Jump to content

steampunkvalley's Wishlist

  1. More information about "Mining Outpost Event"

    $15.00

    Mining Outpost Event

    The Mining Outpost Event plugin transforms the Mining Outpost building into a well-protected military warehouse. The valuable loot is protected by an iron door, two Shotgun traps, two Auto turrets, countless Npc. Hacking the Chinook crate triggers an alarm, and Swat commandos are on the way.
    Support PveMode plugin.
    Support BotReSpawn plugin

    Chat and Consolecommand  available to admins only.:
    moestart moestop Hooks:
     
    void OnMiningOutpostStart()
    void OnMiningOutpostStop()
    Video:

    Config:
    { "Version": { "Major": 1, "Minor": 0, "Patch": 10 }, "Automatic event start": true, "Minimum time for event start": 3600.0, "Maximum time for event start": 7200.0, "Duration of the event": 2800.0, "Warning messages before event start": 300.0, "Warning messages before event end": 300.0, "Chat icon": 0, "Locked crate hack time": 900.0, "Disable BetterNpc plugin npc's for the duration of the event?": false, "Spawn NpcSpawn Scientist?(Required: NpcSpawn plugin!)": true, "Spawn BotReSpawn Scientist?(Required: BotReSpawn plugin!)": false, "BotReSpawn profil name:": "", "BotReSpawn Npc's number": 10, "Can the players drive the sedans?": true, "Door setting": { "Door Prefab": "assets/prefabs/building/door.hinged/door.hinged.metal.prefab", "Door SkinID (0 - default)": 3157353529, "Door Health": 250.0 }, "AutoTurret setting": { "Health": 400.0, "Weapon ShortName": "rifle.ak", "Ammo ShortName": "ammo.rifle", "Number of ammo": 5000 }, "Messages setting": { "Warning message before the event starts.": "<color=#ff0000>Everybody leave the Mining Outpost building because the event is about to start!!</color>", "Warning message before the event stop.": "Mining Outpost event will end soon!!", "Start message": "Mining Outpost event start!!", "Stop message": "Mining Outpost event end!!", "New Owner": "Someone has become the <color=#ff0000>owner</color> of Mining Outpost Event.", "Map marker name": "Mining Outpost Event", "Map marker radius": 0.6, "Color": { "r": 1.0, "g": 0.0, "b": 0.0 } }, "List of lootable crates": [ { "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab", "Position": "(-3.710, 0.111, -1.324)", "Rotation": "(0, 180, 0)", "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, { "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab", "Position": "(-2.298, 0.253, -14.548)", "Rotation": "(0, 0, 0)", "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, { "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab", "Position": "(-1.892, 0.032, -2.897)", "Rotation": "(0, 270, 0)", "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, { "Prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab", "Position": "(-1.866, 0.032, -4.659)", "Rotation": "(0, 270, 0)", "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, { "Prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab", "Position": "(-0.383, 0.032, -14.669)", "Rotation": "(0, 0, 0)", "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, { "Prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab", "Position": "(11.546, 0.032, -9.448)", "Rotation": "(0, 90, 0)", "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, { "Prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab", "Position": "(9.585, 0.032, -2.932)", "Rotation": "(0, 180, 0)", "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } } ], "Security Npcs settings inside": { "Minimum": 3, "Maximum": 3, "List of position": [ "(8.510, 0.032, -6.540)", "(-1.946, 0.032, -12.467)", "(-3.714, 0.032, -5.331)" ], "NPCs setting": { "Name": "Warehouse Security Guard", "Health": 200.0, "Roam Range": 10.0, "Chase Range": 30.0, "Attack Range Multiplier": 3.0, "Sense Range": 30.0, "Target Memory Duration [sec.]": 60.0, "Scale damage": 1.0, "Aim Cone Scale": 0.6, "Detect the target only in the NPC's viewing vision cone? [true/false]": false, "Vision Cone": 135.0, "Speed": 7.5, "Disable radio effects? [true/false]": false, "Is this a stationary NPC? [true/false]": false, "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] }, "Wear items": [ { "ShortName": "riot.helmet", "SkinID (0 - default)": 1988565302 }, { "ShortName": "pants", "SkinID (0 - default)": 1191182634 }, { "ShortName": "hoodie", "SkinID (0 - default)": 1191201380 }, { "ShortName": "metal.plate.torso", "SkinID (0 - default)": 1988550463 }, { "ShortName": "shoes.boots", "SkinID (0 - default)": 1192621630 } ], "Belt items": [ { "ShortName": "smg.mp5", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" }, { "ShortName": "syringe.medical", "Amount": 2, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" } ] } }, "Security Npcs settings outside": { "Minimum": 6, "Maximum": 6, "List of position": [ "(-13.104, 0.032, -8.280)", "(-13.759, 0.032, 1.988)", "(-13.491, 0.032, -16.288)", "(14.455, 0.032, -13.108)", "(14.920, 0.032, -6.401)", "(17.836, 0.032, -10.244)" ], "NPCs setting": { "Name": "Warehouse Guard", "Health": 150.0, "Roam Range": 10.0, "Chase Range": 30.0, "Attack Range Multiplier": 2.0, "Sense Range": 30.0, "Target Memory Duration [sec.]": 60.0, "Scale damage": 0.6, "Aim Cone Scale": 1.5, "Detect the target only in the NPC's viewing vision cone? [true/false]": false, "Vision Cone": 135.0, "Speed": 7.5, "Disable radio effects? [true/false]": false, "Is this a stationary NPC? [true/false]": false, "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] }, "Wear items": [ { "ShortName": "hat.beenie", "SkinID (0 - default)": 1077040007 }, { "ShortName": "pants", "SkinID (0 - default)": 3367176582 }, { "ShortName": "hoodie", "SkinID (0 - default)": 3367117267 }, { "ShortName": "sunglasses", "SkinID (0 - default)": 0 }, { "ShortName": "roadsign.jacket", "SkinID (0 - default)": 974975617 }, { "ShortName": "roadsign.kilt", "SkinID (0 - default)": 3323417128 }, { "ShortName": "shoes.boots", "SkinID (0 - default)": 916448999 } ], "Belt items": [ { "ShortName": "smg.2", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" }, { "ShortName": "syringe.medical", "Amount": 2, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" } ] } }, "Reserve Npcs setting": { "Minimum": 3, "Maximum": 3, "List of position": [ "(-13.104, 0.032, -8.280)", "(-13.759, 0.032, 1.988)", "(-13.491, 0.032, -16.288)", "(-18.320, 0.045, -9.745)", "(-18.655, 0.045, -0.491)", "(-18.655, 0.045, -17.309)" ], "NPCs setting": { "Name": "Reserve NPC", "Health": 150.0, "Roam Range": 10.0, "Chase Range": 30.0, "Attack Range Multiplier": 3.0, "Sense Range": 30.0, "Target Memory Duration [sec.]": 60.0, "Scale damage": 1.0, "Aim Cone Scale": 1.0, "Detect the target only in the NPC's viewing vision cone? [true/false]": false, "Vision Cone": 135.0, "Speed": 7.5, "Disable radio effects? [true/false]": false, "Is this a stationary NPC? [true/false]": false, "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] }, "Wear items": [ { "ShortName": "metal.facemask", "SkinID (0 - default)": 3197966598 }, { "ShortName": "pants", "SkinID (0 - default)": 3289723598 }, { "ShortName": "hoodie", "SkinID (0 - default)": 3289725349 }, { "ShortName": "metal.plate.torso", "SkinID (0 - default)": 1534706287 }, { "ShortName": "roadsign.gloves", "SkinID (0 - default)": 2427072694 }, { "ShortName": "shoes.boots", "SkinID (0 - default)": 916448999 } ], "Belt items": [ { "ShortName": "rifle.lr300", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" }, { "ShortName": "syringe.medical", "Amount": 2, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" } ] } }, "PVE Mode Setting (only for users PveMode plugin)": { "Use PveMode plugin?": false, "Required damage to the event owner": 500.0, "The event is a right of ownership, to obtain it you need damage multiplier.": { "Npc": 1.0 }, "Non owner can loot the crates?": false, "Non owner can loot the Npc's?": false, "Non owner can damage Npc's?": false, "Non owner can be attacked by Npc's?": false, "Non owner, can you enter the event zone?": false, "Allow a player who has an active cooldown of the Event Owner to enter the event zone?": true, "The time that the Event Owner may not be inside the event zone.": 300, "The time until the event owner can return to the event zone.": 60, "Block the RestoreUponDeath plugin in the event zone.": true, "After all this time, an event owner can be an event owner again.": 86400.0, "Darkening the sphere.": 15 } }  
  2. More information about "Sleeper Teleporter"

    $2.99

    Sleeper Teleporter

    Teleport sleepers to a random position within a range of coordinates
    Choose between 3 types of target areas - Circle, Square, Zone
                 
    [Features]
    ✯ Can manually set Min/Max range for (X,Y,Z) teleport location (square area)
    ✯ Can set radius range for teleport location (circle area)
    ✯ Can set Zone ID for teleport location (Zone Manager Required)
    ✯ Can use Zone radius for teleport location (Zone Manager Required)
    ✯ Can Set auto height option so players spawn at ground level
    ✯ Option to adjust offset height above ground
    ✯ Can set to auto scan/teleport sleepers on plugin loading or player disconnect
    ✯ Chat/Console command to scan/teleport sleepers
    ✯ Option to ignore players within authorized TC range
    ✯ Chat command to show your current (X,Y,Z) location
    ✯ Option to teleport players back to previous location on reconnect
    ✯ Chat command to return all sleepers to previous location
                 
    [Commands] - Default Chat/Console Commands
    All commands require server admin permissions
    [Chat]
    ✯ /scansleepers - scans for sleepers outside of coordinates and teleports them
    ✯ /scansleepers true - scan all sleepers and force teleports them
    ✯ /returnsleepers - returns all sleepers to their old location
    ✯ /scanme - posts your current (X,Y,Z) location in chat and console
    ✯ /marker <#> - Set marker (#) to your current location (1 - 4 required)
    ✯ /marker save - Saves current settings and markers
    ✯ /marker show - Lists all 4 (X,Y,Z) markers in chat
    ✯ /marker range - Lists current min/max (X,Y,Z) settings for teleport  
    ✯ /marker update - Generates min/max (X,Y,Z) values from markers 1 - 4 if available  
    ✯ /stsetting <setting> <value> - changes the selected setting to the value you enter  
           [Settings]
    on - enables sleeper teleporter (no value needed) off - disables sleeper teleporter (no value needed) debug - requires value (on/off) - turns on/off debug mode for troubleshooting save - saves settings/markers (no value needed) kill - requires value (on/off) - If on this will kill sleepers outside of TC range instead of teleporting them kill delay - requires value (#) - sets the delay in seconds before a sleeper is killed disconnect - requires value (on/off) - turns on/off teleport player on disconnect reconnect - requires value (on/off) - turns on/off teleport player back on reconnect autoheight - requires value (on/off) - let the plugin determain height by terrain excludeadmins - requires value (on/off) - excludes admins from being teleported or killed height - requires value (#) - adds x value to the height when teleporting tcblock - requires value (on/off) - blocks players within auth TC range from being teleported tcrange - requires value (#) - sets TC range players must be within from being teleported areatype - requires value (circle/square) - sets the target area to use radius or all 4 markers radius - requires value (#) - sets the target area radius around marker #1 retry - requires value (#) - sets the teleport retry limit when target location is blocked or invalid zone - requires values:                    [Zone Manage Options]
                       * on/off - set teleport location to use ZoneManager
                       * id - requires value (#) - sets the zone id to use from zone manager
                       * radius - requires value (on/off) - on use zone radius or off use config radius
    [Console:]
    ✯ scansleepers - scans for sleepers outside of coordinates and teleports them
    ✯ scansleepers true - scan for sleepers and force teleports them
               
     
    NOTES:
                     * If using circle area type only marker 1 will be used and radius must be set
                     * If using square area type you must set all 4 markers
                     * Report all issues or bugs in our discord
     
     
    Sleeper Teleporter Setup Instructions:
    You must have server admin auth to use commands. These instructions are shown using the default commands, if you change the chat commands the prefix will be that command.
    Choose the area type for teleport location you want to use.      A) Square      B) Circle      C) Use Zone Manager Depending on your chosen area type you must follow the correct setup for the location to work properly. There are other options you can use for all area types:      /stsetting tcblock on/off - blocks players within auth TC range from being teleported      /stsetting disconnect on/off - teleport player to area when they disconnect      /stsetting reconnect on/off - teleport player back to last location when reconnecting Area Type Options & Setup: A) Square:      1. Set the area type to square by typing "/stsetting areatype square" in chat      2. Stand in each corner 1 at a time and type the "/marker 1-4" commands for each corner. The order does not matter      3. Once all 4 markers are set then use chat command "/marker update" to allow the system to generate the min/max location values      4. Then save all current markers and settings by typing "/marker save" in chat      5. Now you must define the limits in the square area.            Set the height to auto/random & height adjustment            /stsetting autoheight on/off - on will detect terrain height and place player on the ground, off will use random height from the 4 markers            /stsetting height # - adds x to the height to make sure players do not spawn in foundations             B) Circle:      1. Set the area type to circle by typing "/stsetting areatype circle" in chat      2. Stand in the center of the area you want to use and type "/marker 1" in chat      3. Set the radius of the location "/stsetting radius #" - change # to the value you want      4. Now you must define the limits in the circle area.                  Set the height to auto, adjusted, or random            /stsetting autoheight on/off - turn on/off auto height            /stsetting height # - adds x to the height to make sure players do not spawn in foundations C) Use Zone Manager:      1. Set the area type to circle by typing "/stsetting areatype circle" in chat      2. Set use zone manager to on - "/stsetting zone on"      3. Set the zone ID for the zone to use "/stsetting zone id #" replace # with the zone ID      4. Set to use zone radius or config radius "/stsetting zone radius on/off" if off will use the radius defined using "/stsetting radius #"  
    Config: Example only
     
    { "Settings": { "chatscansleepers": "scansleepers", "chatreturn": "returnsleepers", "chatmylocation": "scanme", "chatmarker": "marker", "chatsetting": "stsetting", "areatype": "circle", "enable": true, "moveonload": false, "moveonconnect": false, "moveondisconnect": true, "radius": 4.0, "x_min": 116, "x_max": 123, "y_min": 21, "y_max": 21, "z_min": 318, "z_max": 326, "autoheight": false, "aboveground": 1, "ignoretcplayers": true, "retry": 5 }, "Markers": { "marker1": { "x": 120.221924, "y": 21.3408051, "z": 322.4336 }, "marker2": { "x": 121.245216, "y": 21.3484211, "z": 326.7593 }, "marker3": { "x": 116.610687, "y": 21.348423, "z": 325.452423 }, "marker4": { "x": 123.968338, "y": 21.348423, "z": 320.143555 } }, "ZoneManager": { "usezone": true, "zoneID": "66592319", "usezoneradius": false } }
    Language:
    { "st_001": "My Position: {0}\n X: {1}\n Y: {2}\n Z: {3}\n", "st_002": "{0} has been moved to {1}", "st_003": "Missing marker number - /marker (#)", "st_004": "Marker #{0} has been set for {1}", "st_005": "Marker Locations:\n #1 = {0} \n #2 = {1} \n #3 = {2} \n #4 = {3}", "st_006": "Location Range:\n X = {0} - {1} \n Y = {2} - {3} \n Z = {4} - {5}", "st_007": "Missing Marker: #{0}", "st_008": "Setting/Markers Saved", "st_009": "Sleeper Teleporter is now {0}", "st_010": "Teleport player on {0} is now {1}", "st_011": "missing setting/values - /stsetting <setting> <value>", "st_012": "Auto Height is now {0}", "st_013": "Height adjustment is now {0}", "st_014": "TC Block is now {0}", "st_015": "Teleport Area Type is now {0}", "st_016": "Teleport Area Radius is now {0}", "st_017": "Teleport Retry limit is now {0}", "st_018": "Use Zone Manager is now {0}", "st_019": "Zone ID is now {0}", "st_020": "Zone radius is now {0}" }  
  3. More information about "Heavy Sky Monument"

    $14.99

    Heavy Sky Monument

    The sky has turned to steel and the air grows thick with engine exhaust. Fight the red giant and her crew to take the loot onboard.  
    An excellent quality rust prefab for any custom rust map or server.
    Instructions
    For the prefab to function correctly, you will need the Oxide.Ext.RustEdit.dll  extension installed on your server..
    Place one of the three airship types (Easy/ Medium) or a third variant with no electrical puzzle.
    Once placed, save the map file and upload it to your server, you are ready to fly!
  4. More information about "Random Trader"

    $14.99

    Random Trader

    Random Trader is a plugin that spawns a random shop along the side of the road, and is loaded with a randomly chosen shop profile.
    When a player interacts with the vending machine they are presented with randomly selected items from the shop profile, which are given random stock amounts and a random scrap/econ/SRP price.
    The plugin allows for the minimum and maximum stock and price values to be set in the config, and allows for the number of items displayed to be adjusted.
     
     
    The plugin comes with 4 loot tables by default:
    Clothing Weapons Tools Random items  
    The following shops are automatically added if you own the relevant plugins
    Cooking EpicLoot  

    Installing the plugin is as simple as dropping some files inside of your oxide folders.
    Ensure CopyPaste and ImageLibrary are loaded on your server. The plugin will acquire the files from my dropbox and stores them in the appropriate folder. If you own Cooking and/or EpicLoot, both plugins will automatically create profiles for RandomTrader in your config.
     

    Command: spawntrader
    Usage: /spawntrader <profile name>
    Example: /spawntrader weapons - will spawn a random shop with the weapons profile loaded.
    Command: despawntrader
    Usage: /despawntrader <profile name>
    Example: /despawntrader weapons - will despawn the weapons shop if it is spawned.
    Command: rtremovestoredata
    Usage: /rtremovestoredata <profile name>
    Example: /rtremovestoredata cooking - deletes the data for cooking from your config.
    Command: rtfindnewshops
    Usage: /rtfindnewshops
    Example: /rtfindnewshops - Finds new shops that are not in the config and saves them to the config. Useful for forcing external plugins to load their shop profiles in (Cooking/EpicLoot).
    Command: rtcheckpoints
    Usage: /rtcheckpoints
    Example: /rtcheckpoints - shows you the potential spawn locations for the shops.
     

    randomtrader.use - required to access the shop. randomtrader.admin - required to manually spawn/despawn vending machines.  
    Config example: https://pastebin.com/MvcdBtTb
  5. More information about "The Unraidable (Nightmare Difficulty Raidable Base)"

    $1.99

    The Unraidable (Nightmare Difficulty Raidable Base)

    I am proud to introduce The Unraidable. This massive base boats an inner and outer ring of turrets, totaling an insane 500 total turrets. There are 3 honeycombed china walls, each taller and thicker than the last. Multiple SAM sites, dozens if not close to a hundred cheekily placed shotgun traps, and so much more. You better bring the whole server to this raid because you're going to need all the help, and boom, that you can get. If you manage to get to the inner building, you'll be faced with ridiculous honeycomb, labyrinthine mazes, dead ends, and more. Not to mention more turrets! If you like this base and manage to get to the TC, please leave a like and a review. 🙂
1.9m

Downloads

Total number of downloads.

9k

Customers

Total customers served.

131.4k

Files Sold

Total number of files sold.

2.7m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.