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  1. More information about "IQSorter"

    $16.49

    IQSorter

    IQSorter - an item sorter for your players! A simple and compact UI designed in the style and colors of RUST. A special UI layout that won't interfere with the standard UI functions in RUST and won't obscure any important information!


     
    Supports a large list of storage options
    No configuration needed - the plugin is fully automated and will work immediately after being uploaded to the server!
    With the introduction of new items into the game, the plugin will not require updates. If they have storage capabilities, they will automatically work with the sorter, such as the cabinet and new cabinet with a skin.
    Permissions :
    iqsorter.use - permission to use sorter functions

    Screenshots are available in the category - screenshots

    Supports functions in :
     
                              Red Also supports functions in vehicles (boats, minicopters, etc.)

    API :
    OnStartSortedContainer(BasePlayer player, ItemContainer container) // Called when the player starts sorting the container OnSortedContainer(BasePlayer player, ItemContainer container) // Called when the player has sorted the container OnStartMoveAllItems(BasePlayer player, ItemContainer fromContainer, ItemContainer toContainer) // Called when the player starts moving all items from one container to another OnMovedAllItems(BasePlayer player, ItemContainer fromContainer, ItemContainer toContainer) // Called when the player has moved all items from one container to another OnStartMoveSimilarItems(BasePlayer player, ItemContainer fromContainer, ItemContainer toContainer) // Called when the player starts moving "similar" items from one container to another OnMovedSimilarItems(BasePlayer player, ItemContainer fromContainer, ItemContainer toContainer) // Called when the player has moved "similar" items from one container to another  
  2. More information about "Liquid Fuel"

    $18.99

    Liquid Fuel

    In short, this plugin turns low grade, crude oil and diesel into a liquid, which forces players to use jugs, bota bags and bottles to interact with fuel. Based on this, we can introduce new features such as fuel splashing, refining crude oil in regular purifiers or building autonomous refining factories using powered water purifiers and pumps! Also players can get their fuel from Oxum's Gas Station.
     
    1. Introducing Liquid Fuel
    This plugin introduces 3 new liquids: Low Grade, Crude Oil and Diesel. 1 ml of the liquid represents 1 respecting "vanilla" item. Vanilla fuel is completely replaced by its liquid form. All items, vehicles, weapons and deployables now use liquid fuel. Players need to use liquid containers in order to get and store fuel.

    2. Getting fuel
    There are several ways players can get fuel
    From Oxum's Gas Station Gas pumps now contain a bit of low grade inside them.
    Players can come to gas station and loot them. 
    You can modify behaviour of this in the configuration file.
    From Red Oil Barrels Just like the regular old red barrels, players can get fuel from them, but they need to have free liquid containers inside their inventory. But players should be careful, because this plugin introduces gas explosions.
    From Pump Jacks. Since pump jacks now only farm crude oil, this plugin adds an option to increase crude oil production rates, see [3. Looting] Aditional Crude Oil in pumpjack configuration option.
    All drop rates are configurable.
    2.1 Commands
    There are several chat and console commands so players, admins and other plugins could give liquid fuel.
    Chat commands:
    /buylowgrade /buycrudeoil /buydiesel these chat commands require liquidfuel.buyfuel permission liquidfuel.freefuel permission gives fuel for free Admin console commands:
    givefuel <1 - LGF , 2 - Crude Oil l, 3 - Diesel > <amount> <player name> 3. Refining Crude Oil

    This plugin completely rethinks the way players refine their crude oil. Old oil refineries become non-existent the second you load the plugin, which makes players use purifiers.
     
     
     
     
    Players are able to refine the fuel at their base almost immediately after starting out. They use regular water purifiers, that run on campfires, these purifier are slower and refine at a slower pace.
    Mid-game way to get fuel is to place a powered water purifier. By default, it refines faster and more efficiently, producing more low grade.
     
     
     
    Also, all purifiers have a input/output slots for connecting them to barrels or other purifiers. This allows players to build complicated autonomous fuel refining factories, which I find very interesting.
    Remember, speed and refining rates are configurable, so you can balance it the way you see it!
     
     
     
    4. Fuel Splashing

     
     
    Now players can splash and then ignite fuel anywhere and in any pattern they wish. This allows players to raid bases, use it in PvP, create interesting trap contraptions and much more!
     
     
     
     
     
    5. XM42 Flamethrower
    It was removed from the plugin, since it was added in vanilla Rust.
    6. Explosions

    Red fuel barrels now explode when they are ignited or shot. Players should carefully farm oil barrels using tools, because one shot can initiate a chain reaction of explosions of other neighbouring oil barrels and can easily kill them.
    Also, fuel wagons now have a chance of exploding when hit with something flammable. You can change the projectiles and the explosion chance in the configuration file.
     
     
     
    7. Crafting
    Crafting with liquid fuel is quite easy -
    to craft low grade you just need to have a liquid container in your inventory to store the crafted fuel inside, to craft something with low grade, you need to have a liquid container with enough fuel inside it. 7.2 Crafting with mixing table
    mixing low grade is done as before, by placing cloth and fat, players can get fuel, it's just in liquid form mixing recipes that require low grade are done by placing a liquid container in place of low grade.
     
    8. Localization
    Built-in localization:
    English Russian But you can always add your own or change existing ones by modifying files in /oxide/lang/{your_language}/LiquidFuel.json
    9. Configuration
    LiquidFuel's configuration is quite easy to understand and work with. Here is the example of the configuration file.
    It is located in /oxide/config/LiquidFuel.json
    { "[1. Prices] Low Grade Fuel Amount": 300, "[1. Prices] Low Grade Fuel Price (set value to 0 to make it free, use ServerRewards or Economics as a shortname to use RP points or Economics balance respectively)\"": { "ShortName": "scrap", "Amount": 50, "SkinID": 0 }, "[1. Prices] Crude Oil Amount": 150, "[1. Prices] Crude Oil Price (set value to 0 to make it free, use ServerRewards or Economics as a shortname to use RP points or Economics balance respectively)\"": { "ShortName": "scrap", "Amount": 75, "SkinID": 0 }, "[1. Prices] Diesel Amount": 10, "[1. Prices] Diesel Price (set value to 0 to make it free, use ServerRewards or Economics as a shortname to use RP points or Economics balance respectively)\"": { "ShortName": "scrap", "Amount": 100, "SkinID": 0 }, "[2. Entity Fuel Tanks] Max interaction distance (m)": 4.0, "[2. Entity Fuel Tanks] Fuel tank stack limits": { "fuel_storage_scrapheli": 1000, "fuel_storage_attackheli": 1000, "fuel_storage": 500, "fuelstorage": 20, "engine": 20, "crudeoutput": 5000, "crate_fuel": 100, "modular_car_fuel_storage": 250, "snowmobilefuelstorage": 250, "submarinefuelstorage": 250, "tugboat fuel_storage": 250, "workcart_fuel_storage": 250, "locomotive_fuel_storage": 250, "wagon_storage_fuel": 2500, "coaling_tower_fuel_storage.entity": 5000, "flameturret.deployed": 250, "tunalight.deployed": 250, "lantern.deployed": 250, "carvable.pumpkin": 100, "jackolantern.happy": 100, "jackolantern.angry": 100, "chineselantern.deployed": 250, "skylantern.deployed": 250, "skylantern.skylantern.red": 250, "skylantern.skylantern.green": 250, "skylantern.skylantern.orange": 250, "skylantern.skylantern.purple": 250, "fogmachine": 500, "snowmachine": 500 }, "[3. Looting] Minumum of Low Grade Fuel in red barrel": 5, "[3. Looting] Maximum of Low Grade Fuel in red barrel": 9, "[3. Looting] Minumum of Crude Oil in red barrel": 15, "[3. Looting] Maximum of Crude Oil in red barrel": 19, "[3. Looting] Minumum of Diesel per diesel barrel": 1, "[3. Looting] Maximum of Diesel per diesel barrel": 1, "[3. Looting] Aditional Crude Oil in pumpjack": 3, "[3.1. Looting Oxum's Gas Station] Enable gas pumps in Oxum's Gas Station (true/false)": true, "[3.1. Looting Oxum's Gas Station] Max interaction distance": 2.0, "[3.1. Looting Oxum's Gas Station] Raycasting interval (higher number results in better performance, but slower UI)": 0.2, "[3.1. Looting Oxum's Gas Station] Minimum gas refill time (minutes)": 2.0, "[3.1. Looting Oxum's Gas Station] Maximum gas refill time (minutes)": 5.0, "[3.1. Looting Oxum's Gas Station] Minimum Low Grade Fuel": 15, "[3.1. Looting Oxum's Gas Station] Maximum Low Grade Fuel": 40, "[4. Refineries] Regular purifier purification ratio (per 1 crude oil)": 1, "[4. Refineries] Powered purifier purification ratio (per 1 crude oil)": 3, "[4. Refineries] Regular purifier purification speed (per minute)": 24, "[4. Refineries] Powered purifier purification speed (per minute)": 60, "[5. Fuel splashing] Enable fuel splashing (true/false)": true, "[5. Fuel splashing] Minimum burn time (seconds)": 20.0, "[5. Fuel splashing] Maximum burn time (seconds)": 25.0, "[5. Fuel splashing] Fire damage radius (m)": 0.2, "[5. Fuel splashing] Fire damage (per second)": 5.0, "[5. Fuel splashing] Delay between igniting next fuel path node (seconds)": 0.1, "[5. Fuel splashing] Fuel spent per second of splashing": 15, "[5. Fuel splashing] Fuel path decay time (seconds)": 180.0, "[6. XM42 Flamethrower] Price": { "ShortName": "scrap", "Amount": 500, "SkinID": 0 }, "[6. XM42 Flamethrower] Item Name": "XM42 Flamethrower", "[6. XM42 Flamethrower] Fuel capacity": 150, "[6. XM42 Flamethrower] Damage per second": 90, "[7. Explosions] Fuel wagon explosion chance": 0.2, "[7. Explosions] Projectiles that initiate fuel wagon explosion": [ "riflebullet_fire", "pistolbullet_fire", "riflebullet_explosive" ], "[7. Explosions] Red barrel explosion damage": 60, "[8. Misc] Fuel poisoning amount": 15.0 } 10. API
    This plugin exposes the following API methods:
     
     // Type: 1 - LGF; 2 - Crude Oil; 3 - Diesel Item CreateFuel(int type, int amount) -> Returns the stack of the requested fuel 11. Notes
    Because this plugin quite drastically changes Rust world and items, it is not recommended to install/uninstall this plugin mid-wipe. Even though it preserves its state after reloads, it's not recommended to unload the plugin for long periods of time.
    12. Credits
    Thanks to @Nikita and @kyrich for helping me with testing and video production.


  3. More information about "Donate Icons / PS"

    $9.00

    Donate Icons / PS

    With this template you can create your own unique icons in a couple of minutes. All effects are automatically applied in the template. You just need to change the text, font and colors. To change the template you need Photoshop CS 6 or higher!
     
    All necessary elements are in the archive.
    To change you need Adobe Photoshop program
    When purchasing you receive endless support from the author
    Also, upon purchase, you are given a promotional code for a discount when ordering a design in our studio. Look for it inside the work and use it
  4. More information about "IQVehicleTurbo"

    $9.69

    IQVehicleTurbo

    IQVehicleTurbo is a plugin for RUST servers that adds turbo acceleration with visual effects for cars and bikes. This plugin not only enhances the gaming experience but also offers extensive monetization opportunities for your server, allowing you to create various settings based on privileges!


    Visual effects were given special attention, with detailed glowing and fading effects during turbo activation!
    Allows you to rev the turbo from a standstill.
    To use the turbo, press "SHIFT" while driving.
    Players will receive an on-screen notification when they get into a vehicle with turbo capabilities.

    Features:

    💢 NEW! Versatility :
    Supports the ability to install turbines on players' helicopters and boats
    Acceleration:
    The acceleration system during turbo operation is detailed, allowing you to configure both the initial "burst" from a standstill and the acceleration multiplier while driving!
    The fuel consumption system during acceleration is well thought out, allowing you to adjust the fuel usage multipliers during turbo use!
    The damage system during acceleration is adjustable as a percentage for each permission level!

    Visual Effects:
    There are visual effects of flames and burning for the turbo, which will glow from the inside during use, indicating high internal heat. This small visual effect makes a big impression, especially at night!
    The turbos are also displayed on the vehicle when a player with permission is driving it, allowing players to stand out and add colorful elements to their transport!

    Permissions Settings:
    Create unique presets for different groups of players based on permissions.
    This allows you to customize turbo parameters for various categories of users, offering extensive opportunities for personalization and monetization.

    Flexibility and Versatility:
    IQVehicleTurbo is perfect for any server and any theme.
    Regardless of your server's style or usage type!
    This plugin fits seamlessly into both classic and fun servers!
    You can use this plugin for events or on a permanent basis, making it completely versatile!

    Attention to Detail:
    Numerous small features are included, such as the ability to "rev" the turbine from a standstill, a prohibition on using the turbine and acceleration while the vehicle is "airborne" to prevent players from exploiting the turbines, damage application, and much more!
    In the screenshots section, you can see images of the turbine's visual effects and how they look.

    Configuration: 
    { "Use turbines on bikes (true - yes/false - no)": true, "Use turbines on cars (true - yes/false - no)": true, "Settings for bikes by permissions [Permission] = Settings": { "iqvehicleturbo.premium": { "Percentage of damage the player's vehicle will take upon collision using turbines (if you want classic damage - leave it at 100)": 30, "Speed threshold considered as low (for access to 'boost')": 5.0, "Acceleration multiplier for 'boost' (allows rapid acceleration at the initial stage, controlled by speed threshold)": 25.0, "Acceleration multiplier when driving with acceleration (this item applies if the speed is above the 'boost' threshold)": 1.5, "Fuel consumption multiplier when using acceleration (the higher the value, the more fuel will be consumed)": 1.0 }, "iqvehicleturbo.vip": { "Percentage of damage the player's vehicle will take upon collision using turbines (if you want classic damage - leave it at 100)": 50, "Speed threshold considered as low (for access to 'boost')": 8.0, "Acceleration multiplier for 'boost' (allows rapid acceleration at the initial stage, controlled by speed threshold)": 22.0, "Acceleration multiplier when driving with acceleration (this item applies if the speed is above the 'boost' threshold)": 1.3, "Fuel consumption multiplier when using acceleration (the higher the value, the more fuel will be consumed)": 1.1 }, "iqvehicleturbo.default": { "Percentage of damage the player's vehicle will take upon collision using turbines (if you want classic damage - leave it at 100)": 80, "Speed threshold considered as low (for access to 'boost')": 8.0, "Acceleration multiplier for 'boost' (allows rapid acceleration at the initial stage, controlled by speed threshold)": 20.0, "Acceleration multiplier when driving with acceleration (this item applies if the speed is above the 'boost' threshold)": 1.2, "Fuel consumption multiplier when using acceleration (the higher the value, the more fuel will be consumed)": 1.2 } }, "Settings for cars by permissions [Permission] = Settings": { "iqvehicleturbo.premium": { "Percentage of damage the player's vehicle will take upon collision using turbines (if you want classic damage - leave it at 100)": 30, "Speed threshold considered as low (for access to 'boost')": 5.0, "Acceleration multiplier for 'boost' (allows rapid acceleration at the initial stage, controlled by speed threshold)": 25.0, "Acceleration multiplier when driving with acceleration (this item applies if the speed is above the 'boost' threshold)": 1.3, "Fuel consumption multiplier when using acceleration (the higher the value, the more fuel will be consumed)": 1.0 }, "iqvehicleturbo.vip": { "Percentage of damage the player's vehicle will take upon collision using turbines (if you want classic damage - leave it at 100)": 50, "Speed threshold considered as low (for access to 'boost')": 8.0, "Acceleration multiplier for 'boost' (allows rapid acceleration at the initial stage, controlled by speed threshold)": 22.0, "Acceleration multiplier when driving with acceleration (this item applies if the speed is above the 'boost' threshold)": 1.2, "Fuel consumption multiplier when using acceleration (the higher the value, the more fuel will be consumed)": 1.1 }, "iqvehicleturbo.default": { "Percentage of damage the player's vehicle will take upon collision using turbines (if you want classic damage - leave it at 100)": 80, "Speed threshold considered as low (for access to 'boost')": 8.0, "Acceleration multiplier for 'boost' (allows rapid acceleration at the initial stage, controlled by speed threshold)": 20.0, "Acceleration multiplier when driving with acceleration (this item applies if the speed is above the 'boost' threshold)": 1.1, "Fuel consumption multiplier when using acceleration (the higher the value, the more fuel will be consumed)": 1.2 } } }  
  5. More information about "Vehicle Speed"

    $18.00

    Vehicle Speed

    SUPPORTS EVERY VEHICLE IN THE GAME! A simple plugin that brings in new types of fuel. Depending on the fuel type helis fly faster or slower.
    Out of the box this plugin adds 2 new fuel types to the game: Medium Grade Fuel and High Quality Fuel. For each fuel type you can configure a speed multilplier. For example High Quality Fuel makes helis go 3x as fast by default. Furthermore you can configure the fuel consumption per minute for each fuel type.
     
    Supported vehicles:
    Minicopter, Scrap Heli, Attack Heli Rowboat, RHIB Modular Car Small & Large Submarine Horse Motorbike  
    Configuration:
    Item name: The name of the ingame item; set it to null to use the default item name.
    Fuel skin id: the skin id of the fuel item. Note that each skin id has to be unique and can not be used for multiple fuel types
    Speed multiplier: the speed multiplier for the heli, 1 = default speed. It is not recommended to set this higher than 4.
    Fuel consumption per minute: fuel consumption per minute, set to -1 to use the default fuel consumption.
     
    Loot Table integration:
    This plugin supports the custom item api of Loot Table and Stack Size GUI, so you can easily add your custom fuel items to the loot table. When both plugins are installed on the server, the fuel items you configured will show up in the custom items tab of Loottable (right image):
     

     
    Admin commands:
    fuel list - View fuel types and their id fuel <id> <amount> - Give yourself x amount of fuel with the given id fuel <id> <amount> <player name or id> - Give the specified player x amount of fuel with the given id These commands are intended for admin use only and require the permission
    helispeed.admin  
    Default configuration:
    { "Fuel Configuration": [ { "Item name": null, "Fuel skin id": 0, "Minicopter speed multiplier": 0.8, "Minicopter fuel consumption per minute (-1 for default)": -1.0, "Scap heli speed multiplier": 0.8, "Scap heli consumption per minute (-1 for default)": -1.0, "Row boat speed multiplier": 0.8, "Row boat fuel consumption per minute (-1 for default)": -1.0, "RHIB speed multiplier": 0.8, "RHIB fuel consumption per minute (-1 for default)": -1.0, "Modular car speed multiplier": 0.8, "Tugboat speed multiplier": 0.8, "Tugboat fuel consumption per minute (-1 for default)": -1.0, "Attack helicopter speed multiplier": 0.8, "Attack helicopter fuel consumption per minute (-1 for default)": -1.0 }, { "Item name": "Medium Grade Fuel", "Fuel skin id": 2501207890, "Minicopter speed multiplier": 1.5, "Minicopter fuel consumption per minute (-1 for default)": -1.0, "Scap heli speed multiplier": 1.5, "Scap heli consumption per minute (-1 for default)": -1.0, "Row boat speed multiplier": 1.5, "Row boat fuel consumption per minute (-1 for default)": -1.0, "RHIB speed multiplier": 1.5, "RHIB fuel consumption per minute (-1 for default)": -1.0, "Modular car speed multiplier": 1.5, "Tugboat speed multiplier": 1.5, "Tugboat fuel consumption per minute (-1 for default)": -1.0, "Attack helicopter speed multiplier": 1.5, "Attack helicopter fuel consumption per minute (-1 for default)": -1.0 }, { "Item name": "High Quality Fuel", "Fuel skin id": 2664651800, "Minicopter speed multiplier": 3.0, "Minicopter fuel consumption per minute (-1 for default)": -1.0, "Scap heli speed multiplier": 3.0, "Scap heli consumption per minute (-1 for default)": -1.0, "Row boat speed multiplier": 3.0, "Row boat fuel consumption per minute (-1 for default)": -1.0, "RHIB speed multiplier": 3.0, "RHIB fuel consumption per minute (-1 for default)": -1.0, "Modular car speed multiplier": 3.0, "Tugboat speed multiplier": 3.0, "Tugboat fuel consumption per minute (-1 for default)": -1.0, "Attack helicopter speed multiplier": 3.0, "Attack helicopter fuel consumption per minute (-1 for default)": -1.0 } ] }  
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