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NxG-Chaos's Achievements
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Seriously something every server you have ever played on should implement, that is how you are going to feel about this. Ever get some stupid high "Youre chatting too fast" timer because you accidently hit a couple binds (prolly cause you didn't think that bind was working, or you have fat fingers) and you don't realize? Yup this fixes that. No more raging because you can't type or issue any type of commands at all for the next 30 seconds....
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Looks like to me the update to networking stuff made an issue with this. This is the error it returns: Error while compiling: PortableWorkbench.cs(373,20): error CS1061: Type `Network.Server' does not contain a definition for `write' and no extension method `write' of type `Network.Server' could be found. Are you missing an assembly reference?
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Wanted to update that I was able to temp fix our lagging issues that this had been causing us by changing the following setting: "Top refresh rate": 43200.00 It had been set to 15 seconds which definitely would cause a slight stutter on the server when that 15 seconds happened. Its just slowly been getting more and more noticeable over the months and now even things like using radar seems to over all run MUCH smoother with this turned down like this. We haven't been wiping the clans on new map save either here, but i'm absolutely willing to set this to: "Wipe clans on new map save": true as long as this would clear the stats of players and start fresh here on that. Otherwise if you have a way to easily clear these stats out I think that would do it for us too! Thanks again for your help when you can Mevent!
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Hello, Just wanted to report to you that we have been using the Clans plugin now for around 10 months and noticed that it is slowly taking more "hook time" according to the plugin Performance Monitor. August 7th Top 5 Plugin Hooktime Report: "Plugins report": [ "Clans (1.0.23), Total Hook Time = 1947", "CarCommander (0.2.71), Total Hook Time = 63", "Ganja (1.0.7), Total Hook Time = 56", "EnhancedHammer (2.0.6), Total Hook Time = 54", "GridPower (1.0.8), Total Hook Time = 50", June 17th Top 5 Plugin Hooktime Report: "Plugins report": [ "Clans (1.0.15), Total Hook Time = 1058", "NoDecay (1.4.6), Total Hook Time = 164", "RaidableBases (2.4.7), Total Hook Time = 70", "Ganja (1.0.7), Total Hook Time = 41", "GridPower (1.0.8), Total Hook Time = 29", My suspicion here is that due to us not wiping any of the of "Clan" data after wipe (as many players were pretty excited seeing their stats overall and not clearing each wipe, but we have since obtained a different plugin to keep track of this, SO I would rather the Clans plugin here only keep track per WIPE rather than a global statistic now too.) Our oxide/data/Clans/PlayerList.json file has reached about 13.5MB in size now too which is what I went suspecting was the issue. Tried removing this PlayerList and doing an oxide.reload Clans after but as soon as the plugin was reloading, it rebuilt the same 13.5MB file almost instantly. Just looking to see if you might have some insight on why the plugin might be having issues or if you also think it might be do to the mass amount of data, i'm SO willing to wipe out all player data and start fresh now. I'm just not sure on how to reset all player stats/data mid wipe. Our ClanList file is nice and small and I figured that would keep the clans in-tact while the global stats are reset. Thanks again for any/all help Mevent!!! -Chaos/No Problem Noisy Neighbors
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Thank you much Mevent!!!
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Hello, just looking to see how to use the giveskill command for custom skills that have a type of "none". For example I need to give a user the 4th level of one of our custom skills that is type 'none' with the ID of 6 Just tried a bunch of different ways of typing this but just can't figure out how to give the type none with an ID attached to it though. Thanks in advance for your help this plugin is a HUGE key part of our server now for almost a year!!! We love it!!!!
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RESOLVED: Issue was that the only hook from economics that didn't function was with the field "Type (Plugin or Item)": being set to null. When setting this field to the below, it enabled the withdraw hook to work: From: "Type (Plugin or Item)": null, To: "Type (Plugin or Item)": "Plugin",
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RESOLVED: Would like to thank Gbutome for the help below. Plugin now works and looks great! For others having his is what made my issue confusing: The field "Type (Plugin or Item)": null, is what comes standard in the config and it still allows for most of the economic hooks to function EXCEPT the withdraw function. Once this field was changed to "Type (Plugin or Item)": "Plugin", this then allowed for the last hook of withdraw to function. Giving 4/5 Stars now with 1 star missing for not hearing back from the Dev on the issue OLD: This plugin will not remove balances from players who make purchases, so all items are free! Until this part is resolved, giving it at 1 star as its pretty useless when all items are able to be purchased for free! Edit: It guess I should have watched your video even closer, the bug even exists in your video, your balance remains the exact same after making a purchase even there. While you don't have a UI that shows your balance live outside of this plugin, still seems to have the same issue even with your demo video....
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We have now rebooted the server, reloaded economics mod, still does not remove any balances from any players, until this is fixed this MOD is completely useless. Giving it a 1 star until I hear back otherwise here.
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Just had added this plugin today but it seems that we are having an issue with the players not having their balanced removed when purchasing an item through here. The seller receives their balance but the purchaser is not charged. We are using Economics as our main plugin as well. It appears to show the balance correctly though (even though I did change the verbage in the language file to display $ instead of RP. No errors appear in console either when a purchase / sale is made either
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I am also having this issue while attemping to troubleshoot why it wasn't removing peoples balances when they made a purchase.