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  1. More information about "Custom BradleyAI"

    $49.90

    Custom BradleyAI

    Custom Bradley will disable default Bradley at Launch Site and add NPC Trader on it which would spawn APC for your playres. Including vanilla Bradley profile with no restrictions.
    Preview video:
     
     
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    Data:
    Profiles and LootTables are stored in /oxide/data/CustomBradley and  /oxide/data/CustomBradley/Loot
     
    Player buying order(first of):
    give players permission for free use Item cost (skin ignored) Economics cost ServerRewards cost BankSystem support  
    What is different?
    It is highly customizable and provides settings for:
    bradley: HP and recieved damage Cooldown for next call Duration to kill and separate duration to loot can be locked for caller and his/her team (PvE option) profiles with settings and separate loot tables (if not specified vanilla loot is used) view range bradley can see targets at  
    rockets: flight speed (make them slow or make them whoosh) homing missiles (shoot verticaly up then to target(s)) delay between bursts, amount of shells in one burst and delay between each shell  
    machinegun: max. distance bradley will use machinegun (vanilla is 40m) delay between bursts, amount of bullets per burst and delay between each shot bullet damage  
    behavior: adds industrial door to block "safe zone" at vehicle control point near big Rocket (opens depends on settings) prevent bradley from hunting players down and be easy targeted from roof HeatVision! - bradley will see through walls and buildings and try to shoot there
  2. More information about "Radial Menu"

    $15.00

    Radial Menu

    The radial menu is a customizable quick access panel with all popular and frequently used server commands. It makes it a lot easier and faster to interact with various server mechanics, be it teleportation, trades, setting house points and various panels.
     
    Features
    Allows to almost completely eliminate the manual entry of commands by the player. Automatic calculation and arrangement of any number of sections/subsections on a circle. Several display effects. Tracks a press of the MMB or on command (can be keyed to the same MMB). Checks for the privileges of a particular command, before executing it. Ability to use your own panel images. Full customization of the location and scale of icons and panel. Support for popular plugins (NTeleportation,  TeleportGUI, Clans, Friends and Rust teams). Executing console or chat commands.  
    General settings
    Track MMB presses to open a radial menu?  - if the player has a MMB bind, the plugin will not open the Radial Menu.
    The command to open the radial menu  -  you can use both the command and the MMB tracking. When using MMB tracking and the command at the same time: If a player has a MMB bind, his bind will be executed when he clicks on it, and the Radial Menu will not open. If there is no bind, the player can use both the command and the MMB press.
    Upload images to players when they connect?  - when a player connects to the server, the plugin will automatically download 3 images of menu rings to his client. This avoids displaying black rectangles when opening the menu while the plugin is downloading the images to the client.
    Section/Subsection settings
    The plugin has main sections (level 1), subsections at level 1 (level 2) and subsections at level 2 (level 3).
    Section name - the name of the section, which is displayed under the icon.
    Enable this section? – on/off section.
    Section permission [required] - permission required for the plugin to work (without dots).  Add "_add" to the end of the name so that the plugin does not register or check permissions for child subsections.
    Section icon - direct link to the icon (recommended size 64x64).
    Fill icon with color below? -  Completely fills the icon with the color set below.
    Inactive/active section color  [HEX or Unity RGBA] - The plugin supports 2 types of colors: HEX (e.g. "#57de54" or "#57de54ff") and  Unity RGBA ("0.34 0.87 0.33 1").
    Command executed on behalf of the player - if you do not have subsections in this section, the command (without the "/" if chat) that will be executed for that player is specified here. You can specify multiple commands using commas (e.g. "radar ui, vanish, adminpanel hide"). If there are subsections in this section, the command is not specified.  Specify %steamid% or %username% so that the plugin replaces them with the data of the player on whose behalf the command is executed.  
    Command type  - Where to run this command: true - chat, false - console.
    Permissions for above command - if the command above is specified, you can specify the privileges of that command in this field (e.g. "removertool.normal, removertool.structure, removertool.external"). The plugin will check if the player has these privileges before executing the command.
    Show this section only to those with permissions above?  -  allows to draw the section automatically (without giving permissions to this plugin) if the player has command permissions.
    Show this section even to those who don't have permissions? - forcibly displays the section to all players, even those who do not have privileges to it (if you click on it, a message about lack of permissions will be displayed in chat).
    Subsections layout [n - number] - this setting is responsible for how subsections are arranged.
    0 - automatically. Suppose you have 10 subsections, then 360 degrees / 10 subsections = 36 degrees. The plugin will automatically position the 10 subsections every 36 degrees (clockwise, starting from the top). n - from the beginning. The plugin will arrange the subsections clockwise, starting from the top, not automatically, but in a certain step. For example, you have 3 subsections, but you do not want them to be automatically scattered all around the circle, you want them to be displayed at the top, with some small step, this step will be calculated due to the conditional number of subsections n (for example, 15). Now 360 degrees / 15 conditional subsections = 24 degrees, then your 3 subsections will be positioned from the beginning and there will be 24 degrees between them. -n - from the active item. The plugin will arrange the subsections relative to the active section. For example, you have 3 subsections, but you don't want them to be automatically scattered all around the circle, and you also don't want them to be arranged in some clockwise, starting from the top. By choosing this type of arrangement, the subsections will be located in the same place as the active section, in the increments you specify. It works the same way as above, only n is specified with a minus sign (for example, -15, the minus is needed for the plugin to understand what type of arrangement to use). All examples of the layout of the subsections are present in the standard config.
     
    Permissions
    It may be unclear how permissions work in this plugin. Let's figure it out with a simple example from the standard config.

    It's not hard to figure out that this is the home point section of the standard config. To exclude identical names of permissions the plugin converts them to this form.
    Because of the large number of permissions generated by the plugin, there are mechanics for reducing them. If you add "_all" to any section, in the "permission" field, the plugin will not register the permissions of child subsections. For example, if the player has the permission "_homes_all", then all displayed houses, all commands (add, remove, etc.), in general everything that belongs to the section "_homes_all" will obey and is checked by the permission "radialmenu._homes_all".  The "permission" fields of the child sections still have to be filled in for the plugin to work.
    I strongly recommend using the "Permissions Manager" plugin to set privileges for players or groups. It draws a simple interface, through which it is very easy to add or remove permissions.
     
    Teleportation
    The plugin supports work with teleportation plugins (set/remove/teleport to home point) NTeleportation,  TeleportGUI and Teleportation by OxideBro (for RU server owners).
    To do this, in the main section (level 1), you must specify the permission of the "_homes" section, this is necessary for the plugin to understand that it will work with the teleport plugin.
    Next, in the subsection "_homes" (level 2) you must add the MAXIMUM number of displayed house points, for example 5. If the player has more house points than this number, then only the first 5 will be displayed, if less, then all of them will be displayed. For each such point, you must set its unique name, which begins with "home_n", where "n" is any unique number or word (e.g. home_1, home_2, etc.). In addition to the house points here you can place a section with the establishment of the house point, its name should be "home_add", and the command "home add {0}" (command your plugin teleport), where {0} - the name of the new house point, the plugin itself will set it relative to the square in which the player at the moment is (for example D3, if there are several in the square, then D3h1, D3h2, etc.).
    After that, in the subsections (level 3) of each such house point, you can specify commands relating specifically to it. For example: "home {0}", "home remove {0}" or any other commands, where {0} is the name of the specific house, the plugin itself will substitute it when executing the command.
    If you find all of the above complicated, you can take a look at the standard config as an example.
     
    Friends
    The plugin supports work with plugins Friends, Clans by k1lly0u and Rust teams.
    Here everything is set up similar to Teleportation. But for the plugin to understand what to work with, in the main section (level 1) you must specify one of the three options:
    "_teammates" - the plugin will work with Rust teams "_friends" - the plugin will work with the Friends plugin "_clans" - the plugin will work with the Clans plugin In subsections (level 2) you must add the MAXIMUM number of displayed friends, for example 8. If the player has more friends than this number, then only the first 8 will be displayed, if less, then all of them will be displayed. For each friend you must set its unique name, which begins with "friend_n", where "n" is any unique number or word (for example friend_1, friend_2, etc.).
    After that, in the subsections (level 3) of each friend you can specify commands specific to him. For example: "tpr {0}", "trade {0}" or any other commands, where {0} is the nickname of the player, the plugin itself will substitute it when executing the command.
    An example of the configuration of this section is also present in the standard config.
     
    Plugin Config
    Example of plugin configuration in English
    Example of plugin configuration in Russian.  If you need Russian config, open it (RadialMenu.cs) before loading the plugin, and at the top set the variable "isRus = true".  Then save and upload this file to your server.
  3. More information about "Personal NPC"

    $39.90

    Personal NPC

    Take your server experience to new level using Personal NPC companions that can fight, loot, gather, drive, fly, and assist! Whether combat, gathering resources, or traveling is on your to-do list, your bot is on hand to help out!
    Features:
    ✋ Battle-Ready AI
    • Command your bot to attack players, enemies, buildings, barrels, and more.
    • Protects you against enemies attacks.
    • Assist in combat by attacking targets that you engage with (/pnpc combat).
    • Raid using rocket/grenade launchers (addon required).

    💰 Resource Collection
    • Auto-farm of wood, metal, sulfur, and stone.
    • Pick up dropped items and collectable resources.
    • Enable auto-pickup within a 50m radius along with auto-farm.

    🧰 Smart Assistant
    • Follow you or stay in position.
    • Loot containers.
    • Recovers you while wounded.
    • Travel with you in minicopters, cars, boats, and more.
    • Can drive cars, helicopters and boats (addon required).
     
    Full Control & Personalization
     
    🎯 Bot Setup:
    • Set bot name, health, speed, and appearance.
    • Enable unlimited ammo and on map visibility.
    • Setup bot abilities: combat, looting, resource gathering, and more.
    • Setup damage rates, player interactions, and turret targeting.

    🛠️ Other Customization:
    • Adjust spawn delays, task buttons, and 3D arrow displays.
    • Personalize the GUI interface – refresh rate, position, colors, and shortcut keys.
    • Blacklist specific items from the bot’s inventory.

    Commands:
    /pnpc where (shows a location of the bot in chat) /pnpc health (shows current bot's health in chat) /pnpc follow (bot will follow you) /pnpc hover (hover over a place, for Heli AI Addon) /pnpc inventory (open inventory, if enabled "Can player open bot's inventory through '/pnpc inventory' command?' option) /pnpc farm {resource name} (bot will farm exactly this resource, no need to write a lot of /pnpc auto-farm commands to make him work) /pnpc pickup {resource name} (same as "farm" but bot will pickup resources) /pnpc auto-pickup {resource name}/enable/disable /pnpc auto-farm {resource name}/enable/disable /pnpc ignore (bot will ignore everybody who deal damage to him or the owner) /pnpc loot-all (bot will loot everything in radius) /pnpc pvp (bot will fight anybody who's in radius) /pnpc combat (bot will fight only players who attack him or owner)
    Expand with Addons!
       
    💡Enhance your bot’s features using add-ons:
    • PNPC Helicopter AI Addon
    • PNPC Car AI Addon
    • PNPC Boat AI Addon
    • PNPC Raid Addon
     
    📸 See It in Action! Watch The Video
    📃 Configuration:
    {   "Control setup": {     "Which button will assign tasks to the bot, kill/get/collect, etc. (MIDDLE_MOUSE, SECOND_MOUSE, E, RELOAD, SPRINT)": "MIDDLE_MOUSE",     "Range of the task assignment button": 25.0,     "Display 3D arrows over a target?": true,     "Arrow display duration": 2   },   "GUI customization": {     "How many seconds to update the GUI?": 6.0,     "Panel layer (Hud, Overlay, Overall, Hud.Menu, Under)": "Overlay",     "Panel position adjustment": {       "type": "RectTransform",       "anchormin": "1 1",       "anchormax": "1 1",       "offsetmin": "-170 -104",       "offsetmax": "-10 -10"     },     "1 panel color": "#7f8c8d",     "2 panel color": "#bdc3c7",     "Health bar color": "#2ecc71",     "Shortcut buttons": [       {         "Text on button": "Auto-Farm: Wood",         "Executable chat commands": [           "pnpc auto-farm wood",           "pnpc auto-farm enable"         ]       },       {         "Text on button": "Auto-Farm: Stone",         "Executable chat commands": [           "pnpc auto-farm stone",           "pnpc auto-farm enable"         ]       },       {         "Text on button": "Auto-Pickup: Wood",         "Executable chat commands": [           "pnpc auto-pickup wood",           "pnpc auto-pickup enable"         ]       },       {         "Text on button": "Auto-Pickup: Stone",         "Executable chat commands": [           "pnpc auto-pickup stone",           "pnpc auto-pickup enable"         ]       }     ]   },   "Bot settings by permission": {     "personalnpc.bot1": {       "Bot spawn delay": 300.0,       "The name of the bot to be selected through the command when spawning": "bot1",       "Bot name": "Personal bot of player %OWNER_NAME%",       "Bot appearance (0 - random)": 0,       "Maximum health": 150.0,       "Bot speed (slowest, slow, normal, fast)": "normal",       "Enable infinite ammo for the bot?": true,       "Enable display of the bot on the map? (frankenstein icon)": true,       "Start kit": [         {           "Item name": "",           "Item shortname": "shoes.boots",           "Item skin": 0,           "Item amount": 1,           "In which container to place? (belt, main, wear)": "wear"         },         {           "Item name": "",           "Item shortname": "pants",           "Item skin": 0,           "Item amount": 1,           "In which container to place? (belt, main, wear)": "wear"         },         {           "Item name": "",           "Item shortname": "hoodie",           "Item skin": 0,           "Item amount": 1,           "In which container to place? (belt, main, wear)": "wear"         },         {           "Item name": "",           "Item shortname": "mask.bandana",           "Item skin": 0,           "Item amount": 1,           "In which container to place? (belt, main, wear)": "wear"         },         {           "Item name": "",           "Item shortname": "hat.boonie",           "Item skin": 0,           "Item amount": 1,           "In which container to place? (belt, main, wear)": "wear"         },         {           "Item name": "",           "Item shortname": "sunglasses",           "Item skin": 0,           "Item amount": 1,           "In which container to place? (belt, main, wear)": "wear"         }       ],       "Functions setup": {         "Can a bot loot crates?": true,         "Can the bot mine trees and stones?": true,         "Can the bot pick up resources? (wood, sulfur and metal ore, stones)": true,         "Should the bot protect the owner?": true,         "Should the bot defend itself?": true,         "Can the bot travel by car/copter and other vehicles?": true,         "Can the bot pick up dropped items?": true,         "Recover the owner from a wounded state": {           "Can the bot recover the owner if he is in a wounded state?": true,           "Recover time": 6.0         },         "Can the bot attack other people's buildings?": true,         "Can a bot attack its owner's buildings?": false,         "Can the bot collect resources within a radius of 50 meters? (/pnpc auto-pickup)": true,         "Can the bot farm resources within a radius of 50 meters? (/pnpc auto-farm)": true       },       "Gather setup": {         "Shortname of items that can harvest trees": [           "hatchet",           "chainsaw",           "hammer.salvaged",           "stonehatchet",           "axe.salvaged"         ],         "Shortname of items that can mine stones and ore": [           "pickaxe",           "stone.pickaxe",           "hammer.salvaged",           "jackhammer",           "icepick.salvaged"         ],         "Setting up mining rates": {           "stones": 2.0,           "wood": 5.0         }       },       "Damage and interactions setup": {         "Bot damage rate": 2.0,         "Bot recive damage rate": 0.5,         "Can players damage the bot?": true,         "Can the bot damage players?": true,         "Can turrets target and kill a bot? (all turrets will not be able to damage the bot)": false,         "Prevent bot owner turrets from aiming and killing the bot? (bot owner's turrets will not be able to damage the bot)": true,         "Blacklist of objects that the bot will ignore when owner selecting a target (short prefab name)": [           "barricade.sandbags"         ]       },       "Black list of items that cannot be put into the inventory of the bot": [         "rocket.launcher"       ]     }   },   "Bot install by item": [     {       "Item name": "PersonalNPC",       "Item shortname": "furnace",       "Item skin": 2741314889,       "Bot info": {         "Bot spawn delay": 300.0,         "The name of the bot to be selected through the command when spawning": "bot1",         "Bot name": "Personal bot of player %OWNER_NAME%",         "Bot appearance (0 - random)": 0,         "Maximum health": 150.0,         "Bot speed (slowest, slow, normal, fast)": "normal",         "Enable infinite ammo for the bot?": true,         "Enable display of the bot on the map? (frankenstein icon)": true,         "Start kit": [           {             "Item name": "",             "Item shortname": "shoes.boots",             "Item skin": 0,             "Item amount": 1,             "In which container to place? (belt, main, wear)": "wear"           },           {             "Item name": "",             "Item shortname": "pants",             "Item skin": 0,             "Item amount": 1,             "In which container to place? (belt, main, wear)": "wear"           },           {             "Item name": "",             "Item shortname": "hoodie",             "Item skin": 0,             "Item amount": 1,             "In which container to place? (belt, main, wear)": "wear"           },           {             "Item name": "",             "Item shortname": "mask.bandana",             "Item skin": 0,             "Item amount": 1,             "In which container to place? (belt, main, wear)": "wear"           },           {             "Item name": "",             "Item shortname": "hat.boonie",             "Item skin": 0,             "Item amount": 1,             "In which container to place? (belt, main, wear)": "wear"           },           {             "Item name": "",             "Item shortname": "sunglasses",             "Item skin": 0,             "Item amount": 1,             "In which container to place? (belt, main, wear)": "wear"           }         ],         "Functions setup": {           "Can a bot loot crates?": true,           "Can the bot mine trees and stones?": true,           "Can the bot pick up resources? (wood, sulfur and metal ore, stones)": true,           "Should the bot protect the owner?": true,           "Should the bot defend itself?": true,           "Can the bot travel by car/copter and other vehicles?": true,           "Can the bot pick up dropped items?": true,           "Recover the owner from a wounded state": {             "Can the bot recover the owner if he is in a wounded state?": true,             "Recover time": 6.0           },           "Can the bot attack other people's buildings?": true,           "Can a bot attack its owner's buildings?": false,           "Can the bot collect resources within a radius of 50 meters? (/pnpc auto-pickup)": true,           "Can the bot farm resources within a radius of 50 meters? (/pnpc auto-farm)": true         },         "Gather setup": {           "Shortname of items that can harvest trees": [             "hatchet",             "chainsaw",             "hammer.salvaged",             "stonehatchet",             "axe.salvaged"           ],           "Shortname of items that can mine stones and ore": [             "pickaxe",             "stone.pickaxe",             "hammer.salvaged",             "jackhammer",             "icepick.salvaged"           ],           "Setting up mining rates": {             "stones": 2.0,             "wood": 5.0           }         },         "Damage and interactions setup": {           "Bot damage rate": 2.0,           "Bot recive damage rate": 0.5,           "Can players damage the bot?": true,           "Can the bot damage players?": true,           "Can turrets target and kill a bot? (all turrets will not be able to damage the bot)": false,           "Prevent bot owner turrets from aiming and killing the bot? (bot owner's turrets will not be able to damage the bot)": true,           "Blacklist of objects that the bot will ignore when owner selecting a target (short prefab name)": [             "barricade.sandbags"           ]         },         "Black list of items that cannot be put into the inventory of the bot": [           "rocket.launcher"         ]       }     }   ],   "How many seconds will the bot update the information? (affects the performance and operation of the bot)": 0.01,   "Spawn a backpack with his items when a bot dies? (otherwise his corpse will spawn)": false,   "List of prefabs that the bot can loot (useful if the bot attacks loot instead of looting it)": [     "vehicle_parts"   ] }  

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