Jump to content

DeutscherRitterPlatz's Wishlist

  1. More information about "Karuza Vehicle Detector"

    $6.99 $4.89

    Karuza Vehicle Detector

    If your players forgot where they parked their Little Bird  😎, Give them the Karuza Vehicle Detector to help them Ping Their Custom Vehicle Locations!
    CHAT COMMAND - /GIVEKVD - GIVES PLAYERS WITH ADMIN PERMISSION THESE TRANSMITTERS
    BASE ITEM SHORTNAME IS - "rf.detonator"
    Simply add this item to your loot table via your loot table plugin or sell via shop, skin an rf detonator, with your detector skin of your choosing set in config to inherit its properties.
     
    { "Karuza Vehicle Detector SkinID": 3403374509, "Vehicle Detection Range": 20.0, "Vehicle Ping Time": 60.0, "Sphere Color - 1 Green, 2 Red, 3 Purple": 1, "Cooldown Time": 1, "Only Show Owned Vehicles": false }  
     Video Demo
     
  2. More information about "Figma To Rust UI Exporter"

    $45.00 $41.95

    Figma To Rust UI Exporter

    Discover the Figma to Rust UI Export Plugin, a powerful tool designed to streamline the process of converting Figma interfaces into UI code compatible with Rust game plugins. This plugin enables designers and developers to seamlessly translate their Figma designs into functional UI elements for Rust-based games, enhancing workflow efficiency and maintaining design consistency.
     

     
    📝  Guidelines
    🖼️ Use Frames, Not Groups
    Why: Groups with rectangles won’t export correctly. Frames with fills ensure proper Rust UI hierarchy. How: Always use Frames (Shift + A) for containers. Apply fills directly to the frame (not nested rectangles). Frame Example:
    🖌️ Icons: Vector or PNG Only
    Why: Nested icon frames cause export errors. How: Flatten icons into a single vector shape (Combine paths) or export as PNG. Right-click icon layers → Flatten Selection or export via Export Settings. 🏷️ Parent Naming Conventions
    Why: Rust requires parent layers to be named Overlay or Hud (case-sensitive). How: Rename root frames in Figma to exactly Overlay or Hud in the Layers panel. 🎚️ Constraints Configuration
    Why: Defines how elements scale/position in Rust’s UI system. Horizontal Constraints: Left/Right/Center: Anchors to screen edges. Scale: Full-width (AnchorMin="0 0" AnchorMax="1 1"). Vertical Constraints: Top/Bottom/Center: Anchors to top/bottom edges. Scale: Full-height (AnchorMin="0 0" AnchorMax="1 1"). Constraints Example:
     
    ⚡  Pro Tips
    Test constraints in Figma’s Prototype mode to preview scaling behavior. Avoid mixed constraints (e.g., Left + Scale) unless intentional. Use Auto Layout for responsive elements (supports padding/spacing).  
    🚨  Troubleshooting
    Export fails? Check for unnamed parents or nested groups. Icons missing? Ensure they’re flattened vectors or PNGs. UI misaligned in Rust? Re-validate constraints and parent names.
  3. More information about "Priority Queue"

    $9.99

    Priority Queue

    Priority Queue redefines the vanilla queue skip with a brand new permission based system. Previously queue skips would allow players to bypass the max player limit of a server. Priority queue gives you full control of which players move to the front of the queue or can skip the queue. You can also offer players a new system of saving their spot when they disconnect from the queue or the server.

    Priority Queue - Skip Players to the front of the queue Bypass Queue - Skip the entire queue Hold Queue Position - Holds your position in queue if you disconnect Bypass Queue on Disconnect - Allows you to bypass the queue if you just dc'ed Noob Bypass or Priority - Allows first time players to skip or priority queue

     priorityqueue.bypass - permission for queue skip  priorityqueue.priority - permission to skip all non-priority players in the current queue  priorityqueue.bypassDC - permission to bypass the queue if you have recently disconnected  priorityqueue.hold - permission to hold your position in the queue if recently disconnected
    { "Bypass Queue on Disconnect Timeout (minutes)": 5, "Hold Queue Position on Disconnect Timeout (minutes)": 5, "Disable native slot reservation": true, "Noob Queue Priority": false, "Noob Bypass Priority": false }  
     
  4. More information about "Better Armor Insert"

    $11.99

    Better Armor Insert

    This plugin allows you to add and customize custom Armor Inserts to clothing items. Each such insert has its own parameters that give an additional percentage of protection from different types of damage to the standard indicators of the plate, and can also be configured to fall out of different boxes with a given probability. The plugin is easily managed through the configuration file, where you can set the damage and chance of failure for each insert.

    The main features of the plugin:
    You can create an unlimited number of custom armor insert variations. For each custom item, you can set the percentage of protection for absolutely any damage (more on this below) You can customize the dropout of each custom item in the crates or add them to the preset of the custom interface for crafting items that cannot be done through the standard menu. How does it work?
    The values specified in the configuration file DO NOT REPLACE the standard percentage of damage protection, but only add their own value to it. That is, if the armor insert indicates that it provides 2% protection against bullets, and in the config you have, for example, the entry "Bullet": 2.0, this means that this armor insert will have 4% protection. Everything is very easy, the standard percentage of protection + the one that you specify in the config
     
    Plugin Config
    config How to configure the plugin correctly
    To set up a custom item correctly, you must specify the type of damage and the percentage of protection against it in the "Damage type and scale (0-100) for it". Keep in mind that you should not focus on the description that we see in the game, because you can see one line of the record, and in fact it means the percentage of protection for several types of damage at once. Therefore, I strongly recommend that you use the plaque that I will provide below with all the damage types that you could customize.
    Types of damage and their description:
    "Hunger" : "Hunger damage" "Thirst" : "Water shortage damage" "Cold" : "Cold damage" "Drowned" : "Suffocation damage" "Heat" : "Heat damage" "Bleeding" : "Bleeding damage" "Poison" : "Poison damage" "Bullet" : "Bullet damage" "Slash" : "Melee weapon damage" "Blunt" : "Melee weapon damage" "Fall" : "Fall damage" "Radiation" : "Radiation damage" "Bite" : "Animal bite damage" "Stab" : "Melee damage from NPCs" "Explosion" : "Explosion damage" "RadiationExposure" : "Radiation exposure damage" "ColdExposure" : "" "ElectricShock" : "Electric shock damage" "Arrow" : "Arrow damage" "AntiVehicle" : "Transport damage" "BeeSting" : "Bee damage" Console Command (RCON only)
    giveinsert <StemID|Player name> (wooden|asbestos|lead|metal) <SkinID> <Amount>  -  gives the player a custom armor insert
    For each custom item in the config, there is a table in the format [Damage type] = [Additional percentage of protection]
    Check out more of my work here JTedal's library.
    Come see our whole teams work Mad Mapper Library.
    Come by the Mad Mapper Discord for support, feedback, or suggestions!

  5. More information about "Air Convoy"

    $30.00

    Air Convoy

    The goal of this event is to take down the cargo helicopter carrying a container filled with valuable loot. The helicopter is protected by 1-4 patrol helicopters. The patrol helicopters can be destroyed with special anti-air rockets.  
    Features:
    NPCs parachute out of the helicopters when they are destroyed Configurable loot The convoy does not attack players unless they attack the convoy Patrol Helicopters shoot homing missiles to defend the convoy Fully customizable  
    Anti Air Rocket:
    This is a special rocket designed to take down helicopters. They can be fired both from the ground or from a player attack helicopter and travel 4x faster than a normal HV rocket. To take down a helicopter (with default health) 5 Anti Air Rockets are needed.  
    Shortname:  ammo.rocket.smoke
    Skin ID:  3020346473
     
    Loot Api:
    This plugin supports the Loot Api of https://codefling.com/plugins/loot-table-stacksize-gui.  This means that the loot of every crate can be configured directly in the Loottable UI - no need to edit config files!
     
    Commands:
    airconvoy start - Start the air convoy airconvoy stop  - Stop the air convoy aarocket.give <amount> <optional player> - Give anti-air rockets to the specified player or yourself  
    Permissions:
    airconvoy.admin - Required to use start/stop commands airconvoy.give  - Required to use aarocket.give  
    Hooks:
    void OnAirConvoyStart(); void OnAirConvoyEnd();  

     
    Default Configuration:
    { "Time between events (minutes; set to -1 to disable scheduled events)": 60, "Event duration (minutes)": 30, "Patrol Helicopter count (0 - 4)": 4, "Custom chat prefix": null, "Patrol Helicopter options": { "Health multiplier": 1.0, "Crate count": 2, "Turret range": 80.0, "Time between homing missiles (seconds)": 5, "Time after which a player is not considered hostile anymore (seconds)": 60 }, "Pilot NPC configuration": { "name": "Pilot", "health": 100.0, "enableRadio": true, "roamRange": 10.0, "chaseRange": 20.0, "senseRange": 50.0, "visionCone": 135.0, "damageScale": 1.0, "memoryDuration": 60.0, "removeCorpseAfterDeath": true, "kit": "", "Clothing items": [ { "shortName": "hazmatsuit_scientist", "amount": 1, "skinId": 0 } ], "Belt items": [ { "shortName": "pistol.prototype17", "amount": 1, "skinId": 0 } ], "lootTable": { "Enabled": false, "Item list": [ { "Short name": "scrap", "Min amount": 10, "Max amount": 20, "Chance (1 = 100%)": 1.0, "Skin id": 0, "Custom name": "" } ] } }, "Soldier NPC configuration": { "name": "Soldier", "health": 200.0, "enableRadio": true, "roamRange": 40.0, "chaseRange": 40.0, "senseRange": 50.0, "visionCone": 135.0, "damageScale": 1.0, "memoryDuration": 60.0, "removeCorpseAfterDeath": true, "kit": "", "Clothing items": [ { "shortName": "scientistsuit_heavy", "amount": 1, "skinId": 0 } ], "Belt items": [ { "shortName": "lmg.m249", "amount": 1, "skinId": 0 } ], "lootTable": { "Enabled": false, "Item list": [ { "Short name": "scrap", "Min amount": 10, "Max amount": 20, "Chance (1 = 100%)": 1.0, "Skin id": 0, "Custom name": "" } ] } }, "Container Loot Configuration (Max. 6 Crates)": [ { "Crate prefab": "assets/bundled/prefabs/radtown/crate_normal_2.prefab", "Loot preset name (requires Loottable plugin)": "Container Normal Crate", "Custom loot table": { "Enabled": false, "Item list": [ { "Short name": "scrap", "Min amount": 10, "Max amount": 20, "Chance (1 = 100%)": 1.0, "Skin id": 0, "Custom name": "" } ] } }, { "Crate prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab", "Loot preset name (requires Loottable plugin)": "Container Military Crate", "Custom loot table": { "Enabled": false, "Item list": [ { "Short name": "scrap", "Min amount": 10, "Max amount": 20, "Chance (1 = 100%)": 1.0, "Skin id": 0, "Custom name": "" } ] } }, { "Crate prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab", "Loot preset name (requires Loottable plugin)": "Container Locked Crate", "Custom loot table": { "Enabled": false, "Item list": [ { "Short name": "scrap", "Min amount": 10, "Max amount": 20, "Chance (1 = 100%)": 1.0, "Skin id": 0, "Custom name": "" } ] } }, { "Crate prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab", "Loot preset name (requires Loottable plugin)": "Container Elite Crate", "Custom loot table": { "Enabled": false, "Item list": [ { "Short name": "scrap", "Min amount": 10, "Max amount": 20, "Chance (1 = 100%)": 1.0, "Skin id": 0, "Custom name": "" } ] } }, { "Crate prefab": "assets/bundled/prefabs/radtown/dmloot/dm ammo.prefab", "Loot preset name (requires Loottable plugin)": "Container Ammo Crate", "Custom loot table": { "Enabled": false, "Item list": [ { "Short name": "scrap", "Min amount": 10, "Max amount": 20, "Chance (1 = 100%)": 1.0, "Skin id": 0, "Custom name": "" } ] } }, { "Crate prefab": "assets/bundled/prefabs/radtown/crate_normal_2.prefab", "Loot preset name (requires Loottable plugin)": "Container Normal Crate", "Custom loot table": { "Enabled": false, "Item list": [ { "Short name": "scrap", "Min amount": 10, "Max amount": 20, "Chance (1 = 100%)": 1.0, "Skin id": 0, "Custom name": "" } ] } } ] }  
1.8m

Downloads

Total number of downloads.

8.1k

Customers

Total customers served.

123.2k

Files Sold

Total number of files sold.

2.5m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.