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Bad Cop

Posted

🤣 10/10 you're positively insane

badgyver

Posted

52 minutes ago, Bad Cop said:

🤣 10/10 you're positively insane

🤣

imthenewguy

Posted (edited)

Does this map melt your frame rate?

Edited by imthenewguy
badgyver

Posted

36 minutes ago, imthenewguy said:

Does this map melt your frame rate?

Hi imthenewguy, this map has been tested several times by several people before being published. The playability on this map is correct.

Craft

Posted

Can you make a map of 4000 or 4500?

badgyver

Posted

3 hours ago, Craft said:

Can you make a map of 4000 or 4500?

This map has been created specifically for a size of 3000, if you need a customized map you can contact me by private message.

COSMO

Posted

I would like to play on this. If someone has a server up yet let me know. 

badgyver

Posted

6 hours ago, COSMO said:

I would like to play on this. If someone has a server up yet let me know. 

Test map: client.connect 141.95.145.187:2019

  • Like 1
Wrecks

Posted

2 hours ago, badgyver said:

Test map: client.connect 141.95.145.187:2019

I appreciate you taking me on the grand tour of the map! It is the most outside of the box map I have seen in a while. 🙂

  • Like 1
badgyver

Posted

3 minutes ago, Wrecks said:

I appreciate you taking me on the grand tour of the map! It is the most outside of the box map I have seen in a while. 🙂

I'm glad you liked it, I hope they also visit your plugins 🙂

  • Like 1
hid333

Posted

There is an issue where the CH-47 gets stuck in the outside wall.
Please check.

badgyver

Posted (edited)

1 hour ago, hid333 said:

There is an issue where the CH-47 gets stuck in the outside wall.
Please check.

You mean the CH-47 from the Oil Rig?

Edited by badgyver
hid333

Posted

17 hours ago, badgyver said:

You mean the CH-47 from the Oil Rig?

20240630233510_1.png.ce2ad5a2d38c50da39d5faf8e287c1dd.png

Almost everything will be like this

badgyver

Posted

13 minutes ago, hid333 said:

20240630233510_1.png.ce2ad5a2d38c50da39d5faf8e287c1dd.png

Almost everything will be like this

In the next update I will try to fix the error, but it is complicated. Thanks for the report.

badgyver

Posted

On 7/1/2024 at 1:31 AM, hid333 said:

20240630233510_1.png.ce2ad5a2d38c50da39d5faf8e287c1dd.png

Almost everything will be like this

I have already thought about how to correct the error, give me some time to do it, thanks.

  • Like 1
badgyver

Posted

On 7/1/2024 at 1:31 AM, hid333 said:

20240630233510_1.png.ce2ad5a2d38c50da39d5faf8e287c1dd.png

Almost everything will be like this

After several tests I must tell you that it is impossible to make the CH-47 not to collide, I have achieved that the CH-47 does not collide with the walls, but it does collide with the decoration of the map (furniture-poster-etc). You can deactivate the CH-47 with this plugin: https://umod.org/plugins/heli-control

I'm very sorry, but it's a sacrifice I have to make to create a map of this style, sorry for the inconvenience 🙂

SensoryX

Posted

I am interested in this map, im just wondering if you plan to add more texture to some of the flat colored surfaces, love this idea, but would love to see it with a little texture on surfaces, so it looks a less like a 1996 game. If you do upgrade that ill buy !!!

badgyver

Posted

9 hours ago, SensoryX said:

I am interested in this map, im just wondering if you plan to add more texture to some of the flat colored surfaces, love this idea, but would love to see it with a little texture on surfaces, so it looks a less like a 1996 game. If you do upgrade that ill buy !!!

The map is designed to serve a creative purpose. The map is designed not to create lag. Rust is limited, by including more details as you mention the map would be more cumbersome and the result would be negative gameplay for the players. This map is not like the rest of the other maps, this map is not just what the player or buyer sees, it has a lot of work to make it work, the map works because of a lot of testing done. Also, the map is designed to be similar to a cartoon, not to contain realistic textures. If you want to buy the map I appreciate it, if you don't want to buy the map there is a very large market in map creation. Thanks for your comment and have a nice day.

SensoryX

Posted

15 hours ago, badgyver said:

The map is designed to serve a creative purpose. The map is designed not to create lag. Rust is limited, by including more details as you mention the map would be more cumbersome and the result would be negative gameplay for the players. This map is not like the rest of the other maps, this map is not just what the player or buyer sees, it has a lot of work to make it work, the map works because of a lot of testing done. Also, the map is designed to be similar to a cartoon, not to contain realistic textures. If you want to buy the map I appreciate it, if you don't want to buy the map there is a very large market in map creation. Thanks for your comment and have a nice day.

I never said realistic texture, I just meant some texture. There are ways in rust edit to add that ,and not disrupt frame rate. But no worries, just thought i'd ask to see how open you would be to doing it.

SensoryX

Posted

Is there a list of known issues on the map right now, or do you have it pretty much ironed out at this point ?

badgyver

Posted

5 hours ago, SensoryX said:

Is there a list of known issues on the map right now, or do you have it pretty much ironed out at this point ?

The only problem is the ch-47 helicopter event, they collide at the ends of the map, but this can be solved with a free plugin (https://umod.org/plugins/heli-control), the oil rig ch-47s work perfectly.

Paul Minnaar

Posted

Why so bloody expensive. screw it

 

badgyver

Posted

4 hours ago, Paul Minnaar said:

Why so bloody expensive. screw it

 

To my point of view it is cheap, since I have invested many HOURS OF MY LIFE 🙂

SlayersRust

Posted

Does this Map work with Nivexs Raidable Bases Plugin randomly stawning Raidable bases?

badgyver

Posted

12 minutes ago, SlayersRust said:

Does this Map work with Nivexs Raidable Bases Plugin randomly stawning Raidable bases?

The Raideable Bases plugin is compatible with this map, in some cases the plugin does not read well the walls of the room and some Raideable Bases are inside the walls (This happens in very few cases) The giant rocket that is on the map was created to place the Raideable Bases inside (If you wish), with the Raideable Bases plugin you can also place respawn points to make the bases appear. I have only seen one case where a Raideable base appeared inside a wall, but this is solved by configuring the Raideable Bases plugin.

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