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Basements 1.0.4

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Mr01sam

Posted

7 hours ago, TheGhostOfChaos said:

Awesome thanks, is there an option to use the skins aswel or is that not possible?

Unfortunately the skins are not an option right now - I'd have to look into if thats possible in the future

林鳳珠

Posted

On 2025/6/8 at AM9點27分, Mr01sam said:

目前,地下室總數 沒有限制 ,就像工具櫃數量沒有限制一樣。

我可以將此作為未來的建議添加進去——同時,如果您覺得地下室有點太強大/太頻繁,或許可以增加建造入口的成本?

Have you considered adding a setting for how many entrances a person can build? If the cost of building the entrance is increased, it will be very difficult for players to complete it at the beginning. I only have one week to clean up. Extending the time is not a good option for players. Please help add settings

Mr01sam

Posted

48 minutes ago, 林鳳珠 said:

Have you considered adding a setting for how many entrances a person can build? If the cost of building the entrance is increased, it will be very difficult for players to complete it at the beginning. I only have one week to clean up. Extending the time is not a good option for players. Please help add settings

Just to be clear, there already is a setting to limit how many entrances can be built per base.

However, I think you're suggesting a max entrance limit per player. I'm not going to add that to the base version of the plugin because currently nothing about the basement is tied to a specific player - just like anything in vanilla rust, the basements are tied to the buildings they are built into. It also could open up a lot more issues that would need to be handled, making the code much more complex..

For example, lets say the max entrances per player is 3. A player builds a base, puts 3 basement entrances, so they are at their max. Another player, decides to raid that base and take it over as their own. Now the original player cannot build any more entrances, but they also cannot destroy their old entrances because another player is in control of that base. In addition, that second player might be in control of 6 entrances, because they might have a second base of their own. This is just one scenario, but there's more that could be problematic as well.

That being said, if this is really important for your server, I could look into creating a separate (extension plugin) that will put entrance limits per player, but you'd have to accept it as is - I cannot commit the time to handle all the scenarios that might come up from putting in this setting.

I hope that makes a little more sense why I am hesitant to do this.

  • Like 1
Vergbergler

Posted

@Mr01sam
Could you connect with me on Discord? (SuperCrafter Developer)
I need to discuss some of the code for boxes parented to the floor of your basement tiles.
Discord name: Vergbergler

  • Like 1
WerWolf

Posted

with truepve and no decay you can make a 2x1 with tc  (hatch on the other foundation) remove the foundation the tc is on  and still use the hatched foundation as a bunker   build walls on the foundation /door/roof   ..very cool way to have a basement 1x1 with no tc .(.NOT A ISSUE LOL)    but maybe a option inthe config so this is a thing  for vip/admins in future?

  • Like 2
Mr01sam

Posted

On 7/1/2025 at 10:20 PM, WerWolf said:

with truepve and no decay you can make a 2x1 with tc  (hatch on the other foundation) remove the foundation the tc is on  and still use the hatched foundation as a bunker   build walls on the foundation /door/roof   ..very cool way to have a basement 1x1 with no tc .(.NOT A ISSUE LOL)    but maybe a option inthe config so this is a thing  for vip/admins in future?

Yeah I think the key there is the "no decay", if decay was on, and the basement was detached from a TC, then the hatch would decay as normal and eventually destroy the basement.

So I agree it's not really an unintended issue - kinda neat use case though.

RustMaker

Posted

What happens if I build my foundation on the edge of a hill or a cliff, then create my "basement", and then I dig toward the hill's/cliff's edge?  Do I pop out of the side of the hill/cliff and continue to build my "basement" through the side of the hill/cliff?  If so, Is the "basement" suspended in mid-air as I continue to dig?

Mr01sam

Posted

46 minutes ago, RustMaker said:

What happens if I build my foundation on the edge of a hill or a cliff, then create my "basement", and then I dig toward the hill's/cliff's edge?  Do I pop out of the side of the hill/cliff and continue to build my "basement" through the side of the hill/cliff?  If so, Is the "basement" suspended in mid-air as I continue to dig?

Basements can only be build underneath foundations that exist on the surface - so it is possible to have a small portion of the basement visible if the surface foundation was placed on a very steep slope, but you can't continue to extend past the where your surface foundations end.

Also, it may not allow you to build a basement near certain cliffs if the cliff geometry would clip through the basement. It will notify you of this reason if you were attempt to build it there.

林鳳珠

Posted

Is there any way to fix it?

456.png

Mr01sam

Posted

On 7/25/2025 at 5:55 AM, 林鳳珠 said:

Is there any way to fix it?

456.png

I can't tell what is causing it from this image alone. Is this happening a lot?

林鳳珠

Posted

1 hour ago, Mr01sam said:

I can't tell what is causing it from this image alone. Is this happening a lot?

Happens frequently Every day

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