Jump to content

GangstaPichu's Wishlist

  1. More information about "Fallen Earth"

    $34.90

    Fallen Earth

    The warring clans brought the island to the state of a scorched desert.
    Size: 3000 Prefab Count: 48k This map is constantly supported and updated for the current version of the game with all updates!
     
    Long conflicts and constant attacks of the island have turned it into a garbage piece of land. The finale of everything was an attack with big bombs, but it all ended and the clans found a peaceful solution with each other, but they forgot to take care of the people who lived on this island. They had to create their bases from the wreckage of what was previously beautiful. Radiation has turned a lot of people from aggressive ghouls. You have to see it all with your own eyes and try it on your body. Good luck in survival fighters!
    Features:
    Prefab Count: ~48к prefabs Size: 3000к A lot of interesting locations to explore Recycled underwater rocks for loot Marketplaces and recycler have been added to fishing villages Railway A large number of places for the construction of bases in the form of unusual rocks Configuration for custom place for the Defendable Bases plugin A large oil rig with access to the subway One underwater laboratory with access to the subway How can I view the map?
    You can do this in our Discord server by submitting a request for an invitation to our servers. There you will be given the rights of an "administrator” and without any difficulties you will be able to fly around the map and fully familiarize yourself with it.

    Custom Monuments:
    Nuclear Camp HeadHunter City Distribution Center Military Hospital Garbage Post Hut Restaurant Recycling Station Car Service Cannibal Cuisine Fisherman s Hangar Ice Rocks A large number of places for the construction of bases in the form of unusual rocks Recycled underwater rocks for loot Monument Facepunch:
    Launch Site (Small Version) Nuclear Missile Silo Ferry Terminal Junkyard Harbor 1 and 2 Arctic Research Base Satellite Dish Giant Excavator Pit Train Yard (Small Version) Water Treatment (Small Version) Power Plant  (Small Version) Military Tunnel The Dome Sewer Branch Ranch Fishing Village 1,2,3 (Modified version) Lighthouse Underwater Lab Railway HQM, Sulfur, Stone Quarry Ziggurat
  2. More information about "Harbor Event"

    $35.00

    Harbor Event

    Creates a unique event at the Harbor monument for players to participate in for rewards. Players must battle numerous NPCs and APCs to access the puzzle to open the loot room!
     

    Description
    This event started off as a warning on the chatbox about the ships coming soon to dock in Port, loaded with precious cargo. After the period has passed, a ship appears in one of the locations at Harbour that are accessible from the map, where the crane loads the container.
    The loading area is protected by one Tank and 7 NPCs by default. The container door is locked, you must push a button from inside the cranes cockpit to open the door. Inside the container, there is a default security camera, locked box, 2 DMS, 2 Elite, and 2 Military boxes.
    The locations and loot from all crates/NPCs can be configured within configurations, and unwanted crates/NPCs added or removed. Also, ships will generate the default ship loot, e.g. The config file allows to modify tank as well as loot inside of the ship.
    When the event occurs, the map displays the markers (configured in the config file). All players that are inside the event area will have a timer counting down the amount of time until the event ends.
     
    Dependencies  Required
    NpcSpawn  
    Dependencies (optional, not required)
    True PVE PveMode GUI Announcements Notify Discord Messages AlphaLoot CustomLoot NTeleportation HeliControl Economics Server Rewards IQEconomic Kits  
    Chat commands (only for administrators)
    /harborstart  – starting of the event
    /harborstop  – ending of the event
    /harborpos  – determining the position and rotation coordinates for changing the location of NPCs and crates.It should write in the configuration (Attention! The event must be started, the current position of the administrator in relation to the cargoship is read)
     
    Console commands (RCON only)
    harborstart  – starting of the event
    harborstop  – ending of the event
     
    Plugin Config
    en - example of plugin configuration in English ru - example of plugin configuration in Russian  
    Hooks
    void OnHarborEventStart() – called when the event starts
    void OnHarborEventEnd() – called when the event ends
    void OnHarborEventWinner(ulong winnerId)  – called at the end of the event, where the  winnerId  is the player who did more actions to complete the event
     
    My Discord:  KpucTaJl#8923
    Join the Mad Mappers Discord  here!
    Check out more of my work  here!
  3. More information about "Flying Cargo Ship Event"

    $21.00

    Flying Cargo Ship Event

    The Flying Cargo Ship introduces a new gameplay experience, with a cargo ship soaring through the skies, guarded by anti-air turrets. Players must disable these defenses by confronting NPCs at the control center, where they can also find the Air Card, granting access to the ship's lower deck.
     

     
    Control Center
    The Control Center spawns at a random monument and is guarded by NPCs. There is a button inside to disable the turrets on the flying cargo ship. An Air Card can also be found there, granting you access to the lower deck of the cargo ship.

     
    Anit-Air Turret
    The Flying Cargo Ship is equipped with Anti-Air Turrets. The turrets need to be disabled before approaching the ship.
     
     
    Commands
    Commands can be executed from the chat, server console or the in-game F1 console
    fcargo start fcargo stop Required permission:
    flyingcargoship.admin  
    Hooks
    void OnFlyingCargoStart() - Called when the event starts void OnFlyingCargoCompleted(ulong steamId) - Called when the event has been fully looted void OnFlyinCargoEnd() - Called when the event is over  
    Configuration
    { "Schedule event": true, "Time between events (minutes)": 60, "Event duration (minutes)": 40, "Time before ship leaves after all crates have been looted (seconds)": 300, "Time before radiation when ship is leaving (seconds)": 30, "Double NPC count on ship": false, "Control center destroy time (seconds)": 300, "Control center NPC count": 8, "Use Loottable plugin for loot (requires Loottable)": true, "Ship loot configuration": { "IMPORTANT NOTICE": "The maximum total crate count is 21. If the crate count in the config is higher, excess crates will be ignored, starting at the lowest tier", "Locked crate count (total crate count shold be less than or equal to 21)": 4, "Elite crate count (total crate count shold be less than or equal to 21)": 4, "Military crate count (total crate count shold be less than or equal to 21)": 6, "Normal crate count (total crate count shold be less than or equal to 21)": 7, "Locked crate loot table": { "Enabled": true, "Item list": [ { "Short name": "scrap", "Min amount": 10, "Max amount": 100, "Chance (1 = 100%)": 1.0, "Skin id": 0 }, // Removed for legibility ] }, "Elite crate loot table": { "Enabled": false, "Item list": [] }, "Military crate loot table": { "Enabled": false, "Item list": [] }, "Normal crate loot table": { "Enabled": false, "Item list": [] }, "NPC loot table": { "Enabled": true, "Item list": [ // Removed for legibility ] } }, "Control center NPC loot table": { "Enabled": true, "Item list": [ // Removed for legibility ] }, "Control center NPC configuration": { "Npc name": "Air Scientist", "Health": 200.0, "Enable radio chatter": true, "Sense range (m)": 50.0, "Vision cone (degrees)": 135.0, "Damage scale (1 = 100%)": 1.0, "Memory duration (seconds)": 30.0, "Roam range (m)": 20.0, "Chase range (m)": 40.0, "Remove corpse on death and drop bag": true, "Kit (requires Kits plugin)": "", "Clothing items": [ { "shortName": "hazmatsuittwitch", "amount": 1, "skinId": 0 } ], "Belt items": [ { "shortName": "rifle.lr300", "amount": 1, "skinId": 0 }, { "shortName": "grenade.f1", "amount": 10, "skinId": 0 } ] }, "Cargo ship NPC configuration (Top)": { "Npc name": "Air Scientist", "Health": 250.0, "Enable radio chatter": true, "Sense range (m)": 100.0, "Vision cone (degrees)": 135.0, "Damage scale (1 = 100%)": 1.0, "Memory duration (seconds)": 30.0, "Roam range (m)": 1.0, "Chase range (m)": 1.0, "Remove corpse on death and drop bag": true, "Kit (requires Kits plugin)": "", "Clothing items": [ { "shortName": "hazmatsuittwitch", "amount": 1, "skinId": 0 } ], "Belt items": [ { "shortName": "rifle.lr300", "amount": 1, "skinId": 0 } ] }, "Cargo ship NPC configuration (Normal)": { "Npc name": "Air Scientist", "Health": 200.0, "Enable radio chatter": true, "Sense range (m)": 40.0, "Vision cone (degrees)": 135.0, "Damage scale (1 = 100%)": 1.0, "Memory duration (seconds)": 30.0, "Roam range (m)": 20.0, "Chase range (m)": 40.0, "Remove corpse on death and drop bag": true, "Kit (requires Kits plugin)": "", "Clothing items": [ { "shortName": "hazmatsuittwitch", "amount": 1, "skinId": 0 } ], "Belt items": [ { "shortName": "smg.mp5", "amount": 1, "skinId": 0 }, { "shortName": "grenade.f1", "amount": 10, "skinId": 0 } ] }, "Cargo ship NPC configuration (Inside)": { "Npc name": "Air Scientist", "Health": 250.0, "Enable radio chatter": true, "Sense range (m)": 20.0, "Vision cone (degrees)": 135.0, "Damage scale (1 = 100%)": 1.0, "Memory duration (seconds)": 30.0, "Roam range (m)": 10.0, "Chase range (m)": 20.0, "Remove corpse on death and drop bag": true, "Kit (requires Kits plugin)": "", "Clothing items": [ { "shortName": "hazmatsuittwitch", "amount": 1, "skinId": 0 } ], "Belt items": [ { "shortName": "shotgun.spas12", "amount": 1, "skinId": 0 }, { "shortName": "grenade.f1", "amount": 10, "skinId": 0 } ] } }  


  4. More information about "Npc Random Raids"

    $22.00 $19.80

    Npc Random Raids

    Optional Dependency  Raidable Bases  -  https://codefling.com/plugins/raidable-bases
    Optional Dependency  Custom Loot  -  https://codefling.com/plugins/custom-loot

    How To Call In Random Raids
    Randomly calls in npc raids with options for Mlrs and Attack Hele Set a configurable timer and chance to auto call in raid
    With Raidable bases plugin set a chance with configurable options for the npc's to come back and attack the raiders at one of there bases.
    After a certain amount of npc kills have a random chance.
    With item found in loot containers or given in shops by admins.

    SEE ALL CONFIG SETTINGS!

    Chat Command  -  Permission = randomraids.admin

    /randomraid -- Will display command usage.
    /randomraid item list - will display list of raid item for admin to give them self.
    /randomraid item <type> -   example config types = easy, medium, hard
    Server command
    randomraid <playerid> <type> - Gives player raid item to start a raid.
     
     
    { "Random settings": { "GUI AnchorMin": "0.807 0.96", "GUI AnchorMax": "0.996 0.99", "GUI2 AnchorMin": "0.807 0.92", "GUI2 AnchorMax": "0.996 0.95", "GameTip display time in seconds": 2.0, "Total raids allowed at once": 10, "A player on the tc must be online": true, "Use random raid timer": false, "Random raid timer time": 3600, "Chance of random raid at time (1-100)": 10, "Authorized players Cooldown minutes before random raided again by chance": 1440, "The maximum amount of time a rocket will fly before exploding": 4.0, "Npc spawn damage delay": 2.0, "Display global chat message on raid start": true, "Display global map marker on raid start": true, "Display Gui to base owners": false, "Use GameTip announcement to player": false, "Disable radio chatter": false, "Wait until all NPC are dead before sending in next wave": false, "Player must have randomraids.use inorder to get raided": false, "Use world text to show base location": false, "World text display time": 60.0, "Use discord Webhook": false, "Discord Webhook URL": "", "Discord Avatar URL": "http://images.myvector.xyz/discordimage.png" }, "All Random Raid Types": { "Random raid types": { "easy": { "Total auth players on tc needed": 1, "Total npcs per wave": 10, "How many extra waves": 1, "Seconds untell next wave": 120, "Npc fires Mlrs at base": false, "Send in Attack Copter support": false, "Total event time in seconds": 640, "Npc drop loot on death": true, "Spawn health of the npc": 100.0, "Total rockets npc can fire": 20, "Total explosives npc can toss": 10, "Total AirDrops on event win": 1, "Rocket damage scale": 1.0, "Player damage scale from npc": 1.0, "Auto turret damage scale to npc": 1.0, "Raiders aimConeScale": 2.0, "Throw Explosive item shortnames": [ "explosive.timed", "explosive.satchel" ], "Spawn Attack Heli profile": [ "easy" ], "Spawn kits for the npcs": [], "Names to give the npcs": [ "Cobalt Scientist" ], "CustomLoot config profile name": [], "CustomLoot config profile names for AirDrop": [], "AlphaLoot config profile names": [], "AlphaLoot config profile names for AirDrop": [], "Juggernaut config": [ "easy" ], "Surrender costs": 200 }, "medium": { "Total auth players on tc needed": 2, "Total npcs per wave": 15, "How many extra waves": 1, "Seconds untell next wave": 120, "Npc fires Mlrs at base": false, "Send in Attack Copter support": true, "Total event time in seconds": 900, "Npc drop loot on death": true, "Spawn health of the npc": 200.0, "Total rockets npc can fire": 20, "Total explosives npc can toss": 10, "Total AirDrops on event win": 1, "Rocket damage scale": 1.0, "Player damage scale from npc": 1.0, "Auto turret damage scale to npc": 1.0, "Raiders aimConeScale": 2.0, "Throw Explosive item shortnames": [ "explosive.timed", "explosive.satchel" ], "Spawn Attack Heli profile": [ "easy" ], "Spawn kits for the npcs": [], "Names to give the npcs": [ "Cobalt Scientist" ], "CustomLoot config profile name": [], "CustomLoot config profile names for AirDrop": [], "AlphaLoot config profile names": [], "AlphaLoot config profile names for AirDrop": [], "Juggernaut config": [ "easy" ], "Surrender costs": 400 }, "hard": { "Total auth players on tc needed": 3, "Total npcs per wave": 20, "How many extra waves": 1, "Seconds untell next wave": 120, "Npc fires Mlrs at base": false, "Send in Attack Copter support": true, "Total event time in seconds": 1200, "Npc drop loot on death": true, "Spawn health of the npc": 400.0, "Total rockets npc can fire": 20, "Total explosives npc can toss": 10, "Total AirDrops on event win": 1, "Rocket damage scale": 1.0, "Player damage scale from npc": 1.0, "Auto turret damage scale to npc": 1.0, "Raiders aimConeScale": 2.0, "Throw Explosive item shortnames": [ "explosive.timed", "explosive.satchel" ], "Spawn Attack Heli profile": [ "easy" ], "Spawn kits for the npcs": [], "Names to give the npcs": [ "Cobalt Scientist" ], "CustomLoot config profile name": [], "CustomLoot config profile names for AirDrop": [], "AlphaLoot config profile names": [], "AlphaLoot config profile names for AirDrop": [], "Juggernaut config": [ "easy" ], "Surrender costs": 600 }, "expert": { "Total auth players on tc needed": 4, "Total npcs per wave": 30, "How many extra waves": 1, "Seconds untell next wave": 120, "Npc fires Mlrs at base": false, "Send in Attack Copter support": true, "Total event time in seconds": 1500, "Npc drop loot on death": true, "Spawn health of the npc": 400.0, "Total rockets npc can fire": 20, "Total explosives npc can toss": 10, "Total AirDrops on event win": 1, "Rocket damage scale": 1.0, "Player damage scale from npc": 1.0, "Auto turret damage scale to npc": 1.0, "Raiders aimConeScale": 2.0, "Throw Explosive item shortnames": [ "explosive.timed", "explosive.satchel" ], "Spawn Attack Heli profile": [ "easy" ], "Spawn kits for the npcs": [], "Names to give the npcs": [ "Cobalt Scientist" ], "CustomLoot config profile name": [], "CustomLoot config profile names for AirDrop": [], "AlphaLoot config profile names": [], "AlphaLoot config profile names for AirDrop": [], "Juggernaut config": [ "medium" ], "Surrender costs": 800 }, "nightmare": { "Total auth players on tc needed": 5, "Total npcs per wave": 30, "How many extra waves": 1, "Seconds untell next wave": 120, "Npc fires Mlrs at base": false, "Send in Attack Copter support": true, "Total event time in seconds": 2100, "Npc drop loot on death": true, "Spawn health of the npc": 400.0, "Total rockets npc can fire": 20, "Total explosives npc can toss": 10, "Total AirDrops on event win": 1, "Rocket damage scale": 1.0, "Player damage scale from npc": 1.0, "Auto turret damage scale to npc": 1.0, "Raiders aimConeScale": 2.0, "Throw Explosive item shortnames": [ "explosive.timed", "explosive.satchel" ], "Spawn Attack Heli profile": [ "easy" ], "Spawn kits for the npcs": [], "Names to give the npcs": [ "Cobalt Scientist" ], "CustomLoot config profile name": [], "CustomLoot config profile names for AirDrop": [], "AlphaLoot config profile names": [], "AlphaLoot config profile names for AirDrop": [], "Juggernaut config": [ "medium" ], "Surrender costs": 1000 } } }, "AttackCopter profiles": { "Profile Names": { "easy": { "Heli float health": 1000.0, "Total crates to drop": 2, "Heli strafe cooldown": 50.0, "Heli can strafe x times": 3 } } }, "Block Random raid in colider": { "Blocked": [ "iceberg", "ice_berg", "ice_sheet", "icesheet", "cliff", "cave" ] }, "Raidable Base plugin settings": { "Raid player on Raidable Base Completed": false, "Warn player in chat of upcoming revenge on them": false, "Raidable Base Settings": { "0": { "Total amount of mode complete before ever has chance": 3, "Reset kill count after chance happened": false, "Raidable Base Completed Delay Before Raid chance happens": 320.0, "raid chance (1-100)": 10, "Random raid to send them if chance": [ "easy" ] }, "1": { "Total amount of mode complete before ever has chance": 3, "Reset kill count after chance happened": false, "Raidable Base Completed Delay Before Raid chance happens": 320.0, "raid chance (1-100)": 10, "Random raid to send them if chance": [ "easy", "medium" ] }, "2": { "Total amount of mode complete before ever has chance": 3, "Reset kill count after chance happened": false, "Raidable Base Completed Delay Before Raid chance happens": 320.0, "raid chance (1-100)": 10, "Random raid to send them if chance": [ "easy", "medium" ] }, "3": { "Total amount of mode complete before ever has chance": 3, "Reset kill count after chance happened": false, "Raidable Base Completed Delay Before Raid chance happens": 320.0, "raid chance (1-100)": 10, "Random raid to send them if chance": [ "easy", "medium", "hard" ] }, "4": { "Total amount of mode complete before ever has chance": 3, "Reset kill count after chance happened": false, "Raidable Base Completed Delay Before Raid chance happens": 320.0, "raid chance (1-100)": 10, "Random raid to send them if chance": [ "hard", "expert", "nightmare" ] } } }, "Trigger by npc kills": { "Enable log kills and random raid on kills": false, "Reset npc kills on player raided.": false, "Warn player in chat of upcoming revenge on them": false, "Use total players on tc check on type": false, "Enable combine npc kills list": false, "Combine npc kills list": [ "scientistnpc_patrol", "scientistnpc_oilrig", "scientistnpc_heavy", "sentry.scientist.barge", "sentry.scientist.barge.static", "sentry.scientist.static", "heavyscientist_youtooz.deployed", "ch47scientists.entity", "scientist_corpse", "scientistnpc_arena", "scientistnpc_cargo", "scientistnpc_cargo_turret_any", "scientistnpc_cargo_turret_lr300", "scientistnpc_ch47_gunner", "scientistnpc_excavator", "scientistnpc_full_any", "scientistnpc_full_lr300", "scientistnpc_full_mp5", "scientistnpc_full_pistol", "scientistnpc_full_shotgun", "scientistnpc_junkpile", "sientistnpc_peacekeeper", "scientistnpc_roam", "scientistnpc_roam_nvg_variant", "scientistnpc_roamtethered", "npc_tunneldweller", "npc_tunneldwellerspawned", "npc_underwaterdweller", "scarecrow" ], "Combine Profile to use": { "Total amount of Npc killed before chance can happen": 70, "Reset kill count after chance happened": false, "Delay before chance happens": 320.0, "Raid chance (1-100)": 10, "Cooldown minutes before chance can happen again": 1440, "Random raid to send them if chance": [ "easy" ] }, "Npc kills settings": { "scientistnpc_heavy": { "Total amount of Npc killed before chance can happen": 30, "Reset kill count after chance happened": false, "Delay before chance happens": 320.0, "Raid chance (1-100)": 10, "Cooldown minutes before chance can happen again": 1440, "Random raid to send them if chance": [ "medium" ] }, "scientistnpc_oilrig": { "Total amount of Npc killed before chance can happen": 60, "Reset kill count after chance happened": false, "Delay before chance happens": 320.0, "Raid chance (1-100)": 10, "Cooldown minutes before chance can happen again": 1440, "Random raid to send them if chance": [ "easy" ] }, "scientistnpc_patrol": { "Total amount of Npc killed before chance can happen": 60, "Reset kill count after chance happened": false, "Delay before chance happens": 320.0, "Raid chance (1-100)": 10, "Cooldown minutes before chance can happen again": 1440, "Random raid to send them if chance": [ "easy" ] }, "scientistnpc_junkpile": { "Total amount of Npc killed before chance can happen": 60, "Reset kill count after chance happened": false, "Delay before chance happens": 320.0, "Raid chance (1-100)": 10, "Cooldown minutes before chance can happen again": 1440, "Random raid to send them if chance": [ "easy" ] } } }, "Juggernaut profiles": { "easy": { "Juggernaut spawns on witch Wave number/Total to spawn": { "1": 1 }, "Spawn health of the juggernaut": 500.0, "Player damage scale from the juggernaut": 1.0, "juggernaut aimConeScale": 2.0, "Names to give the juggernaut": [ "Juggernaut Raider" ], "Spawn kits for the juggernaut": [] }, "medium": { "Juggernaut spawns on witch Wave number/Total to spawn": { "1": 2 }, "Spawn health of the juggernaut": 700.0, "Player damage scale from the juggernaut": 1.0, "juggernaut aimConeScale": 2.0, "Names to give the juggernaut": [ "Juggernaut Raider" ], "Spawn kits for the juggernaut": [] } }, "Item profiles": { "easy": { "Raid call item skin": 2893480896, "Raid call item name": "Npc Raid Level 1", "LootContainer Spawn enabled": false, "Can Spawn In LootContainer types": [ "crate_normal", "crate_normal_2" ], "LootContainer Spawn Chance 1-100": 5.0 }, "medium": { "Raid call item skin": 2893480635, "Raid call item name": "Npc Raid Level 2", "LootContainer Spawn enabled": false, "Can Spawn In LootContainer types": [ "crate_normal", "crate_normal_2", "heli_crate" ], "LootContainer Spawn Chance 1-100": 5.0 }, "hard": { "Raid call item skin": 2893481009, "Raid call item name": "Npc Raid Level 3", "LootContainer Spawn enabled": false, "Can Spawn In LootContainer types": [ "bradley_crate", "crate_elite" ], "LootContainer Spawn Chance 1-100": 5.0 }, "expert": { "Raid call item skin": 2893481137, "Raid call item name": "Npc Raid Level 4", "LootContainer Spawn enabled": false, "Can Spawn In LootContainer types": [ "bradley_crate", "crate_elite" ], "LootContainer Spawn Chance 1-100": 5.0 }, "nightmare": { "Raid call item skin": 2893482048, "Raid call item name": "Npc Raid Level 5", "LootContainer Spawn enabled": false, "Can Spawn In LootContainer types": [ "bradley_crate", "crate_elite" ], "LootContainer Spawn Chance 1-100": 5.0 } }, "Version": { "Major": 1, "Minor": 7, "Patch": 7 } }  
  5. More information about "Water Event"

    $40.00

    Water Event

    A new event includes a lot of game mechanics
     

    Description
    The event starts with a warning in the chat: a submarine will soon be passed near the island.
    A submarine will appear on the water when the time is up.
    There are 4 floors in the submarine. 2 floors are over the water and 2 floors are under the water.
    It is possible to get into the submarine on absolutely any transport. There are 4 outside entrances, 4 underwater entrances, and 2 submarine entrances (added in the Underwater Update).
    There are about 50 NPCs outside the boat and two upper floors.
    There are about 120 crates of items, rooms with blue and red doors, locked crates, recyclers, workbenches in the submarine (it is possible to set up in the configuration).
    There are also 4 cameras on the submarine that you can connect to (Submarine1, Submarine2, Submarine3, Submarine4).
    The number and location of all NPCs and crates can be changed in the plugin configuration. It is also possible to change the dropdown items in them.
    It is necessary to blow up the doors on the submarine with explosives to get to the crates (it is possible to set up the amount of damage to the doors in the configuration).
    When an event appears, a marker will display on the map (configurable in the configuration file).
    It is possible to set up in the configuration the PVP zone for those who use the TruePVE plugin.
    A timer with a countdown to the Event end and the number of crates and NPCs will display for all players in the Event zone.
    The conditions for the completing event are the end of the timer or the end of the loot crates.
    The submarine will disappear at the end of the event.
    It is possible to set up an automatic event appear on the map. All timers can be set up in the configuration.
    It is possible to lower the FPS on the server due to the large number of entities during the submarine appearance or the end of the event!
     
    Dependencies  Required
    NpcSpawn  
    Dependencies (optional, not required)
    True PVE PveMode GUI Announcements Notify Discord Messages AlphaLoot CustomLoot NTeleportation Economics Server Rewards IQEconomic Kits  
    Chat commands (only for administrators)
    /waterstart - start the event
    /waterstop - end the event
    /waterpos - determining the position and rotation coordinates for changing the location of NPCs and crates.It should write in the configuration (Attention! The event must be started, the current position of the administrator in relation to the submarine is read)
     
    Console commands (RCON only)
    waterstart - start the event
    waterstop - end the event
     
    Plugin Config
    en  - example of plugin configuration in English ru - example of plugin configuration in Russian  
    Hooks
    void OnWaterEventStart(HashSet<BaseEntity> entities, Vector3 position, float radius)  – called when the event starts
    void OnWaterEventEnd()  – called when the event ends
    void OnWaterEventWinner(ulong winnerId)  – called at the end of the event, where the  winnerId  is the player who did more actions to complete the event
     
    My Discord:  KpucTaJl#8923
    Join the Mad Mappers Discord  here!
    Check out more of my work  here!
    The submarine is designed by  Jtedal
1.8m

Downloads

Total number of downloads.

8.3k

Customers

Total customers served.

126.1k

Files Sold

Total number of files sold.

2.6m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.