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  1. More information about "Spawn Everything - Spawn Vehicle, Karuza Vehicle, Deployables, Crates, Custom entity, Execute Commands, and much more..."

    $9.99 $7.99

    Spawn Everything - Spawn Vehicle, Karuza Vehicle, Deployables, Crates, Custom entity, Execute Commands, and much more...

    Spawn Everything - Spawn Vehicle, Karuza Vehicle, Deployables, Crates, Custom entity, Execute Commands, and much more...
    Spawn Everything allows you to spawn any entity or execute commands, all by throwing an item.
    It is already configured to generate vehicles by default, including custom vehicles from Karuza, Crates, Locked Crate, Deployables and much more.
    Through the configuration you can add other entities that can be generated,
    just enter a prefab name, or a command if you do not have a prefab name, and set the skin of the item that will be thrown.
    It also allows you to limit the spawn, for example if you do not have building permits, avoid spawning in water or allow it only in water,
    also being able to choose the minimum depth of the water, allow or not spawn inside buildings, monuments and more.
    You can add items to the in-game shop, loot, or wherever you want.
    Compatible with Oxide/Umod and Carbon.
     
    VIDEO
    Below you can see an example video on how to use the plugin.
     
    SOME EXAMPLES OF USE:
    Some examples of how the plugin works and the entities that can be spawned by default.
    Vehicle Spawn Spawn Custom Vehicles by Karuza Spawn NPC vehicles, such as Bradley, Patrol helicopter, CH47 (Chinook 47) Spawn loot boxes, such as the: Locked Crate, Oil Rig Locked Crate, Bradley APC Crate, Patrol Helicopter Crate, Elite Tier Crate, Elite Tier Crate - Underwater Labs. Crater for mines, to place mines where you want. Survey Crater - For Mining Quarry, Survey Crater Oil - For Pump Jack. Spawn custom entities And much more  
    PERMISSIONS:
    spawneverything.admin – Allows the use of commands reserved for admins, such as giving items for entity spawning to players. spawneverything.fuel.unlimited – If the entity to be spawned is a vehicle, the vehicle will not need fuel to run. The same can be achieved via the configuration file, for each individual entity. spawneverything.spawn.not_enabled – Allows you to spawn entities that have not been enabled in the configuration file. spawneverything.spawn.bypass_building_privilege – Allows you to spawn entities even if you don't have building permissions, for entities that require building permissions to spawn. spawneverything.spawn.bypass_monument – Allows entities to be spawned in monuments, for entities that cannot be spawned in monuments. spawneverything.spawn.bypass_only_outside – Allows entities to spawn inside buildings, for entities that cannot be spawned inside buildings. spawneverything.spawn.bypass_water – Allows entities to spawn in water, for entities that cannot be spawned in water.  
    COMMANDS FOR ADMIN
    Commands can be typed in chat (by putting the / character in front of the command), from console or Rcon.
    To use these commands you must have the role: spawneverything.admin
    /se <skinID> <quantity> — Allows you to give the item to spawn the entity, to yourself. You need to pass these parameters: skinID of the configured entity The quantity of items. /se <skinID> <quantity> <steamID> — Allows you to give the item to spawn the entity, to a player. You need to pass these parameters: skinID of the configured entity The quantity of items. The SteamID of the player to give the items to Commands can be added or modified in the configuration file: /oxide/config/SpawnEverything.json
     
    USE VIA SHOP, LOOT. VENDING MACHINE
    The plugin uses Flashbangs as items to spawn entities.
    You need to take the Flashbang, with the appropriate skin, throw it and the entity will be spawned.
    You can add these items to the in-game Shop, to the loot, in the Vending Machine or wherever you want, very easily.
    You just need to add a Flashbang item and assign it the skin you configured in the configuration file.
    Flashbang item name: grenade.flashbang Flashbang ItemID: -936921910 For example, this item spawns a minicopter:
    Item: grenade.flashbang | SkinID: 3366887420
    or
    ItemID: -936921910 | SkinID: 3366887420
     
    CONFIGURATION
    The settings and options can be configured in the SpawnEverything.json under the config directory. The use of an editor and validator is recommended to avoid formatting issues and syntax errors.   { "TimeZone": "Europe/London", "Chat Command": [ "se", "spawneverything", "spawner" ], "ChatPrefix": "SpawnEverything", "Requires Building Privilege to Spawn Entity. (Default: TRUE)": true, "Allow Entity Spawn in monuments. (Default: FALSE)": false, "Sets the player as the owner of the entity when the entity is spawned. (Default: TRUE)": true, "Populate the config with Karuza Custom Vehicles (CANNOT BE UNDOWN! It can make the configuration very large). (Default: FALSE)": false, "Entity Drop Item": [ { "Enabled": false, "DisplayName": "Spawn Minicopter", "Description": "Spawn Minicopter", "Spawn PrefabName": "assets/content/vehicles/minicopter/minicopter.entity.prefab", "SkinID": 3366887420, "Spawn Offset Y": 0.0, "Execute Commands": [], "Execute Commands As Admin": false, "Spawn Cooldown (seconds)": 0, "Spawn Only Outside": true, "Dont Spawn In Water": true, "Requires Water": false, "Minimum Water Depth": 0.0, "Armored": false, "Unlimited Fuel": false, "Fuel Amount": 0 }, { "Enabled": false, "DisplayName": "Spawn Attack Helicopter", "Description": "Spawn Attack Helicopter", "Spawn PrefabName": "assets/content/vehicles/attackhelicopter/attackhelicopter.entity.prefab", "SkinID": 3366893095, "Spawn Offset Y": 0.0, "Execute Commands": [], "Execute Commands As Admin": false, "Spawn Cooldown (seconds)": 0, "Spawn Only Outside": true, "Dont Spawn In Water": true, "Requires Water": false, "Minimum Water Depth": 0.0, "Armored": false, "Unlimited Fuel": false, "Fuel Amount": 0 }, { "Enabled": false, "DisplayName": "Spawn Scrap Transport Helicopter", "Description": "Spawn Scrap Transport Helicopter", "Spawn PrefabName": "assets/content/vehicles/scrap heli carrier/scraptransporthelicopter.prefab", "SkinID": 3366892516, "Spawn Offset Y": 0.0, "Execute Commands": [], "Execute Commands As Admin": false, "Spawn Cooldown (seconds)": 0, "Spawn Only Outside": true, "Dont Spawn In Water": true, "Requires Water": false, "Minimum Water Depth": 0.0, "Armored": false, "Unlimited Fuel": false, "Fuel Amount": 0 }, { "Enabled": false, "DisplayName": "Spawn Hot Air Balloon", "Description": "Spawn Hot Air Balloon", "Spawn PrefabName": "assets/prefabs/deployable/hot air balloon/hotairballoon.prefab", "SkinID": 3366893631, "Spawn Offset Y": 0.0, "Execute Commands": [], "Execute Commands As Admin": false, "Spawn Cooldown (seconds)": 0, "Spawn Only Outside": true, "Dont Spawn In Water": true, "Requires Water": false, "Minimum Water Depth": 0.0, "Armored": false, "Unlimited Fuel": false, "Fuel Amount": 0 }, { "Enabled": false, "DisplayName": "Spawn Armored Hot Air Balloon", "Description": "Spawn Armored Hot Air Balloon", "Spawn PrefabName": "assets/prefabs/deployable/hot air balloon/hotairballoon.prefab", "SkinID": 3366893925, "Spawn Offset Y": 0.0, "Execute Commands": [], "Execute Commands As Admin": false, "Spawn Cooldown (seconds)": 0, "Spawn Only Outside": true, "Dont Spawn In Water": true, "Requires Water": false, "Minimum Water Depth": 0.0, "Armored": true, "Unlimited Fuel": false, "Fuel Amount": 0 }, { "Enabled": false, "DisplayName": "Spawn Kayak", "Description": "Spawn Kayak", "Spawn PrefabName": "assets/content/vehicles/boats/kayak/kayak.prefab", "SkinID": 3366894316, "Spawn Offset Y": 0.0, "Execute Commands": [], "Execute Commands As Admin": false, "Spawn Cooldown (seconds)": 0, "Spawn Only Outside": true, "Dont Spawn In Water": false, "Requires Water": true, "Minimum Water Depth": 0.5, "Armored": false, "Unlimited Fuel": false, "Fuel Amount": 0 }, ........................................ ], "VersionNumber": { "Major": 1, "Minor": 0, "Patch": 0 } }  
     
    TimeZone: -- Default: Europe/London Chat Command: -- Here you can add, edit or delete Commands can be typed in chat (by putting the / character in front of the command), or from console. ChatPrefix: -- Chat message prefix. Requires Building Privilege to Spawn Entity: -- If set to TRUE, building permissions will be required to spawn an entity. Default: TRUE Allow Entity Spawn in monuments: -- If set to FALSE, entities will not be able to spawn in monuments. Default: FALSE Sets the player as the owner of the entity when the entity is spawned: -- If set to TRUE, sets the player as the owner of the spawned entity. Default: TRUE Populate the config with Karuza Custom Vehicles (CANNOT BE UNDOWN! It can make the configuration very large): -- If set to TRUE, adds all Karuza custom vehicles to the configuration. Warning: once all vehicles are added to the configuration, they cannot be removed by setting the property to FALSE, in which case you will have to delete them manually. Default: FALSE   SPAWNABLE ENTITY: ITEM CONFIGURATION Here you will insert all the items with their configurations for the spawn of any entity.
    Enabled: -- If set to FALSE, the entity cannot be spawned. You can bypass this check with the permission: spawneverything.spawn.not_enabled DisplayName: -- The name of the Item that the player will see when he clicks on it with the mouse. Description: -- A description of the entity that will be spawned. It has no effect on the player's Item, it is just for internal use to remind you what this Item does. Spawn PrefabName: -- Here you enter the name of the Prefab that will be generated. It is not mandatory, you can not enter the Prefab Name and instead execute commands that you can define later in the configuration. SkinID: -- Here you enter the SkinID that will be applied to the item. Based on the SkinID, a different Item will be generated for the spawn of different entities. You can use existing SkinIDs on the Steam Workshop or create your own Skin. Spawn Offset Y: -- Here you can specify a height to add relative to the entity's spawn point. For example, add the spawn higher than the ground or water. Execute Commands: -- Here you can enter 1 or more commands that will be executed when the Item is launched. You can use some placeholders that can be passed to the commands %%msg%%: This placeholder can be used to send a message to the player, here is an example command: "%%msg%% test command": This will send a message to the player with the text: "test command" %%steamid%%: This placeholder is used to insert the player's steamID into the command. Here are some possible command examples: "deposit %%steamid%% 1000": Will deposit 1000 RP into the player's account (Economics plugin) "inventory.giveto %%steamid%% "short name" "amount" ": This will send a certain amount of items to the player. Execute Commands As Admin: -- If set to TRUE, runs the command as Admin. Useful for running commands that require server-side Admin permissions. Default: FALSE Spawn Cooldown (seconds): -- Sets a wait time before the entity is spawned, once the item is thrown. Spawn Only Outside: -- If set to TRUE, the entity can only spawn outside of buildings or on the roof. It cannot spawn inside the building. Useful for vehicles or large entities, to avoid them getting stuck inside the base. Default: TRUE. You can bypass this check with the permission: spawneverything.spawn.bypass_only_outside Dont Spawn In Water: -- If set to TRUE, the entity cannot be spawned in water. Useful for vehicles that cannot go in water. Warning: There is one exception. In very shallow water, entities can still be spawned, for example near the coast. The water must not be deeper than 0.5 meters. Default: FALSE. You can bypass this check with the permission: spawneverything.spawn.bypass_water Requires Water: -- If set to TRUE, the entity can only be spawned in water, useful for vehicles that can only operate in water, such as boats. Default: FALSE Minimum Water Depth: -- If the entity can only be spawned in water, you can decide the minimum depth of the water. Useful to avoid spawning large entities in very shallow water so they do not get stuck. Default: 0 Meters = Any depth. The value cannot be negative. Armored: -- There are entities that have the same Prefab Name, but 1 of the 2 can be generated with armor. In this case, you can decide which entity should have armor, For example Armored Hot Air Balloon. Unlimited Fuel: -- If the entity is a vehicle, you can choose to spawn the entity with unlimited fuel. This configuration does not apply to Karuza's custom vehicles. You can bypass this check with the permission: spawneverything.fuel.unlimited Fuel Amount: -- If the entity is a vehicle, you can decide how much fuel the entity will spawn with. Default: 0 fuel. You can bypass this check with the permission: spawneverything.fuel.unlimited   NB: At least 1 of the 2 fields between Spawn PrefabName and Execute Commands is mandatory
     
    LOCALIZATION
    The plugin is translated into the following languages:
    English Italian Translation files are located in the /oxide/lang folder,here is an example of a /oxide/lang/en/SpawnEverything.json translation file.
    You can add translations for other languages by adding them to the folder: /oxide/lang
     
    AVAILABLE ENTITIES
    By default the plugin is configured with these entities that can be generated:
    VEHICLES:
    Minicopter, Attack Helicopter, Scrap Transport Helicopter, Hot Air Balloon, Armored Hot Air Balloon, Kayak, Row Boat, RHIB, Tugboat, Submarine Solo, Submarine Duo, Horse, Snowmobile, Tomaha Snowmobile, Sedan, 2 Module Car, 3 Module Car, 4 Module Car, Motorbike, Motorbike With Sidecar, Pedal Bike, Pedal Trike.
    KARUZA CUSTOM VEHICLES:
    All Karuza special vehicles are included, you need to enable the property in the config file to use them.
    Requires Karuza Vehicles plugin.
    SPECIAL VEHICLES:
    Bradley APC, Patrol Helicopter, Chinook 47.
    CRATE:
    Locked Crate, Oil Rig Locked Crate, Bradley APC Crate, Patrol Helicopter Crate, Elite Tier Crate, Elite Tier Crate - Underwater Labs.
    CRATER:
    Survey Crater - For Mining Quarry, Survey Crater Oil - For Pump Jack.
     
    NEW ENTITIES
    You can add as many entities as you want via the configuration file.
    If you have any difficulties or need to add a particular entity, feel free to open a support request and it will be added to the plugin.
    New entities will be added with future releases of the plugin.
     
  2. More information about "Drop Bags"

    $11.99 $9.99

    Drop Bags

    Drop Bags tracks items dropped into the rust world. When there are high-volume drops, they are combined into a single “drop bag.” This method enhances performance by streamlining the handling of item drops and reducing item physics.

    Stop server stalls and freezing from item spam Works on craft spam, dropped item spam, gutted shark spam and horse dung! Light weight and easy to use Easy config

    DropBags uses one light weight hook to track dropped items. Dependent on how many items are dropped in a given radius those items get placed into a drop bag. This stops mass item spam effecting your server performance.



    { "Area Size - How far away items can be moved into a container": 7, "Max drops before moving items to container": 36, "Time to wait before moving items": 5.0, "Vischeck - checks items are visable before moving to container": true, "Calculate despawntime from drop bag items": true, "Reset dropbag despawn time on loot": false, "Override drop bag despawn time (seconds), 0 = false": 0.0 }  
  3. More information about "Global Event"

    $19.99 $14.99

    Global Event

    Global Event plugins allows you to create custom goals for players to achieve like gathering resources or items and kill specific entities. Each player that contributes towards the event will receive the rewards you list. Comes with HUD UI and interactive UI (preview below) for players to view details about the event, goals, rewards, and more.. 
    This plugin was originally created for the XPerience Addon. I have chosen to recreate it as a separate plugin for others to use that don't want the XPerience Addon plugin and remake it to be more customizable.
    NOTE: If using the XPerience Addon you must disable the Global Event Feature!
    Discord
    Join our community discord for fast support and future updates. We have several channels where you can get help, offer suggestions, see what's coming in future updates, and more. Our discord is the fastest way to get the help and info you need! http://discord.rustlevels.com/
    Features: 
    Create kill goals for different entities Create item goals for items or resources (wood, ores, scrap, weapons, and more..) Give Rewards to players that participate (XP, Items, Economics, Server Rewards, Per player Commands, Global Commands) Awards all players that contribute to the event Global Event deposit box for event contributions (obtained by chat command or give button in UI panel) Option to restrict getting a global event box by permission Option to set max number of global event boxes allowed per player Option to show chat notifications when contributions are made and goals are reached Global Event HUD option to show all goals Option to auto reset global event after x amount of hours from completion Option to destroy all global event boxes on event completion Global Event UI with details and statistics for the event and per player Chat Commands: (can change in settings)
    /ge - opens Global Event Ui /gestart - starts/resets the global event /gebox - give a global event box to the player  
     
     
  4. More information about "Buried Crates"

    $12.99

    Buried Crates

    Buried Crates makes it possible to find crates while using a metal detector. This makes metal detectors worth using at any stage of the game.
     
     
    SUPPORTED CRATES/BARRELS

     
    PERMISSIONS & SPAWN PROBABILITY
    In config you can define permissions and chance % of a crate spawning for each permission (if a crate doesn't spawn, vanilla loot items works like normal).
    Crate types to be spawned uses a weight system, the higher the weight, the higher chance that crate type will be the one to spawn.
    Default permissions: you can change or add to them in config
    buriedcrates.default   -   25% chance of finding a crate buriedcrates.vip1   -   50% chance of finding a crate buriedcrates.vip2   -   80% chance of finding a crate  
    CONFIG
    { "General settings": { "Locked crate hack seconds": 60, "Dug up crate despawn in seconds": 900, "Log dug up crates in console": false }, "Permissions": { "default": { "Crate spawn chance (%)": 25, "Crates weights": { "Basic Crate": 5, "Foodbox": 5, "Vehicle Parts Crate": 5, "Tier 2 Components Crate": 5, "Tier 3 Components Crate": 5, "Normal Crate": 15, "Normal Crate - Food": 5, "Normal Crate - Medical": 5, "Tools Crate": 15, "Underwater Labs Normal Crate 1": 5, "Underwater Labs Normal Crate 2": 5, "Military Crate": 3, "Elite Crate": 3, "Elite Crate - Bradley": 2, "Elite Crate - Heli": 2, "Locked Crate": 0, "Supply Drop": 1, "Yellow Loot Barrel": 5, "Blue Loot Barrel": 5, "Oil Barrel": 5, "Giftbox": 5, "Present Drop": 0 } }, "vip1": { "Crate spawn chance (%)": 50, "Crates weights": { "Basic Crate": 0, "Foodbox": 5, "Vehicle Parts Crate": 5, "Tier 2 Components Crate": 5, "Tier 3 Components Crate": 5, "Normal Crate": 15, "Normal Crate - Food": 5, "Normal Crate - Medical": 5, "Tools Crate": 15, "Underwater Labs Normal Crate 1": 5, "Underwater Labs Normal Crate 2": 5, "Military Crate": 3, "Elite Crate": 3, "Elite Crate - Bradley": 2, "Elite Crate - Heli": 2, "Locked Crate": 1, "Supply Drop": 1, "Yellow Loot Barrel": 5, "Blue Loot Barrel": 5, "Oil Barrel": 5, "Giftbox": 5, "Present Drop": 1 } }, "vip2": { "Crate spawn chance (%)": 80, "Crates weights": { "Basic Crate": 0, "Foodbox": 0, "Vehicle Parts Crate": 0, "Tier 2 Components Crate": 0, "Tier 3 Components Crate": 5, "Normal Crate": 10, "Normal Crate - Food": 0, "Normal Crate - Medical": 0, "Tools Crate": 10, "Underwater Labs Normal Crate 1": 5, "Underwater Labs Normal Crate 2": 5, "Military Crate": 5, "Elite Crate": 5, "Elite Crate - Bradley": 3, "Elite Crate - Heli": 3, "Locked Crate": 1, "Supply Drop": 1, "Yellow Loot Barrel": 5, "Blue Loot Barrel": 5, "Oil Barrel": 5, "Giftbox": 5, "Present Drop": 1 } } }, "Version": { "Major": 1, "Minor": 0, "Patch": 1 } }
  5. More information about "Drug Deals"

    $24.99 $19.99

    Drug Deals

    Transform your Rust server with an immersive, player-driven drug economy! This plugin introduces a thrilling and profitable new gameplay mechanic where players can dive into the drug trade.
    Here’s how it works:
    Seed Purchase: Players can buy seeds for various "drugs" (e.g., weed, cocaine, tobacco, and opium) from any computer station. Seed Delivery: All orders are delivered by a cargo plane to the player's location when they make the purchase. Plant & Grow: Seeds must be planted and carefully grown over time. Obtaining Drugs: Once mature, players can harvest the drugs from the seeds they planted. The number of drugs they get depends on the plant's genetics. Selling Drugs: Players sell the drugs back to the Drug Dealer NPC or trade with other players, creating a new avenue for in-game profit. Features:
    Ability to configure the number of drugs player receives when harvesting based on the plants genetics (eg. GGYYYY could give more than XXGYH) Advertise your server in the UI Animals and scientists ignore drug dealer NPC Charge players a delivery fee when they buy drugs based on permission Choose whether or not a harvested drug can be sold Configure the dealers position, what items the dealer is wearing, and the dealer's display name Configurable drugs (names, items, skin ids and more)! Want players to get scrap or any other item when harvesting their drugs? Modify that in the config! Drug dealer NPC cannot be killed Discord logs when player purchases drugs Discord logs when player sells drugs Multiple currency options supported: economics, server rewards, custom items Option to lock drops to the player that bought it See config for more customizable features Drugs:
    This plugin comes with 4 default drug seeds and 4 default drug items Drug Seeds: Weed Seeds Coca Seeds Tobacco Seeds Poppy Seeds Drug Items: Weed Leaf Cocaine Leaf Tobacco Leaf Opium Leaf Don't like those options or want to add your own? You can do that in the config but you will need the image for them to display in the UI. Console Commands:
    givedrugseed <steamid> <drug item display name> <amount> - gives the player the specified drug seed (from config) givedrug <steamid> <drug item display name> <amount> - gives the player the specified drug item (from config) Config:
    { "Drugs": [ { "Item Shortname": "seed.hemp", "Item Amount": 1, "Skin ID": 3354230033, "Display Name": "Weed Seeds", "Item Description": "Grows into a Weed Leaf", "Item Price": 50, "Item Image Name": "weedseeds", "Drug Item": { "Drug Item Shortname": "cloth", "Drug Item Skin ID": 3354227129, "Drug Item Display Name": "Weed Leaf", "Drug Item Description": "Can be sold for currency.", "Drug Item Price": 50, "Drug Item Image Name": "weedleaf", "Can Drug Item Be Sold?": true }, "Drug Item Clone": { "Drug Item Clone Shortname": "clone.hemp", "Drug Item Clone Display Name": "Weed Clone", "Drug Item Clone Image Name": "weedseeds", "Drug Item Clone Skin ID": 3354230033 } }, { "Item Shortname": "seed.hemp", "Item Amount": 1, "Skin ID": 3354230311, "Display Name": "Coca Seeds", "Item Description": "Grows into a Cocaine Leaf", "Item Price": 50, "Item Image Name": "cocaseeds", "Drug Item": { "Drug Item Shortname": "cloth", "Drug Item Skin ID": 3354228232, "Drug Item Display Name": "Cocaine Leaf", "Drug Item Description": "Can be sold for currency.", "Drug Item Price": 50, "Drug Item Image Name": "cocaleaf", "Can Drug Item Be Sold?": true }, "Drug Item Clone": { "Drug Item Clone Shortname": "clone.hemp", "Drug Item Clone Display Name": "Cocaine Clone", "Drug Item Clone Image Name": "cocaseeds", "Drug Item Clone Skin ID": 3354230311 } }, { "Item Shortname": "seed.hemp", "Item Amount": 1, "Skin ID": 3354229737, "Display Name": "Tobacco Seeds", "Item Description": "Grows into a Tobacco Leaf", "Item Price": 50, "Item Image Name": "tobaccoseeds", "Drug Item": { "Drug Item Shortname": "cloth", "Drug Item Skin ID": 3354228677, "Drug Item Display Name": "Tobacco Leaf", "Drug Item Description": "Can be sold for currency.", "Drug Item Price": 50, "Drug Item Image Name": "tobaccoleaf", "Can Drug Item Be Sold?": true }, "Drug Item Clone": { "Drug Item Clone Shortname": "clone.hemp", "Drug Item Clone Display Name": "Tobacco Clone", "Drug Item Clone Image Name": "tobaccoseeds", "Drug Item Clone Skin ID": 3354229737 } }, { "Item Shortname": "seed.hemp", "Item Amount": 1, "Skin ID": 3354229356, "Display Name": "Poppy Seeds", "Item Description": "Grows into an Opium Leaf", "Item Price": 50, "Item Image Name": "poppyseeds", "Drug Item": { "Drug Item Shortname": "cloth", "Drug Item Skin ID": 3354228480, "Drug Item Display Name": "Opium Leaf", "Drug Item Description": "Can be sold for currency.", "Drug Item Price": 50, "Drug Item Image Name": "poppyleaf", "Can Drug Item Be Sold?": true }, "Drug Item Clone": { "Drug Item Clone Shortname": "clone.hemp", "Drug Item Clone Display Name": "Opium Clone", "Drug Item Clone Image Name": "poppyseeds", "Drug Item Clone Skin ID": 3354229356 } } ], "Delivery Fee Settings": [ { "Delivery Fees": { "Key": "drugdeals.fee1", "Value": 10 } }, { "Delivery Fees": { "Key": "drugdeals.fee2", "Value": 20 } }, { "Delivery Fees": { "Key": "drugdeals.fee3", "Value": 30 } } ], "Discord Settings": { "Discord Webhook URL": "https://support.discord.com/hc/en-us/articles/228383668-Intro-to-Webhooks", "Timezone ID for Message Timestamp": "America/Chicago", "Embed Color": 65280 }, "Dealer Settings": { "Dealer Position": "(0,0,0)", "Dealer Name": "Drug Dealer", "Dealer Clothes": [ { "Item Shortname": "hoodie", "SkinID": 0 }, { "Item Shortname": "pants", "SkinID": 0 }, { "Item Shortname": "shoes.boots", "SkinID": 0 } ] }, "Payment Settings": { "Currency (economics, rp, or custom)": "custom", "Order Confirmation Message": "Order Confirmed! It will be delivered shortly.", "Custom Currency": { "Custom Currency Item Shortname": "scrap", "Custom Currency Item SkinID": 0, "Custom Currency Item Display Name": "Scrap", "Custom Currency Item Image": "scrap" } }, "UI Settings": { "Buy UI Server Name / Adversisement": "SERVER NAME OR ADVERTISEMENT", "Sell UI Server Name / Adversisement": "SERVER NAME OR ADVERTISEMENT" }, "Plane Settings": { "Plane Speed": 20.0 }, "Drop Settings": { "Drop Speed": 0.6, "Item Slots in Drop": 18, "Lock Drop to Owner": true, "Message to Locked Out Player": "This does not belong to you." }, "Drug Genetics (sum of values for genes is # drugs player gets when harvesting)": { "Drug Genetic G": 2, "Drug Genetic Y": 3, "Drug Genetic H": 1, "Drug Genetic W": 0, "Drug Genetic X": 0 } } Notes:
    This plugin uses a separate plugin of mine called ImageLoaderAPI (included) to host/display all the images. To display your images in the UI, all you need to do is drop the image in the oxide/data/ImageLoaderAPI folder (create it if it doesn't exist) and specify the image name in the DrugDeals config for the drug seed or drug item you want to use it for. If you need help, just ask. Recommended image size for is 100x100 pixels. Feel free to use other sizes if you want.  
    Thank you for considering to support me, I really do appreciate it. If you have any suggestions on how to improve this product, please do not hesitate to reach out!
    Join my Discord
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