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  1. More information about "ZStickers"

    $25.00

    ZStickers

    Forget about emoji, STICKERS are the next best thing to use in chat.
    This plugin gives you and your players the ability to unlock stickers that can be used to express yourself in chat.   Besides that, it adds a sticker market: Here stickers can be traded, which adds a great way for your players to make some good money on rare stickers.

    Stickers are shown by using their :tag: in chat. By default, stickers are shown to every online player (players can turn them off individually by command). They popup on their screen and disappear in a few seconds. The possibilities are endless, and a lot of fun and interaction are guaranteed. You can add your own memes, cat pictures, word art or whatever image you can think of, tip: sneaky spiders give good results.  
     
    Sticker Editor
    The main command for stickers is /sticker, but you will need some stickers first! Add any new stickers by using this command:
    /sticker add :stickername: https://imgur.com/yoursticker.png After adding a sticker, you can find it in the sticker browser. Open the UI by using:
    /sticker For admins (or people with the right permission) there is an in game sticker editor. From the browser, click the pencil icon on any sticker to start editing the sticker. The 3x3 grid sets your sticker’s start position, then you can align your sticker with the other values.
    A group can be entered or chosen by clicking the … icon.  
    The 4 main tiers are only used for colors and not for real rarity, the only important tier here is the HIDE tier. Every sticker in this tier will not be available for players. Stickers are added in the hidden tier by default, so make sure to select another tier when you finish editing your sticker.
    The TOTAL field is the maximum amount of copies of this sticker to be owned by players in total *. The right field shows the current number of owners.
    * Stickers are limited!
    Every sticker added to the plugin requires you to set up a maximum number of ‘owners’ for that sticker. The sticker can only be unlocked this many times.  
    Note that players can also have duplicate stickers. A sticker that has almost reached its max owners will be way harder to get when buying stickers. This rarity is useful in the sticker market and the recycler.
    In the config file are settings for inactive players. After a certain amount of inactive days, X stickers will be taken from the player and become available again in the market.
     
    Sticker Browser
    Browse your stickers and click any sticker for details. The sticker browser has handy filters to quickly find the sticker you are looking for. Use the lock icons to toggle (un)locked stickers. Sorting is possible by age, a-z, rarity, collections (groups) and availability.
    On the right side of the screen all sticker groups are shown.
    These are basically collections of stickers that can be used like sticker packs. Collect them all!
    Click any of the stickers to get more details, trade or recycle them. The eye icon on top of the sticker sends a chat message to  show the sticker. Only visible for admins are the edit button (pencil) and lock/unlock button. The number on the top right shows the amount of this sticker you own. This sticker will be shown if a player who owns it uses  :care: in global chat.
     
    Buy Stickers
    Players need sticker tokens to be able to unlock new random stickers.
    Different packs with tokens can be set up in the config file. The (token) price of a sticker can also be configured. At the moment only random stickers are available.
    You can unlock specific stickers for players by command. Tokens can also be given by (server) command, for example to be used as a vote or quest reward.
     
    Sticker Market
    In the sticker market, players can trade stickers they own. After setting a price, the sticker will be shown in the list of available trades. Other players can then buy the sticker and ownership will be transferred.
    Sellers get paid in the same currency as the one setup for buying sticker tokens. In case you use items as a currency, the seller has to be online to make a trade.
    Failed trades are being removed after a (configurable) amount of time.
     
    Sticker Recycler
    Besides trading your stickers, you can also decide to recycle them for sticker tokens.
    The reward for recycling depends on the rarity of the sticker at that moment and the amount of the same sticker being recycled.
    Recycling more of the same sticker results in higher rewards.
    Permissions
    zstickers.admin - needed for all sticker management zstickers.use - enables /sticker command zstickers.trade - allows to trade stickers zstickers.teamchat - allows players to use stickers in team chat (ninja mode)  
    Commands
    /sticker - almost everything can be done inside the UI /sticker add :stickername: https://imgur.com/sticker.png - add stickers /sticker give <player name or id> <amount> - gives player x number of sticker tokens /sticker unlock <player name or id> :stickername: - unlocks a sticker for a player /sticker hide - hide all stickers /sticker show - show stickers again There are some debug commands in case something looks off (please report):  
    /sticker list - prints your unlocked stickers to chat   /sticker clearallmystickers - clears all your stickers   /sticker valid - validates all stickers and their owners   /sticker update - refresh all sticker stats / find missing stickers   /sticker cleanuptrades - manually cleans up sticker trades   /sticker debug - logs what's happening to console /sticker stats - shows totals of stickers and their availability  
    Console commands
    These commands can be used by admins and other plugins.
    sticker givetokens <player name or id> <amount> - gives a player sticker tokens sticker unlock <player name or id> :stickername: - unlocks a sticker for a player sticker import <sticker pack name> - import sticker pack, see below for more info sticker import <sticker pack name> hidden - import a sticker pack but hide all stickers instead of using the sticker pack tiers  
    Config & Data
    The config file is pretty straight forward. You can add or remove token packs. The currency is set by picking one of the numbers. If you want to use items as currency, make sure to setup the shortname of the item. Optionally you can add a skin ID too, so only items with a certain skin can be used to buy sticker tokens.
    The plugin will create 3 files in /oxide/data/ZStickers/:
    market_data.json - contains all trades, this data is automatically managed/wiped player_stickers.json - contains ownership data and token balance, you CAN wipe this, but this is not required: Players can keep their stickers forever, as long as they are active. stickers.json - contains all sticker data - don't wipe this if you want to keep your stickers. If you wipe this file, make sure to wipe the others too. New in version 1.1.0 is the ability to configure the buttons used to buy stickers. Check out the config below: The first item is the default buy-button (buy 1 sticker for 5 tokens). The 2nd item is a new custom buy button: Here you but 5 stickers at once for 22 tokens. Optionally you can also define what permission is needed to see the button and what collection (group) the sticker should be picked from.

    Import Sticker Packs
    Sticker packs are a way to easily add or share a bunch of stickers. They come with predefined settings, so it's basically plug and play. For sticker packs, a data folder called 'import' is created
    /oxide/data/ZStickers/import/ Sticker packs can be added here to easy import a list of stickers. If the import folder is not there, you can create it yourself.
    Add the sticker pack json file(s) to the folder and run the import command from your console. Results will be shown in your console. Stickers with the same :tag: can not be added this way. Make sure to remove other sticker first.
    If you don't want the stickers to be visible for everyone right away, add the parameter 'hidden' to the import command. This will put all stickers in the hidden tier. Console command for example:
    sticker import SuperCoolPack hidden  
    Dependencies & Plugin support
    Required plugins: ImageLibrary
    Optional currency plugins: ServerRewards, ZCoins
    Economics plugin is added but untested, let me know if this works for you. This plugin will be fully supported.
    Note: You can use any item with any skin if you're not using any of these plugins on your server.
     
    Support / Contact me
    If you encounter any problems or if you have any suggestions, feature requests or questions, please message me on Discord (josh.z) for the fastest response.
    This plugin is made with love and I feel it's never really 'done'. I'd love to discuss your ideas for it on my Discord server here: https://discord.gg/KveEUQhGsZ
    There's also a cool dude there (Nexus) who always sees your questions quicker than I do. If my response takes too long, find Nexus!
     

  2. More information about "Advanced Fishing"

    $15.00

    Advanced Fishing

    Advanced Fishing is a powerful and fully customizable plugin that completely overhauls the fishing system in Rust. With weight-based fish, immersive mechanics, item-based trading, and full UI integration, fishing becomes a profitable and rewarding gameplay loop!
     
    Use Cases:
    Create an immersive fishing economy on your PvE or modded servers. Reward players for fishing tournaments or daily quests. Add rare fish with high value or special lore. Enable custom progression with powerful fishing rods.  
    ◼◼◼◼   Key Features  ◼◼◼◼
    Enhanced Fishing Mechanics
    Every fish has a randomized weight, affecting catch difficulty and selling price. Custom rods can influence the weight range of caught fish. Realistic movement based on fish weight and lure tension. Fishing Bucket System
    Players must place a Fishing Bucket nearby to start fishing. The bucket stores caught fish with limited capacity. Dynamic floating text notifications when catching fish. Can be picked up or opened with smart interaction logic. Purchase from Fishing Villages (optional, via vending machine). Fish Exchange & Economy
    Sell fish via NPC vending machines ("Fish Exchange"). Full support for: Item-based currency (e.g., scrap), Economics balance, or ServerRewards points. Price is calculated per kilogram with randomness and dynamic seeding. Custom Items Support
    Fully integrated with CustomItemDefinitions. Create your own fish, bait, and fishing rods with unique stats and skins. Customize catch chance, bait levels, depth ranges, strain modifiers, and more. UI & Localization
    Clean and responsive UI for viewing and exchanging caught fish. Shows total price, per-fish breakdown, and an EXCHANGE button. Full localization of messages and interface.  
     
     
  3. More information about "Basements"

    $29.99

    Basements

    Basements lets players build underground rooms beneath their bases. Place a hatch on your foundation and dig straight down into a hidden basement with walls, ceilings, and full building privileges. Great for stashing loot, setting up secret bunkers, or just adding extra space.

    Readme Link - Click Here for Instruction and Documentation
    👆Highly recommend reading the FAQ section!
    BUILD
    Build basements easily from your tool cupboard. Just place an entrance to get started. 

    EXPAND
    Expand your basement by drilling underground. But don't forget to bring a headlamp - its dark down there!

    TRAVERSE
    Place multiple entryways, building out your labyrinth of tunnels beneath your base. 


    DECORATE
    All deployables, electricity, and storage items can be placed in your basement. Take advantage of your new space!

    RAID
    Nothing is safe in Rust, including your basement. If all the entrances are destroyed, then the basement is too. Any loot below will float to the surface. Protect the entrance at all costs!




    API METHODS (For Plugin Developers)
    // Returns true if the given entityId is part of a basement. bool IsBasementEntity(ulong entityId) // Returns the building ids of the basements connected to a given surface building id. uint[] GetBasementBuildingIds(uint surfaceBuildingId) // Returns the building ids of the surface buildings connected to a given basement building id. uint[] GetSurfaceBuildingIds(uint basementBuildingId) Extension Plugins
    These are free plugins that add additional functionality to Basements.

    BasementsManager
    Provides a UI for admins to view and manage the basements on the server. Useful for debugging & fixing issues. Use with the /bm command, requires the basements.admin permission to use.
    BasementsManager.cs

  4. More information about "Item Insurance"

    $14.99

    Item Insurance

    Allow players can insure lost items to be retrieved for a price. This is a feature that is present in many extraction and survival multiplayer games like Escape from Tarkov, Dark and Darker and now you can bring it to your Rust server as well! If an item is insured and you drop it (from death or otherwise) then as long as no one else loots it - you can request to have it "retrieved" by your insurer and returned to you. A UI that matches seamlessly with vanilla rust is included and many configuration options are available to balance and fine-tune this plugin for your server. Please refer to the documentation section as that will likely answer most of your questions!

    Documentation:
    A full readme including permissions, commands, and config options is available in  this google doc link.

    Disclaimer:
    Like all of my plugins - this plugin is sold as is. I will be happy to take feature requests into consideration but make no guarantees about which ones get implemented. Please refer to the feature list before you make your purchase!
  5. More information about "Farmers Paradise (FarmPro)"

    $20.00 $15.00

    Farmers Paradise (FarmPro)

    FarmPro turns regular planter boxes into a fully automated, wireless farming system.
    No pipes, no cables—just place a FarmPro barrel anywhere, and nearby planters will instantly link over the air.
    It takes care of everything for you: planting, watering, cloning, fertilizing, harvesting, and even generating special items. All of this happens virtually, with no visible devices or messy connections.
    Whether you're growing hemp, berries, potatoes, or something more exotic, FarmPro makes your farm faster, cleaner, and way more fun to manage.
     
    ⚙️ What You Can Do with FarmPro
    Plant and harvest automatically – Seeds and clones are planted into empty sockets, and ripe crops are harvested or cloned depending on your settings. Go 100% wireless – No industrial piping or power required. Planters connect wirelessly within a radius that you define. Choose between clone or harvest mode – Each planter can be switched between cloning or harvesting, and you'll see visual feedback when it's changed. Use simulated farming hardware – Sprinklers, heaters, and lights work virtually—no deployables. Craft special items – Combine specific fertilizers with plants and gene patterns to generate rare, customized items with unique names and effects. Access an in-game shop – Use a clean UI to buy FarmPro gear, fertilizers, and consumables. You can even sell items back for scrap or RP. Add NPC vendors – Spawn a FarmPro seller at the Outpost or anywhere you want, with a visible map marker and fully configurable stock. 🔥 Special Items with Real Buffs
    Grow plants using the right fertilizer and genes to generate rare items like: Ore Booster – Boosts mining yield and radiation resistance Beer of Strength – Gives cooling and comfort Recovery Balm – Increases max health and speeds up healing Energy Bloom – Makes you run and ride faster Recycler Fuel – Increases scrap yield and vision in darkness Each item is visually distinct and applies real, timed modifiers when used. 👥 Player Groups and Permissions
    You can set up multiple player tiers with different farming powers. For example: Control how many planters a player can use Adjust the wireless detection radius Set cloning and harvesting multipliers per crop Choose whether new planters start with full water Enable or disable access to the in-game shop You might have a "Default" group, and then extra perks for VIP1, VIP2, VIP3, VIP4, and Admins—each with more benefits. 💬 Useful Chat Commands
    /farmpro.give – Gives yourself a FarmPro box (permission: farmpro.give) /farmpro.menu – Opens the shop menu (only if allowed by your tier) /farmpro.spawnnpc – Spawns a vendor NPC where you're standing /farmpro.removenpc – Removes the nearest FarmPro NPC /farmpro.planters – Shows how many planters are currently on the server (admin only) /farmgive <identifier> <amount> <playerName|playerId> Parameters: <identifier>: The unique identifier for the custom item to be given. <amount>: The number of items to give. If the value is invalid or less than 1, it defaults to 1. <playerName|playerId>: The target player's display name or Steam64 ID. 🛒 Shop and Economy Integration
    FarmPro supports Scrap, Economics, and ServerRewards.
    All prices, items, and categories are fully configurable.
    Here’s the default FarmPro item setup:
    "Item Short Prefab Name": "box.wooden.large",
    "Item SkinID": 3529006189
    You can also add your own items and fertilizers to the shop.
    🔌 Plugin Compatibility
    FarmPro works great alongside:
    Ganja – Integrates with cannabis-related plants and items
    SkillTree – Grants XP and activates buffs on harvest
    Economics, ServerRewards – All fully supported
    ✅ Why Server Owners Love It
    No visible wiring or clutter
    Custom farming economy that players can grow into
    Clean, mobile-friendly UI
    Flexible configuration and permissions
    Powerful admin controls
    Fully monetizable with VIP perks and special items
     
    Start farming smarter today.
    No wires, no mess—just FarmPro.
     
    Configuration File
     

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