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  1. More information about "PurgeFX"

    $10.00

    PurgeFX

    This plugin automates purge scheduling for Rust servers based on a configurable schedule. It determines purge start times using the specified weeks and days in the config and automatically unloads selected plugins during the purge, with built-in checks to ensure persistence after server restarts. Notifications can be sent via chat or the Notify plugin, with customizable colors and formatting. If wiping isn't required, the plugin reloads specified plugins when the purge ends.
    It supports time zone customization or defaults to the server time zone, automates wipe commands using Oxidation Wiper, and integrates with SimpleStatus to display an active purge indicator above players' health bars. It also supports the Sound Library API for playing sounds on purge start and allows manual control with customizable chat and console commands.
      Some features this offers:
      Automated Purge Scheduling 
    - Set purges to run automatically on specific days and weeks of the month.  
    - Customize start and end times to match your server’s schedule.  
    - Force start or end purges anytime using /purge and /endpurge commands.  
      Player Notifications & Messaging  
    - Display upcoming purge start, end, and server wipe times, all calculated automatically.  
    - Fully customizable message colors and notification formatting.  
    - Send Discord alerts when purges start and end.  
      Plugin & Server Management  
    - Choose which plugins to disable during purges and reload afterward.  
    - Supports Oxidation Wiper for fully automated server wipes.  
    - Set a custom time zone or default to the server’s time zone.  
      Enhanced Player Experience  
    - Works with SimpleStatus to display an active purge indicator above health bars.  
    - Supports Sound Library API to play audio alerts when a purge starts.  
      Permissions System  
    - Permissions apply only to the /purge and /endpurge commands.  
    - Uses Oxide's permission system for managing access.  
    - Grant permissions with: `oxide.grant <user or group> <name or steam ID> purgefx.purge`.  
    - Remove permissions with: `oxide.revoke <user or group> <name or steam ID> purgefx.purge`.  
    Attached is an example config.
     
    *If you make a configuration change related to the days or times, delete the data file for this plugin before reloading.
     
    { "Discord Webhook Purge Start Message": " **Purge is now active! Prepare for chaos!** ", "Discord Webhook Purge End Message": " **Purge has ended! The world is safe again... for now.**", "Use @everyone in Discord Webhook": true, "Discord Webhook URL": "", "Custom Time Zone (Use abbreviation or full name leave it blank for default server time zone Ex:CST or Central Standard Time)": "", "Console command for Purge": "purge", "Chat command for Purge": "purge", "Console command for force wipe, will enter this command for you on server force wipe day and time": "wipe forced", "Console command for other wipes, will enter this command for you on mid month or weekly wipe day and time": "wipe weekly", "List of plugins that will be unloaded on purge start": [ "SmoothRestarter", "PreventLooting", "TruePVE" ], "Prefab name to play on purge start": "assets/bundled/prefabs/fx/invite_notice.prefab", "Weeks of the month, when the purge will run": [ 1, 3 ], "Days of the week, when the purge will run": [ "Thursday" ], "Days of the week for purge to end": [ "Thursday" ], "Weeks of the month for purge to end": [ 1, 3 ], "Days of the week for server wipe": [ "Thursday" ], "Weeks of the month for server wipe": [ 1, 3 ], "Purge Start Hour, must be 24-Hour Time": 1, "Purge Start Minute": 25, "Purge End Hour, must be 24-Hour Time": 1, "Purge End Minute": 28, "Server Wipe Hour, must be 24-Hour Time": 2, "Server Wipe Minute": 17, "Use 24-Hour Time Format For Chat": false, "Date Format for Chat": "MM/dd/yyyy", "Sound Library API support. To play original Sound prefab, leave it empty. Example command: audio.message sendall fileName ": "", "Auto Display Interval (minutes)": 60, "Display Purge Start Date in Chat": true, "Display Purge End Date in Chat": true, "Display Server Wipe Date in Chat": true, "Hex Color for Purge Start Message": "#FFA500", "Hex Color for Purge End Message": "#FF4500", "Hex Color for Server Wipe Message": "#008000", "Chat Prefix for Purge Messages": "[PurgeFX]", "Hex Color for Chat Prefix": "#FFA500", "Use SimpleStatus Plugin": true, "SimpleStatus Color": "0.77255 0.23922 0.15686 1", "SimpleStatus Title": "Purge Is Currently Active!", "SimpleStatus Title Color": "1 1 1 1", "SimpleStatus Icon": "assets/icons/warning.png", "SimpleStatus Icon Color": "1 1 1 1", "Use Notify Plugin for Messages": false, "Notification Type for Notify Plugin": 0, "Custom Command for Purge Time Reminder": "purgetime", "Chat command for End Purge": "endpurge", "Console command for End Purge": "endpurge" }  
  2. More information about "Lost Horizons | Custom Map By Shemov"

    $49.90

    Lost Horizons | Custom Map By Shemov

    Introducing "Lost Horizons," a custom Rust map designed for optimal gameplay on PvE servers. Spanning 4500 in size and featuring approximately 80,000 prefabs, this map is fully compatible with BetterNPC plugins, Train Homes, and Raidable bases.
    Explore the underground railway and a double-track surface railway with two metro entrances and separate spawn train branches. The ring road supports event plugins, while monuments are evenly spaced to optimize FPS load.
    Custom building sites are marked with 'X' on the minimap, and subway construction areas are indicated by 'XU'. Bridges provide easy access for tugboats, and unique raid islands offer exciting challenges. Dive into the immersive world of "Lost Horizons"!
    FEATURES
    Map size: 4500; Prefab count: ~80k; Compatible with BetterNPC plugins (Config for bots in the file),  Train Homes and Raidable bases; Underground railway;- Double-track surface railway with 2 entrances to the metro with separate branches for spawn trains; Ring road (compatible with event plugins); Evenly spaced monuments to spread the FPS load of client; Custom building sites (X on the minimap); Custom places for building in the subway (XU on the minimap); Bridges are designed for easy tugboat access; A large number of points with access to fresh water for farms; Custom raid islands. CUSTOM MONUMENTS
    Factory; New hope; Ranch; Woodland; RW Station; Serenity; Creekside; Warehouse; Oil Refinery; Sandalwood; Cloverfield; Bluffton; Cedarwood; A large number of small settlements/single buildings not marked on the road map by road; A lots custom places to build a base. ( "X"/"XU"  on map  ); Custom raid islands; Underwater farm zones ( "O" on map ). FACEPUNCH MONUMENTS
    Combined Outpost; Harbour (2/2); Ferry Terminal; Radtown; Abandoned Supermarket; Oxum's Gas Station; Launch Site; Airfield; Water treatment plant; Trainyard; Power Plant; Arctic Research Base; Desert Military Base; Giant Excavator Pit Stone, Sulfur & HQM quarries; Satellite Dish; Small & Large Oil Rig; Underwater Lab. My Discord: shemov
    A password is attached to the map.  You can edit it.
  3. More information about "Gun Game"

    $19.99

    Gun Game

    Gun Game is a high-intensity PvP game mode where players compete to be the first to reach the final weapon by earning kills. Each kill advances the player to the next weapon in a fully customizable progression list, keeping the action fresh and engaging.
    The plugin creates a dedicated arena high in the sky, completely separated from the main map, to host the event.
    When players join the event, they are teleported from their current location to the event lobby, with all of their items, modifiers and metabolism stats stored safely by the plugin.
    Server owners can create any number of weapon profiles for players to progress through. The plugin will choose randomly between each profile at the beginning of each round.
    The plugin ships with 2 default profiles:
    Standard - Starts with revolver, ends with m249 and is 21 weapons long. Reverse - Starts with m249, ends with a sword and is 23 weapons long.  
    This plugin works with most PVE plugins.
     
     

    Spawns an arena when the game begins and removes it when the game ends (no Rust-Edit required). Saves players inventory, metabolism and modifiers when they enter, and restores them when they leave. Configurable amount of kills per weapon to progress to the next weapon in the track. Supports refilling of ammo, and healing when a player gets a kill (configurable). Multiple respawn methods. Customizable clothing for players, with the option to have separate clothing for the leader. Supports custom item, server rewards and economic rewards for winners, as well as participants (based on a configurable threshold). Global scoreboard tracking wins, kills and deaths.  

    Command: ggstart <arena name>
    Description: Starts the gun game event using the specified arena.
    Permission: gungame.admin
    Command: ggend
    Description: Ends the active gun game event.
    Permission: gungame.admin
    Command: ggsetcentrepoint <arena name>
    Description: Sets the spawn location for the specified arena.
    Permission: gungame.admin
    There are a number of commands that can be changed in the config that handle:
    Joining an event [default: ggjoin] Leaving an event [default: ggleave] Restoring items from a previous event [default: ggrestore] Accessing the scoreboard [default: ggscore]  

    // Returns if the player is enrolled in the event. public bool IsEventPlayer(BasePlayer player); // Called when the arena has spawned and the lobby is about to start. void OnGunGameStart(); // Called when the game is ending. void OnGunGameEnd(); // Called when a player leaves an event. void OnEventLeave(BasePlayer player, string eventName); // Called when a player is attempting to join the event. Return non-null to prevent. object OnEventJoin(BasePlayer player, string eventName); // Called after a player has successfully joined the event, had their weapons stripped and has been teleported to the lobby. void OnEventJoined(BasePlayer player, string eventName);  
    Very special thanks to Nobody and the guys and girls on Aussie Outpost PVE for their help with testing and feedback!
     

     
  4. More information about "Zombie Infection"

    $19.99

    Zombie Infection

    Zombie Infection is an arena style plugin that creates an arena high in the sky.
    It pits 2 teams against each other: Survivors and Zombies.
    All players spawn as Survivors when the game begins. The survivors must find weapons and ammunition to defend themselves from the oncoming Horde.
    After 45 seconds (configurable), a random player is selected to become the leader of the Zombies, otherwise known as Zombie Prime. They are re-equipped and are allocated a large amount of health
    When a zombie hits a survivor with a melee weapon, that player is infected and is re-spawned as a zombie.
    Regular zombies do not have as much health as Zombie Prime, but they will re-spawn an infinite amount of times when killed.
     

    The survivors win by surviving for the entire round (default 10 minutes), or by eliminating Zombie Prime.
    The Zombies win by infecting all of the survivors.
    It is worth mentioning that only Zombie Prime is rewarded for the zombie team win.
    Regular zombies are instead rewarded based on the number of survivors they infect.
     
    Each prize type can be changed via the config.
     

    zistart <arena name> - Manually starts the Zombie Infection game [requires zombieinfection.admin] ziend - Manually ends the game [requires zombieinfection.admin] zisetcentrepoint - Changes the spawn location of the arena [requires zombieinfection.admin] ziwipeoldarena - Manually wipes old arena data [requires zombieinfection.admin] zijoin - Joins an active lobby zileave - Leaves the game and returns the player to their last location with all of their equipment ziprize - Redeems outstanding prizes to the players inventory  

     
  5. More information about "Traffic Drivers"

    $30.00

    Traffic Drivers

    Tired of driving on abandoned roads in Rust? Traffic Drivers adds AI-driven vehicles with armed companions ready to defend their drivers. Customize everything from vehicle setups to AI behavior, making each road feel more dynamic and unpredictable!
    Features:
    🚗 Dynamic AI Traffic
     • AI-powered vehicles patrol Rust’s roads with armed drivers and companions.
     • Customizable AI reactions – decide how they respond to attacks!
     • Companions will fiercely protect their driver.
      
    🔥 High-Speed Combat & Encounters
     • Bots fight back when their vehicle is attacked.
     • Drivers can temporarily accelerate when under fire.
     • Setup damage rates, loot tables, and AI health settings.
      
    🔧 Full Vehicle Customization
     • Set fuel limits or enable infinite fuel.
     • Adjust max speed, destroy rules, and car respawn times.
     • Optional locks for security
      
    💰 Loot & Rewards System
     • Configure loot inside storage modules – control drop rates and item amounts.
     • Customize driver & companion inventory – weapons, clothes, and other supplies.  
       
    ⚙ Spawn Control
     • Set limits on active traffic vehicles.
     • Adjust minimum road length
     • Configure auto-destruction for stuck cars.
     • Prevent AI from attacking friendly drivers and companions.  
       
    Total Customization & Control:
      
    🛠️ Vehicle Presets:
     • Adjust fuel, speed, engine durability, and others.
     • Define loot contents inside storage modules.
      
    🎯 Driver & Companion AI:
     • Set driver names, health, appearance, and clothing.
     • Configure damage resistance and response to attacks.
     • Equip companions with custom armor, health, and weapons to protect their driver.  
       
    📸 See It in Action! Watch the Video
    ⚠️ After downloading you’ll also get plugin called DriverController. It’s a single plugin to setup presets of bots and loot between all of my plugins.
    📃 Configuration:
    {   "Event settings": {     "Allowed events (vehicle) count": {       "Min": 3.0,       "Max": 6.0     },     "Event restart delay": {       "Min": 60.0,       "Max": 120.0     },     "Prevent NPC from attacking drivers and companions?": true,     "Block damage to transport from not players?": true,     "Block damage to driver and companion from not players?": true,     "Destroy events of this plugin when pause is enabled?": true,     "Behavior when Convoy spawns": {       "Pause events when Convoy starts?": true     },     "Marker text color": {       "Color (for HEX, put # at the beginning)": "0.2 0.21 0.62 1"     },     "Event name for the marker": "EVENT CAR",     "Route recording settings": {       "Enable recorded routes usage?": true,       "Clear saved routes after wipe?": true,       "Minimum distance between points to record in route (used when recording route)": 20.0,       "Minimum number of points to save (used when recording route)": 50.0     },     "Route generation": {       "Enable route generation": true     },     "Controller settings": {       "Controller update timer (0 - 0.2)": 0.0     }   },   "Car settings": [     {       "Activate this event?": true,       "Transport type for event (Random2Module, Random3Module, Random4Module, Module2, Module3, Module4)": "Module2",       "Driver name (key) from driver settings in DriverController plugin": "DriverCar",       "Companion name (key) from companion settings in DriverController plugin (list to occupy free seats in the vehicle)": [         "Companion1",         "Companion2"       ],       "Engine settings": {         "Engine parts level (1 - 3)": 1,         "Drop the parts when destroying vehicle?": false       },       "Loot container settings": {         "Enable loot in vehicle container?": true,         "Drop the loot when destroying the transport?": false,         "Amount of slots": 1,         "Name of loot set from loot settings in DriverController plugin (list loot sets for random selection)": [           "ResourcesCar"         ]       },       "Use Road Routes (has priority over off-road)": true,       "Use Off-Road Routes (used if no road routes are available)": true,       "Controller settings": {         "Max speed (km/h)": 60.0,         "Maximum speed when obstacles detected (km/h)": 5.0,         "Chase mode settings": {           "Chase attacking players?": true,           "Max chase distance": 150.0,           "Chase timer": 120.0         }       },       "Turret Settings (will add the specified amount to each suitable module)": {         "Enable Turrets on Vehicle": false,         "Disable Turrets on Event End": true,         "Maximum Attack Range": 50.0,         "Player Damage Multiplier": 0.5,         "Max turrets amount": 1,         "At what percentage of the module's remaining health remove the turret installed on it": {           "Min": 2.0,           "Max": 5.0         }       },       "Damage receive rate": 1.0,       "Fuel settings": {         "Enable automatic fuel refueling?": true,         "Remove fuel when unlocking vehicle?": true,         "Maximum fuel in vehicle": 500       },       "Vehicle headlight settings": {         "Enable vehicle headlights?": true,         "Use headlights only at night?": true       },       "Detonator settings": {         "Add C4 to the vehicle after the death of the driver (used to despawn vehicles)": true,         "After how many seconds explosives will be blown up": 60.0,         "Explosives position offset": {           "x": 0.0,           "y": 0.8,           "z": 0.0         }       }     },     {       "Activate this event?": true,       "Transport type for event (Random2Module, Random3Module, Random4Module, Module2, Module3, Module4)": "Random3Module",       "Driver name (key) from driver settings in DriverController plugin": "DriverCar",       "Companion name (key) from companion settings in DriverController plugin (list to occupy free seats in the vehicle)": [         "Companion1",         "Companion2"       ],       "Engine settings": {         "Engine parts level (1 - 3)": 1,         "Drop the parts when destroying vehicle?": false       },       "Loot container settings": {         "Enable loot in vehicle container?": true,         "Drop the loot when destroying the transport?": false,         "Amount of slots": 1,         "Name of loot set from loot settings in DriverController plugin (list loot sets for random selection)": [           "ResourcesCar"         ]       },       "Use Road Routes (has priority over off-road)": true,       "Use Off-Road Routes (used if no road routes are available)": true,       "Controller settings": {         "Max speed (km/h)": 60.0,         "Maximum speed when obstacles detected (km/h)": 5.0,         "Chase mode settings": {           "Chase attacking players?": true,           "Max chase distance": 150.0,           "Chase timer": 120.0         }       },       "Turret Settings (will add the specified amount to each suitable module)": {         "Enable Turrets on Vehicle": false,         "Disable Turrets on Event End": true,         "Maximum Attack Range": 50.0,         "Player Damage Multiplier": 0.5,         "Max turrets amount": 1,         "At what percentage of the module's remaining health remove the turret installed on it": {           "Min": 2.0,           "Max": 5.0         }       },       "Damage receive rate": 1.0,       "Fuel settings": {         "Enable automatic fuel refueling?": true,         "Remove fuel when unlocking vehicle?": true,         "Maximum fuel in vehicle": 500       },       "Vehicle headlight settings": {         "Enable vehicle headlights?": true,         "Use headlights only at night?": true       },       "Detonator settings": {         "Add C4 to the vehicle after the death of the driver (used to despawn vehicles)": true,         "After how many seconds explosives will be blown up": 60.0,         "Explosives position offset": {           "x": 0.0,           "y": 0.8,           "z": 0.0         }       }     }   ] } 📑 DriverController Configuration:
    {   "Drivers settings": {     "DriverBike": {       "Bot health": {         "Min": 100.0,         "Max": 150.0       },       "Prevent attacking players first?": true,       "Damage receive rate": 2.0,       "Damage rate": 2.0,       "Spawn bag with items instead of corpse on death?": true,       "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0,       "Clothes": [         {           "Item": {             "Item shortname or ID": "shoes.boots",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         },         {           "Item": {             "Item shortname or ID": "wood.armor.pants",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         },         {           "Item": {             "Item shortname or ID": "pants",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         },         {           "Item": {             "Item shortname or ID": "wood.armor.jacket",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         },         {           "Item": {             "Item shortname or ID": "hoodie",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         },         {           "Item": {             "Item shortname or ID": "riot.helmet",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Weapons": [         {           "Item": {             "Item shortname or ID": "pistol.revolver",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Bot loot": {         "Enable loot after bot's death?": true,         "Amount of slots": 5,         "Loot set name (key) from loot settings (you can enter many sets for random selection)": [           "ResourcesDriver"         ]       }     },     "DriverCar": {       "Bot health": {         "Min": 100.0,         "Max": 150.0       },       "Prevent attacking players first?": true,       "Damage receive rate": 2.0,       "Damage rate": 2.0,       "Spawn bag with items instead of corpse on death?": true,       "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0,       "Clothes": [         {           "Item": {             "Item shortname or ID": "hazmatsuit",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Weapons": [         {           "Item": {             "Item shortname or ID": "rifle.ak",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Bot loot": {         "Enable loot after bot's death?": true,         "Amount of slots": 5,         "Loot set name (key) from loot settings (you can enter many sets for random selection)": [           "ResourcesDriver"         ]       }     },     "DriverBoat": {       "Bot health": {         "Min": 100.0,         "Max": 150.0       },       "Prevent attacking players first?": true,       "Damage receive rate": 2.0,       "Damage rate": 2.0,       "Spawn bag with items instead of corpse on death?": true,       "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0,       "Clothes": [         {           "Item": {             "Item shortname or ID": "hazmatsuit",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Weapons": [         {           "Item": {             "Item shortname or ID": "t1_smg",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Bot loot": {         "Enable loot after bot's death?": true,         "Amount of slots": 5,         "Loot set name (key) from loot settings (you can enter many sets for random selection)": [           "ResourcesDriver"         ]       }     },     "PilotHeli": {       "Bot health": {         "Min": 100.0,         "Max": 150.0       },       "Prevent attacking players first?": true,       "Damage receive rate": 2.0,       "Damage rate": 2.0,       "Spawn bag with items instead of corpse on death?": true,       "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0,       "Clothes": [         {           "Item": {             "Item shortname or ID": "jumpsuit.suit.blue",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Weapons": [         {           "Item": {             "Item shortname or ID": "rifle.ak",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Bot loot": {         "Enable loot after bot's death?": true,         "Amount of slots": 5,         "Loot set name (key) from loot settings (you can enter many sets for random selection)": [           "ResourcesDriver"         ]       }     }   },   "Companion settings": {     "Companion1": {       "Bot health": {         "Min": 100.0,         "Max": 150.0       },       "Prevent attacking players first?": true,       "Damage receive rate": 2.0,       "Damage rate": 2.0,       "Spawn bag with items instead of corpse on death?": true,       "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0,       "Clothes": [         {           "Item": {             "Item shortname or ID": "hazmatsuit_scientist_nvgm",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Weapons": [         {           "Item": {             "Item shortname or ID": "rifle.ak",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Bot loot": {         "Enable loot after bot's death?": true,         "Amount of slots": 5,         "Loot set name (key) from loot settings (you can enter many sets for random selection)": [           "ResourcesCompanion",           "WeaponsCompanion"         ]       }     },     "Companion2": {       "Bot health": {         "Min": 100.0,         "Max": 150.0       },       "Prevent attacking players first?": true,       "Damage receive rate": 2.0,       "Damage rate": 2.0,       "Spawn bag with items instead of corpse on death?": true,       "In how many seconds remove bots, after destroying the vehicle? 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(0 - will not remove)": 120.0,       "Clothes": [         {           "Item": {             "Item shortname or ID": "hazmatsuit.lumberjack",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Weapons": [         {           "Item": {             "Item shortname or ID": "rifle.ak",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Bot loot": {         "Enable loot after bot's death?": true,         "Amount of slots": 5,         "Loot set name (key) from loot settings (you can enter many sets for random selection)": [           "ResourcesCompanion",           "WeaponsCompanion"         ]       }     },     "Companion4": {       "Bot health": {         "Min": 100.0,         "Max": 150.0       },       "Prevent attacking players first?": true,       "Damage receive rate": 2.0,       "Damage rate": 2.0,       "Spawn bag with items instead of corpse on death?": true,       "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0,       "Clothes": [         {           "Item": {             "Item shortname or ID": "hazmatsuit.spacesuit",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Weapons": [         {           "Item": {             "Item shortname or ID": "rifle.ak",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Bot loot": {         "Enable loot after bot's death?": true,         "Amount of slots": 5,         "Loot set name (key) from loot settings (you can enter many sets for random selection)": [           "ResourcesCompanion",           "WeaponsCompanion"         ]       }     }   },   "Loot settings": {     "ResourcesBike": [       {         "Item": {           "Item shortname or ID": "wood",           "Item skin": 0         },         "Item custom name (if not needed leave empty)": null,         "Spawn chance (0-100%)": {           "Min": 100.0,           "Max": 100.0         },         "Amount": {           "Min": 5000.0,           "Max": 50000.0         }       },       {         "Item": {           "Item shortname or ID": "stones",           "Item skin": 0         },         "Item custom name (if not needed leave empty)": null,         "Spawn chance (0-100%)": {           "Min": 100.0,           "Max": 100.0         },         "Amount": {           "Min": 1000.0,           "Max": 10000.0         }       }     ],     "ResourcesCar": [       {         "Item": {           "Item shortname or ID": "wood",           "Item skin": 0         },         "Item custom name (if not needed leave empty)": null,         "Spawn chance (0-100%)": {           "Min": 100.0,           "Max": 100.0         },         "Amount": {           "Min": 5000.0,           "Max": 50000.0         }       },       {         "Item": {           "Item shortname or ID": "stones",           "Item skin": 0         },         "Item custom name (if not needed leave empty)": null,         "Spawn chance (0-100%)": {           "Min": 100.0,           "Max": 100.0         },         "Amount": {           "Min": 1000.0,           "Max": 10000.0         }       }     ],     "ResourcesBoat": [       {         "Item": {           "Item shortname or ID": "wood",           "Item skin": 0         },         "Item custom name (if not needed leave empty)": null,         "Spawn chance (0-100%)": {           "Min": 100.0,           "Max": 100.0         },         "Amount": {           "Min": 5000.0,           "Max": 50000.0         }       },       {         "Item": {           "Item shortname or ID": "stones",           "Item skin": 0         },         "Item custom name (if not needed leave empty)": null,         "Spawn chance (0-100%)": {           "Min": 100.0,           "Max": 100.0         },         "Amount": {           "Min": 1000.0,           "Max": 10000.0         }       }     ],     "ResourcesHeli": [       {         "Item": {           "Item shortname or ID": "wood",           "Item skin": 0         },         "Item custom name (if not needed leave empty)": null,         "Spawn chance (0-100%)": {           "Min": 100.0,           "Max": 100.0         },         "Amount": {           "Min": 5000.0,           "Max": 50000.0         }       },       {         "Item": {           "Item shortname or ID": "stones",           "Item skin": 0         },         "Item custom name (if not needed leave empty)": null,         "Spawn chance (0-100%)": {           "Min": 100.0,           "Max": 100.0         },         "Amount": {           "Min": 1000.0,           "Max": 10000.0         }       }     ],     "ResourcesDriver": [       {         "Item": {           "Item shortname or ID": "wood",           "Item skin": 0         },         "Item custom name (if not needed leave empty)": null,         "Spawn chance (0-100%)": {           "Min": 100.0,           "Max": 100.0         },         "Amount": {           "Min": 1000.0,           "Max": 10000.0         }       },       {         "Item": {           "Item shortname or ID": "stones",           "Item skin": 0         },         "Item custom name (if not needed leave empty)": null,         "Spawn chance (0-100%)": {           "Min": 100.0,           "Max": 100.0         },         "Amount": {           "Min": 100.0,           "Max": 1000.0         }       }     ],     "ResourcesCompanion": [       {         "Item": {           "Item shortname or ID": "wood",           "Item skin": 0         },         "Item custom name (if not needed leave empty)": null,         "Spawn chance (0-100%)": {           "Min": 100.0,           "Max": 100.0         },         "Amount": {           "Min": 100.0,           "Max": 1000.0         }       },       {         "Item": {           "Item shortname or ID": "stones",           "Item skin": 0         },         "Item custom name (if not needed leave empty)": null,         "Spawn chance (0-100%)": {           "Min": 100.0,           "Max": 100.0         },         "Amount": {           "Min": 10.0,           "Max": 100.0         }       }     ],     "WeaponsCompanion": [       {         "Item": {           "Item shortname or ID": "rifle.ak",           "Item skin": 0         },         "Item custom name (if not needed leave empty)": null,         "Spawn chance (0-100%)": {           "Min": 40.0,           "Max": 80.0         },         "Amount": {           "Min": 1.0,           "Max": 1.0         }       }     ]   } }  
1.9m

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