Jedchado's Wishlist
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Shootable Locked Crates
Want the locked crate timer to go faster but not for free?
Trade bullets for time and shoot your timer down!
Powerful and easy config to give you full control.
Chat commands (only enabled with config):
/slcspawn - Spawn a locked crate at your location
/slcremove - Remove looked at crate
Permissions
Need permission to use commands:
shootablelockedcrates.admin
Config
Default config includes most weapons, but it's highly recommended to at least look over and tweak it as needed.
Note that DLC weapons count as a unique item and has to be added separately (look at rifle.ak as example)
Default weapon damage - How many seconds to remove from timer when weapon not specified Weapon damage - {"weapon.short.name": seconds} How many seconds to remove from timer with specified weapon, overrides default weapon damage for this weapon Default bullet damage - How many seconds to remove from timer when bullet is not specified Bullet damage - {"bullet.short.name": seconds} How many seconds to remove from timer with specified bullet, overrides default bullet damage for this bullet Time removed from weapons and bullets are added together before the crate timer is changed, this gives some interesting options. Examples using default config:
Using a rifle.ak (3.0) with ammo.rifle (1.0) will remove 4 (3.0 + 1.0) seconds from the timer each shot
Using a rifle.ak (3.0) with ammo.rifle.hv (2.0) will remove 5 (3.0 + 2.0) seconds from the timer each shot
Using a rifle.bolt (10.0) with ammo.rifle.hv (2.0) will remove 12 (10.0 + 2.0) seconds from the timer each shot
Negative numbers also work.
Using a pistol.nailgun (0.0 because of default weapon damage) with ammo.nailgun.nails (-1.0) will add 1 (0.0 - 1.0) second to the timer each shot
{ "Default weapon damage": 0.0, "Weapon damage": { "rifle.ak": 2.0, "rifle.ak.diver": 2.0, "rifle.ak.ice": 2.0, "rifle.lr300": 4.0, "rifle.m39": 7.0, "rifle.bolt": 10.0, "rifle.l96": 20.0, "rifle.semiauto": 3.0, "rifle.sks": 3.0, "shotgun.double": 0.5, "blunderbuss": 0.5, "shotgun.m4": 0.5, "shotgun.pump": 0.5, "shotgun.spas12": 0.5, "smg.2": 2.0, "smg.mp5": 0.5, "smg.thompson": 0.5, "pistol.m92": 2.0, "pistol.prototype17": 4.0, "pistol.python": 5.0, "pistol.revolver": 2.5, "pistol.semiauto": 2.0, "minigun": 0.5, "hmlmg": 1.0, "lmg.m249": 1.5 }, "Default bullet damage": 0.0, "Bullet damage": { "ammo.rifle": 1.0, "ammo.rifle.hv": 2.0, "ammo.rifle.explosive": 3.0, "ammo.pistol": 1.0, "ammo.pistol.hv": 2.0, "ammo.pistol.incendiary": 3.0, "ammo.shotgun": 0.2, "ammo.shotgun.fire": 0.3, "ammo.nailgun.nails": -1.0 } }
- #locked
- #locked crate
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Heavy Rig
HeavyRig is a event plugin that adds PushButton's to the oilrigs and a special Card to activate a wave of heavy scientist to come to Oil Rig
Note : hacktimer is recommended at 10min or more to avoid timing issues
Normal Mode: ------------ Large Oilrig 4 extra Hack Crates 55 Heavy Scientists Small Oilrig 2 Extra Hack Crates 18 Heavy Scientists Hard Mode Wave Card in one of the extra crates ----------- Hard Mode: ----------- Normal mode Hack Cycle Adds 3 extra events on 50% , 25% and 10% left on main Crate timer Extreme Mode Wave Card in one of the extra crates ------------- Extreme Mode: ------------- Normal Mode Hack Cycle Adds 2 more Hack Crates to hack Cycle Adds 5 extra events on 50% , 37.5% , 25% , 17.5% and 10% left on main Crate timer ------------- Extra Events: ------------- 1. Extra Heavy Scientists comming in with CH47 2. Radiation attack with F15 3. Patrol Helicopter Attacking Oilrig top deck 4. 30 MLRS rocket attack on Oilrig top deck 5. Bradley APC spawn on Helipad
Card need to be in Inventory to use button or swipe red room with card to activate event Button Press for Wave event needs to happen before hacking main crate
NormalCard = 3431997187 HardCard = 3431996394 Both still the redcard prefab for the servers that uses a GUI Shop
Console Commands
givecard <Steamid> // gives player a Normal Wave Card givehardcard <Steamid> // gives player a Hard Wave Card giveextremecard <Steamid> // gives player a Extreme wave card
Chat Commands
/hrconfig --- alows player to access config with ingame and do changes without reloading plugin(Admin only)
Config
{ "Enable HardMode mode?": true, "Enable Card spawn?": true, "Drop Settings": [ { "Object Short prefab name": "crate_elite", "Minimum item to drop": 1, "Maximum item to drop": 1, "Item Drop Chance": 10.0 }, { "Object Short prefab name": "codelockedhackablecrate", "Minimum item to drop": 1, "Maximum item to drop": 1, "Item Drop Chance": 20.0 } ], "Card Name": "Normal Wave Card", "Hard Card Name": "Hard Wave Card", "Extreme Card Name": "Extreme Wave Card", "Remove Npc Corpses?": true, "Presentage chance to drop loot bag?": 40.0, "Remove Heavy Scientists after Oilrig reset?": false, "Use Extra Loot System?": true, // NOT compatible with loot table pluging like AlphaLoot "Spawn HardCard In Normal Mode only?": true, "Spawn Cards in ExtraLoot?": true, "Use Extra Loot only in HardMode?": true, "Set all crate to Extra Loot? (False will pick one)": false, "Only use Extra Loot On Large OilRig?": true, "Extra Events Config": { "Mlrsrocketamount": 30 }, "Hard Mode Extra Loot Table": [ { "Short Prefab Name": "scrap", "Minimum Amount": 500, "Maximum Amount": 1500, "Skin ID": 0, "Chance": 75 }, { "Short Prefab Name": "ammo.rocket.basic", "Minimum Amount": 2, "Maximum Amount": 4, "Skin ID": 0, "Chance": 20 } ], "Extreme Mode Extra Loot Table": [ { "Short Prefab Name": "explosive.timed", "Minimum Amount": 5, "Maximum Amount": 10, "Skin ID": 0, "Chance": 15 }, { "Short Prefab Name": "m249", "Minimum Amount": 1, "Maximum Amount": 1, "Skin ID": 0, "Chance": 10 }, { "Short Prefab Name": "l96", "Minimum Amount": 1, "Maximum Amount": 1, "Skin ID": 0, "Chance": 10 } ] } Lang file
{ "CrateNotReady": "Main Crate not Active or Hacked", "ActivateEvent": "A Player Activated the Wave Event at :", "ActivateEventPlayerMessage": "You have 5min's to hack main crate , or event will fail", "EventActiveMessage": "Event already running", "Rad": "WARNING !!!! Incoming Radiation!!", "Heavy": "WARNING !!!! Incoming Heavy Scientists!!", "Patrol": "WARNING !!!! Incoming Patrol Helicopter!!", "Mlrs": "WARNING !!!! Incoming MLRS Rockets!!", "Bradley": "WARNING !!!! Incoming Bradley spawn on PAD!!" }
Developer API
void HeavyOilRigWaveEventStarted(bool hardmode, bool extrememode,Vector3 monumentpos) void HeavyOilRigWaveEventStopped()
Credit
Thanks to @Chill Roleplay and Chill Roleplay Server for the Avatar
Quick show and tell
New hardmode addon . my server first attempt
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Oilrig | Custom Monument By Shemov
This is middle monument comparable to large oilrig. A great alternative to the oilrig on mainland. This monument requires a green, blue, red cards and 2 fuses for full looting.
Features:
Great detail; A lot of content; Loot is divided into rooms; It is possible to install bots using the BetterNpc plugin; Requires a green, blue, red cards and 2 fuses for full looting; Optimized fps. General info:
Prefabs count: ~3k; Type: for looting; Modifiers: Height&Topology&Spat&Aplha. Loot:
Loot barrels: 42 Oil barrels 10: Diesel barrels: 6 Ordinary crates: 6 Random crates: 4 Elite crates: 3 Locked oilrig crate: 1 To check my other works click here.
Other information:
Subscribe on me and take "Karting rental" for free.
I recommend you to familiarize yourself with my map
I make custom prefabs to order. Discord: shemov#6310
- #rust custom
- #custom monument
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Oil Rig 3 | Custom Monument By Shemov
This monument comparable to large oilrig. A great alternative to the oilrig on water. This monument requires a green, blue, red cards for full looting.
It is possible to install bots using the BetterNpc plugin
Features:
Installation on water; Great detail; It is possible to install bots using the BetterNpc plugin; A lot of content; Loot is divided into rooms; Requires a green, blue, red cards for full looting; Turrets on the top floor, which turns off in the blue card room; Optimized fps. General Info:
Prefabs count: ~3k; Type: for looting; Modifiers: Topology. Loot:
Oil barrels 5; Food Crates: 5; Barrels: 30; Ordinary crates: 13; Military crates: 8 (2x for green card, 3x for blue card, 3x for red card); Elite crates: 4 (1x for blue card, 3x for red card ); Locked oilrig crate: 1 (only for red card). Other works:
First version of Oil Rig
- #rust custom
- #oil
- (and 7 more)
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Oilrig 2 | Custom monument by Shemov
This monument comparable to large oilrig. A great alternative to the oilrig on water. This monument requires a green, blue, red cards and 2 fuses for full looting.
Features:
Installation on water; Great detail; It is possible to install bots using the BetterNpc plugin; A lot of content; Loot is divided into rooms; Requires a green, blue, red cards and 2 fuses for full looting; Optimized fps. General Info:
Prefabs count: ~3k; Type: for looting; Modifiers: Topology. Loot:
Barrels: 45; Oil barrels 15; Diesel barrels: 6; Ordinary crates: 11; Random crates: 12; Military crates: 4; Elite crates: 2; Locked oilrig crate: 1. To check my other works click here.
Other information:
I recommend you to familiarize yourself with my map.
Subscribe on me and take "Karting rental" for free.
I make custom prefabs to order. Discord: shemov#6310
- #rust custom
- #custom monument
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(and 4 more)
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