JeffG's Wishlist
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Fire And Ice
A biome contrast map made to challenge players with the two harshest biomes in Rust. Fire and Ice features a huge ice shelf melting into a bordering desert, a large fresh water lake, 4 seperate military bases, huge ice caves, and so much more! Terrain topology has been carefully considered to accomodate hemp and node spawns, and dozens of pathways up the massive Ice Shelf have been designed to help players rise to the top. We have taken the time to playtest this with our playerbase on two different wipes and the response has been overwhelmingly positive!
Prefabs: 23k
Size: 3500
Map Designed to Challenge Players with the most Extreme Biomes.
Desert, Jungle and Arctic Biomes
Supports Bank Heist, Drone Event
We plan to continue adding to this map every rotation, if there are any bugs or flaws we will correct them with a report.
Custom Monuments:
Abandoned Lighthouse X2 - Same lighthouse, but on top of a huge cliff with a built in hermit settlement
Underwater Vein - An underwater mining trench
Bradley Road - Passes through both Arctic Research and Satellite Dish Monuments
Ice Cavern Network - Two seperate networks of caves through the Ice Shelf, contains nodes and completely buildable
Radiation Tunnel - Map-length tunnel with radiation, loot, and zombies
Service Tunnel X2 - Abandoned tunnels with loot and zombies - Connect directly to Missile Silo and Abandoned Military Base
Roadside Crash X4 - 4 Accident sites with loot
Roadside Station X3 - Small service stations with loot and fuse operated car lifts
Roadside Market - Small fruitstand with food and loot
Tunnel Bridge - Cars, loot, murderers and zombies - Connects to the Military Silo Service Tunnel
Dry Bridge - Cars, loot and murderers
Volcanic Island X3 - Small, Medium and Large Volcanoes with loot, npc scientists, and drones
Facepunch Monuments:
Radtown
Military Tunnels
Airfield
The Dome
Missile Silo
Military Base(X4)
Oxum's Gas Station
Bandit Camp
Large Fishing Village
Outpost
Ferry Terminal
Large Harbor
Small Harbor
Satellite Dish
Train Station
Arctic Research Base
Sulfur Quarry - Integrated into Mining Outposts
Stone Quarry - Integrated into Mining Outposts
HQM Quarry - Integrated into Mining Outposts
Mining Outpost(X2)
Large Oil Rig
Small Oil Rig
Underwater Labs - With Vault Door
Small Stables
Large Stables
Water Well X4
- #fire and ice
- #arctic
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XLevels (BattlePass)
XLevels (BattlePass) - levels and awards for your server.
- Optimization of the interface for different monitor resolutions.
- Storing player data in - oxide/data/XDataSystem/XLevels
- There is a lang ru/en/uk/es.
- Sound effects when interacting with the menu.
- Setting the number of levels and XP to increase the level.
- Setting up the level reward. [ Item, Custom Item, Command ]
[ You can customize the rewards for a specific level. For example 5, 10, 20, 30. The rest will be without rewards ]
- Configuring the issuance of XP by permissions for online.
- Setting the XP multiplier by permissions.
- Setting up coupons. [ Exchange for XP ]
- Configuring boxes and the chance to spawn coupons.
- Configuring the issuance of XP. [ Loot, kill, break barrels, open boxes, pick from the ground, harvest ]
- Possibility to enable/disable the system of coupons.
- Possibility to enable/disable VIP levels.
- Chat prefix with player level.
- Mini-panel with pumping progress.
- Inventory with received awards.
- Two options to get into the level menu. [ Command | NPC shops/keepers ]
- Setting the increase in the amount of required XP with each pumped level.
- The ability to accumulate XP if the maximum level is reached. [ Useful for top players ]
- The ability to exchange coupons for XP if the maximum level is reached. [ Useful for top players ]
- Top players. [ Level | XP ]
- The ability to level up and receive rewards again after the maximum level has been reached.
[Level and XP reset to zero. ]
- Rank system. [ Setting in config. Display in the chat (prefix) and in the menu. ]
- Possibility to hide the reward. [ The reward will not be displayed until the player reaches the required level. ]
-> Overview - YouTube <-
Shortnames for config settings.
WORK WITH BetterLoot
For the correct spawning of coupons in the crate, in the BetterLoot plugin, remove/comment out the following line of code. 630 - container.inventory.capacity = container.inventory.itemList.Count; Permissions
xlevels.vip - access to VIP rewards. xlevels.top - access to the top players. Commands
Open the level menu - /level, /lvl, /pass Give XP - level_give_xp <SteamID> <Amount XP> API
int API_GetLevel(BasePlayer player) - returns the player's level. int API_GetLevel(ulong userID) - returns the player's level. void API_GiveXP(BasePlayer player, float XPAmount) - give the player XP. string API_GetPlayerPrefix(BasePlayer player) - get a ready-made player prefix with all the settings. string API_GetPlayerPrefix(ulong userID) - get a ready-made player prefix with all the settings. Config
{ "General settings": { "XP for the pickup of resources": true, "XP for harvest": true, "XP for bonus resources": true, "XP for kill": true, "XP for opening crates": true, "Include messages of received rewards in chat": true, "Include level up messages in chat": true, "Enable coupons": true, "Enable VIP rewards": true, "Get VIP reward - [ True - only with permission | False - without permission ]": true, "Take VIP Reward - [ True - take only with permission | False - take at any time without permission ]": true, "Add XP if the maximum level is already reached - [ Suitable for top players ]": false, "Exchange coupons if you have already reached the maximum level - [ Suitable for top players ]": false, "Reset the level and XP of the player after reaching the maximum level - [ Players will re-open levels and receive rewards ]": false, "There is a plugin for custom loot": false, "Profile SteamID for custom avatar": 0, "List of commands to open the menu": [ "level", "lvl", "pass" ], "Enable prefix in chat - [ Set to False if the prefix should be disabled or the prefix is used by a third party chat plugin ]": true, "Display the level in prefix": true, "Display the rank in prefix": true, "List of available ranks - [ Level - Rank ] ( If the list is empty, then the rank will not be displayed in the menu )": { "0": "CAP-Х", "1": "IRON-1", "2": "IRON-2", "3": "IRON-3", "4": "BRONZE-1", "5": "BRONZE-2", "6": "BRONZE-3", "7": "SILVER-1", "8": "SILVER-2", "9": "SILVER-3", "10": "GOLD-1", "11": "GOLD-2", "12": "GOLD-3", "13": "PLATINUM-1", "14": "PLATINUM-2", "15": "PLATINUM-3", "16": "DIAMOND-1", "17": "DIAMOND-2", "18": "DIAMOND-3", "19": "IMMORTAL-1", "20": "IMMORTAL-2", "21": "IMMORTAL-3", "22": "RADIANT-1", "23": "RADIANT-2", "24": "RADIANT-3", "25": "GOD" } }, "Vendings settings": { "Open the level menu. [ True - Immediately after the opening of the NPC shop | False - UI button ]": false, "Access to the level menu is only through the NPC shops. [ True - NPC shop | False - Command ]": false, "List of NPC shops in which you can open the level menu (shop name)": [ "Black Market" ] }, "XP multiplier": { "Enable XP multiplier when exchanging coupons - [ This parameter affects only the multipliers for the exchange of coupons ]": false, "Setting up permissions for XP multipliers for the exchange of coupons and other actions. [ Permission | XP multiplier ]": { "xlevels.125p": 2.25, "xlevels.75p": 1.75, "xlevels.10p": 1.1 } }, "Issuing XP for online": { "Enable issuing XP to online players": false, "XP issue interval (in sec.)": 15.0, "Setting up permissions. [ Permission | XP ]": { "xlevels.default": 5.0 } }, "Mini-bar location / Main menu settings": { "AnchorMin": "1 0", "AnchorMax": "1 0", "OffsetMin": "-403 16", "OffsetMax": "-210 42", "Show mini-bar": true, "Color background_1": "0.517 0.521 0.509 0.95", "Color background_2": "0.217 0.221 0.209 0.95", "Display reward container - [ True - Only when there is a reward in the level | False - Always ]": false, "Display required reward level": true, "Display required VIP reward level": true }, "Settings levels": { "Maximum level": 25, "Number of XP to upgrade one level": 100.0, "How much to increase the number of XP with each level": 25.0 }, "XP settings | Shortname : ValueXP": { "XP for the pickup of resources": { "stones": 10.0, "sulfur.ore": 15.0, "metal.ore": 12.5 }, "XP for harvest": { "potato.entity": 2.5, "corn.entity": 1.75, "hemp.emtity": 0.25 }, "XP for bonus resources": { "stones": 5.0, "sulfur.ore": 10.0, "metal.ore": 7.5 }, "XP for kill / destroy barrel": { "boar": 10.0, "loot-barrel-1": 7.5, "heavyscientist": 2.5 }, "XP for opening crates": { "crate_normal": 5.0, "crate_normal_2": 1.0, "crate_tools": 3.5 } }, "Coupons for XP": [ { "Coupon name": "Coupon 5XP", "Coupon text": "Coupon for 5XP\n\nExchange them and get XP to level up!\n\nCommand for exchange - /level", "Coupon skin": skinID, "XP amount": 5, "Setting the chance of falling out of crates/barrels": [ { "Name crate/barrel": "crate_normal_2", "Drop chance": 50.0, "Minimum amount of coupons": 1, "Maximum number of coupons": 3 } ] }, { "Coupon name": "Coupon 10XP", "Coupon text": "Coupon for 10XP\n\nExchange them and get XP to level up!\n\nCommand for exchange - /level", "Coupon skin": skinID, "XP amount": 10, "Setting the chance of falling out of crates/barrels": [ { "Name crate/barrel": "crate_normal_2", "Drop chance": 50.0, "Minimum amount of coupons": 1, "Maximum number of coupons": 3 } ] }, { "Coupon name": "Coupon 25XP", "Coupon text": "Coupon for 25XP\n\nExchange them and get XP to level up!\n\nCommand for exchange - /level", "Coupon skin": skinID, "XP amount": 25, "Setting the chance of falling out of crates/barrels": [ { "Name crate/barrel": "crate_normal_2", "Drop chance": 50.0, "Minimum amount of coupons": 1, "Maximum number of coupons": 2 } ] }, { "Coupon name": "Coupon 50XP", "Coupon text": "Coupon for 50XP\n\nExchange them and get XP to level up!\n\nCommand for exchange - /level", "Coupon skin": skinID, "XP amount": 50, "Setting the chance of falling out of crates/barrels": [ { "Name crate/barrel": "crate_normal_2", "Drop chance": 50.0, "Minimum amount of coupons": 1, "Maximum number of coupons": 2 } ] }, { "Coupon name": "Coupon 100XP", "Coupon text": "Coupon for 100XP\n\nExchange them and get XP to level up!\n\nCommand for exchange - /level", "Coupon skin": skinID, "XP amount": 100, "Setting the chance of falling out of crates/barrels": [ { "Name crate/barrel": "crate_normal_2", "Drop chance": 50.0, "Minimum amount of coupons": 1, "Maximum number of coupons": 1 } ] }, { "Coupon name": "Coupon 200XP", "Coupon text": "Coupon for 200XP\n\nExchange them and get XP to level up!\n\nCommand for exchange - /level", "Coupon skin": skinID, "XP amount": 200, "Setting the chance of falling out of crates/barrels": [ { "Name crate/barrel": "crate_normal_2", "Drop chance": 50.0, "Minimum amount of coupons": 1, "Maximum number of coupons": 1 } ] }, { "Coupon name": "Coupon 500XP", "Coupon text": "Coupon for 500XP\n\nExchange them and get XP to level up!\n\nCommand for exchange - /level", "Coupon skin": skinID, "XP amount": 500, "Setting the chance of falling out of crates/barrels": [ { "Name crate/barrel": "crate_normal_2", "Drop chance": 50.0, "Minimum amount of coupons": 1, "Maximum number of coupons": 1 } ] } ], "Level reward": { "1": { "Item shortname / custom reward name [ Must not be empty ]": "wood", "Reward display name": "Wood", "Item quantity": 1250, "Item skin": 0, "Command": "", "Link to custom image": "", "Hide reward - [ Reward will not be displayed until the player reaches this level ]": false }, "2": { "Item shortname / custom reward name [ Must not be empty ]": "charcoal", "Reward display name": "Charcoal", "Item quantity": 1500, "Item skin": 0, "Command": "", "Link to custom image": "", "Hide reward - [ Reward will not be displayed until the player reaches this level ]": false }, "3": { "Item shortname / custom reward name [ Must not be empty ]": "metal.ore", "Reward display name": "Metal ore", "Item quantity": 1000, "Item skin": 0, "Command": "", "Link to custom image": "", "Hide reward - [ Reward will not be displayed until the player reaches this level ]": false }, "4": { "Item shortname / custom reward name [ Must not be empty ]": "metal.fragments", "Reward display name": "Metal fragments", "Item quantity": 750, "Item skin": 0, "Command": "", "Link to custom image": "", "Hide reward - [ Reward will not be displayed until the player reaches this level ]": false }, "5": { "Item shortname / custom reward name [ Must not be empty ]": "sulfur.ore", "Reward display name": "Sulfur ore", "Item quantity": 500, "Item skin": 0, "Command": "", "Link to custom image": "", "Hide reward - [ Reward will not be displayed until the player reaches this level ]": false }, "6": { "Item shortname / custom reward name [ Must not be empty ]": "sulfur", "Reward display name": "Sulfur", "Item quantity": 300, "Item skin": 0, "Command": "", "Link to custom image": "", "Hide reward - [ Reward will not be displayed until the player reaches this level ]": false }, "7": { "Item shortname / custom reward name [ Must not be empty ]": "gunpowder", "Reward display name": "Gunpowder", "Item quantity": 400, "Item skin": 0, "Command": "", "Link to custom image": "", "Hide reward - [ Reward will not be displayed until the player reaches this level ]": false }, "8": { "Item shortname / custom reward name [ Must not be empty ]": "hq.metal.ore", "Reward display name": "HQM ore", "Item quantity": 25, "Item skin": 0, "Command": "", "Link to custom image": "", "Hide reward - [ Reward will not be displayed until the player reaches this level ]": false }, "9": { "Item shortname / custom reward name [ Must not be empty ]": "metal.refined", "Reward display name": "HQM", "Item quantity": 20, "Item skin": 0, "Command": "", "Link to custom image": "", "Hide reward - [ Reward will not be displayed until the player reaches this level ]": false }, "10": { "Item shortname / custom reward name [ Must not be empty ]": "scrap", "Reward display name": "Scrap", "Item quantity": 50, "Item skin": 0, "Command": "", "Link to custom image": "", "Hide reward - [ Reward will not be displayed until the player reaches this level ]": false } }, "VIP level reward": { "1": { "Item shortname / custom reward name [ Must not be empty ]": "wood", "Reward display name": "Wood", "Item quantity": 1250, "Item skin": 0, "Command": "", "Link to custom image": "", "Hide reward - [ Reward will not be displayed until the player reaches this level ]": false }, "2": { "Item shortname / custom reward name [ Must not be empty ]": "charcoal", "Reward display name": "Charcoal", "Item quantity": 1500, "Item skin": 0, "Command": "", "Link to custom image": "", "Hide reward - [ Reward will not be displayed until the player reaches this level ]": false }, "3": { "Item shortname / custom reward name [ Must not be empty ]": "metal.ore", "Reward display name": "Metal ore", "Item quantity": 1000, "Item skin": 0, "Command": "", "Link to custom image": "", "Hide reward - [ Reward will not be displayed until the player reaches this level ]": false }, "4": { "Item shortname / custom reward name [ Must not be empty ]": "metal.fragments", "Reward display name": "Metal fragments", "Item quantity": 750, "Item skin": 0, "Command": "", "Link to custom image": "", "Hide reward - [ Reward will not be displayed until the player reaches this level ]": false }, "5": { "Item shortname / custom reward name [ Must not be empty ]": "sulfur.ore", "Reward display name": "Sulfur ore", "Item quantity": 500, "Item skin": 0, "Command": "", "Link to custom image": "", "Hide reward - [ Reward will not be displayed until the player reaches this level ]": false }, "6": { "Item shortname / custom reward name [ Must not be empty ]": "sulfur", "Reward display name": "Sulfur", "Item quantity": 300, "Item skin": 0, "Command": "", "Link to custom image": "", "Hide reward - [ Reward will not be displayed until the player reaches this level ]": false }, "7": { "Item shortname / custom reward name [ Must not be empty ]": "gunpowder", "Reward display name": "Gunpowder", "Item quantity": 400, "Item skin": 0, "Command": "", "Link to custom image": "", "Hide reward - [ Reward will not be displayed until the player reaches this level ]": false }, "8": { "Item shortname / custom reward name [ Must not be empty ]": "hq.metal.ore", "Reward display name": "HQM ore", "Item quantity": 25, "Item skin": 0, "Command": "", "Link to custom image": "", "Hide reward - [ Reward will not be displayed until the player reaches this level ]": false }, "9": { "Item shortname / custom reward name [ Must not be empty ]": "metal.refined", "Reward display name": "HQM", "Item quantity": 20, "Item skin": 0, "Command": "", "Link to custom image": "", "Hide reward - [ Reward will not be displayed until the player reaches this level ]": false }, "10": { "Item shortname / custom reward name [ Must not be empty ]": "scrap", "Reward display name": "Scrap", "Item quantity": 50, "Item skin": 0, "Command": "", "Link to custom image": "", "Hide reward - [ Reward will not be displayed until the player reaches this level ]": false } } } -
Shipwreck
This plugin will allow players to visit the depths of the ocean to discover 3 new locations included in this plugin: a Sunken Cargo Ship, Submerged Ore Farm, and a Shipwrecked Barge.
In the wreckage you will find a high concentration of loot. Just be careful! The COBALT group has already arrived and is exploring the site.
They have submarines and divers already in the water!
Patrol Submarines
Subs do a LOT of damage, but they have low visibility and low accuracy. Very unreliable at Titanic depths. Subs are a serious threat if you arrive in a submarine yourself. Try to sneak up behind them and destroy them, you don't want to be the one to sink, trust me!
Cobalt NPC Divers
High accuracy, but not much armor and don't pack a huge punch. Almost harmless if you arrive in a submarine, but they are still a threat! Keep your eyes on these guys, it might just be you or them!
Killer Sharks
These sharks have smelled all the blood in the water, after being drawn to the area already by all of the disturbance. They are here, they are mad, and they are bloodthirsty and hungry!
The plugin includes 3 locations:
Shipwrecked Cargo Ship
There are three rooms in the Sunken Cargo Ship location that are opened with a keycard. The map type can be selected within the configuration file.
Sunken Barge
A great place to find some Shipping Containers, as well as Killer Sharks! The Cobalt group has been busy in this area, they must have taken this Barge down recently as well.
Submerged Ore Farm
An ore rich location with multiple farmable ore nodes, as well as some other scattered loot including fuel barrels.
Chat commands (only for administrators)
/shipwreckstart – launches the event in a random configuration /shipwreckstart <shipwreckstart> – launches the event in the <eventPresetName> configuration /shipwreckstartmyloc – launches the event in a random configuration in your location /shipwreckstartmyloc<shipwreckstart> – launches the event in the <eventPresetName> configuration in your location /shipwreckstop – stops the event /screatepath– starts recording the route for the npc/shark/sub /ssavepath <npc/shark/subPresetName> – saves route for npcs/sharks/sub /scancelpath – cancels route recording Console commands (RCON only)
shipwreckstart – launches the event in a random configuration shipwreckstart <shipwreckstart> – launches the event in the <eventPresetName> configuration shipwreckstop – stops the event Config
plugin_en – example of plugin configuration in English location_en – example of location configuration in English plugin_ru – example of plugin configuration in Russian location_ru – example of location configuration in Russian Dependencies (optional, not required)
True PVE PveMode GUI Announcements Notify DiscordMessages AlphaLoot CustomLoot Economics Server Rewards IQEconomic Hooks
void OnShipwreckStart() void OnShipwreckStop()
My Discord: adem9554
Join the Mad Mappers Discord here!
Check out more of my work here!
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The Archipelago
A strong water map for your arsenal, The Archipelago makes use of dozens of water based themes into one solid design for all types of players. Featuring a volcano, underwater ice trench, giant swamp biome, and a unique boating/railroad - You won't want to pass up your chance to explore this one! We've taken the time to run this one through the community filter not once, but TWICE with our players, and had an amazing response. Water Based Gameplay is encouraged with extra boat, jet ski(snowmobile) and Tugboat spawns, as well as additional underwater diving spots and other unique hidden goodies to explore.
NEW LAND Trailer:
Trailer:
Racetrack Trailer:
Racetrack Gameplay:
Size: 4000
Prefabs: 45k
Map Designed to Encourage More Water Based Gameplay
Extreme Biome Ranges
Supports Bank Heist, BetterNpc, Drone Event, Zombie Horde, Jet Ski
We plan to continue adding to this map every rotation, if there are any bugs or flaws we will correct them with a report.
Custom Monuments:
Water Raceway - A monument with a full track dedicated to water based racing - Players must complete the circuit to gain access to the loot cache
Sinkhole - A freshwater sinkhole with underwater entrances
Quarry Settlements - All three quarries in one spot, loaded with abandoned houses on stilts
Abandoned Barges - A forgotten pile of barges now adopted by a tribe of cannibals
Volcanic Island - An active volcanic island patrolled by angry drones
Abandoned Lighthouse - Same lighthouse, but on top of a huge cliff with a built in hermit settlement
Old Bridge - A damaged two way highway bridge with railways and abandoned cars
Fish Market - A small market which appears to have sold fish mostly
Pirate Plateaus - A group of pirates have settled in some high sea rocks and wait for you to steal their loot
Cargo Wreck - An overturned Cargo Ship with a locked vault on board
Arctic Trench - An underwater mining trench, drones still mine deep in the water aimlessly
Bradley Road - Passes through both Arctic Research and Missile Silo Monuments
Double Oil - Both small and large oil rigs with underwater labs
Facepunch Monuments:
Airfield
Missile Silo
Junkyard
Oxum's Gas Station
Bandit Camp
Large Barn
Large Fishing Village
Fishing Village
Small Fishing Village
Outpost
Ferry Terminal
Large Harbor
Satellite Dish
Train Station
Arctic Research Base
Sulfur Quarry - Integrated into Quarry Settlement Monument
Stone Quarry - Integrated into Quarry Settlement Monument
HQM Quarry - Integrated into Quarry Settlement Monument
Large Oil Rig - Part of Double Oil
Small Oil Rig - Part of Double Oil
Underwater Labs - Part of Double Oil
- #archipelago
- #water map
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Puzzle Jump Plugin
🚀 Puzzle Jump Plugin for Rust: Elevate Your Server Experience to a New Level 🚀
Transform your Rust server into a unique playground filled with challenges and entertainment with the Puzzle Jump Plugin.
Puzzle Jump Plugin enhances your Rust server by offering the ability to create customized, timed obstacle courses for an interactive and stimulating game experience.
⚠️ Important
The plugin is currently stable but still in a testing phase for a short while, which is why it is being offered at a promotional price for its launch. The promotion will end once the roadmap goals are achieved.
I am readily available for all your questions, here or on Discord (d.0ne_), so please do not hesitate to contact me if needed.
🔥 Key Features
🛠️ Customizable Puzzle Creation: Build unique courses with start/end buttons and checkpoints for a tailored gaming experience. 🏖️ Reward System Distribute dynamic rewards based on player performance, with an attractive ranking system. 🔄 Puzzle Flexibility Easily adapt and relocate non-static puzzles for constant renewal. 🔜 Coming Soon Static Puzzles Get ready for the integration of puzzles into fixed structures for even more variety. 🎁 Example Puzzle Pack Quickly get started with five ready-to-use puzzles, fully customizable. 📊 Leaderboard with UI An intuitive leaderboard to track player performance in real time. ⚙️ Total Customization Fully configure the plugin, including time-based rewards.
📌 Requirements:
Requires CopyPaste plugin to function.
🚀 Plugin Installation:
Place the 'PuzzleJumpPlugin/config/PuzzleJumpPlugin' folder into '/oxide/configuration', ensuring that you end up with an '/oxide/configuration/PuzzleJumpPlugin' folder. Move the contents of the 'PuzzleJumpPlugin/data/CopyPaste' folder into '/oxide/data/CopyPaste'. Place the 'PuzzleJumpPlugin.cs' file into 'oxide/plugins' and then start the plugin. For further steps, follow the tutorials
🚀 Use the Example Puzzles
Placing a Puzzle: Use `/puzzle_setposition <puzzle_name> [autoheight]`. The `[autoheight]` option is optional and adjusts the puzzle to ground level. Each puzzle can only be instantiated once.
🎥 Video Tutorial : Creating / Editing a Puzzle
Here is a video showing the creation of a Puzzle Jump. The process is the same when you want to edit a puzzle, but you will need to use the command '/puzzle_edit <puzzle_name>' :
Video
🎛️ Plugin Commands
🛠️ For Creation and Editing
/puzzle_create <puzzle_name> <true | false>` : Starts the creation of a puzzle. /puzzle_save : Saves modifications to a puzzle. /puzzle_setbutton <start | default | end>` : Assigns a type to a targeted button. /puzzle_exit Exits creation/editing mode without saving. /puzzle_removebutton <type <index>>` : Removes a specified button. /puzzle_setradius <radius>` : Adjusts the radius of the puzzle. 🌍 For Management
puzzle_setposition <puzzle_name> [autoheight] : Changes the puzzle's position. The `[autoheight]` option is optional and sets the puzzle to ground level. 🏅 Player Commands
puzzle_ladder : Displays the player leaderboard
🗺️ Roadmap
Static Puzzles: Ability to create puzzles on monuments, or with prefabs in RustEdit. Checkpoint Respawn: Ability for players to respawn at a checkpoint if they fall. Puzzle Packs (with electricity): Introduction of electrically integrated puzzle packs.
⚙️ Configuring a Puzzle:
enabled: Defines if a puzzle is instantiated at the start of the plugin. displayName: The name displayed to players in-game. useDefaultCheckPoints: Determines if the default checkpoints are effective. timer: maxTime: The maximum time for the puzzle, after which the player fails. zoneConfiguration: radius: Radius of the zone (default is 15). enablePvp: Enable PvP in the zone (default is false). enableFallDamages: Enable fall damages (default is false). enableSleeping: Allow players to sleep in the puzzle (default is false). enableVehicle: Allow vehicles in the puzzle. rankScoreTable: Score table sorted by rank (score being the time achieved by the player). rewardsTable: Table of rewards, sorted by rank (see "Configuring Reward Tiers").
⚙️ Configuring Reward Tiers (According to Rank):
In 'rewardsTable' (for each puzzle), you can configure:
Items (list): rewardItemShortName: The shortName of the item. quantity: The quantity. Hooks (list): pluginName: The name of the plugin the hook belongs to. hook: The hook (must have a BasePlayer as a parameter). Commands (list): command: The command to execute, use %player_id to get the player's ID.
📞 Support and Assistance:
I am fully committed to providing an exceptional user experience. For any questions, issues, or suggestions, please do not hesitate to contact me.
Your feedback is crucial for the continuous improvement of the plugin.
- #puzzlejump
- #puzzle
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