Jump to content

Tanki's Wishlist

  1. More information about "Build Tools [grade/remove/skins]"

    $21.95 $15.95

    Build Tools [grade/remove/skins]

    Introducing a feature-rich plugin that will take your in-game building experience to new heights - Build Tools!
    This plugin is not just a tool, it is the key to creating incredible builds and will make the processes of upgrading, removing and even downgrading buildings easy and fun!
     

     
    !ATTENTION!  After the last update of the game, the additional slot does not work
     
    ⭐ Features of Build Tools
    Beautiful user interface: Our plugin has a lovely and easy-to-use interface that makes building tasks smooth and functional; Bar progress display: Keep track of your building progress with a clear progress bar, so you can see your upgrades easily; Upgrade of the entire building at once: You can make them stronger and more secure quickly; Interface customization: Personalize the user interface to match your preferences and workflow. Returning an item to remove: Don't worry about losing items when removing structures; our plugin ensures you get them back; Returning items with condition as in the game: Items are returned to the same condition as in the game, with the option to set their condition as a percentage; Blocked list items for remove: You can specify which items should not be removed for precise construction control. Ability to use icons both from the game and your own Work with Clans/Friends/NoEscape Building Skins (+ automatic parsing command) Downgrade: Make structure downgrades simple and adapt your base to changing needs with just a few clicks Edit  config  via in-game interface  (no JSON editing required)  
    🎮 Commands
    /up [1-4] -  enable upgrading mode /up all - allows you to upgrade the entire building at once /remove - enable removing mode /remove all - allows you to remove the building at once /down - enable downgrading mode /down all - allows you to downgrade building at once buildtools.parse.skins –  allows parsing new building skins from the game + images to them /bskin – open settings menu  
    🛡️ Permissions
    buildtools.all  – allows you to upgrade/remove the entire building at once buildtools.free –  allows you to upgrade buildings for free buildtools.edit  –  allows you to enable edit mode buildtools.vision –  allows you to  toggle  the remove mode  on  in the vision mode  
    🎥 Video
     
    🧩 Hooks
    object canDowngrade(BasePlayer player, BaseEntity entity) object canRemove(BasePlayer player, BaseEntity entity) object CanBuildToolsGiveRefund(BasePlayer player, BaseEntity entity)  
    📚 FAQ
    Q: Where can I see an example of a config?
    A:    Config
  2. More information about "Ultimate Industrial Farm - Expand Storage Adapters, Farm automation, Industrial customization, Special Seeds"

    $9.99

    Ultimate Industrial Farm - Expand Storage Adapters, Farm automation, Industrial customization, Special Seeds

    This is an all in one plugin, with a single plugin you can extend the use of storage adaptors on multiple entities.
    Automate farming: Hitch & Trough automatic food supply, automatic dung collection, which you can then send to the composter.
    Automated Chicken Coop, with water collector for automatic refill, container to insert food for automatic refill and for egg collection, change Eggs Production Speed.
    You can also enable Auto Pet, and artificial sunlight, this way the chickens will always have maximum love and maximum sunlight. Automate Planter Box, and much more. Expand your industrial and farming horizons with this plugin!
    You can also customize Beehive: set it to always be outdoors, disable humidity, set temperature, change growth rate, change production speed, multiplies honey production, change how much XP to increase to the Nucleus for each honeycomb produced, Nucleus’s XP start grade, etc...
    Customizing settings for Industrial conveyor: change Maximum stack size to move, item movement frequency
    Composter: automatic item split.
    Automate Planter Box: Enable Automatic Seeding, Automatic Harvest. Customization: Harvest plants when they have at least this Ripe value, Planter Box container size, Light Exposure at 100%, Water, minimum value always available, Ground, minimum value always available, Temperature at 100%, Production Multiplier, Collect fibers from crops or dead plants.
    Possibility to change the automatic production mode between: Harvest, Seeds, Clones, via UI for each individual Planter Box.
    You can also enable: Automatically refills seeds using part of the harvest, when the seeds are almost finished. Only in HARVEST mode.
    Customize planters box based on group/permission, or via levels to create custom planters box based on skin id, creating different configurations based on skin id.
    Special Seeds: The plugin allows you to create special seeds that allow you to produce anything, you can create as many special seeds as you want.
    Planter Box Conversion Tool: Conversion Tool, convert Berries/Clones to seeds, honey to Jars of Honey, and more.
    You can disable food spoilage in the Planter Box container or Chicken Coop.
    Compatible with the Ganja plugin, the Planters Box will automatically harvest weed.
    And much more.
    Expand your industrial and farming horizons with this plugin!
     
    Compatible with Oxide/Umod and Carbon.
     
    VIDEO EXAMPLE
    Below you can see an example video on how to use the plugin.
    ----------------------------------------
    ----------------------------------------
    ----------------------------------------------------------------------------------------------------
    SUPPORTED ENTITIES:
    Beehive Furnace Hobo Barrel Stone Fireplace Mail Box Drop Box Large Planter Box Small Planter Box Triangle Planter Box Rail Road Planter Triangle Rail Road Planter Minecart Planter Bath Tub Planter Single Plant Pot Hitch & Trough Fridge Small Generator Composter Mixing Table Cooking Workbench Recycler Barbeque Cursed Cauldron Camp Fire Survival Fish Trap Auto Turret SAM Site Flame Turret Shotgun Trap Snow Machine Fogger-3000 Chicken Coop More entities will be added in the future or upon request, via a support ticket
    ----------------------------------------------------------------------------------------------------
    FARMING AUTOMATION:
    The plugin allows you to automate farming
    Chicken Coop: A water container is added to the chicken coop, and a storage container where you can add food and where it will find the eggs produced.
    The water for the chicken coop is automatically refilled via the water container and the food is automatically taken from the storage container.
    There is also a Storage Adaptor to move food and eggs as you like.
    You can also enable Auto Pet, and artificial sunlight, this way the chickens will always have maximum love and maximum sunlight, change Eggs Production Speed.
      Hitch & Trough: 2 Storage Adaptors and a storage container are added to the Hitch & Trough.
    1 Storage Adaptor can be used for automatic food refill.
    The dung produced by the horses is collected and automatically moved into a storage container.
    Above this container there is another Storage Adaptor to automate the automatic movement of the dung produced, for example by sending it to a composter.
      Beehive: set it to always be outdoors, disable humidity, set temperature, change growth rate, change production speed, multiplies honey production, change how much XP to increase to the Nucleus for each honeycomb produced, Nucleus’s XP start grade, etc...
    Industrial conveyor: change Maximum stack size to move, item movement frequency
     
    Composter: automatic item split.
     
    Automate Planter Box: Enable Automatic Seeding, Automatic Harvest. Customization: Harvest plants when they have at least this Ripe value, Planter Box container size, Light Exposure at 100%, Water, minimum value always available, Ground, minimum value always available, Temperature at 100%, Production Multiplier, Collect fibers from crops or dead plants.
    Possibility to change the automatic production mode between: Harvest, Seeds, Clones, via UI for each individual Planter Box.
    You can also enable: Automatically refills seeds using part of the harvest, when the seeds are almost finished. Only in HARVEST mode.
    To use this option, you must have the property enabled in the planter box group or level: "Production Mode, allow use Auto Seeds Refill. Default true": true
    Customize planters box based on group/permission, or via levels to create custom planters box based on skin id, creating different configurations based on skin id.
    Special Seeds: The plugin allows you to create special seeds that allow you to produce anything, you can create as many special seeds as you want.
    Compatible with the Ganja plugin, the Planters Box will automatically harvest weed.
    Planter Box Conversion Tool: Conversion Tool, convert Berries/Clones to seeds, honey to Jars of Honey, and more.
    You can disable food spoilage in the Planter Box container or Chicken Coop.
    ----------------------------------------------------------------------------------------------------
    PERMISSIONS:
    The plugin can work in various ways.
    Assigning permissions for individual Storage Adaptors and farming automation Creating custom groups with the ability to set limits for each entity Or a mix of both  
    To use the plugin, it is mandatory to assign ultimateindustrialfarm.use permissions to the player.
    If you want to use the plugin via permissions, these are the available permissions:
    ultimateindustrialfarm.admin: Allows use as admin, e.g. bypassing building permits (soon also bypassing limits) ultimateindustrialfarm.bypass.building_privilege: Allows you to bypass building privileges ultimateindustrialfarm.composter.autosplit: Allows you to enable composter automatic item splitting. The "Enable usage of composter auto split? Set this value to false if you do not use auto split, to improve performance." parameter must be set to true to use the auto split system. ultimateindustrialfarm.farm.tools_converter: Enable automatic conversion tool. Convert Berries/Clones to seeds, honey to Jars of Honey, and more. (or use group instead role) ultimateindustrialfarm.industrial.fishtrap.disable_damage: Disables damage to Survival Fish Trap ultimateindustrialfarm.farm.planterbox.disable_food_spoilage: Disable food spoilage in Planter Box container ultimateindustrialfarm.farm.chickencoop.disable_food_spoilage: Disables food spoilage in the Chicken Coop  
    FOR INDUSTRIAL
    These permissions enable the use of Storage Adaptors on the various entities.
    ultimateindustrialfarm.industrial.nostorageadaptorrequired: Allows you to place Storage Adaptors without having them in your inventory, if used via command, or not to use storage adaptors present in your inventory. ultimateindustrialfarm.industrial.all: Enable use on all industrial entities ultimateindustrialfarm.industrial.beehive: For the entity Beehive ultimateindustrialfarm.industrial.furnace: For the entity Furnace ultimateindustrialfarm.industrial.hobobarrel: For the entity Hobo Barrel ultimateindustrialfarm.industrial.fireplacestone: For the entity Stone Fireplace ultimateindustrialfarm.industrial.mailbox: For the entity Mail Box ultimateindustrialfarm.industrial.dropbox: For the entity Drop Box ultimateindustrialfarm.industrial.planterbox: For the entity PlanterBox ultimateindustrialfarm.industrial.hitchtrough: For the entity Hitch & Trough ultimateindustrialfarm.industrial.fridge: For the entity Fridge ultimateindustrialfarm.industrial.fuelgenerator: For the entity Small Generator ultimateindustrialfarm.industrial.composter: For the entity Composter ultimateindustrialfarm.industrial.mixingtable: For the entity Mixing Table ultimateindustrialfarm.industrial.cookingworkbench: For the entity Cooking Workbench ultimateindustrialfarm.industrial.recycler: For the entity Recycler ultimateindustrialfarm.industrial.barbeque: For the entity Barbeque ultimateindustrialfarm.industrial.cursedcauldron: For the entity Cursed Cauldron ultimateindustrialfarm.industrial.campfire: For the entity Camp Fire ultimateindustrialfarm.industrial.fishtrap: For the entity Survival Fish Trap ultimateindustrialfarm.industrial.autoturret: For the entity Auto Turret ultimateindustrialfarm.industrial.samsite: For the entity SAM Site ultimateindustrialfarm.industrial.flameturret: For the entity Flame Turret ultimateindustrialfarm.industrial.guntrap: For the entity Shotgun Trap ultimateindustrialfarm.industrial.snowmachine: For the entity Snow Machine ultimateindustrialfarm.industrial.fogmachine: For the entity Fogger-3000  
    ultimateindustrialfarm.industrial.auto_recycler: Automatically start the recycler when it receives items via the Storage Adaptor  
    FOR FARMING AUTOMATION
    These permissions enable farming automatizion on the various entities.
    ultimateindustrialfarm.farm.all: Automatize all farming entities ultimateindustrialfarm.farm.chickencoop: Automatize Chicken Coop entity ultimateindustrialfarm.farm.hitchtrough: Automatize Hitch & Trough entity ultimateindustrialfarm.farm.beehive: Allow Beehive customization ----------------------------------------------------------------------------------------------------
    SPECIAL SEEDS:
    The plugin allows you to create special seeds that allow you to produce anything, you can create as many special seeds as you want.
    For each Special Seed you can decide:
    The item that must produce (even with a skin)
    The conditions of the item (for items that have condition)
    The quantity of items to produce
     
    Special seeds can produce any item, the only limit is your imagination.
    The basic plugin already provides configured seeds, which you can see below:
    Normal:

     
    For integration with Ganja Plugin, you can produce weed directly:

     
    Crazy seeds 😎



     
    USE SPECIAL SEEDS VIA SHOP, LOOT, VENDING MACHINE
    You need to generate an item with a certain skin id, to get the Special Seed item.
    The name of the item to use and the skin id are present in the configuration file:
    Item name (The item name of the base seed to use for Special Seed). Default seed.hemp
    SkinID
     
    You can add these items to the in-game Shop, to the loot, in the Vending Machine or wherever you want, very easily.
    For example, this creates a special seed to produce Blueberries:
    Item: seed.hemp | SkinID: 3490773788
    or
    ItemID: -237809779 | SkinID: 3490773788
     
    At the following link you can find all the skins of the special seeds available by default: https://steamcommunity.com/sharedfiles/filedetails/?id=3490783857
    Read more about the plugin for special seed giving commands and their configuration below.
    ----------------------------------------------------------------------------------------------------
    GROUPS AND LIMITS
    The plugin creates 4 default groups: Default, vip1, vip2, vip3.
    You can add more groups or rename groups.
    For example, if you change the group vip1 to vip_elite, the permission ultimateindustrialfarm.vip_elite will be created
    If you create a new group, for example vipvanilla, the permission ultimateindustrialfarm.vipvanilla will be created.
    In the configuration file there is this configuration for managing groups:
    Role Permission: Here you can set the configurations for the various roles: Priority. (lower = higher priority) -- Each group has its own property, the lower this number is, the more important the group is. This is useful in the case where a player has more roles assigned. In this case, the group with the lowest priority will be assigned, the most important group. Negative numbers are also allowed.
    Settings
    Enable Composter Auto Split: Allows you to enable composter automatic item splitting. Default False (The "Enable usage of composter auto split? Set this value to false if you do not use auto split, to improve performance." parameter must be set to true to use the auto split system)
    Industrial Settings
    Enable Customization: If set to true, enables Industrial customization. Default False
    Industrial Conveyor, Maximum stack size to move. Greater value = more items moved: The size of the stack to move, the larger the value, the more items will be moved. Default 128 (vanilla value)
    Industrial Conveyor, item movement frequency. Lower value = faster movement (value is an interval measured in seconds): Frequency in seconds to move items. The lower the value, the faster the items will be moved. Default 5 (vanilla value)
     
    PlanterBox Settings
    Enable Customization: Enable planter box customization. Default false
    Limit of planters box that can be automated. (-1 no limit) (0 disable entity): Limit the number of planters box that can be automated/customized. Default 0
    Enable auto seeding. If set to true the seeds will be planted automatically: Enable automatic seeding. Default false
    Enable automatic harvest. If set to true, plants will be automatically harvested: Enable automatic harvesting. Default false
    Production Mode, if set to TRUE allows to change the type of automatic production: Harvest, Seeds, clones. If set to false only Harvest will be enabled: Production Mode. If set to true, the player can change the production mode via UI, for each Planter Box, choosing between: Harvest, Seeds, Clones. Default false
    Production Mode, allow use Auto Seeds Refill: If set to true it allows the use of the option: Automatically refills seeds using part of the harvest, when the seeds are almost finished. Only in HARVEST mode. Default true
    Tools, if set to TRUE allows the use of farm tools, example: Planter Box Conversion Tool: If set to true, allows the player to use farming tools, such as: Conversion Tool, convert Berries/Clones to seeds, honey to Jars of Honey, and more. Default false
    Harvest plants when they have at least this Ripe value. Value between 0% and 100%: Harvest plants at this RIPE value. Default 1%
    Planter Box container size. Value between 6 and 48: Planter Box container capacity. Default 24
    Light Exposure at 100%: If set to true, sets the light exposure to 100%. Default false
    Water, minimum value always available. Value between 0 and 9000 (6500 is perfect value) (-1 disable): Amount of water always available in the planter box. Default -1
    Ground, minimum value always available. Value between 0% and 100% (-1 disable): If set to true, sets the minimum terrain quality always available. Default -1
    Temperature at 100%: If set to true, sets the temperature to 100%. Default false
    Harvest Production Multiplier: Apply a production multiplier to automatic Harvest. Default 1
    Seed Production Multiplier: Applies a production multiplier to automatically produced Seeds. Default 1
    Clone Production Multiplier: Applies a production multiplier to automatically produced Clones. Default 1
    Collect fibers from crops or dead plants: If set to true, sets fiber collection during auto collection. Default false
    Disable food spoilage in the container: If true disable food spoilage in Planter Box container. Default false
     
    Storage Adaptors Limits: Here you can set the limit of Storage Adaptors that you can add to the entity. You can set the limit for each entity.
    0 disables the use of Storage Adaptors for this entity.
    -1 you can add Storage Adaptors without limits
    Farming Automation Limits: Here you can set the limit of how many farming entities can be automated.
    You can set the limit for each entity.
    0 disables auto farming for this entity.
    -1 auto farming for this entity without limits.
    More for Chicken Coop:
    Enable Chicken Auto Pet: If enabled, the chickens will have Auto Pet, so that the chickens always have the love at its maximum, and make them happy automatically. Default False
    Enable Artificial Sunlight: If enabled, the chickens will have artificial light automatically, so that they always have maximum sunlight, and make them happy automatically. Default False
    Artificial Sunlight Value, from 0 to 100: If Enable Artificial Sunlight is TRUE, you can set the value of artificial sunlight to a value between 0 and 100. However, if for example you set the value of artificial sunlight to 40 and the chicken receives 50 as real sunlight, then the value will not be changed. You can think of this property as the minimum value of sunlight below which the value cannot go. Default 0.0
    Eggs Production. Minimum minutes between production: Minimum time in minutes for egg production. Default 10 minutes
    Eggs Production. Maximum minutes between production: Maximum time in minutes for egg production. Default 50 minutes
    Eggs will be produced in this time interval. 
    Disable food spoilage in the container: If true disables food spoilage in the Chicken Coop. Default false
    More for Beehive
    Force Beehive Outside: Forces the Beehive to always be considered outside, even if placed inside the base. Default False
    Disable Humidity: If set to true, disables humidity, so that humidity is always at the best value. Default false
    Temperature, from 0 to 50 (0 do not modify). 23 is perfect value: Set the temperature you prefer. If the value is 0, it does not change the temperature. The optimal value is 23. Default 0.0
    Growth rate of the honeycomb in the hive and directly affects the rate at which honey is generated: Change the growth rate, to increase or decrease production. Default 1 (vanilla value)
    Configure the speed at which hives produce honey. A lower value would make hives produce honey faster: Change the production speed, to increase or decrease the production time. Default 120 seconds (vanilla value)
    Multiplies honey production (if value is less than or equal to 1, does not change production): Apply a multiplier to the honeycomb produced. Default 1 (vanilla value)
    How much the Nucleus's XP should be increased per honeycomb generated: Changes the number of XP to be increased at the Nucleus for each honeycomb produced. Default 2 (vanilla value)
    Nucleus’s XP start grade: Changes the grade of the Nucleus’s when inserted into the Beehive. Default 3 (vanilla value)
     
    NB: speed produce, the value for the production speed does not directly indicate the time to produce 1 honey. In Rust Vanilla, it basically takes about 5 cycles of 120 seconds to produce honey, so 1 honey every 10 minutes.
    If you set the speed to 20 seconds, it means that it will take you 1:40 minute to produce 1 honey.
    You just calculate the seconds * 5, and you get the production time.
     
    Once the group is created, you will need to assign the related permission to the player, for example: ultimateindustrialfarm.vip1
    In this case you can avoid assigning permissions for each individual entity.
    If the limit for an entity is different from 0, the player will be able to add the Storage Adaptor to the entity or automate the entities for farming without the need to assign permissions for the individual entities.
    When he reaches the limit, he will not be able to add new Storage Adaptors for the entity or automate other entities for farming.
    The ultimateindustrialfarm.use permission is always mandatory and must be assigned to the player
     
    PLANTER BOX LEVEL
    For planters box in addition to groups/permissions, it is possible to create planters of different levels, with different configurations, based on the configured skin id.
    By default 3 levels are created, but you can add as many levels as you like.
    The possible configurations are the same as those possible via groups/roles but with the addition of a section where you can specify the skinID to use for the various planters box for the various levels.
    Custom planters box based on level can be created in the configuration file, in the property: PlanterBox Settings by Levels
    "Level Name": "Level 1", "SkinID": { "3482073279": "Large Planter Box", "3482079353": "Small Planter Box", "3482085291": "Triangle Planter Box", "3482090118": "Rail Road Planter", "3482093630": "Triangle Rail Road Planter", "3482100135": "Minecart Planter", "3482097188": "Bath Tub Planter", "3482102785": "Single Plant Pot" }  
    Level Name: The name of the level, e.g. Level 1, Level 2, Planter Bronze, Planter Gold, etc... SkinID: Here you define the skinIDs for the planters box for this particular level. You can specify the skinID for each type of planter box and you can use any skin you like. There are some predefined skins that you can use, and they are available at the following link: https://steamcommunity.com/sharedfiles/filedetails/?id=3482077360
    Here is an example:

     
    The ultimateindustrialfarm.use permission is always mandatory and must be assigned to the player
    ----------------------------------------------------------------------------------------------------
    COMMANDS FOR PLAYERS:
    Commands can be typed in chat (by putting the / character in front of the command)
    /uif help -- Print help information. /uif ad or /uif adaptor -- Adds the Storage Adapter to the entity you are looking at. /uif fm or /uif farm -- Automate farming/Apply custom configurations, of the entity you are looking at, if the entity is enabled for farming. /uif unfm or /uif unfarm -- Remove the Automated farming/Custom configurations, of the entity you are looking at, if the entity is enabled for farming. /uif farm_convert or /uif fc -- Automatic conversion tool. Convert Berries/Clones to seeds, honey to Jars of Honey, and more.  
    COMMANDS FOR ADMIN:
    Commands can be typed in chat (by putting the / character in front of the command), from console or Rcon.
    To use these commands you must have the role: ultimateindustrialfarm.admin
    /uif.give <skinID> <quantity> -- Allows you to give the Special Seed item to yourself. You need to pass these parameters: skinID of the configured special seed
    The quantity of items.
    /uif.give <skinID> <quantity> <steamID> -- Allows you to give the Special Seed item to a player. You need to pass these parameters: skinID of the configured special seed
    The quantity of items.
    The SteamID of the player to give the items to
    ----------------------------------------------------------------------------------------------------
    CONFIGURATION:
    In the configuration file, in addition to the section for RolePermission, these properties are present
    TimeZone: Default: Europe/London
    Chat Command: Here you can add, edit or delete Commands can be typed in chat (by putting the / character in front of the command), or from console.
    ChatPrefix: Chat message prefix.
    Use Clan/Team. If TRUE allows placing Industrial Storage Adaptor or Automatize Farm on clan/team member entities: If set to true it allows you to place the Storage Adaptor or Automatize Farm on clan/team member entities. Default True
    ShowMessageInfo (If set to TRUE, show a message info to the player, when place an entity for farming that can be automated): If set to true, show a message about how to automate the entity when an entity that is enabled for auto farming or customization is placed. Default true
    Show UI to enable auto farming or view auto farming/customization information: If set to true it displays a when opening an entity for farming which can be automated or custom configurations applied, if you have permissions. Default true
    Show UI even if you don't have permissions. Only as a preview if for example it requires VIP: Show the UI also to players without permissions, as a preview. They will not be able to perform operations, this is to show the existence of this option if for example permissions are only available with VIP. Default true
    Auto farming/customization information does not show default values: If set to true, do not show default values in the information screen. Default false
    Farming Automation. Interval to perform checks for automated farming. (ex. refilling water, food, collecting eggs, Beehive, ecc.): How many seconds should it handle the process to perform checks for automated farming. (ex. refilling water, food, collecting eggs, Chicken Coop, Beehive, ecc.). Default 20 (seconds)
    Enable usage of composter auto split? Set this value to false if you do not use auto split, to improve performance: Set this value to true only if you want to use the auto split system of the composter, so as to improve performance if you do not use the auto split system. Default false
    Improve performance by disabling some checks during auto split. If set to true, it may cause some fertilizer to fall out of the composter in some cases: Improve performance by disabling some controls during the auto split of the composter. It increases performance a lot but it may cause some fertilizer to fall out of the composter in some cases. Default false
    Disable Survival Fish Trap damage: If set to true disables damage to Survival Fish Trap. Default false
    Disable hooks call during Planter Box auto-collection: Disable hooks call during Planter Box auto-collection, for example disable the call to the OnGrowableGathered hook. Default false
    Enable Ganja plugin integration. Enable Planter Box automatic weed harvesting (Only in HARVEST mode): If enabled, integrate the plugin with the Ganja plugin and the Planter Box will automatically automatically harvest weed. Default false
    Debug Mode. Print debug information in console: If set to True, prints warning/error messages to the console, for debugging problems. Default False
     
    SPECIAL SEEDS CONFIGURATION:
    The configuration for Special Seeds is present in the file: SpecialSeeds.json
    Enabled: If set to false, the item cannot be given or used in production. If an item exists and then Enabled is set to false, the plant will not give any items when harvested. Default true
    DisplayName: The name of the special seed the player will see
    Description: A description of the Special Seed item. It has no effect on the player’s Item, it is just for internal use to remind you what this Item does.
    Base seed Item name (The item name of the base seed to use for Special Seed): The name of the item that must be used to create the Special Seed. Default seed.hemp
    Special Seed SkinID: The skinID of the Special Seed. This ID is used to give items via command. Example 3490773788 for blueberries
    Item name to produce: Here you enter the name of the item that the special seed is to produce. Example blueberries
    SkinID of item to produce: Here you can enter the skin ID that the item produced by the special seed will have. Default 0
    Minimum Condition of item to produced. Value from 0 to 100%: The minimum conditions that the item produced by the special seed will have (if the item has the condition). Default 50%
    Maximum Condition of item to produced. Value from 0 to 100%: The maximum conditions that the item produced by the special seed will have (if the item has condition). The produced item will have as a condition value a random value between the minimum and maximum. Default 100%
    Produce the same amount as the basic seed. (If set to true, ignores Minimum/Maximum quantity to produce): If set to true, the items produced will be the same amount as the base seed's production. For example, if the hemp seed produces 40 cloth and the special seed uses the hemp seed as its base seed, then the special seed will produce 40 items, ignoring the Minimum and Maximum production settings. Default false
    Minimum Quantity to produce: The minimum amount of items the special seed must produce. Default 2
    Maximum Quantity to produce: The maximum amount of items the special seed should produce. The maximum amount of items produced will be a random value between the minimum and maximum amounts. Default 6
    Use Planter Box Production Multiplier: If set to true, uses the production multiplier associated with the Planter Box. Item production will be multiplied by the multiplier set on the Planter Box. Default false
     
    At the following link you can find all the skins of the special seeds available by default: https://steamcommunity.com/sharedfiles/filedetails/?id=3490783857
     
    ----------------------------------------------------------------------------------------------------
    LOCALIZATION:
    The plugin is translated into the following languages:
    English
    Italian
    Spanish
    French
    German
    Dutch
    Turkish
    Chinese (Simplified - zh-CN)
    Chinese (Traditional - zh-TW)
    Translation files are located in the /oxide/lang or /carbon/lang folder, here is an example of a /oxide/lang/en/UltimateIndustrialFarm.json translation file.
    You can add translations for other languages by adding them to the folder: /oxide/lang or /carbon/lang
    ----------------------------------------------------------------------------------------------------
    NEW FEATURES:
    These new features are planned to be added:
    Storage Adapter support for Mining Quarry and Mining Pump Jack You can also propose new features via a support ticket
    ----------------------------------------------------------------------------------------------------
  3. More information about "Backpacks Unlock Z"

    $5.00

    Backpacks Unlock Z

    Enjoy free storage of backpacks either in a box or in the player's inventory,
    You can put the Large and Small backpacks with their contents (not just empty) into the player's Inventory and Storage Boxes!
    You can only open the contents of the bag if the player is wearing it!
     

    Config
    {
    "Is it allowed to put a backpack in a backpack? (If true = infinity)": false
    }
    With the "false" setting, you can prevent endless packing with the backpack.
  4. More information about "RustCMS"

    $39.99

    RustCMS

    V2.0 is on the horizon!
    Release is set to end of June (v2.0)
    - I am adding more screenshots along the way till the demo release, the main part is making everything front-end at the moment. The backend is 95% done. 
    - Added couple new screenshots, also proof of code.
     
    RustCMS is a specialized content management system built from the ground up to serve the needs of Rust gaming communities. With its intuitive admin interface, powerful server management tools, and player-focused features, RustCMS helps you create an engaging community hub for your Rust servers. The CMS is fully database-driven and is developed in a MVC structured code style.
      Notable Features
       # For Server Owners
    -  Complete Database-Driven System: All settings, servers, and content managed through the database -  Complete Server Management: Add unlimited servers with detailed information -  Automatic Status Updates: Real-time server status and player count tracking -  RustServers.gg Integration: Streamlined voting and server statistics -  Staff Management: Organize your admin team with role-based permissions -  News Publishing: Keep your community informed with a powerful article system - Custom Pages: Create custom pages from the CMS, no need to mess with files. ### For Players
    -  Server Information: Clear, accessible server details and connection options -  Community Updates: Stay informed with the latest news and announcements -  Staff Directory: Connect with the server administration team -  Voting Rewards: Support your favorite servers with integrated voting ### For Developers
    -  100% Database-Driven: No hardcoded configurations, everything managed through the database -  Extensible Design: Built with customization and extension in mind -  Modern Codebase: (MVC) Clean, well-documented PHP code -  Mobile Responsive: Perfect display on all devices  
    #### Requirements
    - PHP 8.0 or higher
    - MySQL 5.7 or higher / MariaDB 10.3 or higher
    - Web server (Apache, Nginx, etc.)
     
    RustCMS v2.0 Development Roadmap
     
    This document outlines the planned development path for RustCMS, including completed milestones, current development priorities, and future enhancements.  
    ##  Completed Milestones
     
    ## Initial Setup 
    - Created project structure with the following directories:   - app/     - config/     - controllers/     - models/     - views/     - public/       - css/       - js/       - images/     - admin/     - core/ - Set up basic file organization - Initialized progress tracking file  
    ## Core System Development 
    - Created main application architecture - Implemented core classes:   - Application.php - Main application controller   - Database.php - Database connection and query handling   - Router.php - URL routing and request handling   - Session.php - Session management and security - Created autoloader for class loading - Defined application routes in routes.php - Created base controller class (BaseController.php) - Implemented HomeController for the main page  
    ## Frontend Development 
    - Created view templates:   - Main layout template (layouts/main.php)   - Home page template (home.php)   - Error pages (404.php, 500.php) - Implemented responsive design using Bootstrap 5 - Added support for flash messages  
    ## Installation System 
    - Created installation wizard with multi-step process:   - System requirements check   - Database configuration   - Site configuration   - Admin account creation   - Installation completion - Implemented templates for each installation step - Created configuration sample file (config.sample.php)  
    ## Database Implementation 
    - Created schema.sql with tables for users, servers, news, staff, pages, settings, server votes, and server status - Implemented database installer script - Updated installation process to create database and admin user  
    ## Server Management 
    - Created ServerController with methods for listing servers, viewing server details, and voting - Added server status updating functionality - Created server views directory  
    ## Admin Panel Development
    - Created admin controllers:   - DashboardController.php - Admin dashboard with statistics   - ServerController.php - Manage servers (CRUD operations)   - UserController.php - Manage users (CRUD operations)   - NewsController.php - Manage news articles (CRUD operations)   - SettingsController.php - System settings management - Updated routes to include admin functions - Implemented permission control for admin area access - Created admin panel views:   - Admin layout template (layouts/admin.php)   - Dashboard view with statistics (admin/dashboard.php)   - Server management views (admin/servers/*)   - User management views (admin/users/*) - Added CSS and JavaScript for admin functionality - Implemented responsive admin design using Bootstrap 5  
    ## Authentication System
    - Implemented AuthController with login, registration, and logout functionality - Created login and registration form views - Added password hashing and security measures - Implemented session handling for logged-in users - Added user role-based redirects after login - Created user registration with validation and security checks - Set up flash messages for authentication feedback - Added password reset functionality with secure token-based system - Created forgot password and reset password views - Implemented email notification for password reset requests  
    ## User Profile System 
    - Implemented UserController with profile viewing and editing functionality - Created user profile view with personal information display - Added user social media integration (Steam, Discord) - Implemented profile editing with validation - Added avatar upload functionality - Created user activity tracking - Integrated server favorites display  
    ## News Management System 
    - Implemented news article creation interface - Added news categories and tags functionality - Created news listing and detail views - Implemented featured news for homepage display - Added rich text editor for content creation - Implemented image uploads for news articles - Added comment system for news articles:   - User comment submission   - Comment moderation system   - Comment approval workflow   - Admin comment management interface - Implemented social media sharing for articles - Added view count tracking for articles - Created related articles functionality  
    ## Staff Management System 
    - Created StaffController for frontend display of staff members - Implemented staff listing page with position grouping - Added user profile integration for staff members - Created admin StaffController for staff management - Implemented admin staff listing page - Added functionality to add new staff members - Created edit functionality for staff positions and information - Implemented staff deletion functionality - Added display order control for staff members - Created views for staff management in admin panel - Added social media links for staff profiles (Steam, Discord)  
    ## Custom Pages System 
    - Created PageController for viewing custom pages on the frontend - Implemented custom page view with metadata support - Created admin PageController for page management - Implemented admin page listing view - Added functionality to create and edit custom pages - Implemented rich text editor for page content - Added SEO metadata management (title, description, keywords) - Created publish/unpublish functionality for pages - Added navigation menu integration for custom pages - Implemented page deletion functionality - Created URL slug generation and management - Added menu ordering for pages displayed in navigation  
    ## Server Management Enhancements 
    - Set up RCON integration for Rust server management   - Created RustRcon core class for RCON protocol implementation   - Implemented RconController for admin panel   - Added RCON console interface for server management   - Added player management (view, kick, ban)   - Added server info display   - Added broadcast message functionality   - Implemented command execution logging - Implemented server status monitoring cron job   - Created automated server status checking   - Added player tracking   - Implemented server information updating  
    ## Server Statistics and Analytics 
    - Implemented server statistics system   - Created StatisticsController for admin panel   - Added player count charts with multiple timeframes (day, week, month, year)   - Implemented server uptime tracking and visualization   - Added peak player time analysis   - Created player growth charts - Added player statistics functionality   - Implemented top players tracking   - Added unique player counting   - Created recent players list   - Added player connection history  
    ## Server Backup Management
    - Created BackupController for admin panel - Implemented backup database tables   - server_backups for storing backup records   - server_backup_logs for tracking backup operations - Added backup functionality   - Create backups of Rust servers   - Download server backups   - Restore servers from backups   - Delete backups - Implemented backup settings management   - Backup directory configuration   - Automatic backup scheduling   - Maximum backups per server setting - Created backup views   - Backup management overview (index.php)   - Backup history for specific servers (history.php) - Added backup integration with RCON   - Server communication during backup operations   - Server status management during restore - Implemented backup logging and tracking   - Record backup creation information   - Track backup operations (create, download, restore, delete) ## Server Wipe Management System 
    - Created WipeController for admin panel - Implemented wipe database table (server_wipes) - Added wipe management functionality:   - Schedule wipes with different types (map, blueprint, full)   - Execute wipes with automatic pre-wipe backups   - Cancel scheduled wipes   - Track wipe history per server - Created wipe notification system:   - Manual notification sending through admin panel   - Automatic notification via cron job   - Player broadcasts with time remaining information - Implemented wipe views:   - Wipe management overview (index.php)   - Wipe history for specific servers (history.php)   - Wipe scheduling form (schedule.php) - Added integration with existing systems:   - Backup system for pre-wipe and post-wipe backups   - RCON system for server communication during wipes   - Logging of all wipe-related actions - Created cron job for automatic wipe notifications (notify_wipes.php)  
    # Plugin Management System
    - Created database tables for plugin management:   - server_plugins: store plugin metadata and status   - plugin_configs: store plugin configuration values - Implemented PluginController for admin panel - Added plugin management functionality:   - List plugins by server   - Add new plugins with file uploads   - View plugin details and configuration   - Edit plugin information and configuration   - Enable/disable plugins   - Delete plugins   - Reload plugins - Implemented file handling for plugin management:   - Upload plugin files (.cs for Oxide/uMod)   - Upload plugin configuration files (JSON)   - Download plugin files - Added plugin configuration management:   - Add/edit/delete configuration values   - Support multiple data types (string, number, boolean, array, object)   - Push configuration to server   - Pull configuration from server - Created plugin management views:   - Plugin overview (index.php)   - Server plugins (server.php)   - Add plugin form (add.php)   - Plugin details (view.php)   - Edit plugin (edit.php) - Updated admin navigation with new plugin management section - Integrated with RCON system for server plugin - Created sample plugin and configuration files for testing  
    # Player Ban Management System 
    Created database tables for ban management: - player_bans: store ban information - ban_appeals: store ban appeal records - ban_logs: track ban-related actions - Implemented BanController for admin panel with functionality: - List bans by server - Add new bans with online player selection - View ban details with history and appeals - Edit ban information - Unban players with RCON integration - Ban logging system - Search functionality for bans across all servers - Created ban appeals system: - List all appeals with status - Review and approve/reject appeals - Automatically unban on approval - Added ban management views: - Ban management overview (index.php) - Server bans (server.php) - Add ban form (add.php) - Ban details (view.php) - Edit ban form (edit.php) - Ban appeals listing (appeals.php) - Appeal review form (review-appeal.php) - Ban search interface (search.php) - Updated admin navigation with new ban management section - Added routes for ban management - Implemented ban enforcement via RCON - Added player Steam profile linking - Created flexible ban durations (temporary or permanent)  
    ## Server Performance Monitoring System
    - Created database tables for performance monitoring:   - server_performance: store server performance metrics   - performance_thresholds: define alert thresholds for various metrics   - performance_alerts: track created alerts   - maintenance_windows: schedule maintenance periods   - recovery_actions: define automatic actions for threshold violations - Implemented ServerPerformance model with comprehensive functionality:   - Save and retrieve performance metrics   - Collect metrics from Rust servers via RCON   - Threshold management and violation detection   - Alert creation and management   - Maintenance window scheduling   - Recovery action execution - Implemented PerformanceController for the admin panel with features:   - Server performance dashboard with real-time metrics   - Performance history visualization   - Threshold management   - Alert monitoring and acknowledgment   - Maintenance window scheduling   - Recovery action configuration - Created views for the performance monitoring system:   - Main dashboard showing server status   - Server detail page with metrics   - Historical metrics visualization   - Threshold management interface   - Alert listing and management   - Maintenance window scheduling   - Recovery action configuration - Added cron job for automatic metric collection - Integrated with existing RCON system for server communication - Implemented real-time metric visualization with progress bars  
    ## Theme System Development 
    - Created Theme model for theme management functionality:   - Get all available themes from filesystem   - Set and retrieve active theme information   - Manage theme-specific assets (CSS/JS)   - Support custom layouts for themes   - Handle theme variable management - Implemented ThemeController for the admin panel:   - Theme listing and activation   - Theme customization interface   - Save theme customization values   - Generate custom CSS from templates and variables - Created theme management views:   - Theme listing (admin/themes/index.php)   - Theme customization (admin/themes/customize.php) - Updated BaseController to support theme integration:   - Added theme instance initialization   - Modified view rendering to support custom theme layouts   - Added layout file selection based on active theme - Modified main layout to include theme assets:   - Added theme CSS and JS injection points   - Added support for theme variable values - Created theme directory structure:   - app/public/themes/ for theme files   - Support for theme assets (CSS, JavaScript)   - Support for custom layouts - Implemented sample "Dark Theme":   - Created theme configuration (theme.json)   - Added CSS template with variable placeholders   - Created custom JavaScript for theme-specific functionality   - Added custom layout override   - Implemented variable-based design system   - Added user-configurable theme settings:     - Color scheme customization     - Typography options     - Animation toggles     - UI element styling - Added routes for theme management in routes.php - Updated autoloader to include Theme model - Added animation support with conditional activation - Implemented gradient header styling for Dark theme - Added server status display in footer for Dark theme - Enhanced navigation with icons in Dark theme  
    ## Notification System Implementation 
    - Created Notification model for notification management:   - Methods for creating notifications for individual users or roles   - Functions for retrieving user notifications with pagination   - Tracking unread notification counts   - Mark-as-read functionality for individual or all notifications   - Deletion features for notification management   - User notification preferences (email/site notifications, notification types) - Implemented NotificationController for user-facing notification operations:   - Viewing user notifications with pagination   - Real-time unread notification count retrieval via AJAX   - Mark-as-read functionality with AJAX support   - Notification deletion   - Preferences management - Created admin NotificationController for notification management:   - Send notifications to all users, specific roles, or selected users   - View notification statistics   - User search functionality for specific targeting - Implemented Mailer utility for email notifications:   - PHPMailer integration   - Configuration-based SMTP setup   - HTML email templates for notifications   - Support for attachments and customization - Created notification views:   - User notification listing with type-based styling   - User notification preferences management interface   - Admin notification creation form with recipient selection   - Admin notification statistics dashboard with charts - Updated layouts to integrate notifications:   - Added notification badge to main layout's navigation   - Real-time notification updates with JavaScript   - Notification access in admin panel sidebar   - Added notification-specific routes - Added full support for notification preferences:   - Email notification opt-in/out   - Notification type filtering (system, news, server, user)   - Default preferences for new users  
    ## Event Logging System Implementation
    - Created EventLog model with comprehensive logging functionality:   - Methods for logging events of different types (system, user, server, security)   - Functions for retrieving event logs with filtering and pagination   - Helper methods for common event types   - Log retention policies and cleanup functionality - Added EventLogController for the admin panel:   - Event logs listing with filtering options (type, action, user, date range)   - View detailed event logs with metadata   - Export logs to CSV for backup and analysis   - Configure log retention settings   - Clear old logs based on retention policy - Implemented database table for event logs:   - Storing event type, action, description   - Recording user ID and IP address   - Saving additional metadata as JSON   - Tracking timestamps for all events - Created event logs views:   - Main event logs listing with filters (index.php)   - Event log details view (view.php)   - Event log settings (settings.php) - Added helper functions for common system events:   - logSystemEvent for system-wide events   - logUserEvent for user-related actions   - logServerEvent for server management activities   - logSecurityEvent for security-related incidents - Integrated event logging throughout the application:   - Authentication events (login, registration, password reset)   - User management events (create, update, delete)   - Server management operations (status change, configuration)   - System settings changes   - Security-related activities (failed logins, suspicious behavior) - Added routes for event log management - Updated admin navigation with event logs section - Implemented log visualization in the admin interface - Added export functionality for compliance and analysis  
    ## Server Categories System
     
    - Created ServerCategory model for server categorization:   - Methods for creating and managing server categories   - Functions for assigning servers to categories   - Support for hierarchical category structures - Implemented server category management in the admin panel:   - Create, edit, and delete server categories   - Assign servers to multiple categories   - Reorder categories for display purposes - Updated server listing to support category-based views:   - Filter servers by category   - Display category badges on server cards   - Category-specific server layouts - Added server category selection in server creation/editing forms - Created category-specific pages for showcasing servers by category:   - Vanilla servers listing   - Modded servers listing   - PvP/PvE specific server views - Updated server search functionality to include category filters - Enhanced navigation to include category-based server browsing ## Donation and Payment System 
    - Created complete donation and payment system with: - Configurable payment gateways (PayPal integration) - Donation store with product management - Donation goals with progress tracking - Donation tiers with rewards system - Shopping cart functionality - Order history tracking - Admin dashboard with sales statistics - Payment IPN handlers for automatic order processing - Email notifications for payments - Integration with server RCON for automatic reward delivery ## Social Media Integration System
    - Created database structure for social media integration: - Social platforms configuration table - User social connections table - Social posts management table - Social webhooks table - Feed caching table - Social settings table - Implemented core models: - SocialSettings: Manage platform configurations and general settings - SocialConnection: Handle user connections to social platforms - SocialPost: Manage social media posts and publishing - Created platform interface and factory pattern: - SocialPlatformInterface: Standardized interface for all platforms - SocialPlatformFactory: Factory pattern for platform instantiation - Implemented Discord platform as reference implementation - Developed controllers: - SocialController: User-facing connection management - Admin/SocialController: Admin panel for social media management - Added features: - Social login functionality with Discord, Steam, Twitter - Profile connections management - Social rewards for linking accounts - Social posting system with scheduling - Auto-sharing for news and events - Discord widget integration - Social feed displays - Updated user profiles to show connected social accounts - Added social sharing buttons for content - Implemented webhooks for real-time platform events  
    ## Localization System Implementation 
    - Created comprehensive localization system with:   - Multi-language support with language selection   - Database-driven translation management   - User language preferences   - Browser language detection   - Admin panel for language and translation management   - Import/export functionality for translations   - Translation groups for better organization   - Translation fallback to default language   - Integration with views and controllers via the trans() helper function  
    ## Two-Factor Authentication System 
    - Created comprehensive two-factor authentication system with:   - Support for authenticator apps (TOTP)   - User-friendly setup wizard with QR code   - Recovery codes for emergency access   - Two-factor verification during login   - Management interface for enabling/disabling 2FA   - Regeneration of recovery codes   - Security events logging   - Profile integration for easy access   - Protection of sensitive actions with 2FA verification  
    ## Custom Themes Upload System
     
    - Created a complete custom themes upload and management system: - Database structure for storing theme information - Theme upload functionality with ZIP archive support - Theme validation and automatic installation - Theme settings management with customizable options - Theme activation and deletion - User-friendly theme management interface - Theme preview support - Documentation for theme development  
    ## Anti-Piracy System
    - Created anti-piracy system with Codefling integration: - License key validation during installation - Product verification with Codefling API - Secure license storage mechanism - Periodic license validation checks - Admin license management interface - License status notifications - Graceful handling of license issues  
     
      ©Copyright:  
     @TimRS For Version 2.0 & 1.0 Back-end & 2.0 Front-end
                                                                                                                                       
    @Kodak VAC For Version 1.0 Front-end
  5. More information about "Atlanta: The Walking Dead"

    $49.90

    Atlanta: The Walking Dead

    The world has changed. The island in the ocean has become a haven for evil spirits, the surviving inhabitants call them the Walking Dead. Once the blooming and fragrant city of Atlanta was the center of this island, now it is a dead city with its inhabitants. There are very few people left who are opposed by the walking dead, but every day there are more and more of them, the dead people turn into zombies and there is no stopping it. I present to your attention my new map with incredible detail of monuments and their features, the plug-ins included will give even more atmosphere of the lost world of the zombie apocalypse. On the map you will find a large number of roads, railways, tunnels and rivers. You will also love the many unique places to build bases for your players. I tried very hard to create this map, I hope you like it, Thank you. Good luck surviving in Atlanta!
    Attention: The Train Home plugin shown in the video does not come with the map, it is sold separately
    Features:
    Prefab Count: ~71к prefabs Size: 4500 A lot of interesting locations to explore Marketplaces, Helicopter Salesman  and recycler have been added to fishing villages Railway A large number of places for the construction of foundations in the form of unusual rocks, caves, landscape, underwater  and icebergs Custom ways to overcome distances on boats and tugboat Custom plugin Event Prison Alert (by  KpuctaJL) Custom plugin Map Skinner  (by  Adem) Custom plugin  Npc Moving Control  (by  Adem) Realistic zombies on the map The atmosphere of the zombie apocalypse This map is constantly supported and updated for the current version of the game with all updates!
    How can I view the map?
    You can do this in our Discord server by submitting a request for an invitation to our servers. There you will be given the rights of an "administrator” and without any difficulties you will be able to fly around the map and fully familiarize yourself with it.

    Custom Monuments:
    Atlanta City Alexandria Woodbury Prison Police Department Harrison Hospital Railway Depot Herschel Farm Hilltop Strange Swamp Lonely Wandered Nomads Camp Gang of Survivors Convoy Desert Gas Station Ore Mine Farmers Camp Laundry Motel Old Cave Monument Train Home Custom point Zipline  interesting places to build a base marked X Monument Facepunch:
    Launch Site Ferry Terminal Missile Silo   Junkyard Harbor 1 and 2 Arctic Research Base Satellite Dish Airfield Bandit Camp Outpost Giant Excavator Pit Water Treatment Military Tunnel The Dome Ranch Fishing Village 1,2,3 (Modified version) Lighthouse Underwater Lab Railway HQM, Sulfur, Stone Quarry Roadside Monument RadTown Water Well
1.8m

Downloads

Total number of downloads.

8.4k

Customers

Total customers served.

127.4k

Files Sold

Total number of files sold.

2.6m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.