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GamingMadhouse

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  1. The only version I can get too work is 3.2.0, any newer version it gives the errors invalid token etc and fails too compile etc in other words it breaks itself when updating. Hud.json
  2. GamingMadhouse

    Uograde Issue 3.3.2

    Again updated from the presvious version I had installed and again has the same error that I reported in my other support ticket [Oxide] 20:47 [Error] Error while compiling Hud: Invalid token 'void' in class, record, struct, or interface member declaration | Line: 2491, Pos: 51 Back too using the previous version.
  3. GamingMadhouse

    Ugrade Issue

    Just upgraded to the 3.3.1 and now the hud does not work, fails too load even though it was working fine before I installed the latest file Get this error in the RCON (14:43:03) | [Oxide] 16:42 [Error] Error while compiling Hud: Invalid token 'void' in class, record, struct, or interface member declaration | Line: 2481, Pos: 51
  4. Does this fix the teams being disbanded after a restart, I schedule my server too restart everyday at 4am and when it gets back online all the players have been kicked from their teams, does this stop this happeneing?
  5. Since I installed your plugin my raidable bases turrets and npc do not target players doing raids and any players in a team lose their team status on server restarts, is there anywhere in the settings I need too change too fix these issues?
  6. I'm having the same issues
  7. As the creator has said he is no longer supporting his plugins on codefling because of issues, he has informed all customers who bought his products from this site to request a refund, so this is my post to request a refund, I have tried to get it via email and live chat both times been ingnored, otherwise I will be forced to open a dispute with my payment method in order for me too get my funds back so I can repurchase this plugin from another site. I bought the NPC Raiders plugin in Dec 2023
  8. GamingMadhouse

    Npc kits

    no reply on this in 2 weeks?
  9. GamingMadhouse

    Npc kits

    How do I change the kits the npc spawn with I have created 3 kits for them but not sure what to change to put them in do I just amend these lines: "Spawn kits for the npcs": [], "NPC aimConeScale default 2.0": 2.0 so i add the kits names like this? "Spawn kits for the npcs": [npc1, npc2, npc3], "NPC aimConeScale default 2.0": 2.0 Great plugin my server players love it.
  10. GamingMadhouse

    NpcRaiders

  11. GamingMadhouse

    NpcRaiders

    How do I change the kits the npc spawn with I have created 3 kits for them but not sure what to change to put them in do I just amend these lines: "Spawn kits for the npcs": [], "NPC aimConeScale default 2.0": 2.0 so i add the kits names like this? "Spawn kits for the npcs": [npc1, npc2, npc3], "NPC aimConeScale default 2.0": 2.0 Great plugin my server players love it.
  12. I have tried to change the setting in the config so that it spawns tunnel dwellers, but it doesnt actually make any difference it still spawns the heavy scientists, I can not understand what has changed since the last wipe, before this months wipe only tunnel dwellers spawned, but since the Nov rust update only heavy scientists spawn now. I dont want to use the kits plugin, your plugin is one of the most popular on my server, but with the low gear players can not kill them and just die from the heavy, the only options really left for my players is I either uninstall the airfield plugin or repawn the NPC guards, but as they enjoy plugin doubt ill remove it, and I dont really see the point of having it installed without having the NPC guards either, but as is now with the Heavy guards its virtually unusable.
  13. This does not answer my question as why it has changed in the first place, as I have not changed any settings, I've uninstalled it, reinstalled it twice and still get the same result
  14. Thank you for the reply, I will look into it, but unsure why they are only heavy scientists now where they used to be tunnel dwellers, massive difference in weapons, most of these heavy scientists have m249 where the tunnel dwellers used to mainly be armed with a m39 rifle Looking at your reply, none of them settings change the actual type of NPC spawned, only their health, accuracy and range they can attack.
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