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Jinxt

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About Jinxt

  • Birthday September 10

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  1. Jinxt

    Skill Tree

    Is it possible to turn off skill buffs while players are in a specific Zone (ID using Zone Manager)? We run a PvE server, but recently added a PvP arena to blow off steam and it would be great to not have HP regen and the PVP attack buffs while players are in the Arena zone.
  2. I don't believe the Loot boxes and Teleportation settings are related to the Dome spawning 15+ meters above the ground. This does, however, explain why we don't have issues with people being able to raid them even though the dome does not spawn at the correct center point, so thank you for the insight about the Teleport setting. I didn't find it a hassle since those are the default config and profile settings upon first run of the version of RB I started from, so I didn't have to change those settings when I was going through the normal process of setting up the profiles and config for this base pack (and I am not currently running any other bases aside from this pack so there was no settings clash I had to deal with). Good info for people in a different situation though.
  3. Much appreciated. That's a killer base that many players have noted as being such a cool build. It can still be raided, so it's not a total wash but a fixed dome spawn would be amazing.
  4. I'm getting this on my server with the same base as well. Looks to me like the dome is spawning centered to the TC. Does anyone know if there is a command in the profiles that allows the dome to be offset? If not, the TC might have to be relocated in order to correct the dome spawn placement.
  5. Jinxt

    Raidable Bases

    @nivexBadass. Thanks!
  6. Jinxt

    Raidable Bases

    I'm using the Pack 1 base pack by @onehitterquitter and some of the bases have vehicles (Scrap heli and mini and such) on top of them. These same buildings also have Turrets and SAM Sites in the area. When these bases spawn in, the Turrets and SAM Sites go HAM and destroy the vehicles, taking out any turrets and SAM sites within AOE splash damage range. Is there a setting that can be changed in RB that can prevent this from happening, or is this something that needs to be changed elsewhere in my server config (potentially an issue with TruePVE or maybe the vehicle being "owned" by the server and therefor is being seen as hostile to the turrets/SAM Sites of the spawned bases?)? Any guidance on where to seek a fix would be appreciated.
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