Hello,
Just wanted to report to you that we have been using the Clans plugin now for around 10 months and noticed that it is slowly taking more "hook time" according to the plugin Performance Monitor.
August 7th Top 5 Plugin Hooktime Report:
"Plugins report": [
"Clans (1.0.23), Total Hook Time = 1947",
"CarCommander (0.2.71), Total Hook Time = 63",
"Ganja (1.0.7), Total Hook Time = 56",
"EnhancedHammer (2.0.6), Total Hook Time = 54",
"GridPower (1.0.8), Total Hook Time = 50",
June 17th Top 5 Plugin Hooktime Report:
"Plugins report": [
"Clans (1.0.15), Total Hook Time = 1058",
"NoDecay (1.4.6), Total Hook Time = 164",
"RaidableBases (2.4.7), Total Hook Time = 70",
"Ganja (1.0.7), Total Hook Time = 41",
"GridPower (1.0.8), Total Hook Time = 29",
My suspicion here is that due to us not wiping any of the of "Clan" data after wipe (as many players were pretty excited seeing their stats overall and not clearing each wipe, but we have since obtained a different plugin to keep track of this, SO I would rather the Clans plugin here only keep track per WIPE rather than a global statistic now too.)
Our oxide/data/Clans/PlayerList.json file has reached about 13.5MB in size now too which is what I went suspecting was the issue. Tried removing this PlayerList and doing an oxide.reload Clans after but as soon as the plugin was reloading, it rebuilt the same 13.5MB file almost instantly.
Just looking to see if you might have some insight on why the plugin might be having issues or if you also think it might be do to the mass amount of data, i'm SO willing to wipe out all player data and start fresh now.
I'm just not sure on how to reset all player stats/data mid wipe. Our ClanList file is nice and small and I figured that would keep the clans in-tact while the global stats are reset.
Thanks again for any/all help Mevent!!!
-Chaos/No Problem
Noisy Neighbors