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  1. More information about "Defendable Homes"

    $40.00

    Defendable Homes

    Defend your home.. well.. defend what's left of it! Welcome to an epic new event where the players will defend their bases against waves of Frankenraiders! They will use any weapons they have available to try to raid your base. Some will come with whatever they can swing at you and your base, some will just try to defend their kin, some have found some heavy weaponry too! I think that one has a rocket launcher?!
     

    Description
    To launch the event first you must find a flare bright enough to attract their attention. You'll be able to find flares bright enough to attract an Easy Frankenraid in Bradley, Elite, Military, and Supply crates. When you've found a flare just toss it on or near the base within Tool Cupboard range. Once you successfully defend an Easy Frankenraiding party, you will be rewarded with a flare bright enough for a Medium party. Then upon defending successfully against a Medium raid, well if you really want to risk your wipe being wiped by a full Frankenraider party, then you will have earned a flare bright enough to attract a Hard Frankenraid! When you complete any difficulty level and are able to defend your base, a chinook will be sent to your location with rewards for your service to the island in clearing out the threat!
    If your base is destroyed, the event ends, chat notifications are sent, and there you stand in shame. Hopefully you're on a low pop server and not too many people noticed. It's okay champ, happens to the best of us some days! Just keep an eye on the in game UI like the timer and wave information to give yourself the best shot at keeping your base standing!
    There are various ways to configure this plugin to customize it for your server, for any level and number of players. The creativity is in your hands with the configuration file as well as your communities wants or needs. The loot table, the flare spawns, the different enemy types and their setups, everything is there for you to customize this if you so choose.
     
    Dependencies (optional, not required)
    True PVE GUI Announcements Notify AlphaLoot CustomLoot Base Repair  
    Chat commands
    /defstop - in game command to end event in your current Tool Cupboard range (be near the event you are trying to end) - only for administrators!
    /checkfoundations - checks all the foundations of the house for the event (it is necessary to be inside the Cupboard area of the house)
    ⊘ - you or your friends are not the owner of the foundation ⊝ - the foundation does not match in height/depth ⊛ - the foundation does not match the topology (prohibited topologies: Cliff, Cliffside, Decor, Building, Monument, Clutter, Mountain) ◉ - the foundation is located within a radius of 40 meters from the custom monument  
    Console commands (RCON only)
    giveflare {skinid} {steamid} - Console command to give a custom flare with a Steam Workshop SkinID ({skinid}) to a player using their SteamID ({steamid})
     
    Plugin Config
    en - example of plugin configuration in English ru - example of plugin configuration in Russian  
    My Discord: KpucTaJl#8923
    Join the Mad Mappers Discord here!
    Check out more of my work here!
    Creator of the default configuration – jtedal
    Help in creating a plugin description – Jbird
  2. More information about "Police"

    $25.00

    Police

    This Plugin is all about Roleplay. Once installed it gives you the opportunity to have a police presence on your server.
    It allows Players with permission to change their status to either "on duty" or "off duty".
    Everybody on the server is able to see if the police is active on the server and even how many officers currently play through a little panel on the top right.
    This plugin also includes an automtic payment system for paying the police officer for minutes he/she was on duty
    You can also call the police as a player by command. Police officers on duty will be notifyed in chat with a sound feedback and a map marker will be displayed on the map
    at the location of the player who called the police. The marker will automatically disappear after a set amount of time in config or if a police officer closes this case manually by command.
    This plugin is expandable in many ways for example, if you own the plugin StoreRobbery it can be used to only make StoreRobbery work
    if the police is active and disable it if the police is inactive and much more.
    If you purchase this plugin you are getting full support for any upcoming changes and if you like to have this plugin combined with for example the StoreRobbery
    just message me on discord an i will make this happen for you.
     
    When a player goes on duty with /pd a oxide group will be assigned named: "dutygroup"
    When a player goes of duty with /pde that oxide group will be revoked from the player
     
     
    Discord: https://discord.gg/jMfCUJd4eE
     
    Position of the Panel is not adjustable through the config. If you like a different position message me and i will change it for you if you dont know how to in the code.
    Feel free to contact me any time for plugin customisation.
     
    Permissions
    police.use - allows you to use the commands for on and off duty
    Chat Commands
    /pd - only for players with permission police.use. Sets your status to "on duty" and changes the panel to police active
    /pde - only for players with permission police.use. Sets your status to "off duty" and changes the panel
    /police - available for every player on the server. Give you information (names) about all police officers currently on duty.
    /policeui off - available for every player on the server. Turn off the police panel at the top of the screen.
    /policeui on - available for every player on the server. Turn on the police panel at the top of the screen.
    /callpolice - available for every player on the server to notify the police (sets a map marker at currenc location) every police officer on duty gets a personal message
    /closecase - only for players with permission police.use. Police officer has to look directy on to the player who called the police and enter this command in order to delete the map marker manually the player created while calling the police
    Console Commands
    Police.pd (SteamID) - remotely set a player on duty in your preffered console
    Police.pde (SteamID) - remotely set a player off duty in your preffered console
    Lang Files
    German and Englisch translation included
    Config file
    { "Salary_Timer_in_Minutes": 60, "Salary_Item": "scrap", "Salary_Ammount": 100, "Use_Salary_System": true } API
    returns the number of active police on duty as an Integer
  3. More information about "Identity Card"

    $25.00

    Identity Card

    Identity Card is a roleplay base plugin that gives you the opportunity to create an id card that displays the name, location, and profession of a player. By typing in /idcard players with the proper permission will be able to open up a form to enter in all the needed information for the id card. The id card item it the green key card and will be displayed with a custom icon in your inventory.
    Everybody on the server is able to pick up an id card and view it in his active hotbar slot by pressing E to open the view and R to close it. Id cards should not be placed in Backpacks and should not be stackable, so make sure to block the green key card from your backpack system if you have one and do not allow green key cards to be stacked in a stackmodifying plugin.
    Discord: https://discord.gg/jMfCUJd4eE

    Summary Video
     
    Permissions
    Identitycard.create - allows you to open the UI and create a id card. Chat Commands
    /idcard - allows you to open the UI if permission identitycard.create is granted. Lang Files
    German and English translation included
    Data File
    Identity Cards will be saved in a data file
  4. More information about "Heavy Oil Rig Event"

    $19.99

    Heavy Oil Rig Event

    Heavy Oil Rig Event is a configurable plugin that allows for a new type of random event. Randomly a message will appear letting players know that there is a heavy oil rig being formed.
    The Oil Rig will then be equipped with extra scientists, auto turrets, and a Bradley. Players must try to clear the oil rig and find the scientist who drops the code to disable the auto turrets OR destroy all the turrets. If the code is found, it can be entered into the code lock on the second to highest floor to disable the turrets. Once the turrets and scientists are dealt with, players must defeat the Bradley which guards the hackable crates. Finally, once the Bradley is defeated, players can collect all the loot. That's if someone else doesn't get to it first!
    This is a great event to add to your server to give it a little more variety. It can be a fun PVP zone or a PVE event for non PVP servers. 
     
    EASY OPTIONAL SETUP - NO SETUP REQUIRED
    You can simple drop the plugin in as-is and it will start the random event every 1 to 2 hours OR you can modify the config to your specific needs.
     
    Configuration
    Example - en
    Admin Only Commands
    /HeavyOilStart
    /HeavyOilStop
     
    Hooks
    void HeavyOilRigEventStarted()
    void HeavyOilRigEventStopped()
     
    Customization
    Spawn locations as well as the total number turrets, scientists, hackable crates,  & APCbradleys can be modified. Simply go to the location in game you want to place the new item and use the command /HoPOS. It will message you the location. You can the add that location to the config in the appropriate section for want you want to modify. Reload the plugin and you're good to go!
     
    Discord: cahnu
  5. More information about "Train Yard Event"

    $11.00

    Train Yard Event

    The event creates a locked container wagon in the Train Yard with valuable loot inside. It is protected by Npc's, turrets, a bardley. If someone hacks one of the locked crates a patrol helicopter will spawn for the event. 
    No Permissions:
    Supports the PveMode plugin!
    Commands available for admins only.
    ChatCommands:
    - /tyestart
    - /tyestop
    ConsoleCommands:
    tyestart
    tyestop
    Before Install Version 3.0 delete old config file!
     
    Hooks:
    void OnTrainYardEventStart();
    void OnTrainYardEventStop();
    Video:
     
    Config file:
    { "Version": { "Major": 3, "Minor": 0, "Patch": 4 }, "Automatic event start": true, "Minimum time for event start": 3600.0, "Maximum time for event start": 7200.0, "Duration of the event": 2800.0, "Warning messages before event start": 300.0, "Warning messages before event end": 300.0, "Chat icon": 0, "Locked crate hack time": 900.0, "Spawn PatrolHelicopter": true, "Spawn Snipers": true, "Bradley setting": { "Bradley health": 1000.0, "Number of crate to spawn when the bradley dies": 3 }, "AutoTurret setting": { "Health": 400.0, "Weapon ShortName": "rifle.ak", "Ammo ShortName": "ammo.rifle", "Number of ammo": 5000 }, "List of lootable crates": [ { "Prefab": "assets/prefabs/npc/m2bradley/bradley_crate.prefab", "Position": "(3.367, 1.883, 2.790)", "Rotation": "(0, 90, 0)", "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, { "Prefab": "assets/prefabs/npc/patrol helicopter/heli_crate.prefab", "Position": "(3.371, 1.883, 6.631)", "Rotation": "(0, 90, 0)", "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, { "Prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab", "Position": "(3.371, 1.883, 8.349)", "Rotation": "(0, 90, 0)", "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, { "Prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab", "Position": "(3.367, 1.883, 0.885)", "Rotation": "(0, 90, 0)", "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, { "Prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab", "Position": "(4.869, 1.883, 0.323)", "Rotation": "(0, 0, 0)", "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, { "Prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab", "Position": "(3.562, 1.883, 4.958)", "Rotation": "(0, 0, 0)", "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } } ], "Security Npcs settings inside": { "Minimum": 3, "Maximum": 3, "List of position": [ "(48.983, 30.250, 18.006)", "(99.561, 24.686, -50.799)", "(-43.882, 35.502, -40.902)" ], "NPCs setting": { "Name": "TrainYard Sniper", "Health": 200.0, "Roam Range": 10.0, "Chase Range": 30.0, "Attack Range Multiplier": 3.0, "Sense Range": 100.0, "Target Memory Duration [sec.]": 60.0, "Scale damage": 1.0, "Aim Cone Scale": 0.6, "Detect the target only in the NPC's viewing vision cone? [true/false]": false, "Vision Cone": 135.0, "Speed": 7.5, "Disable radio effects? [true/false]": false, "Is this a stationary NPC? [true/false]": true, "Wear items": [ { "ShortName": "metal.facemask", "SkinID (0 - default)": 3274815691 }, { "ShortName": "pants", "SkinID (0 - default)": 3318206106 }, { "ShortName": "hoodie", "SkinID (0 - default)": 3318207180 }, { "ShortName": "metal.plate.torso", "SkinID (0 - default)": 3274816373 }, { "ShortName": "shoes.boots", "SkinID (0 - default)": 1192621630 } ], "Belt items": [ { "ShortName": "rifle.bolt", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [ "weapon.mod.small.scope" ], "Ammo": "" }, { "ShortName": "syringe.medical", "Amount": 2, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" } ] } }, "Security Npcs settings outside": { "Minimum": 7, "Maximum": 10, "List of position": [ "(12.748, 0.240, -1.107)", "(-1.459, 0.045, 23.520)", "(-3.649, 0.185, -13.194)", "(25.142, 0.212, -13.717)", "(-13.920, 0.240, -17.067)", "(-14.434, 0.240, -5.740)", "(-11,194, 0.371, -51.076)" ], "NPCs setting": { "Name": "TrainYard Guard", "Health": 150.0, "Roam Range": 20.0, "Chase Range": 40.0, "Attack Range Multiplier": 2.0, "Sense Range": 30.0, "Target Memory Duration [sec.]": 60.0, "Scale damage": 0.6, "Aim Cone Scale": 1.5, "Detect the target only in the NPC's viewing vision cone? [true/false]": false, "Vision Cone": 135.0, "Speed": 7.5, "Disable radio effects? [true/false]": false, "Is this a stationary NPC? [true/false]": false, "Wear items": [ { "ShortName": "metal.facemask", "SkinID (0 - default)": 2363112910 }, { "ShortName": "pants", "SkinID (0 - default)": 1987863036 }, { "ShortName": "hoodie", "SkinID (0 - default)": 3067677165 }, { "ShortName": "jacket", "SkinID (0 - default)": 2361147547 }, { "ShortName": "roadsign.kilt", "SkinID (0 - default)": 3323417128 }, { "ShortName": "shoes.boots", "SkinID (0 - default)": 2833767826 } ], "Belt items": [ { "ShortName": "rifle.lr300", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [ "weapon.mod.flashlight" ], "Ammo": "" }, { "ShortName": "syringe.medical", "Amount": 2, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" } ] } }, "PVE Mode Setting (only for users PveMode plugin)": { "Use PveMode plugin?": false, "Required damage to the event owner": 500.0, "The event is a right of ownership, to obtain it you need damage multiplier.": { "Npc": 1.0, "Bradley": 1.0 }, "Non owner can loot the crates?": false, "Non owner can loot the Npc's?": false, "Non owner can damage Npc's?": false, "Non owner can be attacked by Npc's?": false, "Non owner, can you enter the event zone?": false, "Allow a player who has an active cooldown of the Event Owner to enter the event zone?": true, "The time that the Event Owner may not be inside the event zone.": 300, "The time until the event owner can return to the event zone.": 60, "Block the RestoreUponDeath plugin in the event zone.": true, "After all this time, an event owner can be an event owner again.": 86400.0, "Darkening the sphere.": 15 } }  
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