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  • Update details
    v1.3
    Released
    Download size61.45 kB
    Total versions5
    Time between versions 232 days
    Typical update pace About every 64 days
    Freshness 1785 days ago

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Recommended Comments

beerock

Posted

Is there a way to easily update a prior version of this prefab on one of my existing maps or do I just need to delete the prior version and drop the new one? Thanks!

CinnamonWaffle

Posted

The puzzles dont work for me

 

  • Like 1
  • Administrator
Death

Posted

@CinnamonWaffle Do you have the RustEdit extension installed?

  • Like 1
thatjohnyouknow

Posted

How does the puzzle work? I couldn't get anything to power on when I inserted the fuse...

 

squishy288

Posted

oxide and ddl must be on your server for puzzles to work

KingSizeKevin

Posted

This monument gives an error when trying to include it in a map

Quote

184.182.95.52:52764/76561197960456245/rabidkevin disconnecting: Exception (cs:78935): NullReferenceException: Object reference not set to an instance of an object. MaterialConfig.GetMaterialPropertyBlock (UnityEngine.Material mat, UnityEngine.Vector3 pos, UnityEngine.Vector3 scale) (at <00000000000000000000000000000000>:0) MaterialSetup.Setup () (at <00000000000000000000000000000000>:0) GameManager.CreatePrefab (System.String strPrefab, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot, UnityEngine.Vector3 scale, System.Boolean active) (at <00000000000000000000000000000000>:0) Prefab.Spawn (UnityEngine.Vector3 pos, UnityEngine.Quaternion rot, UnityEngine.Vector3 scale, System.Boolean active) (at <00000000000000000000000000000000>:0) World.Spawn (System.String category, Prefab prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Vector3 scale) (at <00000000000000000000000000000000>:0) World.Spawn (ProtoBuf.PrefabData prefab) (at <00000000000000000000000000000000>:0) World+<Spawn>d__71.MoveNext () (at <00000000000000000000000000000000>:0) WorldSetup+<InitCoroutine>d__15.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) GameManager:CreatePrefab(String, Vector3, Quaternion, Vector3, Boolean) Prefab:Spawn(Vector3, Quaternion, Vector3, Boolean) World:Spawn(String, Prefab, Vector3, Quaternion, Vector3) World:Spawn(PrefabData) <Spawn>d__71:MoveNext() <InitCoroutine>d__15:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 

 

MickGaming20

Posted

On 2/19/2023 at 11:04 PM, KingSizeKevin said:

This monument gives an error when trying to include it in a map

 

i get the same error

Markiii

Posted

Try searching in scene hierarchy rock splash and delete it 

Grumpy Old Man

Posted

IF YOU HAVE RUST EDIT   ITS A EASY FIX    YOU ONLY NEED TO GO IN AND FIND  Rock splash AND DEL IT  AND THE  THE MAP WILL LOAD TOOK  ABOUT A HOUR TO FIND  BUT IF YOU  LOOK IN  THE tunnel's YOU WILL SEE  WHAT LOOKS LIKE WATER   FLOWING OUT OF A PIPE  THAT WHAT YOU NEED TO DEL 

IT ALSO HAPPENS ON 2 OTHER OF  wheatleymf  MAPS ONE IS DOCK   YOU WILL FIND THE ROCK SPLASH  GOING DOWN THE STAIRS  ON THE RIGHT SIDE OF THE DOCKS  THE  OTHER ONE IS I BELIVE SOME KIND OF BUNKER  AND YOU WILL FIND THE ROCK SPLASH ON THE  RIGHT SIDE SOON AS YOU WALK IN  YOU WILL SEE A PIPE BEHIDE A CAR ITS RIGHT THERE  HOPE TIS HELPS 

Stark

Posted

Am I able to put this in the snow?

Omega

Posted

There´s an broken prefab in it. Unity Error

MelodyZE

Posted

1 hour ago, Omega said:

There´s an broken prefab in it. Unity Error

remove the "Source" Prefab. 

DodgeMan

Posted

Needs to be updated to fix this issue. I dont understand why that water in the tunnels is the problem. Maybe because its under mesh? For now I have deleted that.

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