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  1. More information about "RP Fake Deposit (Weed Farm)"

    $10.00

    RP Fake Deposit (Weed Farm)

    It is a roleplay prefab, so don t expects any crates or barrels in it. However, you can add them yourself and transform it in monument.
    I hope you guys will enjoy it and have fun with it much love ❤️
    Follow for more RP stuff ❤️
    Prefabs  count: 1138
    discord:   Turcu'#6178
  2. More information about "RolePlaySalary"

    $11.99

    RolePlaySalary

    RolePlaySalary

    The RolePlaySalary plugin is designed to enhance the role-playing experience on your Rust server. It allows administrators to set salaries for players based on their permissions and playtime. With seamless integration with the Economics and Notify plugins.
     
    Key Features:

    • Compatible CARBON
    • Permission-based Salaries: Set different salaries for different permissions, allowing for in-game hierarchy and progression.
    • Economics Integration: Directly deposit the salary into the player's bank account if you're using the Economics plugin.
    • Notifications: Use the Notify plugin to inform players about their upcoming salary or any other salary-related message.
    • Double Salaries: Option to double a player's salary with a special permission.
    • ServerRewards : Direcly deposit the salary into the player account using ServerRewards plugin.
    • Detailed Logs: Admins can track the salaries given to each player with detailed logs.

    Commands :  
     
    • /salary : Players can check their current salary and the time remaining until their next payout.
    • /giveallsalary :  send all salary at all player and reset all timer. (Need permission 'roleplaysalary.admin"
    Installation and Configuration: Installation is straightforward. Download the plugin, place it in your Oxide/plugins folder, and restart your server. The configuration file will be auto-generated, where you can set the salary details, permissions, and more.

    Config File :  

     
    { "NotifyMessageType": 0, "PermissionSalaries": { "roleplaysalary.salary1": { "Amount": 2500, "DisplayName": "Billet", "ItemShortname": "researchpaper", "SkinID": "3021805080" }, "roleplaysalary.salary2": { "Amount": 2500, "DisplayName": "Billet", "ItemShortname": "researchpaper", "SkinID": "3021805080" } }, "SalaryInterval": 1800.0, "UseEconomics": false, "UseNotify": true, "UseServerRewards": false }

    Lang File : EN  

     
    { "NextSalaryNotification": "Next salary in <color=#DAA436>{0}</Color> m and <color=#DAA436>{1}</Color> s.", "PermissionDenied": "You don't have permission to receive a salary.", "PlayerDataNotFound": "Error: Your player data cannot be found.", "SalaryReceivedBank": "You have received your salary in your bank account.", "SalaryReceivedItem": "You have received {0} {1}.", "NoSalaryInfo": "No salary info found for player {0} ({1}).", "SalaryInfo": "Your salary is {0} {1}. Next salary in {2}m and {3}s.", "ServerRewardsReceived": "You have received {0} ServerRewards points as your salary.", "ServerRewardsError": "There was an error giving you ServerRewards points." }

    Lang File : FR

     
    { "NextSalaryNotification": "Prochain salaire dans <color=#DAA436>{0}</Color> m et <color=#DAA436>{1}</Color> s.", "PermissionDenied": "Vous n'avez pas la permission de recevoir un salaire.", "PlayerDataNotFound": "Erreur : vos données de joueur ne peuvent pas être trouvées.", "SalaryReceivedBank": "Vous avez reçu votre salaire de {0} dans votre compte en banque.", "SalaryReceivedItem": "Vous avez reçu {0} {1} comme salaire.", "NoSalaryInfo": "Aucune information de salaire trouvée pour le joueur {0} ({1}).", "SalaryInfo": "Votre salaire est de {0} {1}.\nProchain salaire dans {2}m et {3}s.", "ServerRewardsReceived": "Vous avez reçu {0} points ServerRewards en tant que salaire.", "ServerRewardsError": "Une erreur s'est produite lors de l'attribution des points ServerRewards." }

    If you encounter any issues or have suggestions, feel free to reach out me
  3. More information about "Economy Repair"

    $7.98 $5.49

    Economy Repair

    Compliment your in game economy system by allowing players to repair weapons using their currency.
    Economy Repair offers a solution that lets players repair their damaged weapons using in-game currency of your choice. With this plugin, your worn-out AKs, tools, and gear can be repaired through a simple new option in the repair bench, making sure you're always prepared for the next battle!
    Key Features:
    Multiple Currency Support: Use popular Rust plugins like Economics or ServerRewards to pay for repairs using your in-game currency. You can even set up custom item-based currencies for repairs!
    Condition Loss: Condition loss can be disabled, or the scale of it modified.
    VIP Discounts: Offer VIP players reduced repair costs, providing an extra incentive for premium members of your community.
    Customizable Repair Costs: Tailor the repair prices for different items, ensuring fair costs for everything from weapons to tools. Repair cost can be set globally, and per item.
    Clean UI: Enjoy a sleek almost vanilla like repair button that appears when interacting with a repair bench. Instantly know the cost to restore your item and confirm the repair with just a click.
    Repair Blacklist: Administrators can blacklist certain items from being repaired, maintaining control over game balance and preventing unintended item restorations.
     
    How It Works:
    1. Interact with a repair bench.
    2. Insert item normally into the repair bench
    3. See the cost, click the repair button!
    Economy Repair is your perfect choice for expanding the usefulness of economy on your server. Keep your equipment in top shape without the hassle of searching through boxes to try and find the correct components.
    PERMISSIONS:
    economyrepair.use - Required to see and use the economy repair option economyrepair.VIP - Required for VIP discount feature CONFIG EXAMPLE:
    { "Default Max Repair Cost": 100.0, // default repair cost for all items "Reduce Durability On Repair": true, // should the item lose durability if repaired with currency? "Durability Loss Scaling Factor": 1.0, // play with this to increase/reduce how much durability is lost "Currency System (Economics, ServerRewards, Item, TCBank)": "Economics", //which currency system to use "VIP Discount Percentage": 0.0, // percentage discount for players with VIP permission "Currency Item": { // If using "Item" as currency, specify item details here "ItemID": 0, "SkinID": 0, "Display Name": "Currency" }, "Custom Repair Costs": { // customize repair cost for individual items "hatchet": 50.0, "pickaxe": 75.0 }, "Repair Blacklist": [ // list of items which cannot be repaired using currency "minigun", "fuse" ], "Blacklisted SkinIDs": [ 3380502905, 987654321 ], "Debug Messages Enabled": false }  
    LANG EXAMPLE:
    { "RepairCostLabel": "Economy Repair: {0} {1}", "CurrencyLabel": "$", "RepairButtonLabel": "Repair", "NoValidItem": "No valid item to repair.", "MaxDurability": "This item is already at full durability.", "NotEnoughCurrency": "You do not have enough {0} to repair this item.", "RepairSuccess": "Item successfully repaired.", "RepairFailed": "Failed to repair the item. Please try again.", "ItemBlacklisted": "This item cannot be repaired." }  
  4. More information about "Loading Messages"

    $9.99

    Loading Messages

    Loading Messages is a high-performance plugin that features customizable loading panel messages with adjustable display times and icons.

     Custom Messages for Queued and Loading Players  Language Support - Display messages in local languages  Loading Messages on Respawn and Teleport Loading Screens  Configurable Display Time per Message  High Performance Plugin!



    Loading Messages has three main message types:
    Queued - When a player is in the server queue Joining - When a player is joining the server Loading - The loading screen displayed when a player is teleporting or in a pending gamemode state Each custom type allows for options including icon ID, next message display time & message content.
    Loading Messages can use the following rich text tags -   color, b, u, and i



    To display local languages set:   "Use Language Support": true in you configuration. Custom languages will only be displayed after the first time a user connects to the server.
    Add multiple languages in the configuration listing:
    "Lang Messages": { "es-ES": { "Queue Messages": [ { "iconID": "0", "NextMessageTime": 5.0, "Message": "Estás en la cola" }, { "iconID": "0", "NextMessageTime": 5.0, "Message": "Por favor espera" }, { "iconID": "0", "NextMessageTime": 5.0, "Message": "Reporta tramposos usando f7" } ] } }  

    You can see a list of most of the icons by going to https://fontawesome.com/icons.


  5. More information about "Defendable Homes"

    $40.00

    Defendable Homes

    Defend your home.. well.. defend what's left of it! Welcome to an epic new event where the players will defend their bases against waves of Frankenraiders! They will use any weapons they have available to try to raid your base. Some will come with whatever they can swing at you and your base, some will just try to defend their kin, some have found some heavy weaponry too! I think that one has a rocket launcher?!
     

    Description
    To launch the event first you must find a flare bright enough to attract their attention. You'll be able to find flares bright enough to attract an Easy Frankenraid in Bradley, Elite, Military, and Supply crates. When you've found a flare just toss it on or near the base within Tool Cupboard range. Once you successfully defend an Easy Frankenraiding party, you will be rewarded with a flare bright enough for a Medium party. Then upon defending successfully against a Medium raid, well if you really want to risk your wipe being wiped by a full Frankenraider party, then you will have earned a flare bright enough to attract a Hard Frankenraid! When you complete any difficulty level and are able to defend your base, a chinook will be sent to your location with rewards for your service to the island in clearing out the threat!
    If your base is destroyed, the event ends, chat notifications are sent, and there you stand in shame. Hopefully you're on a low pop server and not too many people noticed. It's okay champ, happens to the best of us some days! Just keep an eye on the in game UI like the timer and wave information to give yourself the best shot at keeping your base standing!
    There are various ways to configure this plugin to customize it for your server, for any level and number of players. The creativity is in your hands with the configuration file as well as your communities wants or needs. The loot table, the flare spawns, the different enemy types and their setups, everything is there for you to customize this if you so choose.
     
    Dependencies (optional, not required)
    True PVE GUI Announcements Notify AlphaLoot CustomLoot Base Repair  
    Chat commands
    /defstop - in game command to end event in your current Tool Cupboard range (be near the event you are trying to end) - only for administrators!
    /checkfoundations -  checks all the foundations of the house for the event (it is necessary to be inside the Cupboard area of the house)
    ⊘ - you or your friends are not the owner of the foundation ⊝ - the foundation does not match in height/depth ⊛ - the foundation does not match the topology (prohibited topologies: Cliff, Cliffside, Decor, Building, Monument, Clutter, Mountain) ◉ - the foundation is located within a radius of 40 meters from the custom monument  
    Console commands (RCON only)
    giveflare {skinid} {steamid} - Console command to give a custom flare with a Steam Workshop SkinID ({skinid}) to a player using their SteamID ({steamid})
     
    Plugin Config
    en - example of plugin configuration in English ru - example of plugin configuration in Russian  
    My  Discord:  KpucTaJl#8923
    Join the Mad Mappers Discord  here!
    Check out more of my work  here!
    Creator of the default configuration –  jtedal
    Help in creating a plugin description – Jbird

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