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Customizable Weapons 1.5.26

$30.00
   (3 reviews)
Message added by 0xF,

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ColdB

Posted

Can permissions and customized items be merged together?

The configuration in the current permissions is not free to control customized weapons. If customized weapons are placed in the permissions configuration, it will be easier to control.

Also, does Customizable Protection have the same permission control function as Customizable Weapons.

The default names and descriptions of items in games are not multilingual now.

0xF

Posted

8 hours ago, ColdB said:

Can permissions and customized items be merged together?

The configuration in the current permissions is not free to control customized weapons. If customized weapons are placed in the permissions configuration, it will be easier to control.

Also, does Customizable Protection have the same permission control function as Customizable Weapons.

The default names and descriptions of items in games are not multilingual now.

What kind of permission control do you mean? What should it do?

Names and descriptions can be customized in the lang file for different languages

Roine

Posted

I messaged you on discord, but you didn't respond, so I'll let you know here.

I tried the recent update of CustomizableWeapons today and I get this error when I use the command.
I get this error with the default.

[Customizable Weapons] Items successfully reloaded
Failed to call hook 'ConsoleCommandGive' on plugin 'CustomizableWeapons v1.4.2' (NullReferenceException: Object reference not set to at Oxide.Plugins.CustomizableWeapons.CustomizableWeapons.CustomizableWeapons.)
  ConsoleCommandGive (ConsoleSystem+Arg arg) [0x002f3] in <a37090b690754d9ca961e1cd1bee2736>:0 
  at Oxide.Plugins.CustomizableWeapons.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00f28] in <a37090b 690754d9ca961e1cd1bee2736>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c 71f0bd137b1d>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0

0xF

Posted

9 minutes ago, Roine said:

I messaged you on discord, but you didn't respond, so I'll let you know here.

I tried the recent update of CustomizableWeapons today and I get this error when I use the command.
I get this error with the default.

[Customizable Weapons] Items successfully reloaded
Failed to call hook 'ConsoleCommandGive' on plugin 'CustomizableWeapons v1.4.2' (NullReferenceException: Object reference not set to at Oxide.Plugins.CustomizableWeapons.CustomizableWeapons.CustomizableWeapons.)
  ConsoleCommandGive (ConsoleSystem+Arg arg) [0x002f3] in <a37090b690754d9ca961e1cd1bee2736>:0 
  at Oxide.Plugins.CustomizableWeapons.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00f28] in <a37090b 690754d9ca961e1cd1bee2736>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c 71f0bd137b1d>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0

Delete the 'oxide/data/CustomizableWeapons/Custom' folder and reload the plugin

ColdB

Posted

2 hours ago, 0xF said:

What kind of permission control do you mean? What should it do?

Names and descriptions can be customized in the lang file for different languages

I looked at the configuration in the permissions folder, does it seem to be a global configuration? I want to put the customized weapon in the permission folder, but it has not taken effect. My idea is, why not put the customized weapons in the permission folder. I feel more free to control like this.

0xF

Posted

34 minutes ago, ColdB said:

I looked at the configuration in the permissions folder, does it seem to be a global configuration? I want to put the customized weapon in the permission folder, but it has not taken effect. My idea is, why not put the customized weapons in the permission folder. I feel more free to control like this.

How do you imagine custom weapons with permissions? When picking up a weapon, does it fall back?

ColdB

Posted

23 hours ago, 0xF said:

How do you imagine custom weapons with permissions? When picking up a weapon, does it fall back?

Customized attributes have no effect on people without permission? Currently, custom weapons can have permissions set. I would like to place the configuration of custom weapons in the permissions folder, so that each permission level can use different custom weapons. Because now placing customized weapon configurations in the permission folder does not take effect, it seems like a global configuration. My idea is to achieve independent permissions for each customized weapon

ColdB

Posted

Customizable Weapons

"Fast Reload": false,

there seems to be an issue with the settings. The first time the plugin was reloaded, the weapon was not quickly reloaded, but after firing the bullets, it was quickly reloaded. The settings should not have taken effect.

How do you do! Do you have any idea of merging the Custom folder and Permissions folder?

I want to control different customized weapons with different permissions
The CustomizableProtection plugin can also achieve the same permission control function as CustomizableWeapons. The current CustomizableProtection plugin does not have

"Unbreakable": true,
"Durability": 150.0,

and other options. Killing a boss will drop Protection, which players can use after picking up for repairs

If you don't have time to modify the plugin recently, I'll find a way or wait until you have time to modify the plugin features before I use these settings

0xF

Posted

34 minutes ago, ColdB said:

Customizable Weapons

"Fast Reload": false,

there seems to be an issue with the settings. The first time the plugin was reloaded, the weapon was not quickly reloaded, but after firing the bullets, it was quickly reloaded. The settings should not have taken effect.

How do you do! Do you have any idea of merging the Custom folder and Permissions folder?

I want to control different customized weapons with different permissions
The CustomizableProtection plugin can also achieve the same permission control function as CustomizableWeapons. The current CustomizableProtection plugin does not have

"Unbreakable": true,
"Durability": 150.0,

and other options. Killing a boss will drop Protection, which players can use after picking up for repairs

If you don't have time to modify the plugin recently, I'll find a way or wait until you have time to modify the plugin features before I use these settings


This folder is not intended for custom weapons, only for files from the default.
Don't try to put files in folders they aren't meant for, it won't do any good. 

I didn't say I added such a feature, wait for an update. A little later I will add the ability to control permissions and set strength, not all at once, just follow the updates, in each update I clearly spelled out what was changed.

By the way I thought about what would look control permissions on the custom weapon, the option that it will show one thing and then issue another I did not like, I decided that I just do not give the player the opportunity to use these weapons if he does not have the necessary privileges.


 

ijks2

Posted

if this ever goes on a good enough sale, i might get this purely to add weapons [HMLMG & M249] just to have larger mags... 

0xF

Posted

30 minutes ago, ijks2 said:

if this ever goes on a good enough sale, i might get this purely to add weapons [HMLMG & M249] just to have larger mags... 

The price is unlikely to drop much, as it is a tool to customize existing and create your own custom weapons, both for players and bots

gena

Posted

Is it possible to add the effects of bullets, rocket explosion, for example, and more?

0xF

Posted

On 5/29/2023 at 12:03 AM, gena said:

Is it possible to add the effects of bullets, rocket explosion, for example, and more?

Yes, a little later I will add various effects, including when hitting the ground

  • Love 1
Darth

Posted

In server operation, the sudden inability to use basic files is a blow. Please post a method for migrating existing files.

Darth

Posted

In server operation, the sudden inability to use basic files is a blow. Please post a method for migrating existing files.

0xF

Posted

1 hour ago, Darth said:

In server operation, the sudden inability to use basic files is a blow. Please post a method for migrating existing files.

I'm not sure if I can do that, the game doesn't provide a list of items or containers, if you're talking about items that were created before this update was installed.  You'll be able to upgrade after the wipe. If you are talking about config in other plugins, I will not do this kind of migration, you need to change the settings of plugins manually, this is done easily.

  • Like 1
forlandoo

Posted

If you sell the weapons through a vending machine, they lose the value you created with the plugin. It worked before the update.  

Can this be fixed please?

  • Like 1
0xF

Posted

8 minutes ago, forlandoo said:

If you sell the weapons through a vending machine, they lose the value you created with the plugin. It worked before the update.  

Can this be fixed please?

Okay, I'll take a look

橘子队长

Posted (edited)

Download the old version of 1.5.3, I need the latest version

Edited by 橘子队长
xiaozhe

Posted (edited)

Error while compiling CustomizableWeapons: 'BaseProjectile.Magazine' does not contain a definition for 'Reload' and no accessible extension method 'Reload' accepting a first argument of type 'BaseProjectile.Magazine' could be found (are you missing a using directive or an assembly reference?) | Line: 231, Pos: 44

Edited by xiaozhe
Aton

Posted

Does this work with Kits? So players can claim them using economics? 

SH1N3XX1337

Posted

any way to disable the pistol icon? 

pistol.png

0xF

Posted

3 hours ago, SH1N3XX1337 said:

any way to disable the pistol icon? 

pistol.png

Hello,

In config set icon position field to 0

  • Like 1
SH1N3XX1337

Posted

omg i dont saw that many thanks bro

  • Like 1
liuyan1220

Posted

On 10/24/2023 at 8:14 AM, 0xF said:

你好,

在配置中将图标位置字段设置为0

How to customize icons

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