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Malkizid

Posted

48 minutes ago, Gruber said:

Hi, it worked stably before the update, we will check it as the plugin developer will be more free.

Thanks Gruber, no worries its not a major bug, I just don't know how to change the Npc prefab types in   .cs Ž

Do you know are the Npcs  on Frostland, their prefab types, are they defined by the Map spawn points?
Maybe that's why. If you know that's why - then maybe I can edit the map to stop this happening.
 

Gruber

Posted

13 hours ago, Malkizid said:

Thanks Gruber, no worries its not a major bug, I just don't know how to change the Npc prefab types in   .cs Ž

Do you know are the Npcs  on Frostland, their prefab types, are they defined by the Map spawn points?
Maybe that's why. If you know that's why - then maybe I can edit the map to stop this happening.
 

If you don't need the NPCs that I installed through the editor, then you can delete their spawn points and delete the plugin. In the editor, click the H button through the hierarchy to select the NPC Spawner in the search, select them all and delete them

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Malkizid

Posted

7 hours ago, Gruber said:

If you don't need the NPCs that I installed through the editor, then you can delete their spawn points and delete the plugin. In the editor, click the H button through the hierarchy to select the NPC Spawner in the search, select them all and delete them

Thank you Gruber, yes I will need to do this.
Its the best solution for us, with the conflicts of bots,  npc loot, loadouts, npc prefabs etc.
there is no other solution for us exxcept to remove our main plugins which we dont want to do.

Gruber

Posted

1 hour ago, Malkizid said:

Thank you Gruber, yes I will need to do this.
Its the best solution for us, with the conflicts of bots,  npc loot, loadouts, npc prefabs etc.
there is no other solution for us exxcept to remove our main plugins which we dont want to do.

Usually, such plugins should have a check mark to remove NPCs from the editor. I know that there is such a feature in BetterNPC.

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