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Nuclear Submarine Monument 2.0.7

$18.00
   (3 reviews)

10 Screenshots

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MyOrangeSoJuicy

Posted

What is the prefab count for this monument? thank you

 

RobJ

Posted

On 3/31/2021 at 10:41 PM, MyOrangeSoJuicy said:

What is the prefab count for this monument? thank you

 

At my last count it was 5570

Viper

Posted

I just recently bought and downloaded this for a map I am working on for my group. However after installing and placing none of the I/O power connections are there. I have to break the prefab and put them all in manually. I have no issue with that, but I have no idea where everything is or how you had done it previously so the puzzles work. Is there something I did wrong that erased the connections for the puzzles. This was a last minute decision to get this and and put it into the map we play on as a surprise for tomorrows wipe. I do have the rust edit extension on the server and other functions work so i know its not that, and i can go into rust edit and select to see the I/O connections and there is nothing there. Also this is only the case for the underwater one. the surface one seems to work just fine.

RobJ

Posted (edited)



 

Edited by RobJ
RobJ

Posted

5 hours ago, Viper said:

I just recently bought and downloaded this for a map I am working on for my group. However after installing and placing none of the I/O power connections are there. I have to break the prefab and put them all in manually. I have no issue with that, but I have no idea where everything is or how you had done it previously so the puzzles work. Is there something I did wrong that erased the connections for the puzzles. This was a last minute decision to get this and and put it into the map we play on as a surprise for tomorrows wipe. I do have the rust edit extension on the server and other functions work so i know its not that, and i can go into rust edit and select to see the I/O connections and there is nothing there. Also this is only the case for the underwater one. the surface one seems to work just fine.

Give me 30 mins I will fix this for you.     Very strange my apologies.
 

Viper

Posted (edited)

19 hours ago, RobJ said:

Give me 30 mins I will fix this for you.     Very strange my apologies.
 

thank you. i will try it out and update if its working

EDIT: Thank you its working now. Love the way it looks and feels on the map.

 

Edited by Viper
  • Like 1
Xibalbus

Posted

Do you have any examples of BotSpawn config to replace the RustEdit NPC spawners?

 

What sort of radius and roam range do you give them?

RobJ

Posted

I don’t.   But you will be using stationary true if underwater.       Radius 0.  Roam 1

Xibalbus

Posted

On 6/20/2021 at 9:22 AM, RobJ said:

I don’t.   But you will be using stationary true if underwater.       Radius 0.  Roam 1

Ok, got the scientists working, but when they die, they float to the ceiling.

20210622222452_1.jpg

RobJ

Posted

Nothing can be done about that.    It’s rust floating body’s 

 

Knockcree

Posted

I have a solution for this robj will chat with you 🙂

RobJ

Posted

Been working hard on a big sub update.     Coming in a few weeks.   

Xibalbus

Posted

On 6/23/2021 at 12:37 AM, Knockcree said:

I have a solution for this robj will chat with you 🙂

Do you have something to stop the floating bodies? This bug will probably stop us using the sub unfortunately

RobJ

Posted (edited)

3 hours ago, Xibalbus said:

Do you have something to stop the floating bodies? This bug will probably stop us using the sub unfortunately

Yes but I need to test it  and will release in the next version around the 1st/2nd July

Edited by RobJ
Xibalbus

Posted

Hi,

We're planning this map for our new wipe on Thu.

Should players be able to change these settings?
 

20210712080850_1.jpg

LockeProposal

Posted

I can't seem to be able to access the entire sub. The key-locked door in the dining area has no power. How can I activate it so that I can use the card to access the rest of the monument?

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