Jump to content

SLATE's Wishlist

  1. More information about "Advanced Clan Pings"

    $9.99

    Advanced Clan Pings

    Every pvp in Rust tends to be caotic, with many players giving confusing calls to their team mates like "Under the rock" or "Over there". With this plugin your players will spend less time trying to figure out where the enemy is and more time focusing on the pvp.

    This plugin is a tool for clans to give better calls by placing a ping with a click of a button where the player is looking at. This ping can be seen only by the player who placed it and the members of his team. Players can choose from a different variation of ping types and colors, as well as the showing time.
    When a player is pointing with a weapon towards the plugin direction, it will fade to ensure it doesnt disturb the player while he is shooting.
     
    Players can place a ping by pressing the  FIRE_THIRD  button.   Players can open the customization menu by using the command  /ping  or by  holding  the  FIRE_THIRD  button.   This plugin works with any clan plugin or team plugin.
     
     
     
    Permissions:
     
    advancedclanpings.use -  Will allow the use of this plugin. Configuration:
    { "Plugin Settings": { "Maximum ping distance:": 300, "Maximum ping time (Change message in Lang folder):": 60 }, "Menu Settings": { "Menu Header Text:": "<color=#ff9b12>MENU</color>", "Marker Type text:": "Marker Type:", "Color Text:": "Color:", "Enable Ping Text:": "Enable Ping:", "Ping Time Text:": "Ping Time:", "Enable Button Text:": "ENABLE", "Disable Button Text:": "DISABLE", "Close Button Text:": "CLOSE" } }  
    Players can also change their own ping within the menu:
     

     
  2. More information about "Luck"

    $13.99 $6.99

    Luck

    Luck is a Fallout-inspired system that adds a dynamic luck mechanic to influence gameplay.  This system tracks and adjusts a player's luck based on in-game actions, such  as using the "Luck Item” you choose to customize or loss of luck on death..With this mechanic, players' chances of finding valuable loot, triggering varying rarity of drops depending on your configuration.
     
    Overview
    Luck Tracking: The plugin tracks each player's luck, which can increase with the luck item use or decrease based on death if config is set to do so. Luck Items: Special items called "4 Leaf Clover" (Configurable) can be added to loot containers and collectables. These items affect the player's luck positively when used. Loot Integration: Luck items can be configured to appear in various loot containers and collectable resources with specific probabilities. Minimum Luck Needed to even trigger a luck event can be set. Items loot table for loot containers or collectibles, can set a required min luck needed to even consider that item. You can set whatever prefab path you need, to provide items to get very specific with your loot table.
    See config below for an example.
     
    OPTIONAL UI DEMO / IMAGE LIBRARY REQUIRED

    MedalTVRust20240811223105-1723434014.mp4  

    COMMANDS
    Command: /checkluck Description: Allows a player to check their current luck level. Command: /checkplayerluck Description: Allows players with luck.admin perm to check a certain players luck Command: /resetplayerluck Description: Allows players with luck.admin perm to reset a certain players luck Command: /giveluckitems Description: Allows an admin player to give themselves luck items. Command: /resetallluck Description: Allows an admin player to reset all player luck data via chat. Command: resetallluck Description: Allows an admin to reset all player luck data via Rcon.

    CONFIG Ex.
    { "UI Config": { "Enable UI": true, "Image URL": "https://www.dropbox.com/scl/fi/764qkv3764vn7tdcfh6zt/Clover.png?rlkey=1bdv2vqpn3jz5uydzsmq1xstq&st=28693fdf&dl=1" }, "Clear Luck On Wipe?": false, "Luck Item Settings": { "Luck Item Name": "4 Leaf Clover", "Luck Item SkinID": 3304398064, "Add Item To Containers?": true, "Chance to add to Containers? (0-1)": 0.12, "Add Item To Collectables?": true, "Chance to add to Collectables? (0-1)": 0.14, "Min Amount to Add?": 1, "Max to Add?": 2, "Eligible Loot Containers": [ "assets/bundled/prefabs/radtown/crate_basic.prefab", "assets/bundled/prefabs/radtown/crate_mine.prefab", "assets/bundled/prefabs/radtown/crate_normal.prefab", "assets/bundled/prefabs/radtown/crate_normal_2.prefab", "assets/bundled/prefabs/radtown/crate_normal_2_food.prefab", "assets/bundled/prefabs/radtown/crate_normal_2_medical.prefab", "assets/bundled/prefabs/radtown/crate_tools.prefab", "assets/bundled/prefabs/radtown/crate_underwater_advanced.prefab", "assets/bundled/prefabs/radtown/crate_underwater_basic.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_ammunition.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_food_1.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_food_2.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_fuel.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_medical.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_normal.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_normal_2.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_tools.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_elite.prefab", "assets/bundled/prefabs/radtown/crate_elite.prefab", "assets/prefabs/deployable/chinooklockedcrate/chinooklockedcrate.prefab", "assets/prefabs/deployable/chinooklockedcrate/chinooklockedcratecodelocked.prefab", "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab", "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate_oilrig.prefab", "assets/prefabs/misc/supply drop/supply_drop.prefab", "assets/prefabs/npc/m2bradley/bradley_crate.prefab", "assets/prefabs/npc/patrol helicopter/heli_crate.prefab" ], "Eligible Collectables": [ "assets/bundled/prefabs/autospawn/collectable/stone/sulfur-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/stone/metal-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/stone/stone-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/berry-black/berry-black-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/berry-blue/berry-blue-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/berry-green/berry-green-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/berry-red/berry-red-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/berry-white/berry-white-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/berry-yellow/berry-yellow-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/hemp/hemp-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/mushrooms/mushroom-cluster-5.prefab", "assets/bundled/prefabs/autospawn/collectable/mushrooms/mushroom-cluster-6.prefab", "assets/bundled/prefabs/autospawn/collectable/corn/corn-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/potato/potato-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/pumpkin/pumpkin-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/wood/wood-collectable.prefab" ] }, "Notification Settings": { "Enable Notification on Luck Triggered?": true, "Found Effect Path": "assets/prefabs/misc/easter/painted eggs/effects/eggpickup.prefab", "Enable Notification on Luck Added?": true, "Luck Added Effect Path": "assets/bundled/prefabs/fx/item_unlock.prefab", "Enable Notification on Luck Lost?": true, "Luck Lost Effect Path": "assets/prefabs/weapons/toolgun/effects/repairerror.prefab" }, "Luck Settings": { "Max Luck": 100, "Lose Luck On Death?": true, "Amount of Luck Lost On Death?": 15, "Amount of Luck Gained On Item Use?": 1, "Award SkillTree XP on Successful Luck Trigger?": true, "Amount of XP awarded on Successful Luck Trigger": 50 }, "Luck Buff Settings": { "Min Amount of Luck needed to find extra items?": 30, "Min Amount of Extra Items Found in Containers?": 1, "Max Amount of Extra Items Found in Containers?": 5, "Min Amount of Extra Items Found on Ground during Collectable Pickup?": 1, "Max Amount of Extra Items Found on Ground during Collectable Pickup?": 3 }, "Container Loot Tables": [ { "Items": [ { "Shortname": "supply.signal", "SkinID": 3298169317, "Eligible Loot Containers": [ "assets/bundled/prefabs/radtown/crate_elite.prefab", "assets/prefabs/npc/patrol helicopter/heli_crate.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_elite.prefab", "assets/prefabs/deployable/chinooklockedcrate/chinooklockedcrate.prefab", "assets/prefabs/deployable/chinooklockedcrate/chinooklockedcratecodelocked.prefab", "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab", "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate_oilrig.prefab", "assets/prefabs/npc/m2bradley/bradley_crate.prefab" ], "Eligible Collectables": null, "Min Luck Needed for this Item": 60, "Probability (0-1)": 0.2, "Custom Name": "Medical Drop", "Minimum Amount": 1, "Maximum Amount": 1 }, { "Shortname": "supply.signal", "SkinID": 3298169069, "Eligible Loot Containers": [ "assets/bundled/prefabs/radtown/crate_elite.prefab", "assets/prefabs/npc/patrol helicopter/heli_crate.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_elite.prefab", "assets/prefabs/deployable/chinooklockedcrate/chinooklockedcrate.prefab", "assets/prefabs/deployable/chinooklockedcrate/chinooklockedcratecodelocked.prefab", "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab", "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate_oilrig.prefab", "assets/prefabs/npc/m2bradley/bradley_crate.prefab" ], "Eligible Collectables": null, "Min Luck Needed for this Item": 100, "Probability (0-1)": 0.1, "Custom Name": "Cash Drop", "Minimum Amount": 1, "Maximum Amount": 1 }, { "Shortname": "supply.signal", "SkinID": 3298168943, "Eligible Loot Containers": [ "assets/bundled/prefabs/radtown/crate_elite.prefab", "assets/prefabs/npc/patrol helicopter/heli_crate.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_elite.prefab", "assets/prefabs/deployable/chinooklockedcrate/chinooklockedcrate.prefab", "assets/prefabs/deployable/chinooklockedcrate/chinooklockedcratecodelocked.prefab", "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab", "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate_oilrig.prefab", "assets/prefabs/npc/m2bradley/bradley_crate.prefab" ], "Eligible Collectables": null, "Min Luck Needed for this Item": 90, "Probability (0-1)": 0.1, "Custom Name": "Ammo Drop", "Minimum Amount": 1, "Maximum Amount": 1 }, { "Shortname": "paper", "SkinID": 3048132587, "Eligible Loot Containers": [ "assets/bundled/prefabs/radtown/crate_basic.prefab", "assets/bundled/prefabs/radtown/crate_mine.prefab", "assets/bundled/prefabs/radtown/crate_normal.prefab", "assets/bundled/prefabs/radtown/crate_normal_2.prefab", "assets/bundled/prefabs/radtown/crate_normal_2_food.prefab", "assets/bundled/prefabs/radtown/crate_normal_2_medical.prefab", "assets/bundled/prefabs/radtown/crate_tools.prefab", "assets/bundled/prefabs/radtown/crate_underwater_advanced.prefab", "assets/bundled/prefabs/radtown/crate_underwater_basic.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_ammunition.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_food_1.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_food_2.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_fuel.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_medical.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_normal.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_normal_2.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_tools.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_elite.prefab", "assets/bundled/prefabs/radtown/crate_elite.prefab", "assets/prefabs/deployable/chinooklockedcrate/chinooklockedcrate.prefab", "assets/prefabs/deployable/chinooklockedcrate/chinooklockedcratecodelocked.prefab", "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab", "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate_oilrig.prefab", "assets/prefabs/misc/supply drop/supply_drop.prefab", "assets/prefabs/npc/m2bradley/bradley_crate.prefab", "assets/prefabs/npc/patrol helicopter/heli_crate.prefab" ], "Eligible Collectables": null, "Min Luck Needed for this Item": 80, "Probability (0-1)": 0.1, "Custom Name": "Cash", "Minimum Amount": 1, "Maximum Amount": 2 }, { "Shortname": "glue", "SkinID": 3047580022, "Eligible Loot Containers": [ "assets/bundled/prefabs/radtown/crate_basic.prefab", "assets/bundled/prefabs/radtown/crate_mine.prefab", "assets/bundled/prefabs/radtown/crate_normal.prefab", "assets/bundled/prefabs/radtown/crate_normal_2.prefab", "assets/bundled/prefabs/radtown/crate_normal_2_food.prefab", "assets/bundled/prefabs/radtown/crate_normal_2_medical.prefab", "assets/bundled/prefabs/radtown/crate_tools.prefab", "assets/bundled/prefabs/radtown/crate_underwater_advanced.prefab", "assets/bundled/prefabs/radtown/crate_underwater_basic.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_ammunition.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_food_1.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_food_2.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_fuel.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_medical.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_normal.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_normal_2.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_tools.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_elite.prefab", "assets/bundled/prefabs/radtown/crate_elite.prefab", "assets/prefabs/deployable/chinooklockedcrate/chinooklockedcrate.prefab", "assets/prefabs/deployable/chinooklockedcrate/chinooklockedcratecodelocked.prefab", "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab", "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate_oilrig.prefab", "assets/prefabs/misc/supply drop/supply_drop.prefab", "assets/prefabs/npc/m2bradley/bradley_crate.prefab", "assets/prefabs/npc/patrol helicopter/heli_crate.prefab" ], "Eligible Collectables": [ null ], "Min Luck Needed for this Item": 30, "Probability (0-1)": 0.14, "Custom Name": "Coins", "Minimum Amount": 1, "Maximum Amount": 6 }, { "Shortname": "blood", "SkinID": 3047576938, "Eligible Loot Containers": [ "assets/bundled/prefabs/radtown/crate_basic.prefab", "assets/bundled/prefabs/radtown/crate_mine.prefab", "assets/bundled/prefabs/radtown/crate_normal.prefab", "assets/bundled/prefabs/radtown/crate_normal_2.prefab", "assets/bundled/prefabs/radtown/crate_normal_2_food.prefab", "assets/bundled/prefabs/radtown/crate_normal_2_medical.prefab", "assets/bundled/prefabs/radtown/crate_tools.prefab", "assets/bundled/prefabs/radtown/crate_underwater_advanced.prefab", "assets/bundled/prefabs/radtown/crate_underwater_basic.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_ammunition.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_food_1.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_food_2.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_fuel.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_medical.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_normal.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_normal_2.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_tools.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_elite.prefab", "assets/bundled/prefabs/radtown/crate_elite.prefab", "assets/prefabs/deployable/chinooklockedcrate/chinooklockedcrate.prefab", "assets/prefabs/deployable/chinooklockedcrate/chinooklockedcratecodelocked.prefab", "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab", "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate_oilrig.prefab", "assets/prefabs/misc/supply drop/supply_drop.prefab", "assets/prefabs/npc/m2bradley/bradley_crate.prefab", "assets/prefabs/npc/patrol helicopter/heli_crate.prefab" ], "Eligible Collectables": [ null ], "Min Luck Needed for this Item": 30, "Probability (0-1)": 0.2, "Custom Name": "Pelt", "Minimum Amount": 2, "Maximum Amount": 5 }, { "Shortname": "bleach", "SkinID": 3027539724, "Eligible Loot Containers": [ "assets/bundled/prefabs/radtown/crate_basic.prefab", "assets/bundled/prefabs/radtown/crate_mine.prefab", "assets/bundled/prefabs/radtown/crate_normal.prefab", "assets/bundled/prefabs/radtown/crate_normal_2.prefab", "assets/bundled/prefabs/radtown/crate_normal_2_food.prefab", "assets/bundled/prefabs/radtown/crate_normal_2_medical.prefab", "assets/bundled/prefabs/radtown/crate_tools.prefab", "assets/bundled/prefabs/radtown/crate_underwater_advanced.prefab", "assets/bundled/prefabs/radtown/crate_underwater_basic.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_ammunition.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_food_1.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_food_2.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_fuel.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_medical.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_normal.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_normal_2.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_tools.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_elite.prefab", "assets/bundled/prefabs/radtown/crate_elite.prefab", "assets/prefabs/deployable/chinooklockedcrate/chinooklockedcrate.prefab", "assets/prefabs/deployable/chinooklockedcrate/chinooklockedcratecodelocked.prefab", "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab", "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate_oilrig.prefab", "assets/prefabs/misc/supply drop/supply_drop.prefab", "assets/prefabs/npc/m2bradley/bradley_crate.prefab", "assets/prefabs/npc/patrol helicopter/heli_crate.prefab" ], "Eligible Collectables": [ null ], "Min Luck Needed for this Item": 60, "Probability (0-1)": 0.2, "Custom Name": "Irradiated Scrap", "Minimum Amount": 1, "Maximum Amount": 3 } ] } ], "Collectable Loot Tables": [ { "Items": [ { "Shortname": "glue", "SkinID": 3047580022, "Eligible Loot Containers": null, "Eligible Collectables": [ "assets/bundled/prefabs/autospawn/collectable/stone/sulfur-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/stone/metal-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/stone/stone-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/berry-black/berry-black-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/berry-blue/berry-blue-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/berry-green/berry-green-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/berry-red/berry-red-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/berry-white/berry-white-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/berry-yellow/berry-yellow-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/hemp/hemp-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/mushrooms/mushroom-cluster-5.prefab", "assets/bundled/prefabs/autospawn/collectable/mushrooms/mushroom-cluster-6.prefab", "assets/bundled/prefabs/autospawn/collectable/corn/corn-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/potato/potato-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/pumpkin/pumpkin-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/wood/wood-collectable.prefab" ], "Min Luck Needed for this Item": 50, "Probability (0-1)": 0.04, "Custom Name": "Coins", "Minimum Amount": 1, "Maximum Amount": 4 }, { "Shortname": "blood", "SkinID": 3047576938, "Eligible Loot Containers": null, "Eligible Collectables": [ "assets/bundled/prefabs/autospawn/collectable/stone/sulfur-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/stone/metal-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/stone/stone-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/berry-black/berry-black-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/berry-blue/berry-blue-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/berry-green/berry-green-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/berry-red/berry-red-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/berry-white/berry-white-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/berry-yellow/berry-yellow-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/hemp/hemp-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/mushrooms/mushroom-cluster-5.prefab", "assets/bundled/prefabs/autospawn/collectable/mushrooms/mushroom-cluster-6.prefab", "assets/bundled/prefabs/autospawn/collectable/corn/corn-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/potato/potato-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/pumpkin/pumpkin-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/wood/wood-collectable.prefab" ], "Min Luck Needed for this Item": 30, "Probability (0-1)": 0.015, "Custom Name": "Pelt", "Minimum Amount": 1, "Maximum Amount": 3 }, { "Shortname": "bleach", "SkinID": 3027539724, "Eligible Loot Containers": null, "Eligible Collectables": [ "assets/bundled/prefabs/autospawn/collectable/stone/sulfur-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/stone/metal-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/stone/stone-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/berry-black/berry-black-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/berry-blue/berry-blue-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/berry-green/berry-green-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/berry-red/berry-red-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/berry-white/berry-white-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/berry-yellow/berry-yellow-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/hemp/hemp-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/mushrooms/mushroom-cluster-5.prefab", "assets/bundled/prefabs/autospawn/collectable/mushrooms/mushroom-cluster-6.prefab", "assets/bundled/prefabs/autospawn/collectable/corn/corn-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/potato/potato-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/pumpkin/pumpkin-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/wood/wood-collectable.prefab" ], "Min Luck Needed for this Item": 30, "Probability (0-1)": 0.03, "Custom Name": "Irradiated Scrap", "Minimum Amount": 1, "Maximum Amount": 3 } ] } ] }  
    LANG
    { "MAXLUCK": "[<color=yellow>Luck</color>] You are at the maximum <color=yellow>Luck</color> cap of {0}.", "LUCKGAINED": "[<color=yellow>Luck</color>] You have gained <color=yellow>{0}</color> <color=yellow>Luck</color> for a total of <color=yellow>{1}</color> <color=yellow>Luck</color>.", "LUCKLOST": "[<color=yellow>Luck</color>] You have lost <color=yellow>{0}</color> <color=yellow>Luck</color> on death.", "CHECKLUCK": "[<color=yellow>Luck</color>] Your total <color=yellow>Luck</color> is <color=yellow>{0}</color>." }  
  3. More information about "Portals Plus"

    $10.00

    Portals Plus

    PortalsPlus adds the ability to have portal for player to monuments or teammates
     
    Permissions
    PortalsPlus.admin - needed to get portal placements when creating new portals at monuments with command /makeportal PortalsPlus.monumentuse - needed to alow monument to monument portal  
    Commands
    giveportal <playername/ID> - console command to give players portal makeportal - spawn portal to get position and rotation relative to monument to add to config (this is not a spawn for portal use command)) Videos
     
    Config
    { "Use Teamate Portals": true, "Use LastDeath Portals": true, "Use Monument Portals": true, "Monument To Monument Cooldown time (Seconds)": 30.0, "Use Monument to Monument Portals": true, "Monument Portals": { "Launch Site": { "Monument Portal Active?": true, "Position Corrected": { "x": 211.0, "y": 9.2, "z": 97.1 }, "Rotation Corrected": 89.77 }, "Airfield": { "Monument Portal Active?": true, "Position Corrected": { "x": -142.3, "y": 0.2, "z": -112.0 }, "Rotation Corrected": 89.49 }, "The Dome": { "Monument Portal Active?": true, "Position Corrected": { "x": -1.05, "y": 19.83, "z": -5.2 }, "Rotation Corrected": 197.38 }, "Junkyard": { "Monument Portal Active?": true, "Position Corrected": { "x": -46.5, "y": 11.32, "z": 11.7 }, "Rotation Corrected": 195.0 }, "Radtown": { "Monument Portal Active?": true, "Position Corrected": { "x": 34.3, "y": 1.0, "z": -17.6 }, "Rotation Corrected": 181.0 }, "Water Treatment Plant": { "Monument Portal Active?": true, "Position Corrected": { "x": -4.35, "y": 60.35, "z": 69.1 }, "Rotation Corrected": 0.321 }, "Bandit Camp": { "Monument Portal Active?": true, "Position Corrected": { "x": 44.0, "y": 7.0, "z": -31.7 }, "Rotation Corrected": 135.34 }, "Power Plant": { "Monument Portal Active?": true, "Position Corrected": { "x": -74.5, "y": 18.25, "z": 15.4 }, "Rotation Corrected": -90.0 }, "Outpost": { "Monument Portal Active?": true, "Position Corrected": { "x": -24.4, "y": 0.12, "z": -29.9 }, "Rotation Corrected": 90.0 }, "Military Tunnel": { "Monument Portal Active?": true, "Position Corrected": { "x": -53.96, "y": 8.9, "z": -6.2 }, "Rotation Corrected": 180.0 }, "Missile Silo": { "Monument Portal Active?": true, "Position Corrected": { "x": 56.2, "y": -5.9, "z": -16.3 }, "Rotation Corrected": 91.0 }, "Large Fishing Village": { "Monument Portal Active?": true, "Position Corrected": { "x": -26.926, "y": 2.065, "z": -20.859 }, "Rotation Corrected": 358.677 }, "Sewer Branch": { "Monument Portal Active?": true, "Position Corrected": { "x": -35.453, "y": 19.747, "z": -37.653 }, "Rotation Corrected": 73.628 }, "Ferry Terminal": { "Monument Portal Active?": true, "Position Corrected": { "x": -3.0, "y": 10.874, "z": -61.2 }, "Rotation Corrected": 180.0 }, "Arctic Research Base": { "Monument Portal Active?": true, "Position Corrected": { "x": 2.45, "y": 5.4, "z": 6.2 }, "Rotation Corrected": 357.405 }, "Ranch": { "Monument Portal Active?": true, "Position Corrected": { "x": 4.2, "y": 3.037, "z": 24.0 }, "Rotation Corrected": 179.0 }, "Large Barn": { "Monument Portal Active?": true, "Position Corrected": { "x": 3.872, "y": 9.022, "z": -3.73 }, "Rotation Corrected": 359.736 }, "Satellite Dish": { "Monument Portal Active?": true, "Position Corrected": { "x": 10.615, "y": 0.2, "z": -0.979 }, "Rotation Corrected": 90.741 }, "Giant Excavator Pit": { "Monument Portal Active?": true, "Position Corrected": { "x": -92.618, "y": 1.165, "z": -48.787 }, "Rotation Corrected": 316.17 } }, "Max Monument Portal Rows (6 max)": 6, "Enable PortalItem world spawns?": true, "Drop Settings": [ { "Object Short prefab name": "crate_elite", "Minimum item to drop": 1, "Maximum item to drop": 1, "Item Drop Chance": 7.0 }, { "Object Short prefab name": "codelockedhackablecrate", "Minimum item to drop": 1, "Maximum item to drop": 1, "Item Drop Chance": 9.0 }, { "Object Short prefab name": "crate_ammunition", "Minimum item to drop": 1, "Maximum item to drop": 1, "Item Drop Chance": 5.0 } ] }  
     
    Lang File
    { "NoPerm": "You dont have the Perms to use this", "NoAdminPerm": "Admin Permission needed for this command", "Rejectbutton": "Reject", "Acceptbutton": "Accept", "RejectMessage": "{playername} Rejected your Request", "RaycastFail": "Target Has something in the way for portal to spawn", "ActivePortalMessage": "There is a active portal for you already", "NoMon": "Monument to Monument is turned of in config , Sorry." }  
    Example of console output
    [Portals Plus] Outpost : Position Correction = X: -19.588f, Y: 0.141f, Z: 30.933f : Rotation Correction = X: 0.000f, Y: 267.224f, Z: 0.000f  
     
    Future Plans
    more portal aplications
  4. More information about "Death Modifier"

    $24.99

    Death Modifier

    Still using those old Restore Upon Death & Metabolism plugins? Well with death modifier you won't need those!
    For a price $ players can auto revive right where they left off inventory an all! Included with unlimited permissions, blacklist system, container limits, currency support & more!
     
    NOTES:
    1. This plugin as of 1.2.0 now supports carbon.
    2. Does not work while in vanish.
    3. Does not work with the plugin on umod called Corpse Location
    4. Toggling god mode on while at death screen will break the plugin for you.

    Features
    * Black List & Black list chat command for ban / unban of items. * Permission support ( requires a perm to use ). * Specified Containers via perms. * Charge Economics & Economics debt or Server-Rewards RP. * Respawns player at same location they died at. * Ability to control Metabolism on respawn. * Ability to allow players to set there own bed/bag spawn points. * If you don't have a permission it doesn't apply to you. * Currency response msg to player if it fails. * Help/info command. * If multiple permissions assigned it will default to first one in the config list they have. * You can create as many permissions as you want simply copy / paste the examples in the config to make more & edit. * Toggle on/off modes for players. * Capable of saving everything, including backpacks etc.  Commands
    Note: Running these commands bans & unbans everything in your whole inventory ( wear, belt, main ) /bl ban perm perm2 etc ( Specify which perms are allowed to bypass the item ban ) Admin Perm Needed. ( deathmodifier.admin ) /bl unban ( Removes all banned items in your inventory ) Admin Perm Needed. ( deathmodifier.admin ) /di ( Shows the players what their current permission settings are in chat ) /dt ( allows players to toggle off or on the auto revive system ) Note: This will reset to being on when you re-connect back to the server or reload the plugin or do a reboot.  
    Config
    { "Sets black-list command": [ "dmbl", "bl" ], "Sets help-info command": [ "deathinfo", "di" ], "Sets toggle command": [ "deathtoggle", "dt" ], "Kill Corpse when player uses a Death Modifier Respawn Option": true, "Sets how long until player's corpse De-Spawns, Default 300f (5-min), this affects how long they can AFK at death screen to use there respawn options.": 300.0, "Permissions": { "vip": { "Respawn Settings": { "Random Respawn or Spawn at Death Location, true = random": false, "Seconds for how long after respawn until you can take damage, 0 = disabled": 0, "Sets Respawn with death modifier cooldown in seconds, 0 = disabled": 0 }, "Sets allowed containers, Main = 0 | Belt = 1 | Wear = 2 | All = 3": [ 3 ], "Currency Settings": { "Sets default currency, 0 = disabled, 1 = Economics, 2 = ServerRewards": 0, "Sets price": 15.0, "Sets Increment penalty to apply only when they purchase a revive instead of adding for each death.": false, "Sets Increment penalty for quick repeated use, 0 = disabled": 5.0, "Resets Cost Increment after x seconds, 0 = disabled": 1800 }, "Sets Respawned Metabolism Level's": { "Enable Metabolism Modifications": true, "Sets Current Health: 0 = Random Health Level": 0.0, "Sets Max Health Level": 100.0, "Sets Current Water Hydration Level": 250.0, "Sets Max Water Hydration Level": 250.0, "Sets Current Hunger Level": 500.0, "Sets Max Hunger Level": 500.0 }, "Sets Allowed Respawn Options": { "SleepingBag": true, "Bed": false, "BeachTowel": false, "Camper": true }, "No Respawn Cool Downs": { "SleepingBag": true, "Bed": false, "BeachTowel": false, "Camper": false } }, "basic": { "Respawn Settings": { "Random Respawn or Spawn at Death Location, true = random": false, "Seconds for how long after respawn until you can take damage, 0 = disabled": 0, "Sets Respawn with death modifier cooldown in seconds, 0 = disabled": 0 }, "Sets allowed containers, Main = 0 | Belt = 1 | Wear = 2 | All = 3": [ 0, 2 ], "Currency Settings": { "Sets default currency, 0 = disabled, 1 = Economics, 2 = ServerRewards": 0, "Sets price": 15.0, "Sets Increment penalty to apply only when they purchase a revive instead of adding for each death.": false, "Sets Increment penalty for quick repeated use, 0 = disabled": 5.0, "Resets Cost Increment after x seconds, 0 = disabled": 1800 }, "Sets Respawned Metabolism Level's": { "Enable Metabolism Modifications": true, "Sets Current Health: 0 = Random Health Level": 0.0, "Sets Max Health Level": 100.0, "Sets Current Water Hydration Level": 250.0, "Sets Max Water Hydration Level": 250.0, "Sets Current Hunger Level": 500.0, "Sets Max Hunger Level": 500.0 }, "Sets Allowed Respawn Options": { "SleepingBag": false, "Bed": false, "BeachTowel": false, "Camper": false }, "No Respawn Cool Downs": { "SleepingBag": false, "Bed": false, "BeachTowel": false, "Camper": false } } }, "Black Listed Items with Skins and Permission bypass, use Commands to setup & update": {} }
  5. More information about "Bounty Hunter Reloaded"

    $25.00 $12.50

    Bounty Hunter Reloaded

    Purchase a License, Track Down Bounties and Cash Out. 
     
    Now using NPC Spawn to enhance your Bounty Combat Logic / Weapon Support.
    Now using Full Random Dynamic Spawning on the Majority of FP Monuments. 

    The Bounties are not Players, They are Scientists That you set up in config & Spawn in Randomly At FP Monuments.
    Works with Kits or setup your own via config.  Requires Economics or Server Rewards to handle cashout, without this, the NPC Cashout will not spawn.  With "Bounty Hunter” you open a new lane of Economic gameplay for your server. Set a License fee in order to be able to "Legally" Cashout Bounty Tokens (License is optional) to sell for monetary gain. Outfit your Bounties, You are able to set whatever outfit or clothing you like, as well as skin, weapon and skin id for that Bounty Tier. Once the bounty is taken down players can cashout tokens with Economics or Server Rewards. Spawn in the Bounty Hunter NPC, with markers enabled the cashout location will be displayed on the map. Output all Sales to Discord to track your Economy and make Adjustments as needed to The Bounty Hunter NPCS "Bonus Buy” & "Discount Buy” as needed to suit your taste.  
    Commands
    OPTIONS HAVE BEEN ADDED TO SPAWN THE NPC DYNAMICALLY ACROSS MAPS AT BANDIT CAMP, THIS WILL OVVERIDE THE COMMAND SPAWNED NPC
    /spawnbountyhunter – Requires Admin Permission – Will spawn a Bounty Hunter NPC in your Position.
    /removebountyhunter – Requires Admin Permission – Will remove the Bounty Hunter NPC you are looking at.
    /BuyBL – With Sufficient funds, the player can purchase a Bounty Hunter License (Configurable to be disabled and bypassed)
    /ab - Will Setup   a custom spawn point in data for bounties to spawn at
     
    BuyBL is configurable, target your players id and sell them the license via shop.
    Usage "BuyBL playerid
     
    Quick Demo
    HOOKS
    OnBountyActive
    OnBountyInactive
    Config
    { "Spawn Bots On Plugin Reload?": true, "Amount to Spawn On Plugin Reload(Must be less than Max Active Bounties)?": 5, "Announce Top Bounty Hunters To Chat Every x Seconds (0 To Disable)": 600, "Discord Webhook URL": "INSERT_WEBHOOK_URL", "Enable Skill Tree Xp Gain?": false, "Require License for Xp Gain?": true, "Enable Monument Spawns?": true, "Enable Custom Spawns?": false, "Clear Custom Spawns File On Wipe?": false, "Chat Icon": 0, "Maximum Active Bounties": 3, "Drop Bounty Tokens In Pouch?": true, "Base Item for the Bounty Tokens?": "blood", "Tokens Marketable to the Bounty NPC?": true, "Console Command to Purchase a Bounty License? (For GUI Shops)": "buybl", "Chat Command to Purchase a Bounty License?": "buybl", "Require a Bounty License To Cash In Tokens to the Bounty NPC?": true, "Price to Purchase a Bounty License?": 10000, "Lose Bounty License on Death?": true, "Clear Licenses on Wipe?": false, "Dynamic Spawn at this Monument (Requires your Position Input to be set to match Monument if Changing from Bandit.)": "assets/bundled/prefabs/autospawn/monument/medium/bandit_town.prefab", "Dynamic Spawn Points (Relative to Monument)": [ { "x": 64.86, "y": 2, "z": -46.2 }, { "x": -0.58, "y": 0.83, "z": -68.93 } ], "Dynamic Spawn Rotation Correction": 45, "Clear Kill Counters on Wipe?": false, "Dynamic (Bandit Camp) Spawn Of The NPC Enabled?": true, "Economy Plugin - 1 Economics - 2 Server Rewards": 1, "Maximum Amount of Like Tokens Sold at a Time": 3, "NPC Interaction Cooldown In Seconds": 3, "NPC Kit Enabled?": false, "NPC Kit Name?": "", "Amount of Time In Seconds Between Bounty Spawns": 600, "Amount of Time In Seconds for a Bounty to Despawn": 1200, "Enable Spawn SFX?": true, "Enable Despawn SFX?": true, "Announce to Chat When Bounty is Active?": true, "Announce to Chat When Bounty is Claimed?": true, "Bounty Tiers": [ { "Tier Name": "Tier 1 Bounty Target", "Skill Tree Xp Value": 100, "Marker Settings": { "Marker Enabled?": true, "Marker Radius": 0.2, "Marker Color": "FF0000", "Marker Outline": "606060", "Marker Alpha": 0.75 }, "Bounty Kit Enabled?": false, "Bounty Kit Name?": "", "Bounty Clothing Options": [ { "Shortname": "hazmatsuittwitch", "Skin": 0 } ], "Bounty Total Health": 150, "Bounty Damage Scaling": 1, "Bounty Roam Range": 100, "Bounty Chase Range": 100, "Bounty Sense Range": 100, "Bounty Listen Range": 100, "Bounty Memory Duration": 60, "Bounty Speed": 10, "Aim Cone Scale": 1, "Attack Range Multiplier": 2, "Vision Cone Scale": 135, "Turret Damage Scale": 1, "Weapon to Equip?": "rifle.ak", "Weapon Skin ID": 3140321604, "Bounty Token Name": "Tier 1 Bounty Token", "Bounty Token Skin": 3155517347, "Is the Token Marketable to the Bounty NPC?": true, "Sale Price?": 1000, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -10, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 5, "Min Item Drop": 1, "Max Item Drop": 3, "Bounty Optional Drops": [ { "Shortname": "stones", "Skin": 0, "Custom Name": "", "Amount Min": 3, "Amount Max": 10, "Chance to Drop": 20 }, { "Shortname": "scrap", "Skin": 0, "Custom Name": "", "Amount Min": 5, "Amount Max": 30, "Chance to Drop": 30 }, { "Shortname": "paper", "Skin": 3048132587, "Custom Name": "Cash", "Amount Min": 1, "Amount Max": 3, "Chance to Drop": 40 } ] }, { "Tier Name": "Tier 2 Bounty Target", "Skill Tree Xp Value": 200, "Marker Settings": { "Marker Enabled?": true, "Marker Radius": 0.2, "Marker Color": "FF0000", "Marker Outline": "606060", "Marker Alpha": 0.75 }, "Bounty Kit Enabled?": false, "Bounty Kit Name?": "", "Bounty Clothing Options": [ { "Shortname": "hazmatsuit.arcticsuit", "Skin": 0 } ], "Bounty Total Health": 225, "Bounty Damage Scaling": 1, "Bounty Roam Range": 100, "Bounty Chase Range": 100, "Bounty Sense Range": 100, "Bounty Listen Range": 100, "Bounty Memory Duration": 60, "Bounty Speed": 20, "Aim Cone Scale": 1, "Attack Range Multiplier": 4, "Vision Cone Scale": 135, "Turret Damage Scale": 1, "Weapon to Equip?": "rifle.lr300", "Weapon Skin ID": 2715918380, "Bounty Token Name": "Tier 2 Bounty Token", "Bounty Token Skin": 3155517539, "Is the Token Marketable to the Bounty NPC?": true, "Sale Price?": 2000, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -5, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 15, "Min Item Drop": 1, "Max Item Drop": 3, "Bounty Optional Drops": [ { "Shortname": "metal.fragments", "Skin": 0, "Custom Name": "", "Amount Min": 200, "Amount Max": 500, "Chance to Drop": 30 }, { "Shortname": "scrap", "Skin": 0, "Custom Name": "", "Amount Min": 240, "Amount Max": 300, "Chance to Drop": 30 }, { "Shortname": "paper", "Skin": 3048132587, "Custom Name": "Cash", "Amount Min": 10, "Amount Max": 15, "Chance to Drop": 40 } ] }, { "Tier Name": "Tier 3 Bounty Target", "Skill Tree Xp Value": 300, "Marker Settings": { "Marker Enabled?": true, "Marker Radius": 0.2, "Marker Color": "FF0000", "Marker Outline": "606060", "Marker Alpha": 0.75 }, "Bounty Kit Enabled?": false, "Bounty Kit Name?": "", "Bounty Clothing Options": [ { "Shortname": "scientistsuit_heavy", "Skin": 0 } ], "Bounty Total Health": 325, "Bounty Damage Scaling": 2, "Bounty Roam Range": 100, "Bounty Chase Range": 100, "Bounty Sense Range": 100, "Bounty Listen Range": 100, "Bounty Memory Duration": 60, "Bounty Speed": 30, "Aim Cone Scale": 1, "Attack Range Multiplier": 2, "Vision Cone Scale": 135, "Turret Damage Scale": 1, "Weapon to Equip?": "rifle.ak.ice", "Weapon Skin ID": 0, "Bounty Token Name": "Tier 3 Bounty Token", "Bounty Token Skin": 3155517732, "Is the Token Marketable to the Bounty NPC?": true, "Sale Price?": 3200, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -3, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 20, "Min Item Drop": 1, "Max Item Drop": 3, "Bounty Optional Drops": [ { "Shortname": "metal.refined", "Skin": 0, "Custom Name": "", "Amount Min": 200, "Amount Max": 500, "Chance to Drop": 30 }, { "Shortname": "scrap", "Skin": 0, "Custom Name": "", "Amount Min": 440, "Amount Max": 600, "Chance to Drop": 30 }, { "Shortname": "paper", "Skin": 3048132587, "Custom Name": "Cash", "Amount Min": 20, "Amount Max": 35, "Chance to Drop": 40 } ] } ], "Marker Settings For NPC": { "Marker Enabled?": true, "Marker Radius": 0.2, "Marker Color": "FF0000", "Marker Outline": "606060", "Marker Alpha": 0.75 }, "NPC Weapon": "rifle.bolt", "NPC Weapon Skin": 819149392, "NPC Clothing Options": [ { "Shortname": "burlap.trousers", "Skin": 1760352876 }, { "Shortname": "burlap.shirt", "Skin": 1760350097 }, { "Shortname": "shoes.boots", "Skin": 547978997 }, { "Shortname": "hat.boonie", "Skin": 3077061771 }, { "Shortname": "burlap.gloves", "Skin": 1338273501 } ] }  
    LANG
    { "NoPerms": "[<color=#b5a642>Bounty Hunter</color>] You do not have permission to run this <color=#b54251>Command</color>!", "NoTokens": "[<color=#b5a642>Bounty Hunter</color>] :coffeecan: You have no <color=#b5a642>Bounty Tokens</color> on you that I can cash out. \nBe on the look out, see you soon!\n\n:exclamation:", "BountyHunterCooldownMessage": "[<color=#b5a642>Bounty Hunter</color>] :angry: Wait <color=#a642b5>{0}</color> second(s)!, I think I spotted a <color=#b5a642>Bounty</color>...", "EconomicsMessage": "[<color=#b5a642>Bounty Hunter</color>] :eyes: \n\n I can net you <color=#85bb65>$</color><color=#42b5a6>{0}</color> for your <color=#42b5a6>{1}x</color> <color=#a642b5>{2}</color>(s).", "SrMessage": "[<color=#b5a642>Bounty Hunter</color>] :eyes: \n\n I can net you <color=#42b5a6>{0}</color> <color=#cd5c5c>RP</color> for your <color=#42b5a6>{1}x</color> <color=#a642b5>{2}</color>(s).", "SaleDisabled": "[<color=#b5a642>Bounty Hunter</color>] <color=#42b5a6>Sales</color> are Disabled in the Config, Enable and Try again.", "NoBountyHunterLicense": "[<color=#b5a642>Bounty Hunter</color>] :eyebrow: Are you out there targeting Bounties without a <color=#42b5a6>License</color>? \nUse <color=#42b5a6>/BuyBL</color> to purchase one.", "AlreadyHasLicense": "[<color=#b5a642>Bounty Hunter</color>] You already have a <color=#b54251>Bounty Hunter License</color>.", "BuyBountyHunterLicenseSuccess": "[<color=#b5a642>Bounty Hunter</color>] <color=#b54251>Bounty Hunter License</color> Obtained. \nYou were charged {0}<color=#3e9c35>{1}</color>, Stay Vigilant, <color=#8bb542>{2}</color>!", "InsufficientFunds": "[<color=#b5a642>Bounty Hunter</color>] You don't have enough funds to purchase a <color=#b5a642>Bounty Hunter License</color>. \nIt costs <color=#42b5a6>{0}</color><color=#a642b5>{1}</color>.", "Despawn": "[<color=#b5a642>Bounty Hunter</color>] The <color=#42b5a6>{0}</color> has <color=#b54251>Fled</color> the Island.", "BountySpotted": "[<color=#b5a642>Bounty Hunter</color>]\n\n A <color=#42b5a6>{0}</color> has been spotted near <color=#b56d42>{1}</color>.", "BountyEliminated": "[<color=#b5a642>Bounty Hunter</color>] The <color=#42b5a6>{0}</color> was <color=#b5a642>Eliminated</color> by <color=#8bb542>{1}</color>!", "BountyDrop": "[<color=#b5a642>Bounty Hunter</color>] The <color=#42b5a6>{0}</color> dropped a pouch! Open it and deliver the <color=#42b5a6>Bounty Token</color> to the Bounty Hunter for your Reward!", "Revoked": "[<color=#b5a642>Bounty Hunter</color>] Your <color=#42b5a6>Bounty License</color> has been <color=#42b5a6>Revoked</color> be wary of Death next time!" }  

About Us

Codefling is the largest marketplace for plugins, maps, tools, and more, making it easy for customers to discover new content and for creators to monetize their work.

Downloads
2.3m
Total downloads
Customers
10.7k
Customers served
Files Sold
154.7k
Marketplace sales
Payments
3.3m
Processed total
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.