Tanki's Wishlist
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Backpacks Unlock Z
Enjoy free storage of backpacks either in a box or in the player's inventory,
You can put the Large and Small backpacks with their contents (not just empty) into the player's Inventory and Storage Boxes!
You can only open the contents of the bag if the player is wearing it!
Config
{
"Is it allowed to put a backpack in a backpack? (If true = infinity)": false
}
With the "false" setting, you can prevent endless packing with the backpack.
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RustCMS
V2.0 is on the horizon!
Release is set to end of August/September
- I am adding more screenshots along the way till the demo release, the main part is making everything front-end at the moment. The backend is 95% done.
- Added couple new screenshots, also proof of code.
RustCMS is a specialized content management system built from the ground up to serve the needs of Rust gaming communities. With its intuitive admin interface, powerful server management tools, and player-focused features, RustCMS helps you create an engaging community hub for your Rust servers. The CMS is fully database-driven and is developed in a MVC structured code style.
Notable Features
# For Server Owners
- Complete Database-Driven System: All settings, servers, and content managed through the database - Complete Server Management: Add unlimited servers with detailed information - Automatic Status Updates: Real-time server status and player count tracking - RustServers.gg Integration: Streamlined voting and server statistics - Staff Management: Organize your admin team with role-based permissions - News Publishing: Keep your community informed with a powerful article system - Custom Pages: Create custom pages from the CMS, no need to mess with files. ### For Players
- Server Information: Clear, accessible server details and connection options - Community Updates: Stay informed with the latest news and announcements - Staff Directory: Connect with the server administration team - Voting Rewards: Support your favorite servers with integrated voting ### For Developers
- 100% Database-Driven: No hardcoded configurations, everything managed through the database - Extensible Design: Built with customization and extension in mind - Modern Codebase: (MVC) Clean, well-documented PHP code - Mobile Responsive: Perfect display on all devices
#### Requirements
- PHP 8.0 or higher
- MySQL 5.7 or higher / MariaDB 10.3 or higher
- Web server (Apache, Nginx, etc.)
RustCMS v2.0 Development Roadmap
This document outlines the planned development path for RustCMS, including completed milestones, current development priorities, and future enhancements.
## Completed Milestones
## Initial Setup
- Created project structure with the following directories: - app/ - config/ - controllers/ - models/ - views/ - public/ - css/ - js/ - images/ - admin/ - core/ - Set up basic file organization - Initialized progress tracking file
## Core System Development
- Created main application architecture - Implemented core classes: - Application.php - Main application controller - Database.php - Database connection and query handling - Router.php - URL routing and request handling - Session.php - Session management and security - Created autoloader for class loading - Defined application routes in routes.php - Created base controller class (BaseController.php) - Implemented HomeController for the main page
## Frontend Development
- Created view templates: - Main layout template (layouts/main.php) - Home page template (home.php) - Error pages (404.php, 500.php) - Implemented responsive design using Bootstrap 5 - Added support for flash messages
## Installation System
- Created installation wizard with multi-step process: - System requirements check - Database configuration - Site configuration - Admin account creation - Installation completion - Implemented templates for each installation step - Created configuration sample file (config.sample.php)
## Database Implementation
- Created schema.sql with tables for users, servers, news, staff, pages, settings, server votes, and server status - Implemented database installer script - Updated installation process to create database and admin user
## Server Management
- Created ServerController with methods for listing servers, viewing server details, and voting - Added server status updating functionality - Created server views directory
## Admin Panel Development
- Created admin controllers: - DashboardController.php - Admin dashboard with statistics - ServerController.php - Manage servers (CRUD operations) - UserController.php - Manage users (CRUD operations) - NewsController.php - Manage news articles (CRUD operations) - SettingsController.php - System settings management - Updated routes to include admin functions - Implemented permission control for admin area access - Created admin panel views: - Admin layout template (layouts/admin.php) - Dashboard view with statistics (admin/dashboard.php) - Server management views (admin/servers/*) - User management views (admin/users/*) - Added CSS and JavaScript for admin functionality - Implemented responsive admin design using Bootstrap 5
## Authentication System
- Implemented AuthController with login, registration, and logout functionality - Created login and registration form views - Added password hashing and security measures - Implemented session handling for logged-in users - Added user role-based redirects after login - Created user registration with validation and security checks - Set up flash messages for authentication feedback - Added password reset functionality with secure token-based system - Created forgot password and reset password views - Implemented email notification for password reset requests
## User Profile System
- Implemented UserController with profile viewing and editing functionality - Created user profile view with personal information display - Added user social media integration (Steam, Discord) - Implemented profile editing with validation - Added avatar upload functionality - Created user activity tracking - Integrated server favorites display
## News Management System
- Implemented news article creation interface - Added news categories and tags functionality - Created news listing and detail views - Implemented featured news for homepage display - Added rich text editor for content creation - Implemented image uploads for news articles - Added comment system for news articles: - User comment submission - Comment moderation system - Comment approval workflow - Admin comment management interface - Implemented social media sharing for articles - Added view count tracking for articles - Created related articles functionality
## Staff Management System
- Created StaffController for frontend display of staff members - Implemented staff listing page with position grouping - Added user profile integration for staff members - Created admin StaffController for staff management - Implemented admin staff listing page - Added functionality to add new staff members - Created edit functionality for staff positions and information - Implemented staff deletion functionality - Added display order control for staff members - Created views for staff management in admin panel - Added social media links for staff profiles (Steam, Discord)
## Custom Pages System
- Created PageController for viewing custom pages on the frontend - Implemented custom page view with metadata support - Created admin PageController for page management - Implemented admin page listing view - Added functionality to create and edit custom pages - Implemented rich text editor for page content - Added SEO metadata management (title, description, keywords) - Created publish/unpublish functionality for pages - Added navigation menu integration for custom pages - Implemented page deletion functionality - Created URL slug generation and management - Added menu ordering for pages displayed in navigation
## Server Management Enhancements
- Set up RCON integration for Rust server management - Created RustRcon core class for RCON protocol implementation - Implemented RconController for admin panel - Added RCON console interface for server management - Added player management (view, kick, ban) - Added server info display - Added broadcast message functionality - Implemented command execution logging - Implemented server status monitoring cron job - Created automated server status checking - Added player tracking - Implemented server information updating
## Server Statistics and Analytics
- Implemented server statistics system - Created StatisticsController for admin panel - Added player count charts with multiple timeframes (day, week, month, year) - Implemented server uptime tracking and visualization - Added peak player time analysis - Created player growth charts - Added player statistics functionality - Implemented top players tracking - Added unique player counting - Created recent players list - Added player connection history
## Server Backup Management
- Created BackupController for admin panel - Implemented backup database tables - server_backups for storing backup records - server_backup_logs for tracking backup operations - Added backup functionality - Create backups of Rust servers - Download server backups - Restore servers from backups - Delete backups - Implemented backup settings management - Backup directory configuration - Automatic backup scheduling - Maximum backups per server setting - Created backup views - Backup management overview (index.php) - Backup history for specific servers (history.php) - Added backup integration with RCON - Server communication during backup operations - Server status management during restore - Implemented backup logging and tracking - Record backup creation information - Track backup operations (create, download, restore, delete) ## Server Wipe Management System
- Created WipeController for admin panel - Implemented wipe database table (server_wipes) - Added wipe management functionality: - Schedule wipes with different types (map, blueprint, full) - Execute wipes with automatic pre-wipe backups - Cancel scheduled wipes - Track wipe history per server - Created wipe notification system: - Manual notification sending through admin panel - Automatic notification via cron job - Player broadcasts with time remaining information - Implemented wipe views: - Wipe management overview (index.php) - Wipe history for specific servers (history.php) - Wipe scheduling form (schedule.php) - Added integration with existing systems: - Backup system for pre-wipe and post-wipe backups - RCON system for server communication during wipes - Logging of all wipe-related actions - Created cron job for automatic wipe notifications (notify_wipes.php)
# Plugin Management System
- Created database tables for plugin management: - server_plugins: store plugin metadata and status - plugin_configs: store plugin configuration values - Implemented PluginController for admin panel - Added plugin management functionality: - List plugins by server - Add new plugins with file uploads - View plugin details and configuration - Edit plugin information and configuration - Enable/disable plugins - Delete plugins - Reload plugins - Implemented file handling for plugin management: - Upload plugin files (.cs for Oxide/uMod) - Upload plugin configuration files (JSON) - Download plugin files - Added plugin configuration management: - Add/edit/delete configuration values - Support multiple data types (string, number, boolean, array, object) - Push configuration to server - Pull configuration from server - Created plugin management views: - Plugin overview (index.php) - Server plugins (server.php) - Add plugin form (add.php) - Plugin details (view.php) - Edit plugin (edit.php) - Updated admin navigation with new plugin management section - Integrated with RCON system for server plugin - Created sample plugin and configuration files for testing
# Player Ban Management System
Created database tables for ban management: - player_bans: store ban information - ban_appeals: store ban appeal records - ban_logs: track ban-related actions - Implemented BanController for admin panel with functionality: - List bans by server - Add new bans with online player selection - View ban details with history and appeals - Edit ban information - Unban players with RCON integration - Ban logging system - Search functionality for bans across all servers - Created ban appeals system: - List all appeals with status - Review and approve/reject appeals - Automatically unban on approval - Added ban management views: - Ban management overview (index.php) - Server bans (server.php) - Add ban form (add.php) - Ban details (view.php) - Edit ban form (edit.php) - Ban appeals listing (appeals.php) - Appeal review form (review-appeal.php) - Ban search interface (search.php) - Updated admin navigation with new ban management section - Added routes for ban management - Implemented ban enforcement via RCON - Added player Steam profile linking - Created flexible ban durations (temporary or permanent)
## Server Performance Monitoring System
- Created database tables for performance monitoring: - server_performance: store server performance metrics - performance_thresholds: define alert thresholds for various metrics - performance_alerts: track created alerts - maintenance_windows: schedule maintenance periods - recovery_actions: define automatic actions for threshold violations - Implemented ServerPerformance model with comprehensive functionality: - Save and retrieve performance metrics - Collect metrics from Rust servers via RCON - Threshold management and violation detection - Alert creation and management - Maintenance window scheduling - Recovery action execution - Implemented PerformanceController for the admin panel with features: - Server performance dashboard with real-time metrics - Performance history visualization - Threshold management - Alert monitoring and acknowledgment - Maintenance window scheduling - Recovery action configuration - Created views for the performance monitoring system: - Main dashboard showing server status - Server detail page with metrics - Historical metrics visualization - Threshold management interface - Alert listing and management - Maintenance window scheduling - Recovery action configuration - Added cron job for automatic metric collection - Integrated with existing RCON system for server communication - Implemented real-time metric visualization with progress bars
## Theme System Development
- Created Theme model for theme management functionality: - Get all available themes from filesystem - Set and retrieve active theme information - Manage theme-specific assets (CSS/JS) - Support custom layouts for themes - Handle theme variable management - Implemented ThemeController for the admin panel: - Theme listing and activation - Theme customization interface - Save theme customization values - Generate custom CSS from templates and variables - Created theme management views: - Theme listing (admin/themes/index.php) - Theme customization (admin/themes/customize.php) - Updated BaseController to support theme integration: - Added theme instance initialization - Modified view rendering to support custom theme layouts - Added layout file selection based on active theme - Modified main layout to include theme assets: - Added theme CSS and JS injection points - Added support for theme variable values - Created theme directory structure: - app/public/themes/ for theme files - Support for theme assets (CSS, JavaScript) - Support for custom layouts - Implemented sample "Dark Theme": - Created theme configuration (theme.json) - Added CSS template with variable placeholders - Created custom JavaScript for theme-specific functionality - Added custom layout override - Implemented variable-based design system - Added user-configurable theme settings: - Color scheme customization - Typography options - Animation toggles - UI element styling - Added routes for theme management in routes.php - Updated autoloader to include Theme model - Added animation support with conditional activation - Implemented gradient header styling for Dark theme - Added server status display in footer for Dark theme - Enhanced navigation with icons in Dark theme
## Notification System Implementation
- Created Notification model for notification management: - Methods for creating notifications for individual users or roles - Functions for retrieving user notifications with pagination - Tracking unread notification counts - Mark-as-read functionality for individual or all notifications - Deletion features for notification management - User notification preferences (email/site notifications, notification types) - Implemented NotificationController for user-facing notification operations: - Viewing user notifications with pagination - Real-time unread notification count retrieval via AJAX - Mark-as-read functionality with AJAX support - Notification deletion - Preferences management - Created admin NotificationController for notification management: - Send notifications to all users, specific roles, or selected users - View notification statistics - User search functionality for specific targeting - Implemented Mailer utility for email notifications: - PHPMailer integration - Configuration-based SMTP setup - HTML email templates for notifications - Support for attachments and customization - Created notification views: - User notification listing with type-based styling - User notification preferences management interface - Admin notification creation form with recipient selection - Admin notification statistics dashboard with charts - Updated layouts to integrate notifications: - Added notification badge to main layout's navigation - Real-time notification updates with JavaScript - Notification access in admin panel sidebar - Added notification-specific routes - Added full support for notification preferences: - Email notification opt-in/out - Notification type filtering (system, news, server, user) - Default preferences for new users
## Event Logging System Implementation
- Created EventLog model with comprehensive logging functionality: - Methods for logging events of different types (system, user, server, security) - Functions for retrieving event logs with filtering and pagination - Helper methods for common event types - Log retention policies and cleanup functionality - Added EventLogController for the admin panel: - Event logs listing with filtering options (type, action, user, date range) - View detailed event logs with metadata - Export logs to CSV for backup and analysis - Configure log retention settings - Clear old logs based on retention policy - Implemented database table for event logs: - Storing event type, action, description - Recording user ID and IP address - Saving additional metadata as JSON - Tracking timestamps for all events - Created event logs views: - Main event logs listing with filters (index.php) - Event log details view (view.php) - Event log settings (settings.php) - Added helper functions for common system events: - logSystemEvent for system-wide events - logUserEvent for user-related actions - logServerEvent for server management activities - logSecurityEvent for security-related incidents - Integrated event logging throughout the application: - Authentication events (login, registration, password reset) - User management events (create, update, delete) - Server management operations (status change, configuration) - System settings changes - Security-related activities (failed logins, suspicious behavior) - Added routes for event log management - Updated admin navigation with event logs section - Implemented log visualization in the admin interface - Added export functionality for compliance and analysis
## Server Categories System
- Created ServerCategory model for server categorization: - Methods for creating and managing server categories - Functions for assigning servers to categories - Support for hierarchical category structures - Implemented server category management in the admin panel: - Create, edit, and delete server categories - Assign servers to multiple categories - Reorder categories for display purposes - Updated server listing to support category-based views: - Filter servers by category - Display category badges on server cards - Category-specific server layouts - Added server category selection in server creation/editing forms - Created category-specific pages for showcasing servers by category: - Vanilla servers listing - Modded servers listing - PvP/PvE specific server views - Updated server search functionality to include category filters - Enhanced navigation to include category-based server browsing ## Donation and Payment System
- Created complete donation and payment system with: - Configurable payment gateways (PayPal integration) - Donation store with product management - Donation goals with progress tracking - Donation tiers with rewards system - Shopping cart functionality - Order history tracking - Admin dashboard with sales statistics - Payment IPN handlers for automatic order processing - Email notifications for payments - Integration with server RCON for automatic reward delivery ## Social Media Integration System
- Created database structure for social media integration: - Social platforms configuration table - User social connections table - Social posts management table - Social webhooks table - Feed caching table - Social settings table - Implemented core models: - SocialSettings: Manage platform configurations and general settings - SocialConnection: Handle user connections to social platforms - SocialPost: Manage social media posts and publishing - Created platform interface and factory pattern: - SocialPlatformInterface: Standardized interface for all platforms - SocialPlatformFactory: Factory pattern for platform instantiation - Implemented Discord platform as reference implementation - Developed controllers: - SocialController: User-facing connection management - Admin/SocialController: Admin panel for social media management - Added features: - Social login functionality with Discord, Steam, Twitter - Profile connections management - Social rewards for linking accounts - Social posting system with scheduling - Auto-sharing for news and events - Discord widget integration - Social feed displays - Updated user profiles to show connected social accounts - Added social sharing buttons for content - Implemented webhooks for real-time platform events
## Localization System Implementation
- Created comprehensive localization system with: - Multi-language support with language selection - Database-driven translation management - User language preferences - Browser language detection - Admin panel for language and translation management - Import/export functionality for translations - Translation groups for better organization - Translation fallback to default language - Integration with views and controllers via the trans() helper function
## Two-Factor Authentication System
- Created comprehensive two-factor authentication system with: - Support for authenticator apps (TOTP) - User-friendly setup wizard with QR code - Recovery codes for emergency access - Two-factor verification during login - Management interface for enabling/disabling 2FA - Regeneration of recovery codes - Security events logging - Profile integration for easy access - Protection of sensitive actions with 2FA verification
## Custom Themes Upload System
- Created a complete custom themes upload and management system: - Database structure for storing theme information - Theme upload functionality with ZIP archive support - Theme validation and automatic installation - Theme settings management with customizable options - Theme activation and deletion - User-friendly theme management interface - Theme preview support - Documentation for theme development
## Anti-Piracy System
- Created anti-piracy system with Codefling integration: - License key validation during installation - Product verification with Codefling API - Secure license storage mechanism - Periodic license validation checks - Admin license management interface - License status notifications - Graceful handling of license issues
©Copyright:
@TimRS For Version 2.0 & 1.0 Back-end & 2.0 Front-end
@Kodak VAC For Version 1.0 Front-end
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Atlanta: The Walking Dead
The world has changed. The island in the ocean has become a haven for evil spirits, the surviving inhabitants call them the Walking Dead. Once the blooming and fragrant city of Atlanta was the center of this island, now it is a dead city with its inhabitants. There are very few people left who are opposed by the walking dead, but every day there are more and more of them, the dead people turn into zombies and there is no stopping it. I present to your attention my new map with incredible detail of monuments and their features, the plug-ins included will give even more atmosphere of the lost world of the zombie apocalypse. On the map you will find a large number of roads, railways, tunnels and rivers. You will also love the many unique places to build bases for your players. I tried very hard to create this map, I hope you like it, Thank you. Good luck surviving in Atlanta!
Attention: The Train Home plugin shown in the video does not come with the map, it is sold separately
Features:
Prefab Count: ~71к prefabs Size: 4500 A lot of interesting locations to explore Marketplaces, Helicopter Salesman and recycler have been added to fishing villages Railway A large number of places for the construction of foundations in the form of unusual rocks, caves, landscape, underwater and icebergs Custom ways to overcome distances on boats and tugboat Custom plugin Event Prison Alert (by KpuctaJL) Custom plugin Map Skinner (by Adem) Custom plugin Npc Moving Control (by Adem) Realistic zombies on the map The atmosphere of the zombie apocalypse This map is constantly supported and updated for the current version of the game with all updates!
How can I view the map?
You can do this in our Discord server by submitting a request for an invitation to our servers. There you will be given the rights of an "administrator” and without any difficulties you will be able to fly around the map and fully familiarize yourself with it.
Custom Monuments:
Atlanta City Alexandria Woodbury Prison Police Department Harrison Hospital Railway Depot Herschel Farm Hilltop Strange Swamp Lonely Wandered Nomads Camp Gang of Survivors Convoy Desert Gas Station Ore Mine Farmers Camp Laundry Motel Old Cave Monument Train Home Custom point Zipline interesting places to build a base marked X Monument Facepunch:
Launch Site Ferry Terminal Missile Silo Junkyard Harbor 1 and 2 Arctic Research Base Satellite Dish Airfield Bandit Camp Outpost Giant Excavator Pit Water Treatment Military Tunnel The Dome Ranch Fishing Village 1,2,3 (Modified version) Lighthouse Underwater Lab Railway HQM, Sulfur, Stone Quarry Roadside Monument RadTown Water Well -
Item Perks
By imthenewguy in Plugins
Item Perks is a plugin that enhances everyday weapons, tools and armour with over 50 different types of perks.
Items with perks can be obtained a variety of ways, including:
Finding them randomly in crates or barrels during your morning scrap farm. Randomly crafting an enhanced version of your equipment while you roof camp noobs from your base. Recycling enhanced equipment and finding enhancement kits stuck in the teeth of the recycler. Using a console or chat command that can be ran through seedy plugin traders like GUIShop.
The plugin gives a large amount of control to server owners when it comes to implementation. You can:
Enable/disable perks, or modify the minimum and maximum values that they roll when applied to gear. Blacklist or whitelist items to each perk, so they will be exclusively excluded or included (based on the list you choose). Adjust the weight of each perk, so it is more or less likely to be seen on gear., or adjust the chances amount of perks that items can potentially have. Fully adjust or disable the chance for item drops to be found, or enable the enhancement kit system so players can recycle gear. So much more (watch the configuration section of the video below to see the full extent).
There are over 50 perks included with the plugin. The following list will describe briefly what each perk does.
Name: Prospector Description: This perk increases your mining yield when mining stone, metal and sulfur nodes. Name: Lumberjack Description: This perk increases your woodcutting yield when chopping living or dead trees. Name: Butcher Description: This perk increases the resources gained from skinning humans and animals. Name: Horticulture Description: This perk increases the amount of resources gained when harvesting grown plants. Name: Forager Description: This perk increases the amount of resources gained when picking up map generated collectibles. Name: Angler Description: This perk increases the amount of fish you receive upon a successful catch. Name: BeastBane Description: This perk increases the damage dealt to animals. Name: ScientistBane Description: This perk increases the damage dealt to scientists. Name: FlakJacket Description: This perk reduces the damage received from explosions. Name: Elemental Description: This perk reduces damage from received from cold and heat sources. Name: Scavenger Description: This perk provides you with a chance to find additional scrap from crates and barrels. Name: Manufacture Description: This perk increases the speed of your crafting. Name: Durable Description: This peark reduces the durability damage of all equipped items. Name: BeastWard Description: This perk reduces the damage received from animals. Name: ScientistWard Description: This perk reduces the damage received from scientists. Name: Builder Description: This perk provides you with a chance for your building upgrades to be free. Name: Thrifty Description: This perk provides you with a chance for your crafting components to be refunded upon a successful craft. Name: Fabricate Description: This perk provides you with a chance to duplicate an item upon a successful craft. Name: Pharmaceutical Description: This perk increases the amount of healing received from all sources. Name: MeleeWard Description: This perk reduces the damage received from melee weapons. Name: Academic Description: This perk provides you with a chance to receive a scrap refund when researching an item at the research bench. Name: FallDamage Description: This perk reduces the impact damage received from falling. Name: Lead Description: This perk reduces the damage from radiation. Name: Smasher Description: This perk will provide you with a chance to instantly destroy barrels with any amount of damage. Name: Environmentalist Description: This perk will increase the speed of recyclers that you activate. Name: Smelter Description: This perk will increase the smelting speed of furnaces you activate. Name: Paramedic Description: This perk provides players that you revive with additional health. Name: Prepper Description: This perk provides you with a chance to not consume food when eating. Name: Regeneration Description: This perk will passively regenerate you. Name: SharkWard Description: This perk will reduce the amount of damage received from sharks. Name: SharkBane Description: This perk will increase the amount of damage dealt to sharks. Name: Deforest Description: This perk provides you with a chance to cut down nearby trees when successfully cutting a tree down. Name: BlastMine Description: This perk provides you with a chance to mine out nearby nodes when successfully mining out a node. Name: Tanner Description: This perk provides you with a chance to skin nearby corpses when successfully skinning out a corpse. Name: Vampiric Description: This perk will heal you for a percentage of the damage dealt to certain enemies. Name: Reinforced Description: This perk will reduce the the amount of damage that your vehicles receive when mounted. Name: ComponentLuck Description: This perk will provide you with a chance to receive additional components when looting barrels and crates. Name: ElectronicsLuck Description: This perk will provide you with a chance to receive additional electronics when looting barrels and crates. Name: UncannyDodge Description: This perk provides you with a chance to dodge incoming damage, reducing it to 0. Name: LineStrength Description: This perk increases the tensile strength of your fishing line. Name: HealShare Description: This perk will share healing effects with nearby players. Name: Attractive Description: This perk will provide you with a chance to automatically pick up components when destroying barrels. Name: WoodcuttingLuck Description: This perk provides you with a chance to find a random item when you cut down a tree. Name: MiningLuck Description: This perk provides you with a chance to find a random item when you mine out a node. Name: SkinningLuck Description: This perk provides you with a chance to find a random item when you skin out a corpse. Name: FishingLuck Description: This perk provides you with a chance to find a random item when you catch a fish. Name: Sated Description: This perk will increase the amount of calories and hydration you receive from food and water sources. Name: IronStomach Description: This perk provides you with a chance to negate negative effects when consuming food. Name: TreePlanter Description: This perk will provide a chance for a tree to instantly regrow when cut down. Name: RockCycler Description: This perk will provide a chance for a node to instantly respawn when mined out. Name: BradleyDamage Description: This perk increases the damage dealt to Bradley Tanks. Name: HeliDamage Description: This perk increases the damage dealt to Patrol Helicopters. Name: Thorns Description: This perk reflects a % of the damage done back to the attacker
Command: ipgive
Type: console/chat
Parameters: <target ID/Name> <optional: shortname> <optional: perks>
Description: Gives the target player an enhanced item. If shortname is specified, it will base the enhancement off of that item. If perks are specified, it will add only those perks to the item.
Command: ipgivekit
Type: console/chat
Parameters: <target ID/Name> <perk>
Description: Gives an enhancement kit to the target.
itemperks.use - Required to receive any benefit from enhanced items. itemperks.loot - Required to loot enhanced items from crates and barrels. itemperks.craft - Required for a chance to received enhanced versions of crafted gear. itemperks.admin - Required to use admin commands. itemperks.enhance - Required to add enhancement kits to items via the workbench. itemperks.recycle - Required to receive enhancement kits from recycling enhanced items.
IPAPI_CreateItem - creates and returns an enhanced item using the details fed into the method. If shortname is left blank, it will pick a random valid item. If api_perks is null it will pick random perk(s) and add them.
Returns Item
[HookMethod("IPAPI_CreateItem")] public object IPAPI_CreateItem(string shortname = null, ulong skin = 0, Dictionary<string, float> api_perks = null) { List<KeyValuePair<Perk, float>> perks = Pool.GetList<KeyValuePair<Perk, float>>(); foreach (var perk in api_perks) { Perk _perk; if (parsedEnums.TryGetValue(perk.Key, out _perk)) perks.Add(new KeyValuePair<Perk, float>(_perk, perk.Value)); } var result = CreateItem(shortname, skin, perks); Pool.FreeList(ref perks); // Returns an Item class return result; } Example usage:
[ChatCommand("testipapi")] void TestIPAPI(BasePlayer player) { Dictionary<string, float> perks = new Dictionary<string, float>() { ["Prospector"] = 1f, ["Lumberjack"] = 1f, ["Butcher"] = 1f, ["Horticulture"] = 0.5f }; var item = (Item)ItemPerks.Call("IPAPI_CreateItem", "hammer.salvaged", (ulong)2830083288, perks); if (item == null) { Puts("Failed"); return; } item.name = "tool of the trade"; player.GiveItem(item); }
- #items
- #enhancement
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(and 6 more)
Tagged with:
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Item Perks: Legendary Items
By imthenewguy in Plugins
Item Perks: Legendary items is a plugin that allows you to create and fully customize legendary named items on your rust server.
It uses the perk sets available from the Item Perks plugin, allowing for the creation of some very unique items in Rust.
The fields for creating a new item are:
Name: Give the item a unique name that captures it's essence Skin: Assign a skin that matches what the item does. Description/Story: Add some flavor to the item and write a short blurb or backstory for the item, which will display when the player mouses over the ownership banner, along with the buffs. Buffs: Add as many or as few ItemPerk buffs as you would like, with any amount of buff values. Restrict enhancement: Prevent or allow enhancement kits to affect each Legendary item. Global chat announcement: Announce in chat when a player finds a really rare or powerful item. Amour slots: Set the amount of armor slots the item spawns with (if applicable).
There are a number of drop sources that can be selected for your legendary items to drop. Along with the source, you can specify which item/prefab shortname you want to restrict the drop to, or which shortnames you want it to exclude.
The shortname will depend on the loot source. Loot sources with the type "Prefab" will need to use the prefab shortname, where as those with the "Item" type will need to use item shortnames.
Type: Prefab
Example: crate_normal_2, heli_crate, crate_elite.
Type: Prefab
Example: crate_normal_2, heli_crate, crate_elite.
Type: Boss name
Example: scarecrow the destroyer.
Type: Event name
Supports:
Harbor Event: "Harbor" Junkyard Event: "Junkyard" Satellite Dish Event: "SatDish" Water Event: "Water" Air Event: "Air" Arctive Base Event: "Arctic" Gas Station Event: "GasStation" Sputnik Event: "Sputnik" Shipwreck Event: "Shipwreck" Triangulation Event: "Triangulation" Supermarket Event: "Supermarket" Caravan Event: "Caravan" Powerplant Event: "Powerplant" Armored Train Event: "ArmoredTrain" Convoy Event: "Convoy" Ferry Terminal Event: "FerryTerminal" SurvivalArena: "SurvivalArena"
Type: Prefab
Example: scientistnpc_arena, scientistnpc_heavy.
Type: Prefab
Example: npc_tunneldweller, npc_underwaterdweller.
Type: Npc name
Example: military defenders.
Type: Prefab
Example: oak_b, swamp_tree_a, pine_dead_snow_c.
Type: Prefab
Example: stone-ore, sulfur-ore, metal-ore.
Type: Prefab
Example: chicken.corpse, shark.corpse, player_corpse.
Type: Prefab
Example: hemp-collectable, berry-red-collectable, corn-collectable.
Type: Prefab
Example: hemp.entity, pumpkin.entity, wheat.entity.
Type: Item
Example: rifle.ak, axe.salvaged, icepick.salvaged.
