enchanting config against a profile, it will be enchanted, even if the name doesn't match.

Somescrub

Posted (edited)

Would love to see support for static enchantments - specifically the ability to enchant things like repairable armor sets that permanently inherent the effects of an enchantment, without the need to "activate" the ability. Or just let me know what to remove in the plugin code to enable the plugin to ignore when something is switched from the hotbar (and thus not cancelling an active effect).

Edited by Somescrub
  • Love 1
imthenewguy

Posted

29 minutes ago, Somescrub said:

Would love to see support for static enchantments - specifically the ability to enchant things like repairable armor sets that permanently inherent the effects of an enchantment, without the need to "activate" the ability. Or just let me know what to remove in the plugin code to enable the plugin to ignore when something is switched from the hotbar (and thus not cancelling an active effect).

Was built for efficiency, that is why the button exists, otherwise there are a lot of checks that need to happen at all times across a large number of hooks xD

copcopekcro

Posted

Hello...how can i wipe rune storage ?

Luuxen

Posted

Hey delete the data file 🥳

copcopekcro

Posted

12 hours ago, Luuxen said:

Hey delete the data file 🥳

when i delete data players still have runes(i reset plugin after deleting,still they have it)...only what can i do is like to remove plugin.cs,config file ,and data file ..then i reinstall it ...

 

Luuxen

Posted

do o.unload Enchanting  -delete the data file -o.reload Enchanting, but he made some changes in the new version, just read the docs

  • Love 1
Au

Posted

已经购买这个插件3个月了,有没有新版本的替代?附魔的UI位于维修台,比较不显眼

imthenewguy

Posted

5 hours ago, Au said:

已经购买这个插件3个月了,有没有新版本的替代?附魔的UI位于维修台,比较不显眼

The UI is still in the same spot, as it requires an item to be placed into a container to trigger the menu to appear.

Heartless_Genocide

Posted

How would we go about adding runes into custom loot pool for zombie horde or boss monsters or any other hand written loot tables?

imthenewguy

Posted

5 hours ago, Heartless_Genocide said:

How would we go about adding runes into custom loot pool for zombie horde or boss monsters or any other hand written loot tables?

So long as the loot table can take a custom name, skin ID and item shortname, you can simply input them in as displayed in the config.

Doesn't matter what plugin generates them, as long as the item.name, item.skin and item.info.shortname are a match.

Chill Roleplay

Posted (edited)

Runes for wild flora (life runes) do not appear to be dropping even with 1000 chance

 

Edited by Chill Roleplay

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