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  1. More information about "Professions"

    $19.99

    Professions

    Professions is a plugin designed for role play and PVE servers.
    Players can choose from any 7 professions, including:
    Miner - Has a chance to find gold nuggets while mining, which can be sold to the market for scrap/economy. Miners also gather more resources from nodes. Logger - Has a chance to find Pinecones while chopping trees, which can be sold to the market for scrap/economy. Loggers also gather more resources from trees. Skinner - Has a chance to obtain prime meat while butchering animals, which can be sold to the market for scrap/economy. Skinners can also use a command to locate the nearest animal from their position. Skinners also gather more resources from animals. Weaponsmith - Specializes in crafting weapons from melee swords to guns. Tailor - Specializes in crafting clothing and armour. Electrician - Specializes in electrical components and power sources/storage. Mechanic - Specializes in engine parts and vehicle modules. Also gets access to a quest to unlock car parts by destroying cars at the junkyard (using the magnetic crane & shredder).
    The coolest thing about this plugin is that it uses a group system in oxide. This means you can assign permissions from other plugins to a specifc group as part of the professions perks.  
    Example, on my server we use the Vehicle Tow plugin, and have assigned the "vehicletow.user" permission to the mechanic group. This means that if a player is employed as a mechanic, they can use the tow hammer and tow vehicles around!
    We also use the Tree Planter plugin on umod as a perk for loggers, so they can decorate areas with trees.
     
     
     

    When a player chooses a profession, their xp/level will be set to 0.
    Both gathering and crafting skills have a level/xp.
    Gathering: Increasing the gathering level will increase the chance of obtaining the professions unique item (prime meat, gold nugget or pinecone). It will also increase the amount of extra resources you obtain while doing your profession.
    Crafting:  Crafting levels cap at level 3, and are required in order to craft items of equal workbench tier to the players level. For example, a player who is a level 1 weaponsmith cannot craft a semi-automatic rifle, as it requires a tier 2 workbench.  
    This feature can be disabled entirely in the config, if you do not want level requirements for items.
    To gain xp as a crafter, players will need to craft items specific to their profession from level 1 onwards.
    IE weaponsmiths will need to craft items unique to their class in order to get xp.
    XP is calculated based on the components required to make the item. You can adjust the xp rates for each component (such as laptops, metal pipes etc) via the config. Items can also have a multiplier attached to them, offering further xp.
    Another way to obtain xp is to research items specific to your profession. Researching offers 3x the xp you would have received for crafting the item (by default), but allows you to research items that you do not have the level for (IE researching AK at level 1 will still provide you with xp).
    Mechanics in particular have an additional method of levelling. See the Mechanics Quest section below.
     

    Crafting professions can be setup in a number of ways.  
    By default, only professions that specialize in set items will be able to craft them. For example, a weaponsmith is the only profession that can craft a pistol or rifle.
    This can be adjusted in the config to instead use a tax system, charging players who are not part of that profession a scrap or economics tax for crafting it, where as players that are specialized would not be charged this fee. The exception to this is when an item is a "free_craft" item. All players can craft "free_craft" items without issue.
    Example: Joe is a weaponsmith who is in need of a roadsign chest piece. He has the blueprint researched, so he decides to craft it himself. Joe is charged 125 scrap (default) to do so, in addition to the material costs.
    The idea behind this system is to stimulate an economy, forcing players of differeing professions to trade between each other. This has worked with much success on my RP server.
     

    All players have the chance to receive gold nuggets, prime meat and pinecones while gathering (although gathering professions are significantly more likely to find these items).
    These items can be sold at the resource market for scrap or economy dollars (configurable).  
    The market can be access via a chat command (requires permission), or via an NPC (requires HumanNPC).
     

    The mechanics quest is a plugin that is included with this package. If you do not wish to run it, simply remove it from your server (MechanicQuest.cs).
    This plugin will assign mechanics a quest upon employment. The quest involves destroying modular cars at the junkyard using the magnet crane.
    Doing so will provide them with xp per car crushed, as well as medium & High quality parts blueprint unlocks unpon completion of each quest.
    This quest works extremely well with the towing plugin, as players can tow cars to the junkyard for destruction.
     

    Command:  rbag
    Action:  Opens the resource bag to store prime meat, pinecones and gold nuggets.
    Permission:  professions.chat.bag
    Command:  pmarket
    Action:  Opens the resource market to sell prime meat, pinecones and gold nuggets.
    Permission:  professions.chat.market
    Command:  jobmenu
    Action:  Opens the job menu to choose employment/quit your job.
    Permission:  professions.chat.jobmenu
    Command:  clearjobs
    Action:  Clears all job data from all players.
    Permission:  professions.admin
    Command:  updateitems
    Action:  Searches for any new craftable items added to Rust, and adds them to the data file.
    Permission:  professions.admin
    Command:  updatexp
    Action:  Recalculates the xp using the component xp values in the configuration file.
    Permission:  professions.admin
    Command:  setjob
    Parameters:  <player name> <job>
    Action:  Sets to the players job, removing their accumulated xp and levels.
    Permission:  professions.admin
    Command:  class
    Action:  Shows the players class, level and xp until next level.
    Permission:  none
    Command:  printlevels
    Action:  Prints the xp requirement for each level into console.
    Permission:  none
    Command:  updatemultiplier
    Parameters:  <item shortname> <value>
    Action:  Sets the xp multiplier for the desired item when crafting.
    Permission:  professions.admin
    Command:  showitems
    Action:  Prints the item list and xp values for each item in the players profession into the console.
    Permission:  none
    Command:  clearstoragebags
    Action:  Clears all storage bags for every player. This is done automatically on wipe.
    Permission:  professions.admin
    Command:  clearprofessions
    Action:  Clears all professions data.
    Permission:  professions.admin
    Command:  resettax
    Action:  Resets the tax rate for all items back to default.
    Permission:  professions.admin
    Command:  giverbag
    Action:  Gives the user a resource bag item, used to open the resource bag storage without a chat command/permissions.
    Permission:  professions.admin
    Command:  track
    Action:  Finds the closest animal and prints the direction of it from the players location.
    Permission:  skinner
    Command: prof.addnpc
    Action: Adds a job npc at the players location.
    Permission: admin
    Command: prof.removenpc
    Action: Removes the target job npc.
    Permission: admin

    professions.admin professions.chat.bag professions.chat.market professions.chat.jobmenu  

    void OnPlayerEmployed(BasePlayer player, string job) void OnPlayerUnemployed(BasePlayer player, string job)  

  2. More information about "Scavenger Hunt Event"

    $9.99 $5.99

    Scavenger Hunt Event

    Adds an exciting event to your server: a  box appears at a random location on the map. Players must find it using a special compass. Whoever finds this box first will get all the loot.
    The plugin is easy to set up and has great customization.
    For the plugin to work, plugins such as ImageLibrary and SimpleLootTable are required!
     
     
    Commands (admin only):
    /sch_start   -  starts an event
    /sch_stop  - ends an event
     
    Hooks:
    void ScavengerHuntStarted() // called when the event starts
    void ScavengerHuntEnded() //  called when the event ends
    Config:
    { "Autostart event": true, "Minimum time to event start(in seconds)": 3000, "Maximum time to event start(in seconds)": 5000, "Minimum amount of online players to trigger the event": 1, "Crate prefab": "assets/prefabs/deployable/large wood storage/box.wooden.large.prefab", "Crate skin": 0, "Event duration": 600, "Minimum number of items in a crate": 6, "Maximum number of items in a crate": 12, "Simple loot table name": "exampleTable", "Pre-event message": "Scavenger hunt event will start in a minute", "Pre-event message time(in seconds)": 60, "Event message": "The scavenger hunt event has begun, follow the compass and find the crate first", "Find message(message when someone found the crate)": "Someone found the crate", "Not find message(event if no one found the box)": "Nobody found the box crate", "End event message": "Scavenger hunt event ended", "Icon AnchorMin": "0.02 0.92", "Icon AnchorMax": "0.07 0.994", "North icon": "https://i.imgur.com/myBNiHd.png", "South icon": "https://i.imgur.com/UsUrH80.png", "West icon": "https://i.imgur.com/QiSH0Xx.png", "East icon": "https://i.imgur.com/10RljdU.png", "NorthWest icon": "https://i.imgur.com/RC9W0rV.png", "NorthEast icon": "https://i.imgur.com/Nh6wmlo.png", "SouthWest icon": "https://i.imgur.com/KJ8YiU5.png", "SouthEast icon": "https://i.imgur.com/l6HDfzQ.png" }  
  3. More information about "NPC Health Bar"

    $7.99

    NPC Health Bar

    NPC Health Bar is plugin compatible with all NPCs in Rust game, to provide its Health status info.
    This also comes with few, already custom made, layouts that can be used straight away upon provided configuration file have been copied and pasted.
    Nonetheless, these layouts and its parameters are customizable.
     

     
    Features  
    health info text in some layout cases, also NPC name text Images , that are being made custom for some layout options or Images of your own customizable colors of the NPC Health Bar   customizable names of entities customizable position of the bar itself  
    Download contains
    plugin file , 4 different config files ( as displayed on screenshots )
     
     
  4. More information about "Trade"

    $20.00

    Trade

    Trade with other players using shopfront interface

    Features:
    Smooth rust interface  (shopfront) Moving items with right-click Rust trade logic  (that means no bugs) Permission support  (size, cooldown, etc) Items blacklist Config:
    { "Command": [ "trade", "t" ], "Extra accept command": [ "ta", "taccept" ], "Extra decline command": [ "td", "tcancel" ], "Effect on completing trade": "assets/prefabs/building/wall.frame.shopfront/effects/metal_transaction_complete.prefab", "Effect on pending request": "assets/bundled/prefabs/fx/invite_notice.prefab", "Log trades": false, "Block trade in raidblock": true, "Block in building privilege": true, "Start cooldown after accepting trade": false, "Effects volume": 1.0, "Chat sender id": 0, "Permissions": [ { "Permission": "trade.default", "Priority": 1, "Size": 2, "Cooldown": 600 }, { "Permission": "trade.vip", "Priority": 2, "Size": 6, "Cooldown": 300 }, { "Permission": "trade.top", "Priority": 3, "Size": 12, "Cooldown": 60 } ], "Items black list": [ "rifle.ak", "stones" ] } Language:
    { "Usage": "Usage:\n/trade playerName\n/trade yes\n/trade no", "NoPending": "There are no pending trades!", "RequestAlreadyPending": "That player already have pending requests!", "TradeBegins": "Trade between {name1} and {name2} begins!", "RequestSent": "You sent trade request to {name}", "RequestReceived": "You received trade request from {name}", "TradeCancelled": "Trade was cancelled", "CantRightNow": "You can't do that right now", "Cooldown": "Cooldown for {seconds}", "Permission": "You don't have permission to do that!", "NoPlayers": "There are no players with that 'Name' or 'Steam ID' ({name})", "MultiplePlayers": "There are multiple players with that 'Name' :\n{list}" } Commands:
    trade <name or steamID>  - request trade trade  accept/+/yes/y/a  - accept trade from player trade  cancel/-/no/n/c - decline trade from player Video:
    Contacts:
    Need help or custom plugin for your server?
    Contact me using Discord:  metangerine
    ----------------------------------------------------------------------

  5. More information about "Admin Eye"

    $20.00 $12.99

    Admin Eye

    This plugin adds logs of players action  and convenient control panel for viewing them.

    Features
    Logs KIlls + Destruction of buildings (detailed description of the killed / destroyed, distance and what killed 'weapon, damage type etc.') Death (detailed description of the killer, the distance and how player was killed 'weapon, damage type etc.') Respawn (location of respawn and  on the sleeping bag or not) Teams (create, invite,  accept, leave) Loot (crates, personal boxes, wounded players and all other "lootable" entities) Authorization (in code locks, tool cups, turrets) Construction (everything that builds) Transport (the moment of boarding the transport) Convenient and functional control panel Convenient search for online players Search by name or steam ID throughout the database The ability to conveniently select the date and time, as well as view individual categories of logs Teleport to the log location and its visualization (available only for admins) The history of searching and viewing profiles Save of all the nicknames of the player with whom he logged into the server The first and last connection The database is optimized as much as possible, the data is split, which allows you to store a large number of logs for a long time The ability to clear the database on wipe and players who have not logged on server  for a long time, in automatic mode The ability to turn off the log globally and turn it on for certain players Filters for logs The plugin is fully localized for EN and RU  languages Permission
    admineye.usemenu - for open and use panel Command
    /ae - for open panel Time Zones
    Time zone its different time between 0 UTC and player time UTC.
    You need add to configuration all time zones of your admins in seconds.
    How do it? Go to site  UTC Time Standart  select city, then  you will get the difference in hours
     
    behind   its + ahead its - Then you need multiply hours to second ( -6 * 3600 )
    Done - its difference between zones. Write in config   "Washington" : -21600
    Then administrator must select (only once) his zone in menu "Time Zones", else plugin use default time zone config
    Discord  
    At first you must create and copy discord Webhook, then paste url at config (you  can use different channels)

    if you want change color, choose  Colors, copy 0xNNNNNN, then paste  Here, copy number and paste at config ^_^
    Filters
    If you dont want use filters, set it EMPTY
    If you want have specific logs, then add short prefabs names to filter
    EX.
    For kills - player, scientistnpc_bradley, wall and etc. For loots - names of crates, names of looting ents and etc. For auths - turrets, toolcups For  builts - wall, floor and other deployeble entities  
    🧪TEST SERVER
    Join our test server to view and experience all our unique features yourself!
    Copy the IP Address below to start playing!
    connect 194.147.90.147:28015  
    Future plans
    Add  console commands for search logs Add discord support for send logs  (implemented) Add more logs I am waiting for your suggestions for improvement in the discussions
    Video
     
    Config
    { "Main settings": { "Enable delete all data on wipe": false, "Delete old players data every X hours [0 - off](It works on server startup or plugin reload)": 40, "After how many days the player's data is considered old": 14, "Time zone difference in seconds (set automatically by server zone)": 10800.0, "Time zone of counties (in seconds)": { "New York": -18000, "Moscow": 10800, "Berlin": 3600, "Paris": 3600, "Canberra": 39600, "London": 0, "Beijing": 28800, "Rome": 3600, "Washington": -21600 }, "Permission for use menu": "admineye.usemenu" }, "Log settings": { "Enable logging of kill for all": true, "Enable logging of death for all": true, "Enable logging of respawn for all": true, "Enable logging of team for all": true, "Enable logging of loot for all": true, "Enable logging of auth for all": true, "Enable logging of buildings for all": true, "Enable logging of mount for all": true, "Discord webhooks for logs": { "kills": { "Webhook url": "", "Color": 15105570 }, "deaths": { "Webhook url": "", "Color": 15548997 }, "respawns": { "Webhook url": "", "Color": 2067276 }, "teams": { "Webhook url": "", "Color": 3066993 }, "loots": { "Webhook url": "", "Color": 3447003 }, "auths": { "Webhook url": "", "Color": 9807270 }, "builts": { "Webhook url": "", "Color": 15658993 }, "mounts": { "Webhook url": "", "Color": 10181046 } } }, "Config version": { "Major": 1, "Minor": 2, "Patch": 0 } }  
     
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