Jump to content

1 Screenshot

Recommended Comments



RUSTAGE_SU

Posted

Failed to call hook 'IOnBasePlayerAttacked' on plugin 'RustCore v2.0.6203' (AssertionException: connection != null
Assertion failure. Value was Null
Expected: Value was not Null)
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00107] in <beb2b64691c64e2b95b99491bd85442c>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 
help 

M0R6IUS

Posted (edited)

Dear developer, do you want to add more skins for chests, wooden doors, furnace? I would just like to get rid of the /skin plugin and replace it with your plugin.

Edited by M0R6IUS
  • Like 1
kokobeware

Posted

Does the plugin fixe team breaking after restart?

7SINS7

Posted

Server keeps crashing, 

ServerMgr:Update()

Server Exception: Player Update

AssertionException: connection != null

Assertion failure. Value was Null

Expected: Value was not Null

at UnityEngine.Assertions.Assert.Fail (System.String message, System.String userMessage) [0x00043] in <5f55adde392a4f559fa097c2225879c0>:0

at UnityEngine.Assertions.Assert.IsNotNull[T] (T value, System.String message) [0x0004e] in <5f55adde392a4f559fa097c2225879c0>:0

at Network.BaseNetwork.EnqueueWrite (Network.NetWrite write) [0x00030] in <6621501c58594e56ab9436c2e5e37f08>:0

at Network.NetWrite.Send (Network.SendInfo info) [0x000a9] in <6621501c58594e56ab9436c2e5e37f08>:0

at (wrapper remoting-invoke-with-check) Network.NetWrite.Send(Network.SendInfo)

at BaseEntity.ClientRPCSend (Network.NetWrite write, Network.SendInfo sendInfo) [0x00000] in <c72b464b129245d09132e20dc1529aa7>:0

at BaseEntity.ClientRPC[T1] (RpcTarget target, T1 arg1) [0x00033] in <c72b464b129245d09132e20dc1529aa7>:0

at PlayerMetabolism.SendChangesToClient () [0x0002d] in <c72b464b129245d09132e20dc1529aa7>:0

at PlayerMetabolism.ServerUpdate (BaseCombatEntity ownerEntity, System.Single delta) [0x00008] in <c72b464b129245d09132e20dc1529aa7>:0

at BasePlayer.ConnectedPlayerUpdate (System.Single deltaTime) [0x00096] in <c72b464b129245d09132e20dc1529aa7>:0

at BasePlayer.ServerUpdate (System.Single deltaTime) [0x00190] in <c72b464b129245d09132e20dc1529aa7>:0

at BasePlayer.ServerCycle (System.Single deltaTime) [0x00087] in <c72b464b129245d09132e20dc1529aa7>:0

at ServerMgr.Update () [0x0019b] in <c72b464b129245d09132e20dc1529aa7>:0

UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)

UnityEngine.DebugLogHandler:LogException(Exception, Object)

UnityEngine.Logger:LogException(Exception, Object)

UnityEngine.Debug:LogException(Exception, Object)

 

soon as I take out betterteams it stops

AhigaO

Posted

9 hours ago, 7SINS7 said:

Server keeps crashing, 

ServerMgr:Update()

Server Exception: Player Update

AssertionException: connection != null

Assertion failure. Value was Null

Expected: Value was not Null

at UnityEngine.Assertions.Assert.Fail (System.String message, System.String userMessage) [0x00043] in <5f55adde392a4f559fa097c2225879c0>:0

at UnityEngine.Assertions.Assert.IsNotNull[T] (T value, System.String message) [0x0004e] in <5f55adde392a4f559fa097c2225879c0>:0

at Network.BaseNetwork.EnqueueWrite (Network.NetWrite write) [0x00030] in <6621501c58594e56ab9436c2e5e37f08>:0

at Network.NetWrite.Send (Network.SendInfo info) [0x000a9] in <6621501c58594e56ab9436c2e5e37f08>:0

at (wrapper remoting-invoke-with-check) Network.NetWrite.Send(Network.SendInfo)

at BaseEntity.ClientRPCSend (Network.NetWrite write, Network.SendInfo sendInfo) [0x00000] in <c72b464b129245d09132e20dc1529aa7>:0

at BaseEntity.ClientRPC[T1] (RpcTarget target, T1 arg1) [0x00033] in <c72b464b129245d09132e20dc1529aa7>:0

at PlayerMetabolism.SendChangesToClient () [0x0002d] in <c72b464b129245d09132e20dc1529aa7>:0

at PlayerMetabolism.ServerUpdate (BaseCombatEntity ownerEntity, System.Single delta) [0x00008] in <c72b464b129245d09132e20dc1529aa7>:0

at BasePlayer.ConnectedPlayerUpdate (System.Single deltaTime) [0x00096] in <c72b464b129245d09132e20dc1529aa7>:0

at BasePlayer.ServerUpdate (System.Single deltaTime) [0x00190] in <c72b464b129245d09132e20dc1529aa7>:0

at BasePlayer.ServerCycle (System.Single deltaTime) [0x00087] in <c72b464b129245d09132e20dc1529aa7>:0

at ServerMgr.Update () [0x0019b] in <c72b464b129245d09132e20dc1529aa7>:0

UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)

UnityEngine.DebugLogHandler:LogException(Exception, Object)

UnityEngine.Logger:LogException(Exception, Object)

UnityEngine.Debug:LogException(Exception, Object)

 

soon as I take out betterteams it stops

Disable team voice. I will post update update with fix and new features on next week

Chill Roleplay

Posted

there may be some issue with team markers aswell

AhigaO

Posted

10 hours ago, Chill Roleplay said:

there may be some issue with team markers aswell

Can you post a support request with more information please?

Chill Roleplay

Posted

2 hours ago, AhigaO said:

Can you post a support request with more information please?

Ill Keep an eye on it, now that I have the team chat off everything seems ok

7SINS7

Posted

Anyway to cover the default group hud at the bottom left with the bettergroup hud?

WouayNote

Posted

Hello @AhigaO, your plugin looks really nice.
I wonder if you plan to implement a feature that allows team leader substitutes when the original team leader is offline?

  • Like 1
nickw

Posted

Do we still need team fix with this plugin ? 

7SINS7

Posted

Still waiting on a update instead of disabling voice.

Wizz

Posted (edited)

Just checked out the latest update, and decided to give it a go again. But on load I'm getting not background on the left team menu. Redone all ImageLibrary images, and had no luck.

image.png

I must add that it works fine on my test server, but no on my live server, so had to be something related to old files within the plugin maybe? But I replaced all the ones I could think of...

Edited by Wizz
ScizzyDizzle

Posted

Does this work with Clans reborn?

  • Like 1
nickw

Posted

Can we expect an update soon?

 

86 BetterTeams - Failed to compile: The type 'System.Collections.Generic.List<BaseEntity>' cannot be used as type parameter 'T' in the generic type or method 'Pool.Free<T>(ref T)'. There is no implicit reference conversion from 'System.Collections.Generic.List<BaseEntity>' to 'Facepunch.Pool.IPooled'. | Line: 1365, Pos: 32

 

  • Like 1
Frook

Posted

Hi, I wanted to buy the plugin, but I’m missing a couple of features that are available in another plugin.

If you could add these updates, it would become the best plugin ever.

Enable and disable friendly fire within the team (available to every team member).

Add a new player to the team via a chat command.

Misfit6A

Posted

Hello! i was wondering if you have someone on the team authed on turrets and doors, and said person is removed from the team, do they get un authed from those things? or do we have to manually remove them? Thank you!

AhigaO

Posted

2 hours ago, Misfit6A said:

Hello! i was wondering if you have someone on the team authed on turrets and doors, and said person is removed from the team, do they get un authed from those things? or do we have to manually remove them? Thank you!

He will automatically deauth

Misfit6A

Posted

You're a gem. thank you so much!

ManOWar

Posted

Hey, I love this plugin, as it solves many long-standing issues with team management. However, I've found that there is one universal issue with everyone who uses it on my server. Each player wants the HUD in a different position on the screen or to turn it off altogether. Would it be possible to add a switch inside the /bt UI that allows the HUD to be enabled\disabled per player? Also, if it were possible to change the HUD screen positionable by the player within the same /bt UI, it would be the perfect plugin. Just my two cents as I get this complaint from everyone. Other than that, everyone loves it.

 

The most common request I get is to move the HUD to the right side of the screen, but I've found that this doesn't work correctly. When testing, it's in a different location on the screen for everyone because no one has the same size monitors. Thank you!

  • Love 1

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Like 1
  • Haha 1
  • Love 2

User Feedback

1.4m

Downloads

Total number of downloads.

6.9k

Customers

Total customers served.

102.3k

Files Sold

Total number of files sold.

2m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.