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  1. More information about "Vehicle Speed"

    $18.00

    Vehicle Speed

    SUPPORTS EVERY VEHICLE IN THE GAME! A simple plugin that brings in new types of fuel. Depending on the fuel type helis fly faster or slower.
    Out of the box this plugin adds 2 new fuel types to the game: Medium Grade Fuel and High Quality Fuel. For each fuel type you can configure a speed multilplier. For example High Quality Fuel makes helis go 3x as fast by default. Furthermore you can configure the fuel consumption per minute for each fuel type.
     
    Supported vehicles:
    Minicopter, Scrap Heli, Attack Heli Rowboat, RHIB Modular Car Small & Large Submarine Horse Bike, Motorbike Snowmobile Diver Propulsion Vehicle  
    Configuration:
    Item name: The name of the ingame item; set it to null to use the default item name.
    Fuel skin id: the skin id of the fuel item. Note that each skin id has to be unique and can not be used for multiple fuel types
    Speed multiplier: the speed multiplier for the heli, 1 = default speed. It is not recommended to set this higher than 4.
    Fuel consumption per minute: fuel consumption per minute, set to -1 to use the default fuel consumption.
     
    Loot Table integration:
    This plugin supports the custom item api of Loot Table and Stack Size GUI, so you can easily add your custom fuel items to the loot table. When both plugins are installed on the server, the fuel items you configured will show up in the custom items tab of Loottable (right image):
     

     
    Admin commands:
    fuel list - View fuel types and their id fuel <id> <amount> - Give yourself x amount of fuel with the given id fuel <id> <amount> <player name or id> - Give the specified player x amount of fuel with the given id These commands are intended for admin use only and require the permission
    helispeed.admin  
    Default configuration:
    { "Fuel Configuration": [ { "Item name": null, "Fuel skin id": 0, "Minicopter speed multiplier": 0.8, "Minicopter fuel consumption per minute (-1 for default)": -1.0, "Scap heli speed multiplier": 0.8, "Scap heli consumption per minute (-1 for default)": -1.0, "Row boat speed multiplier": 0.8, "Row boat fuel consumption per minute (-1 for default)": -1.0, "RHIB speed multiplier": 0.8, "RHIB fuel consumption per minute (-1 for default)": -1.0, "Modular car speed multiplier": 0.8, "Tugboat speed multiplier": 0.8, "Tugboat fuel consumption per minute (-1 for default)": -1.0, "Attack helicopter speed multiplier": 0.8, "Attack helicopter fuel consumption per minute (-1 for default)": -1.0 }, { "Item name": "Medium Grade Fuel", "Fuel skin id": 2501207890, "Minicopter speed multiplier": 1.5, "Minicopter fuel consumption per minute (-1 for default)": -1.0, "Scap heli speed multiplier": 1.5, "Scap heli consumption per minute (-1 for default)": -1.0, "Row boat speed multiplier": 1.5, "Row boat fuel consumption per minute (-1 for default)": -1.0, "RHIB speed multiplier": 1.5, "RHIB fuel consumption per minute (-1 for default)": -1.0, "Modular car speed multiplier": 1.5, "Tugboat speed multiplier": 1.5, "Tugboat fuel consumption per minute (-1 for default)": -1.0, "Attack helicopter speed multiplier": 1.5, "Attack helicopter fuel consumption per minute (-1 for default)": -1.0 }, { "Item name": "High Quality Fuel", "Fuel skin id": 2664651800, "Minicopter speed multiplier": 3.0, "Minicopter fuel consumption per minute (-1 for default)": -1.0, "Scap heli speed multiplier": 3.0, "Scap heli consumption per minute (-1 for default)": -1.0, "Row boat speed multiplier": 3.0, "Row boat fuel consumption per minute (-1 for default)": -1.0, "RHIB speed multiplier": 3.0, "RHIB fuel consumption per minute (-1 for default)": -1.0, "Modular car speed multiplier": 3.0, "Tugboat speed multiplier": 3.0, "Tugboat fuel consumption per minute (-1 for default)": -1.0, "Attack helicopter speed multiplier": 3.0, "Attack helicopter fuel consumption per minute (-1 for default)": -1.0 } ] }  
  2. More information about "Deployable Nature"

    $15.00

    Deployable Nature

    Adds 85 new deployable items to your server!. Custom item collection system. Players can obtain these items while cutting trees, mining rocks and collecting plants. Includes a built in market that can be accessed via a chat command or a HumanNPC. Each base item can be configured to allow for a wide variety of placement options/restrictions. A large amount of configuration options are available for each item. Adjustable placement options while holding shift. Items can be picked up by holding a hammer, looking at the deployed entity and pressing your mouse3 button (scroll wheel button).  
     

    deployablenature.admin - Required to use the giveprefab command.
    deployablenature.market.chat - Required to use the market chat command.
    deployablenature.ignore.restrictions - Allows a player to deploy items without restriction (TC etc).
    deployablenature.gather - Required for players to obtain drops while gathering.
    deployablenature.use - Required to deploy nature items.
    deployablenature.free - allows access to the nature market for free.
    There is also the option to create groups via the config, which will receive discounts in the market based on the value assigned to them.
    Example:
     
    "Permissions that will receive a discount on the store cost when purchasing [1.0 is full price]. Prefix with deployablenature.": { "deployablenature.vip": 0.5 }, This would give players with the deployablenature.vip permission a discount of 50% off of the market price.
     

    Command: giveprefab
    Parameters: <skin id> <quantity>
    Example: /giveprefab 2609145017 100 - spawns the user 100x medium clutter rocks"
    Permission: deployablenature.admin
    Command: naturemarket
    Permission: deployablenature.market.chat
    Command: dnpickup
    Permission: None
    Command: giveprefab (console)
    Parameters:   <player id/name> <skin id> <quantity>
    Example: /giveprefab "new guy" 2609145017 100 - spawns the user 100x medium clutter rocks for new guy"
    Permission: deployablenature.admin
    Command: dnsetprefab
    Parameters: None
    Console Command: dnkillentities - wipes all nature entities from the map.
    Parameters:   <optional parameter: true> - this wipes the data after the command executes. If not used, the nature items will respawn on plugin reload.
    Example: dnkillentities or dnkillentities   true.
    Permission: deployablenature.admin if running from player console.
    Console Command: dnkillentitiesforplayer - wipes all nature entities from the map for the specified player
    Parameters:   <player name/id>
    Example: dnkillentitiesforplayer "new guy" - would delete all entities for the player whose name contained "new guy".
    Permission: deployablenature.admin if running from player console.
    Console Command: dnpurge - enables purge mode, wiping all entities from the map (does not delete data), and preventing them from spawning on server start/being deployed by players while active. Automatically resets to false on server wipe.
    Parameters:   <true/false>
    Example: dnpurge true - would enable purge mode.
    Permission: deployablenature.admin if running from player console.
     

    You most likely won't need the below information, but it is here for more advanced users.
    Prefab Types
    0: Rock 1: Tree 2: Bush 3: Animal 4: Furniture 5: World  
    Tree Types
    0: None 1: Palm 2: Oak 3: Swamp 4: Birch 5: Beech 6: Pine 7: Cacti 8: Snow 9: Mauritia_Flexuosa 10: Hura_Crepitans 11: Trumpet_Tree 12: Schizolobium 13: Dead_Log 14: Dead_Log_Snow 15: Driftwood  
    Bush Types
    0: None 1: Willow 2: Willow_snow 3: Spice 4: Spice_snow 5: Creosote 6: Berries 7: Mushrooms 8: Ocotillo 9: Monstera_Deliciosa 10: Bromeliad 11: Heliconia_Rostrata  
    API
    public bool IsDeployableNature(BaseEntity entity) Returns if an entity is a DeployableNature entity that has the prevent_gather attribute.
     

  3. More information about "Inventory Helper"

    $8.88

    Inventory Helper

    Make life easier for the players on your server, this plugin allows you to craft items if there is a vault nearby with the right resources, and you can easily move items from one vault to another.
    🗒️Features:
    When you want to craft an item and you don't have enough resources but there is a craft store that has enough resources, they will be moved to your crafting inventory Three resource movement modes Basic transfer - By hitting one vault with Hammer and then the other one in transfer all items from the 1st to the 2nd vault. My transfer - transferring items from all available storages in the area (radius in the config) into your inventory and vice versa Advance transfer - move from any available storage within the radius to any other
     
       
       

    📕Commands: (You need to hold the hammer in your hands to use it)
    Press "R" - for open the UI change transfer mode. Press "RMB" - for open the UI transfer menu. Permissions:  
    "inventoryhelper.all" - allow you use full functionality "inventoryhelper.swap" - allows you to swap the contents "inventoryhelper.pull"   - allows you to get items from containers when he try to craft something "inventoryhelper.basictransfer" - allows you to transfer items between containers "inventoryhelper.mytransfer" - allows you to trasfer all your items to the container "inventoryhelper.adtransfer" - allows you to transfer items between continaser with UI 🔖Config:
    { "Pull request cooldown": 3.0, "Use UI messages": true, "Use Chat messages": true, "UI message duration": 3.0, "Storage pull|search radius": 18.5 } 🏳️Lang:
    { "CH_CPBB": "<color=#ff0a0a>You can't pull resources in Building Block zone.</color>", "CH_PCD": "<color=#ff0a0a>Pull cooldown {0}s</color>", "CH_PMR": "<color=#ff0a0a>Not enough resources for pull:</color>{0}", "CH_PRC": "<color=#beff7f>Resources pulled for {0} craft. ({1} items pulled)</color>", "CH_SS": "<color=#ff0a0a>This is the same storage</color>", "CH_STFA": "<color=#ff0a0a>The storage is too far away</color>", "CH_SSL": "<color=#ffff00>Select a storage location where you want to move items</color>", "CH_SISEMPTY": "<color=#ff0a0a>The storage is empty</color>", "CH_FULLINV": "<color=#ff0a0a>There's not enough room in your inventory</color>", "CH_FULLSTORAGE": "<color=#ff0a0a>There's not enough room in the storage</color>", "CH_TRASFITEMS": "<color=#beff7f>{0} items trasfered from {1} to {2}</color>", "CH_NOTAVALIBLE": "<color=#ff0a0a>The storage isn't avalible</color>", "CH_PERM": "<color=#ff0a0a>You don't have enough permission</color>" }
  4. More information about "Dungeon Bases"

    $19.99 $15.99

    Dungeon Bases

    The plugin adds a dungeon event to your server. Dungeons are bases with puzzles, NPC defenders, turrets and more. You can create your own dungeons of varying difficulty
     
    You can build your own bases or modify existing ones:

    There are moving NPC guardians in the dungeons:

    There are puzzles with protective doors in the dungeons:

    In the dungeons there are secret notes with codes in boxes or on NPCs:

    Commands:
    dungbase_start - force start event
    dungbase_start <entrance name> <dungeon name> <X> <Y> <Z> - force an event to start using the specified entrance and dungeon at coordinates X Y Z (you can also specify the name of the entrance or dungeon <random>)
    example: 
    dungbase_start entrance1 dungeon1 122.3 5.2 872 dungbase_start random dungeon3 dungbase_stop - force stop event
    dungbase_addblack <radius> - add a zone where dungeon spawning is not allowed
     
    Hooks:
    void DungeonBasesEventStarted() - // called when event starts
    void DungeonBasesEventEnded() - // called when event ends
    Configuration:
    { "Allow only the event owner (the one who entered the dungeon first) into the dungeon": true, "Allow owner's teammates to enter the dungeon": true, "Time before ownership is lost after leaving the server(in seconds)": 300, "Event marker on the map": true, "Event marker name": "Dungeon Base", "Event marker transparency(0-1)": 0.55, "Event marker radius": 0.5, "Event marker color.R(0-1)": 1.0, "Event marker color.G(0-1)": 0.0, "Event marker color.B(0-1)": 0.0, "Display event owner name on marker": true, "Display the time remaining until the end of the event on the marker": true, "Autostart event(disable if you want to trigger the event only manually)": true, "Calculate the time until the next event only after the previous one has finished": false, "Minimum time to event start(in seconds)": 3600, "Maximum time to event start(in seconds)": 7200, "Minimum event duration(in seconds)": 2000, "Maximum event duration(in seconds)": 3000, "Minimum number of online players to trigger an event": 1, "List of NPC names": [ "Dungeon NPC", "Dungeon Keeper", "Dungeon guard" ], "Dungeons list": [ "#dung#base1", "#dung#base2", "#dung#base3", "#dung#base4" ], "Entrances list": [ "#dung#entrance1", "#dung#entrance2", "#dung#entrance3", "#dung#entrance4" ], "Random order of choosing a dungeon from the list (if false, will be selected in turn)": true, "Random order of choosing the entrance to the dungeon from the list (if false, will be selected in turn)": true, "Change the time of day when entering the dungeon(from 0 to 23, if -1 - do not change the time)": 0.0, "How long before the end of the event does radiation start to affect players inside the dungeon": 180, "How long before the event ends will a warning message be displayed to players": 300, "How long after the event ends should the entrance be destroyed": 60, "Close the entrance and exit to the dungeon when the event time is over": true, "Will autoturrets attack NPCs": false, "Save event data (If true, the event will be saved and will continue even if you restart the server or plugin. Disable this if you get lag when saving)": true, "SteamID for chat message icon": 0 } Note: The plugin is guaranteed to work correctly with bases enabled. NPCs will not behave as standard, as they use different algorithms. Only one dungeon can spawn on the map at a time.
  5. More information about "Dungeon Events"

    $25.00 $18.75

    Dungeon Events

    Dungeon Events adds fully procedural dungeon raids to your Rust server, creating high-replayability PvE content with unique layouts every time.
    Each dungeon is dynamically generated with randomized rooms, corridors, NPCs, bosses, animals, auto turrets, loot crates, custom visuals, and portal access. Whether you want automated world events or private player-purchased dungeon runs, this plugin gives you full control over difficulty, rewards, access, and cleanup.
    Perfect for servers that want challenging, customizable, and rewarding endgame-style PvE content.
     
    Main Features
    Procedural Dungeon Generation - Every dungeon is generated dynamically, so each run feels different. Multiple Difficulty Tiers - Create fully customizable tiers such as Easy, Normal, Medium, Hard, Nightmare, Impossible, or anything you want, with per-tier rooms, size, limits, cooldowns, rewards, visuals, and purchase settings. Custom NPCs, Bosses & Animals - Configure NPCs, bosses, and dungeon animals with custom health, damage, gear, names, movement limits, attack distance, loot, prefab chances, speed, sense range, and spawn limits. Auto Turrets - Add dangerous turret encounters with configurable health, weapons, and behavior. Visual Customization - Customize dungeon building grades, skins, container colors, garage door skins, dungeon lights, marker names, marker colors, and dungeon time-of-day overrides per tier. Custom Per-Tier Loot System - Each dungeon tier has its own data files for NPC loot, boss loot, and loot box rewards, making it easy to create different reward pools for every difficulty. Buyable Private Dungeons - Let players purchase their own dungeon using Economics, ServerRewards, or a custom item like scrap. Access Control - Lock dungeons to the buyer or first player, with optional support for teams and friends. Portal Protection Bubble - Protect the portal area with configurable radius, build/deploy rules, vehicle protection, and optional damage blocking to help reduce portal camping on PvP servers. Anti-Abuse Dungeon Rules - Block selected commands inside dungeons, prevent unwanted pickup/build/deploy actions, prevent backpack drops, teleport players outside on death, and optionally close dungeon doors when a player dies. Auto Spawn & Manual Spawn - Spawn dungeons automatically, by admin command, player purchase, or console/RCON. Smart Spawn Checks - Avoid bad locations, terrain issues, safe zones, rocks, monuments, and plugin-controlled areas. Advanced Spawn Control - Configure global and per-tier active dungeon limits, buy cooldowns, auto-spawn delay, post-wipe tier unlocks, dungeon height, map marker settings, and retry behavior when a valid location cannot be found. Automatic Cleanup - Remove dungeons when inactive, expired, or fully cleared. Per-Entity & Clear Rewards - Reward players for NPCs, animals, turrets, loot boxes, and full dungeon clears using Economics, ServerRewards, and SkillTree XP, including optional SkillTree XP team sharing. Live Dungeon UI & Map Markers - Show remaining time, entity counts, and map markers for active dungeons.  
    Commands
    All default chat and console command names can be customized in the config.
    Admin
    /createdungeon <tierName> /removeinactivedungeons /removealldungeons /forceremovealldungeons /de.removenearest /de.reloadconfig /de.toggle Players
    /buydungeon /buydungeon <tierName> /removedungeon Console
    buydungeon <tierName> <playerID> spawnrandomdungeon spawnfixeddungeon <tierName> spawnfixeddungeon <tierName> <playerID>  
    Permissions
    dungeonevents.admin dungeonevents.buy dungeonevents.enter  
    Per-Tier Loot Configuration
    Dungeon Events uses separate data files for loot configuration, making it much easier to manage rewards for each difficulty tier.
    Each tier has its own loot files inside:
    oxide/data/DungeonEvents/<TierName>/
    Available loot files per tier:
        npc_loot.json - Loot dropped by regular dungeon NPCs.
        boss_loot.json - Loot dropped by dungeon bosses.
        lootbox.json - Loot spawned inside dungeon loot containers.
    This allows you to create completely different reward pools for each tier. For example, Easy dungeons can have basic loot, while Hard, Nightmare, or Impossible dungeons can have much stronger rewards.
    If a tier loot file is empty, the plugin can fall back to the default loot file:
    oxide/data/DungeonEvents/Default_Loot.json
     
    Hooks
    void OnDungeonSpawn(ulong OwnerID, Vector3 Position, string Grid, string TierName) void OnDungeonDespawn(ulong OwnerID, Vector3 Position, string Grid, string TierName) void OnDungeonWin(ulong playerID, string tierName)  
    Supported Integrations
    Economics ServerRewards Friends Notify NightVision ZoneManager Duelist RaidableBases AbandonedBases RestoreUponDeath SkillTree  
    Languages
    EN PT-BR DE ES RU If you want a powerful, replayable PvE dungeon system with deep customization and strong plugin integration, Dungeon Events is built to deliver exactly that.
     
    The plugin includes a deep configuration system where you can customize tiers, room counts, room sizes, dungeon visuals, loot tables, NPCs, bosses, animals, turrets, portal protection, access rules, cooldowns, active dungeon limits, spawn validation, auto-removal conditions, command blocking, economy settings, SkillTree XP rewards, map markers, and more.
     

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