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Craft Menu 1.1.51

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Hi everyone, I found a bug in the stable version. line 859 CraftMenu.cs

            bps["multiplegrenadelauncher"].Resources.Add("pipes", 6);

needs to be changed to

            bps["multiplegrenadelauncher"].Resources.Add("metalpipe", 6);

 

 

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57 minutes ago, Knusperkeks said:

Hi everyone, I found a bug in the stable version. line 859 CraftMenu.cs

            bps["multiplegrenadelauncher"].Resources.Add("pipes", 6);

needs to be changed to

            bps["multiplegrenadelauncher"].Resources.Add("metalpipe", 6);

 

 

Hey, yea its just mistake in default config, I will correct that with new update.

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1) I paid for the plugin, I'd like to see a great feature! Be able to configure a permission or an oxide group to unlock or cafter it items.

Example:

  "TEST": {
    "Name": "TEST",
    "Image": "vaultdor.png",
    "SkinID": 0,
    "Category": "TEST",
    "Tier": 3,

    "Perms": "PersonalVaultDoor.use", // for craft it is necessary that the player is the permit ou group oxide
    "ResearchCost": //"Scrap": 1000,  ou //"economic": 2000, <------ monaie pluginumod , servreward
    "Resources": {
      "cloth": 60,
      "sewingkit": 2
    }    
  },

 

And to be able to give permission or oxide group on the whole cathegory if the player does not meet the condition he can not go.

 

2) and I also had the idea of being able to upgrade the craft instead of giving an object it gives a permission part example backpacksize 1 one and we configure how many upgrades we can do on the object, we can define a different image, and a different shot part upgrade part example stage 2 backpacksize 2 per 1000monaie stage 3 1200 monaie ect..

 

I really need its on my server

 

 

Edited by Delltus
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On 1/21/2022 at 2:21 AM, Delltus said:

Be able to configure a permission or an oxide group to unlock or cafter it items

There is already option to require permissions for each category. You can skip research requirement by putting 0 as research cost.
 

On 1/21/2022 at 2:21 AM, Delltus said:

"Perms": "PersonalVaultDoor.use", // for craft it is necessary that the player is the permit ou group oxide
"ResearchCost": //"Scrap": 1000,  ou //"economic": 2000, <------ monaie pluginumod , servreward

I can add option to change research cost item but you would have to use ingame item instead of eco/rp.
I would suggest you to use paper as money item money.png which can be exchanged for eco/rp

 

On 1/21/2022 at 2:21 AM, Delltus said:

And to be able to give permission or oxide group on the whole category if the player does not meet the condition he can not go.

As I mentioned above, this is already an option except players can access the category without permission but not craft items inside that category.
 

Edited by David
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2 hours ago, Zoreeno said:

Hey @David - Is it possible to make Craft Menu compatible with these plugins:

https://codefling.com/plugins/personal-marketplace

https://codefling.com/plugins/globalstorage

You can deploy Drone Marketplace with PlaceAnything also, anyway I think personal market place works same way so probably all what you need is to match shortname and skin id of crafter item. Best would be to ask author of that plugin. 

When it comes to "crafting permissions" I have something planned already. 
 

 

2 hours ago, Zoreeno said:

Component Box  - by k1lly0u (this one is hosted on a different paid plugin site so idk if that's allowed or not)

With component box Im not sure how it works. You would have to ask author.

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hi im looking for some help on setting up this mod for my server i add the mod to the sever and gave the default group the permission to use this but there are no items showing up to be crafted 

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hi im looking for some help on setting up this mod for my server i add the mod to the sever and gave the default group the permission to use this but there are no items showing up to be crafted 

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sorry for the multi post new to this stuff wasnt sure it had posted 

also got it working ty

 

Edited by Bobbi
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would it be possible to have an option to open the menu with a keybind / command? one of the servers i run doesnt use workbenches

 

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3 hours ago, Copeman said:

would it be possible to have an option to open the menu with a keybind / command? one of the servers i run doesnt use workbenches

I can add it into source code for you, but you would have to wait few days.

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On 22/01/2022 at 12:03, David said:

Il existe déjà une option pour exiger des autorisations pour chaque catégorie. Vous pouvez ignorer l'exigence de recherche en mettant 0 comme coût de recherche.
 

Je peux ajouter une option pour modifier l'élément de coût de recherche, mais vous devrez utiliser l'élément en jeu au lieu d'eco/rp.
Je vous suggérerais d'utiliser du papier comme élément monétaire  argent.png qui peut être échangé contre de l'éco/rp

 

Comme je l'ai mentionné ci-dessus, il s'agit déjà d'une option, sauf que les joueurs peuvent accéder à la catégorie sans autorisation, mais pas fabriquer d'objets à l'intérieur de cette catégorie.
 

Hate that you make his

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so i own nikedemos water base plugin while trying to add it to the craft menu ive encountered an issue, the code to add it to craft menu should be

 "innertube": {

    "Name": "Square Water Foundation",

    "Image": "https://www.dropbox.com/s/o88poy4tlhsuzv7/steamuserimages-a.akamaihd.net.jpg?dl=1",

    "SkinID": 2484982352,

    "Category": "construction",

    "Tier": 2,

    "ResearchCost": 350,

    "Resources": {

      "wood": 100,

      "metal.fragments": 200

    }

  },

 

  "innertube": {

    "Name": "Triangle Water Foundation",

    "Image": "https://www.dropbox.com/s/6fmv3zosowj65u9/steamuserimages-111.jpg?dl=1",

    "SkinID": 2485021365,

    "Category": "construction",

    "Tier": 2,

    "ResearchCost": 350,

    "Resources": {

      "wood": 50,

      "metal.fragments": 100

    }

  },

that should add both into the crafting menu but it seems when you add a duplicate item such as 2 items that use inner tube it just chooses one to add instead of both. the only one that shows up is triangle water foundation

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please post the whole .json file so we can see the position of the entry. it must stop at certain points, or "" so that no errors appear

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ok I don't see anything now, but I guess it's because they both use the same short-name "innertube": therefore, they will overwrite each other at the end

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i have no issue adding them both to any other plugins, i have them in mevents shop and in mevents crafts plugin so hopefully its fixable

 

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2 hours ago, Copeman said:

i have no issue adding them both to any other plugins, i have them in mevents shop and in mevents crafts plugin so hopefully its fixable

 

Sorry for late reply, Im not home currently. Anyway to your issue, if you need use one shortname multiple times just add {0} and it will work.

 

Quote

•  Adding same shortname multiple times.
When you using same shortname for more than one blueprint you have add {number} at
the end of it to prevent duplicates.    Ex.: "box.wooden.large{1}"

also you can have a look how I did it in blueprint list included with plugin.

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On 12/8/2021 at 3:58 PM, David said:

I sent you edited file in direct message. You can also make display name of required resources shorter inside lang file however in general I would suggest you to use no more than 3 different resouces for craft.

Hi can I also get some help with this? I tried adding "metal.fragments": "Frags" to the Lang file but seems then the file gets replaced by default one after reload of plugin

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On 1/27/2022 at 11:29 AM, DeZeR said:

If possible, please add the ability to craft cmd, for example, to issue any permission

It is planned. 
 

17 minutes ago, cobusbo said:

Hi can I also get some help with this? I tried adding "metal.fragments": "Frags" to the Lang file but seems then the file gets replaced by default one after reload of plugin

Open support ticket and I will assist you.

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I wanted to know if there would be the possibility to add for the craft items customize with a skin apart

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Can you reproduce a skill tree to unlock objects such as craft tables in order? Because I saw no plugin capable of doing it, I would like to add volt door in the T3 after the double door hq

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6 minutes ago, Delltus said:

I wanted to know if there would be the possibility to add for the craft items customize with a skin apart

Im not sure if I understand what you mean but you can set custom skins for crafted items.

 

3 minutes ago, Delltus said:

Can you reproduce a skill tree to unlock objects such as craft tables in order? Because I saw no plugin capable of doing it, I would like to add volt door in the T3 after the double door hq

Not possible.

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