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  1. More information about "Heli Signals"

    $19.99

    Heli Signals

    Heli Signals allows players with permission to call an Attack Helicopter to their location with a custom Supply Signal, where it will engage players and patrol, allowing players to fight it to win the valuable Heli crates.
    The plugin comes with 8 default heli profiles, Easy, Medium, Hard and Elite, with a duplicate profile of each set up for calling multiple helis at once for each tier. In addition there is also 2 Wave Heli profiles, which will call in a wave of different helis one after the other. Each default profile has it's own custom supply signal skin (below). Server owners can add as many profiles as they like in the config by copying and pasting an existing profile within the config and editing to suit. This may require the server owner to create their own custom skin for the inventory item.
    If you are setting up Multi heli signals, set the global and player limit in the config accordingly to accommodate higher numbers of helicopters per player.
    There is also an option to have a BotReSpawn profile spawn at the crash site, just set the BotReSpawn profile name in the config.
    IMPORTANT:
    Each heli profile or wave profile in the config MUST have its own unique name and skin ID, otherwise you will have issues.
    NOTE ABOUT SHOPS:
    The profile name in the config should match the Custom Supply Signal name which the shop gives the player. The Helicopter Name is separate  and can be set independently from the Signal item. Also, when giving players items from shop plugins, if available, I always recommend  adding the item to the shop using custom name, skinID etc, rather than the console command, but either will work.
    Plugin default Supply Signal Skin ID's to add items to various shops, loot plugins, kits etc are:
    Heli Signal (Easy) :  2920175997
    Heli Signal (Medium) :  2920176079
    Heli Signal (Hard) :  2920176050
    Heli Signal (Elite) :  2920176024
    Heli Signal (Expert) :  3099117081
    Heli Signal (Nightmare) :  3099117372
     

     
    Multi Heli (Easy) :  3083234542
    Multi Heli (Medium) :  3083234833
    Multi Heli (Hard) :  3083234755
    Multi Heli (Elite) :  3083234647
    Multi Heli (Expert) :  3099124338
    Multi Heli (Nightmare) :  3099124426
     

     
    Heli Wave Signal :  3099117224
    Heli Wave Signal (Normal):  3104667036
    Heli Wave Signal (Hard):  3104666951

     
    Default Permissions:
    helisignals.admin (to use give|hsclearcd command) helisignals.buy (to use /hsbuy command) helisignals.bypasscooldown helisignals.easy helisignals.medium helisignals.hard helisignals.elite helisignals.easy_multi helisignals.medium_multi helisignals.hard_multi helisignals.elite_multi helisignals.wave_normal helisignals.wave_hard Please note: Permissions above are with default config, permission for each Heli profile can be customised in the config.
    Commands (Prefix with / to use in game):
    hsgive <Profile ShortName> <Steam64ID> <Amount> hsbuy list hsbuy <Profile Shortname> hsreport (Get details of all active helis) hsretire (Retire all a player or their teams called Helis, no refunds) hsclearcd (clear all cooldowns) hsclearcd <SteamID|Name> (clear cooldown for player) (Buy and Retire command customisable in config)
     
    Please note correct usage for Supply Signal name and Helicopter display name. These values CAN be different if you wish:

     
    Loot Options:
    Use the loot item example entries in the default config to create custom loot tables for crates.
    How to Add Loot Table Items (Example):
    Default Config:
    For Other Developers:
    The following hook is available to use in your plugins to check custom Supply Signals or Patrol Helicopters to avoid conflict with your plugins:
    object IsHeliSignalObject(ulong skinID)
    This will return true if the item is a Bradley Drop item/entity, or null if not.
    Call it directly without referencing the plugin:
    if (Interface.CallHook("IsHeliSignalObject", skinID) != null) return true; // IsHeliSignalObject Or reference my plugin and call like this:
    [PluginReference] Plugin HeliSignals; if (HeliSignals.CallHook("IsHeliSignalObject", skinID) != null) return true; // IsHeliSignalObject
  2. More information about "Sputnik"

    $29.99 $25.49

    Sputnik

    Sputnik is a server event that allows players to contest fallen sputnik satellite fragments that fall around the map. Players will need to battle their way past patrol helicopters, NPCs, turrets, and mines to gain access to loot locked behind keycards that require 'Space Cards,' which can be added to loot tables or sold in a shop! Alternatively, you can use standard keycards.
     

    Overview
    By default, there are five types of debris that can fall in any quantity and combination. The fragment can be guarded by a helicopter, NPCs, turrets, and mines. For each preset, you can configure the location and number of crates. A radiation zone can be created around the fragment. By default, there is a card reader in one of the locations that open a locked crate. It is activated using the "Space card.” For more information, see the "Space card” section.
     
    Space Card
    A card reader can be placed on any type of sputnik debris. By default, it is activated using a purple "Space Card." This card reader opens the crates specified in a special section of the config. A custom card can be added to the loot tables of standard crates and crates of this event. It can also be given with the help of a command or sold in the server store. If necessary, the card reader can be removed, and the card can be replaced with any type of standard card.
     
    Location presets
    The location preset is specified for each wreckage preset separately. By default, a data file with five types of prefabs is included:
    sputnik_1 debris_1 debris_2 debris_3 debris_4 They are shown in pictures 6 - 10.  The first location includes a locked crate that opens with the help of a "Space Map."
     
    Chat commands (only for administrators)
    /sputnikstart– launches the event in a random configuration /sputnikstart <eventPresetName> –   launches the event in the <eventPresetName> configuration /sputnikstop – stops the event /givespacecard – give yourself a "Space Card".  
    Console commands (RCON only)
    sputnikstart– launches the event in a random configuration sputnikstart <eventPresetName> –   launches the event in the <eventPresetName> configuration givespacecard <userID> – give a "Space Card" to player  
    Config
    en  –  example of plugin configuration in English ru  –  example of plugin configuration in Russian  
    Dependencies (optional, not required)
    True PVE PveMode GUI Announcements Notify DiscordMessages AlphaLoot CustomLoot Economics Server Rewards IQEconomic  
    Hooks
    OnSputnikEventStart () OnSputnikEventStop () OnSputnikEventWin (ulong userID) OnPlayerEnterSputnik{BasePlayer player} OnPlayerExitSputnik{BasePlayer player}  
    My  Discord:  Adem#9554
    Join the Mad Mappers Discord  here!
    Check out more of my work  here!
  3. More information about "Virtual Quarries"

    $35.00

    Virtual Quarries

    RUST Plugin Test Server
    TEST MY PLUGINS THERE!
    connect play.thepitereq.ovh:28050

    Virtual Quarries plugin is a major upgrade to quarries. You can create and place quarries that extract any type of resource and access them from anywhere on the map. Set up an infinite number of quarry types, apply custom quarry limits with a permission system, grant friends access to resource storage, upgrade your quarry to get more resources, customize survey items and fuel, and much more! You can even customize the static quarries on the map to be instanced, allowing each player to have their own quarry.
     

     

    Extensive customization and enhancements for quarries. Place an infinite number of quarries of various types and give access to friends and teammates, including offline players. Customize the output for each quarry type, allowing them to dig anything from stone and ores to rockets and C4, with full support for skins and display names. The permission system lets you limit the number of quarries per player, and you can upgrade your quarries for better output, capacity, and fuel efficiency. The items required to place quarries can be customized based on the quarry's resource output. M ultiple types of survey charges, each corresponding to different quarry types. Full data merge through wipes. Responsive RUST-themed UI. Customizable fuel types for each quarry. Custom digging method ensures quarries dig once every 60 seconds by default to improve performance, but this frequency is configurable. Supports static quarries, pumpjacks, and the giant excavator pit, with instanced inventories for each player and customizable outputs.  

    virtualquarries.use - Allows you to open /qr menu.  (Needs to be enabled in config) virtualquarries.share - Allows players to give other teammates access to their quarries.  (Needs to be enabled in config) virtualquarries.static.quarry - Gives access to static quarries.  (Needs to be enabled in config) virtualquarries.static.pumpjack  - Gives access to static pump jacks.  (Needs to be enabled in config) virtualquarries.static.excavator  - Gives access to giant excavator.  (Needs to be enabled in config)  

    /qr - Opens Virtual Quarry Menu.  (Configurable)  

    Economy Plugin Config
    0 - None 1 - Economics 2 - ServerRewards 3 -  IQEconomic 4 - BankSystem 5 - ShoppyStock Quarry Limit Extra
    You can limit sum of quarries by adding "*" into your permission list, so players can mix quarry profiles until they reach overall limit.
    Example: "virtualquarries.default": { "*": 3, "pumpjack": 1 }, Based on regular configuration this setup will limit player to have 3 of any type of quarrym but only 1 pumpjack, so he can have 2 quarries and 1 pumpjack or 3 quarries and no pumpjack.
     

    OnQuarryUpgraded(BasePlayer player, int quarryLevel, string quarryProfile) - Called when quarry is successfully upgraded. OnQuarryRemoved(BasePlayer player, string quarryProfile)  - Called when quarry is successfully removed. OnCustomSurveyThrow(BasePlayer player, string quarryProfile)  - Called when custom survey is successfully throwed. OnQuarryPlaced(BasePlayer player, string quarryProfile)  - Called when quarry is succesfully placed.  

    Example Config
    With additional quarry types, more upgrade levels etc. (my private configuration)
    VirtualQuarries.json
     

    { "Command List": [ "qr", "quarry", "quarries", "vq", "virtualquarry", "virtualquarries" ], "UI Action Cooldown (in seconds, 0 to disable)": 0.0, "Enable Console Logs": true, "PopUpAPI - Preset Name": "Legacy", "Override Custom Skinned Items With Steam Icons (no URLs needed)": false, "Additional Steam Image Download": false, "Require Permission For Use": false, "Lock Access To Quarry Profiles If Lost Permission": false, "Mining Quarry/Pump Jack Limit Permissions": { "virtualquarries.default": { "pumpjack": 1, "quarry": 2 }, "virtualquarries.vip": { "pumpjack": 2, "quarry": 3 } }, "Sharing - Require Permission": false, "Sharing - Remove Members If Owner Offline More Than X Days (0, to disable)": 0, "Sharing - Share Only To Teammates": false, "Data - Enable Data Wipe On Server Wipe": false, "Data - Store Container Data In File And Restore On Server Wipe": false, "Data - Store Container Interval (in seconds)": 1800, "Quarry Tick (how often quarries dig resources, in seconds)": 60, "Static Quarry Tick (how often quarries dig resources, in seconds)": 60, "Excavator Quarry Tick (how often quarries dig resources, in seconds)": 60, "Storage Prefab": "assets/prefabs/deployable/large wood storage/box.wooden.large.prefab", "Sound - Start Sound": "assets/prefabs/npc/autoturret/effects/online.prefab", "Sound - Stop Sound": "assets/prefabs/npc/autoturret/effects/offline.prefab", "Survey Charge - Allow Throwing Survey Charges": false, "Survey Charget Types": { "survey": { "Effect Path": "assets/bundled/prefabs/fx/survey_explosion.prefab", "Required Permission (empty, if not required)": "", "Chance For Resources (0-100)": 75, "Displayed Survey Title Translation Key": "SurveyCharge", "Required Item": { "Shortname": "surveycharge", "Skin": 0, "Amount": 1, "Display Name": null, "Icon URL": "" } } }, "Upgrades - Used Economy Plugin (0 - None, See Website For More Info)": 0, "Upgrades - Economy Currency (If Economy Plugin Is 5 - ShoppyStock)": "rp", "Removing Quarries - Refund Items": true, "Removing Quarries - Refund Upgrades": false, "Go Back Button - Position (1-2)": 1, "Upgrade UI - Responsive Position": true, "Static Quarries - Enable": false, "Static Quarries - Disable Running Effect": false, "Excavator Quarry - Enable": false, "Excavator Quarry - Lock Air Drops": false, "Excavator Quarry - Resource Container Size": 18, "Excavator Quarry - Fuel Container Size": 6, "Static Quarries - Quarry Requires Permission": false, "Static Quarries - Pump Jack Requires Permission": false, "Static Quarries - Excavator Requires Permission": false, "Static Quarries - Resource Container Size": 18, "Static Quarries - Fuel Container Size": 6, "Static Quarries - Fuel Item": { "Shortname": "lowgradefuel", "Skin": 0, "Amount": 1.0, "Display Name": null, "Icon URL": null }, "Excavator Quarry - Fuel Item": { "Shortname": "diesel_barrel", "Skin": 0, "Amount": 1.0, "Display Name": null, "Icon URL": null }, "Static Quarries - Metal Quarry Output": [ { "Shortname": "stones", "Skin": 0, "Amount Per Tick": 150.0, "Display Name": "" }, { "Shortname": "metal.ore", "Skin": 0, "Amount Per Tick": 22.5, "Display Name": "" } ], "Static Quarries - Sulfur Quarry Output": [ { "Shortname": "sulfur.ore", "Skin": 0, "Amount Per Tick": 22.5, "Display Name": "" } ], "Static Quarries - HQM Quarry Output": [ { "Shortname": "hq.metal.ore", "Skin": 0, "Amount Per Tick": 1.5, "Display Name": "" } ], "Static Quarries - Pump Jack Output": [ { "Shortname": "crude.oil", "Skin": 0, "Amount Per Tick": 6.0, "Display Name": "" } ], "Static Quarries - Excavator Outputs": { "HQM": [ { "Shortname": "hq.metal.ore", "Skin": 0, "Amount Per Tick": 50.0, "Display Name": "" } ], "Metal": [ { "Shortname": "metal.fragments", "Skin": 0, "Amount Per Tick": 2500.0, "Display Name": "" } ], "Stone": [ { "Shortname": "stones", "Skin": 0, "Amount Per Tick": 5000.0, "Display Name": "" } ], "Sulfur": [ { "Shortname": "sulfur.ore", "Skin": 0, "Amount Per Tick": 1000.0, "Display Name": "" } ] }, "Quarry Profiles": { "pumpjack": { "Required Permission (empty, if not required)": "virtualquarries.pumpjack", "Displayed Icon": { "Shortname": "mining.pumpjack", "Skin": 0, "Amount": 1, "Display Name": null, "Icon URL": "" }, "Survey Type": "survey", "Displayed Quarry Title Translation Key": "PumpjackTitle", "Chance": 5, "Minimal Resources Per Node": 1, "Maximal Resources Per Node": 2, "Fuel Required Per Tick": { "Shortname": "lowgradefuel", "Skin": 0, "Amount": 1.0, "Display Name": null, "Icon URL": null }, "Enable Upgrades": true, "Items Required To Place": [ { "Shortname": "mining.pumpjack", "Skin": 0, "Amount": 1, "Display Name": null, "Icon URL": "" } ], "Resources": { "crude": { "Output Item - Shortname": "crude.oil", "Output Item - Skin": 0, "Output Item - Display Name": "", "Output Item - Icon URL (Required if Skin not 0)": "", "Include Always": true, "Required Permission (empty if not required)": "", "Chance": 0, "Minimal Output Per Tick": 0.8, "Maximal Output Per Tick": 3.0, "Additional Items Required To Place": [] } }, "Upgrades": [ { "Required Items": [], "Required Currency (0 to disable)": 0, "Fuel Storage Capacity": 6, "Capacity": 6, "Gather Multiplier": 1.0, "Fuel Usage Multiplier": 1.0, "Additional Resources (Resources keys)": [] }, { "Required Items": [ { "Shortname": "wood", "Skin": 0, "Amount": 14000, "Display Name": null, "Icon URL": "" }, { "Shortname": "stones", "Skin": 0, "Amount": 10000, "Display Name": null, "Icon URL": "" } ], "Required Currency (0 to disable)": 12000, "Fuel Storage Capacity": 6, "Capacity": 9, "Gather Multiplier": 1.2, "Fuel Usage Multiplier": 1.0, "Additional Resources (Resources keys)": [] } ] }, "quarry": { "Required Permission (empty, if not required)": "", "Displayed Icon": { "Shortname": "mining.quarry", "Skin": 0, "Amount": 1, "Display Name": null, "Icon URL": "" }, "Survey Type": "survey", "Displayed Quarry Title Translation Key": "QuarryTitle", "Chance": 25, "Minimal Resources Per Node": 1, "Maximal Resources Per Node": 2, "Fuel Required Per Tick": { "Shortname": "lowgradefuel", "Skin": 0, "Amount": 1.0, "Display Name": null, "Icon URL": null }, "Enable Upgrades": true, "Items Required To Place": [ { "Shortname": "mining.quarry", "Skin": 0, "Amount": 1, "Display Name": null, "Icon URL": "" } ], "Resources": { "hq": { "Output Item - Shortname": "hq.metal.ore", "Output Item - Skin": 0, "Output Item - Display Name": "", "Output Item - Icon URL (Required if Skin not 0)": "", "Include Always": false, "Required Permission (empty if not required)": "", "Chance": 10, "Minimal Output Per Tick": 0.3, "Maximal Output Per Tick": 2.0, "Additional Items Required To Place": [] }, "metal": { "Output Item - Shortname": "metal.ore", "Output Item - Skin": 0, "Output Item - Display Name": "", "Output Item - Icon URL (Required if Skin not 0)": "", "Include Always": false, "Required Permission (empty if not required)": "virtualquarries.metal", "Chance": 50, "Minimal Output Per Tick": 22.5, "Maximal Output Per Tick": 45.0, "Additional Items Required To Place": [] }, "scrap": { "Output Item - Shortname": "scrap", "Output Item - Skin": 0, "Output Item - Display Name": "", "Output Item - Icon URL (Required if Skin not 0)": "", "Include Always": false, "Required Permission (empty if not required)": "virtualquarries.scrap", "Chance": 5, "Minimal Output Per Tick": 0.1, "Maximal Output Per Tick": 1.0, "Additional Items Required To Place": [ { "Shortname": "wood", "Skin": 0, "Amount": 7000, "Display Name": null, "Icon URL": "" } ] }, "stone": { "Output Item - Shortname": "stones", "Output Item - Skin": 0, "Output Item - Display Name": "", "Output Item - Icon URL (Required if Skin not 0)": "", "Include Always": true, "Required Permission (empty if not required)": "", "Chance": 0, "Minimal Output Per Tick": 150.0, "Maximal Output Per Tick": 300.0, "Additional Items Required To Place": [] }, "sulfur": { "Output Item - Shortname": "sulfur.ore", "Output Item - Skin": 0, "Output Item - Display Name": "", "Output Item - Icon URL (Required if Skin not 0)": "", "Include Always": false, "Required Permission (empty if not required)": "", "Chance": 50, "Minimal Output Per Tick": 15.0, "Maximal Output Per Tick": 30.5, "Additional Items Required To Place": [] } }, "Upgrades": [ { "Required Items": [], "Required Currency (0 to disable)": 0, "Fuel Storage Capacity": 6, "Capacity": 6, "Gather Multiplier": 1.0, "Fuel Usage Multiplier": 1.0, "Additional Resources (Resources keys)": [] }, { "Required Items": [ { "Shortname": "wood", "Skin": 0, "Amount": 7000, "Display Name": null, "Icon URL": "" }, { "Shortname": "stones", "Skin": 0, "Amount": 5000, "Display Name": null, "Icon URL": "" } ], "Required Currency (0 to disable)": 6000, "Fuel Storage Capacity": 6, "Capacity": 9, "Gather Multiplier": 1.2, "Fuel Usage Multiplier": 1.0, "Additional Resources (Resources keys)": [ "scrap" ] } ] } } }
  4. More information about "Chest Stacks"

    $10.00

    Chest Stacks

    Chest Stacks is a Rust plugin that allows players to stack chests on top of each other!  
     
     
    Configuration:
    { "Building privilege required": true, "Blacklisted Skins": [ 2618923347 ], "Permissions & their amount of stacked chests lmits": { "cheststacks.use": { "Chest type limits": { "SmallBox": 3, "LargeBox": 5 } }, "cheststacks.vip": { "Chest type limits": { "SmallBox": 5, "LargeBox": 10 } } } }
    Language:
    { "MaxStackAmount": "You are trying to stack more than {0} boxes!", "OnlyStackSameType": "You can only stack the same type of chests!", "CeilingBlock": "A ceiling is blocking you from stacking this chest!", "BuildingBlock": "You need to be Building Privileged in order to stack chests!" }
    Permissions:
     cheststacks.use (Always grant this permission for usage, grant additional permissions for different maximum stack amounts)
    In order to stack the chests you have to press RIGHT CLICK while looking at the placed chest and being near it!

    Supports:
    Small Boxes, Large Boxes
  5. More information about "Epic Loot"

    $19.99

    Epic Loot

    Epic Loot is a plugin that adds additional RPG style loot to crates, NPC corpses, barrels and crafting.
    There is a configurable chance that an enhanced piece with varying set types and modifiers will appear in a loot crate, barrel or corpse.
    Players also have a chance to receive an enhanced version of their crafted items, rather than the plain old vanilla armor/weapon/tool.
    Wearing more than 1 of the same type of item will provide the user with a set bonus. Depending on the set type, they may get access to higher mining yields, more damage to scientists or even access to exclusive loot tables that proc while gathering.
    The plugin is incredibly configurable, supports language conversions and allows users to modify and design their own set bonuses.
    There are currently 24 different set types and 27 unique set bonuses!
     
     
     
     

    Set types are added to the name of the item and are responsible for providing the user with a buff.
    Miners, - Increases the wearers mining yield. Lumberjacks, - Increases the wearers woodcutting yield. Skinners, - Increases the wearers skinning yield. Farmers, - Increases the wearers farming yield. Foragers, - Increases the wearers collection yield. Fishermans, - Increases the wearers fishing yield. Assassins, - Increases damage done to players. Demo, - Decreases damage from explosives. Elemental - Reduces cold and fire damage. Scavengers - Offers the wearer a chance to obtain additional scrap from barrels and crates. Transporters - Reduces the fuel costs for helicopters and boats. Crafters - Increases crafting speed. Reinforced - Reduces durability loss on all equipped items. Tamers - Reduces damage taken from animals. Hunters - Increase damage done to animals. Operators - Increases damage done to humanoid NPCs. Jockeys - Increases speed of the wearers mounted horse. Raiders - Offers the wearer a chance for their fired rocket/thrown explosive to be refunded. Builders - Offers the wearer a chance for their building/upgrade costs to be refunded. Assemblers - Offers the wearer a chance for their crafting materials to be refunded. Fabricators - Offers the wearer a chance for an additional crafted item to be produced. Medics - Increases healing received. Knights - Decreases damage received from melee attacks. Barbarians - Increased damage done with melee attacks. Smelting - Chance to receive a refined ore, instead of a raw ore, while mining. InstantMining - Chance to instantly mine the rest of a node out on hit. InstantWoodcutting - Chance to instantly cut down the rest of the tree on hit. Regrowth - Chance for the felled tree to respawn. InstantSkinning - Chance to instantly skin the rest of an animal on hit. InstantCook - Chance to receive cooked meat instead of raw meat while skinning. PVPCrit - Chance to critically damage a player, adding an additional 10-30% damage. Reflexes - Reduces damage taken from PVP. IncreasedBoatSpeed - Increases the speed of all watercraft. FreeVehicleRepair - Removes the repair cost for repairing vehicles of all kinds. Survivalist - Increases calories and hydration from all food sources. Researcher - Chance to receive your scrap back while researching. Feline - Reduces fall damage. Lead, - Reduces radiation damage. Gilled - Underwater breathing. Smasher - % Chance to destroy barells and roadsigns instantly. WoodcuttersLuck - Access to a loot table for woodcutting. MinersLuck - Access to a loot table for mining. SkinnersLuck - Access to a loot table for skinning. RockCycle - Chance to spawn a new rock once mined out. Attractive - Chance for loot to be instantly moved to your inventory. FishersLuck - Access to a loot table for fishing. TeamHeal - Shares heals with nearby team mates. HealthShot - Heals team mates for damage that would have been done when shot. BulletProof - Reduces the damage received from bullets. FishingRodModifier - Adjusts the tensile strenght of the cast fishing rod, making it harder to snap the line. UncannyDodge - Chance to dodge a projectile and negate its damage.  
     

    When a user wears enough pieces of the same set, they will get access to extra set bonuses, depending on the number of pieces worn.
    Any of the buffs from the set types can be added as set bonuses to any set. You can also add the BonusMultiplier set bonus if you want to increase the set bonus percentage based on the number of pieces worn.
    BonusMultiplier - Add an additional bonus on top of the existing modifier.  
     

    Type: chat
    Command: genitem
    Parameters: <optional: item shortname> <optional: set type> <optional: tier>
    Usage:
    /genitem pants miners s - will spawn a pair of pants with the miners set type and a random modifier from s tier range. /genitem transporters c - will spawn a random item with the transporters set type and a random modifier from the c tier range. /genitem pants b - will spawn a pair of pants with a random set type and a random modifier from the b tier range. /genitem pants - will spawn a pair of pants with a random set type and a random set modifier.  
    Type: console
    Command: genitem
    Parameters:   <target name/steam ID> <optional: item shortname> <optional: set type> <optional: tier>
    Usage:
    /genitem "new guy" pants miners s - will spawn a pair of pants with the miners set type and a random modifier from s tier range. /genitem  "new guy" transporters c - will spawn a random item with the transporters set type and a random modifier from the c tier range. /genitem  "new guy" pants b - will spawn a pair of pants with a random set type and a random modifier from the b tier range. /genitem  76561197988695317 pants - will spawn a pair of pants with a random set type and a random set modifier.  
    Type: chat
    Command: eladdskin
    Parameters: <set type> <item shortname>
    Usage:
    /eladdskin Transporters pants 2533474346 - Adds the specified skin ID to the list of skins for the transporters pants.  
    Type: chat
    Command: givescrappercurrency
    Parameters: <quantity>
    Usage:
    /givescrappercurrency 100 - gives 100 scrapper currency to the player.  
    Type: console
    Command: givescrappercurrency
    Parameters:   <target name/ID> <quantity>
    Usage:
    givescrappercurrency new 100 - gives new guy 100 scrapper currency.  
    Type: console
    Command: elprintitems
    Parameters:   none
    Usage:
    /elprintitems - will print a list of items that can be enhanced into console.  
    Type: chat
    Command: el
    Parameters: none
    Usage:
    /el - opens up the EpicLoot menu.  
    Type: chat
    Command: reseticonpositions
    Parameters: none
    Usage:
    /reseticonpositions - forces all player icon positions to be set to the default config value.  

    epicloot.use - Required to access the menu.
    epicloot.admin - Required to use the genitem commands.
    epicloot.drop - Required for items to drop from crates, barrels and corpses.
    epicloot.salvage - Required to access the salvager menu.
    epicloot.enhance - Required to access the enhancement menu.
    epicloot.enhance.free - Enhancements have no cost.
    epicloot.craft - Required to randomly craft epic loot items.
     

    void GenerateItem(BasePlayer player, string type = null, List<string> item_shortname = null, string tier = null, bool msg = false) Type must be a set type (miners, transporters etc).
    Item_shortname can contain a number of item shortnames. The hook will pick a random item from the list.
    Tier must be either s, a, b or c.
1.8m

Downloads

Total number of downloads.

8.2k

Customers

Total customers served.

123.7k

Files Sold

Total number of files sold.

2.6m

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Total payments processed.

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