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  1. More information about "Building Sites [Super Sized Bundle]"

    $19.99

    Building Sites [Super Sized Bundle]

    ‼️Note: This is an add-on, not a standalone plugin. It requires the BuildingSites plugin to be installed (sold separately).

    SuperSized is an add-on for BuildingSites that introduces 10 new locations — one coastal and nine land-based.
    Its defining feature is massive buildable areas, perfectly suited for ambitious structures, large bases, or clan settlements.

    Installation Instructions:
    Make sure you have the latest version of the BuildingSites plugin installed Move the contents of the data/BuildingSites folder from the archive you downloaded into the oxide/data/BuildingSites folder on your server Reload the plugin Check out the rest of my work:  Adem's Codefling Library
    You can reach out to me in Discord:  Adem's Discord Profile
    Join the Mad Mappers Discord!
  2. More information about "Custom Items Recycler"

    $9.99

    Custom Items Recycler

    CustomItemsRecycler for Oxide – transform your Rust server’s recycling system! Ability to recycle any items, with support for skinned items. Full customization of recycling on your server.
     
    # Key Features
    Fully Configurable Yields Define per-item output amounts, skins, and names via a simple JSON config. Support for both resources and blueprints—mix and match however you like. Custom Shortnames & Display Names Use standard Rust item names or override them with your own text to fit server lore and branding. Blueprint Support Turn recycled items into usable blueprints automatically, or keep them as tradable resources—perfect for modded crafting loops. Skin Integration Assign any SkinID to recycled items, letting you reward players with rare or event-specific cosmetic drops.  

     
    # Configuration:
    { "Item settings": [ { "Item ShortName": "diesel_barrel", "Item SkinID": 0, "How many items are processed in one run (maximum—if you set 10, it will process 10 at a time)": 2, "Custom item name in UI": "Custom Item Name", "Output item settings (per processed item)": [ { "ShortName": "lowgradefuel", "Amount": 150, "SkinID": 0, "Custom name on creation (leave empty to use the default item name)": "", "IsBlueprint": false }, { "ShortName": "metal.fragments", "Amount": 100, "SkinID": 0, "Custom name on creation (leave empty to use the default item name)": "", "IsBlueprint": false } ] }, { "Item ShortName": "computerstation", "Item SkinID": 0, "How many items are processed in one run (maximum—if you set 10, it will process 10 at a time)": 1, "Custom item name in UI": "", "Output item settings (per processed item)": [ { "ShortName": "wood", "Amount": 500, "SkinID": 0, "Custom name on creation (leave empty to use the default item name)": "", "IsBlueprint": false }, { "ShortName": "metal.fragments", "Amount": 100, "SkinID": 0, "Custom name on creation (leave empty to use the default item name)": "", "IsBlueprint": false } ] }, { "Item ShortName": "glue", "Item SkinID": 0, "How many items are processed in one run (maximum—if you set 10, it will process 10 at a time)": 1, "Custom item name in UI": "", "Output item settings (per processed item)": [ { "ShortName": "lowgradefuel", "Amount": 10, "SkinID": 0, "Custom name on creation (leave empty to use the default item name)": "", "IsBlueprint": false } ] }, { "Item ShortName": "crude.oil", "Item SkinID": 0, "How many items are processed in one run (maximum—if you set 10, it will process 10 at a time)": 1, "Custom item name in UI": "", "Output item settings (per processed item)": [ { "ShortName": "lowgradefuel", "Amount": 20, "SkinID": 0, "Custom name on creation (leave empty to use the default item name)": "", "IsBlueprint": false } ] }, { "Item ShortName": "horsedung", "Item SkinID": 0, "How many items are processed in one run (maximum—if you set 10, it will process 10 at a time)": 1, "Custom item name in UI": "", "Output item settings (per processed item)": [ { "ShortName": "scrap", "Amount": 1, "SkinID": 0, "Custom name on creation (leave empty to use the default item name)": "", "IsBlueprint": false } ] } ], "Configuration version": { "Major": 1, "Minor": 2, "Patch": 1 } } # Lang RU/EN:
    { "UI.TITLE": "Custom item recycling information" }  
  3. More information about "ZStickers"

    $25.00

    ZStickers

    Forget about emoji, STICKERS are the next best thing to use in chat.
    This plugin gives you and your players the ability to unlock stickers that can be used to express yourself in chat.   Besides that, it adds a sticker market: Here stickers can be traded, which adds a great way for your players to make some good money on rare stickers.

    Stickers are shown by using their :tag: in chat. By default, stickers are shown to every online player (players can turn them off individually by command). They popup on their screen and disappear in a few seconds. The possibilities are endless, and a lot of fun and interaction are guaranteed. You can add your own memes, cat pictures, word art or whatever image you can think of, tip: sneaky spiders give good results.  
     
    Sticker Editor
    The main command for stickers is /sticker, but you will need some stickers first! Add any new stickers by using this command:
    /sticker add :stickername: https://imgur.com/yoursticker.png After adding a sticker, you can find it in the sticker browser. Open the UI by using:
    /sticker For admins (or people with the right permission) there is an in game sticker editor. From the browser, click the pencil icon on any sticker to start editing the sticker. The 3x3 grid sets your sticker’s start position, then you can align your sticker with the other values.
    A group can be entered or chosen by clicking the … icon.  
    The 4 main tiers are only used for colors and not for real rarity, the only important tier here is the HIDE tier. Every sticker in this tier will not be available for players. Stickers are added in the hidden tier by default, so make sure to select another tier when you finish editing your sticker.
    The TOTAL field is the maximum amount of copies of this sticker to be owned by players in total *. The right field shows the current number of owners.
    * Stickers are limited!
    Every sticker added to the plugin requires you to set up a maximum number of ‘owners’ for that sticker. The sticker can only be unlocked this many times.  
    Note that players can also have duplicate stickers. A sticker that has almost reached its max owners will be way harder to get when buying stickers. This rarity is useful in the sticker market and the recycler.
    In the config file are settings for inactive players. After a certain amount of inactive days, X stickers will be taken from the player and become available again in the market.
     
    Sticker Browser
    Browse your stickers and click any sticker for details. The sticker browser has handy filters to quickly find the sticker you are looking for. Use the lock icons to toggle (un)locked stickers. Sorting is possible by age, a-z, rarity, collections (groups) and availability.
    On the right side of the screen all sticker groups are shown.
    These are basically collections of stickers that can be used like sticker packs. Collect them all!
    Click any of the stickers to get more details, trade or recycle them. The eye icon on top of the sticker sends a chat message to  show the sticker. Only visible for admins are the edit button (pencil) and lock/unlock button. The number on the top right shows the amount of this sticker you own. This sticker will be shown if a player who owns it uses  :care: in global chat.
     
    Buy Stickers
    Players need sticker tokens to be able to unlock new random stickers.
    Different packs with tokens can be set up in the config file. The (token) price of a sticker can also be configured. At the moment only random stickers are available.
    You can unlock specific stickers for players by command. Tokens can also be given by (server) command, for example to be used as a vote or quest reward.
     
    Sticker Market
    In the sticker market, players can trade stickers they own. After setting a price, the sticker will be shown in the list of available trades. Other players can then buy the sticker and ownership will be transferred.
    Sellers get paid in the same currency as the one setup for buying sticker tokens. In case you use items as a currency, the seller has to be online to make a trade.
    Failed trades are being removed after a (configurable) amount of time.
     
    Sticker Recycler
    Besides trading your stickers, you can also decide to recycle them for sticker tokens.
    The reward for recycling depends on the rarity of the sticker at that moment and the amount of the same sticker being recycled.
    Recycling more of the same sticker results in higher rewards.
    Permissions
    zstickers.admin - needed for all sticker management zstickers.use - enables /sticker command zstickers.trade - allows to trade stickers zstickers.teamchat - allows players to use stickers in team chat (ninja mode)  
    Commands
    /sticker - almost everything can be done inside the UI /sticker add :stickername: https://imgur.com/sticker.png - add stickers /sticker give <player name or id> <amount> - gives player x number of sticker tokens /sticker unlock <player name or id> :stickername: - unlocks a sticker for a player /sticker hide - hide all stickers /sticker show - show stickers again There are some debug commands in case something looks off (please report):  
    /sticker list - prints your unlocked stickers to chat   /sticker clearallmystickers - clears all your stickers   /sticker valid - validates all stickers and their owners   /sticker update - refresh all sticker stats / find missing stickers   /sticker cleanuptrades - manually cleans up sticker trades   /sticker debug - logs what's happening to console /sticker stats - shows totals of stickers and their availability  
    Console commands
    These commands can be used by admins and other plugins.
    sticker givetokens <player name or id> <amount> - gives a player sticker tokens sticker unlock <player name or id> :stickername: - unlocks a sticker for a player sticker import <sticker pack name> - import sticker pack, see below for more info sticker import <sticker pack name> hidden - import a sticker pack but hide all stickers instead of using the sticker pack tiers  
    Config & Data
    The config file is pretty straight forward. You can add or remove token packs. The currency is set by picking one of the numbers. If you want to use items as currency, make sure to setup the shortname of the item. Optionally you can add a skin ID too, so only items with a certain skin can be used to buy sticker tokens.
    The plugin will create 3 files in /oxide/data/ZStickers/:
    market_data.json - contains all trades, this data is automatically managed/wiped player_stickers.json - contains ownership data and token balance, you CAN wipe this, but this is not required: Players can keep their stickers forever, as long as they are active. stickers.json - contains all sticker data - don't wipe this if you want to keep your stickers. If you wipe this file, make sure to wipe the others too. New in version 1.1.0 is the ability to configure the buttons used to buy stickers. Check out the config below: The first item is the default buy-button (buy 1 sticker for 5 tokens). The 2nd item is a new custom buy button: Here you but 5 stickers at once for 22 tokens. Optionally you can also define what permission is needed to see the button and what collection (group) the sticker should be picked from.

    Import Sticker Packs
    Sticker packs are a way to easily add or share a bunch of stickers. They come with predefined settings, so it's basically plug and play. For sticker packs, a data folder called 'import' is created
    /oxide/data/ZStickers/import/ Sticker packs can be added here to easy import a list of stickers. If the import folder is not there, you can create it yourself.
    Add the sticker pack json file(s) to the folder and run the import command from your console. Results will be shown in your console. Stickers with the same :tag: can not be added this way. Make sure to remove other sticker first.
    If you don't want the stickers to be visible for everyone right away, add the parameter 'hidden' to the import command. This will put all stickers in the hidden tier. Console command for example:
    sticker import SuperCoolPack hidden  
    Dependencies & Plugin support
    Required plugins: ImageLibrary
    Optional currency plugins: ServerRewards, ZCoins
    Economics plugin is added but untested, let me know if this works for you. This plugin will be fully supported.
    Note: You can use any item with any skin if you're not using any of these plugins on your server.
     
    Support / Contact me
    If you encounter any problems or if you have any suggestions, feature requests or questions, please message me on Discord (josh.z) for the fastest response.
    This plugin is made with love and I feel it's never really 'done'. I'd love to discuss your ideas for it on my Discord server here: https://discord.gg/KveEUQhGsZ
    There's also a cool dude there (Nexus) who always sees your questions quicker than I do. If my response takes too long, find Nexus!
     

  4. More information about "Advanced Fishing"

    $15.00

    Advanced Fishing

    Advanced Fishing is a powerful and fully customizable plugin that completely overhauls the fishing system in Rust. With weight-based fish, immersive mechanics, item-based trading, and full UI integration, fishing becomes a profitable and rewarding gameplay loop!
     
    Use Cases:
    Create an immersive fishing economy on your PvE or modded servers. Reward players for fishing tournaments or daily quests. Add rare fish with high value or special lore. Enable custom progression with powerful fishing rods.  
    ◼◼◼◼   Key Features  ◼◼◼◼
    Enhanced Fishing Mechanics
    Every fish has a randomized weight, affecting catch difficulty and selling price. Custom rods can influence the weight range of caught fish. Realistic movement based on fish weight and lure tension. Fishing Bucket System
    Players must place a Fishing Bucket nearby to start fishing. The bucket stores caught fish with limited capacity. Dynamic floating text notifications when catching fish. Can be picked up or opened with smart interaction logic. Purchase from Fishing Villages (optional, via vending machine). Fish Exchange & Economy
    Sell fish via NPC vending machines ("Fish Exchange"). Full support for: Item-based currency (e.g., scrap), Economics balance, or ServerRewards points. Price is calculated per kilogram with randomness and dynamic seeding. Custom Items Support
    Fully integrated with CustomItemDefinitions. Create your own fish, bait, and fishing rods with unique stats and skins. Customize catch chance, bait levels, depth ranges, strain modifiers, and more. UI & Localization
    Clean and responsive UI for viewing and exchanging caught fish. Shows total price, per-fish breakdown, and an EXCHANGE button. Full localization of messages and interface.  
     
     
  5. More information about "Basements"

    $29.99

    Basements

    Basements lets players build underground rooms beneath their bases. Place a hatch on your foundation and dig straight down into a hidden basement with walls, ceilings, and full building privileges. Great for stashing loot, setting up secret bunkers, or just adding extra space.

    Readme Link - Click Here for Instruction and Documentation
    👆Highly recommend reading the FAQ section!
    BUILD
    Build basements easily from your tool cupboard. Just place an entrance to get started. 

    EXPAND
    Expand your basement by drilling underground. But don't forget to bring a headlamp - its dark down there!

    TRAVERSE
    Place multiple entryways, building out your labyrinth of tunnels beneath your base. 


    DECORATE
    All deployables, electricity, and storage items can be placed in your basement. Take advantage of your new space!

    RAID
    Nothing is safe in Rust, including your basement. If all the entrances are destroyed, then the basement is too. Any loot below will float to the surface. Protect the entrance at all costs!




    API METHODS (For Plugin Developers)
    // Returns true if the given entityId is part of a basement. bool IsBasementEntity(ulong entityId) // Returns the building ids of the basements connected to a given surface building id. uint[] GetBasementBuildingIds(uint surfaceBuildingId) // Returns the building ids of the surface buildings connected to a given basement building id. uint[] GetSurfaceBuildingIds(uint basementBuildingId)  
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