DeutscherRitterPlatz's Wishlist
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XCustomExcavator
Take full control of excavators on your Rust server with XCustomExcavator. This powerful plugin lets admins fine-tune excavator functionality, ensuring an optimized experience for players. Adjust mined resources, tweak interface settings, and enjoy multi-language support and robust data storage. Custom settings and progress are preserved after restarts. Seamlessly handle multiple excavators and integrate smoothly with your server.
Key Features
Multi-Language Support: Switch plugin language with ease. Available in EN, RU, UK, and ES. Interface Optimization: Adjusts for different monitor resolutions. Persistent Data Storage: Excavator data saved in oxide/data/XDataSystem/XCustomExcavator. Progress saved after server restarts. Sound Effects: Enjoy interactive menu sounds. Multi-Excavator Support: Works seamlessly with multiple excavators on the map. Customizable Resources: Modify resources including shortname, amount, custom name, permission, and skin. Unlimited Resources: No limit on the number of resources. Chat Integration: View excavator information in chat. User-Friendly Resource Selection: Features like check button, distance to button, permission checks, and more. Error Notifications: Informs you of configuration mistakes.
-> In the code you can switch the plugin language - LanguageEnglish = true <-
Permissions
xcustomexcavator.use - access to UI usage/resource selection. xcustomexcavator.info - chat information. xcustomexcavator.admin - administrator mode.
Commands
/einfo, /exinfo, /excavatorinfo - information about excavator in chat. [ Commands can be changed in the config. ] xcustomexcavator_unload - unload the plugin without consequences. [ For those cases when the plugin will be unloaded and will not be used for some time. ]
API
bool IsValidIndex(int index) - check if the resource index is valid. 1. string GetResourceCustomName(int index) - get the custom name of the resource. 2. string GetResourcePermission(int index) - get the resource permission. 3. ulong? GetResourceSkinID(int index) - get the skin of the resource. 4. string GetResourceAmountString(int index) - get a formatted string of the resource amount. 5. string GetResourceDisplayName(int index) - get the formatted name of the resource. ( For 1-5. If index is invalid, null will be returned. )
Hooks
object OnExcavatorResourceSetUI(ExcavatorArm excavator, int index, ulong skinID, BasePlayer player) - called when player tries to select a resource in UI. Returning non null will prevent this action!
Config
{ "General settings": { "SteamID profile for custom avatar": 0, "Chat prefix": "<size=12><color=#FFFFFF50>[</color> <color=#00FF0050>XCustomExcavator</color> <color=#FFFFFF50>]</color></size>\n", "List of commands to view information about the Excavator": [ "einfo", "exinfo", "excavatorinfo" ] }, "GUI settings": { "Color_background_1": "0.517 0.521 0.509 0.95", "Color_background_2": "0.217 0.221 0.209 0.95", "Color_background_3": "0.527 0.531 0.519 1", "Button color (icons)": "1 1 1 0.75", "Block color": "0.517 0.521 0.509 0.5", "Default block color": "0.417 0.521 0.409 0.5", "Color of the active button next": "0.35 0.45 0.25 1", "Color of the inactive button next": "0.35 0.45 0.25 0.4", "Text color of the active button next": "0.75 0.95 0.41 1", "Text color of the inactive button next": "0.75 0.95 0.41 0.4", "Color of the active button back": "0.65 0.29 0.24 1", "Color of the inactive button back": "0.65 0.29 0.24 0.4", "Text color of the active button back": "0.92 0.79 0.76 1", "Text color of the inactive button back": "0.92 0.79 0.76 0.4" }, "HQM": { "Shortname of the resource to be mined": "hq.metal.ore", "Amount of resource that will be mined - one barrel diesel": 100.0, "Custom item name": null, "Permission": null, "Item skin": 0 }, "Sulfur": { "Shortname of the resource to be mined": "sulfur.ore", "Amount of resource that will be mined - one barrel diesel": 2000.0, "Custom item name": null, "Permission": null, "Item skin": 0 }, "Stone": { "Shortname of the resource to be mined": "stones", "Amount of resource that will be mined - one barrel diesel": 10000.0, "Custom item name": null, "Permission": null, "Item skin": 0 }, "Metal": { "Shortname of the resource to be mined": "metal.fragments", "Amount of resource that will be mined - one barrel diesel": 5000.0, "Custom item name": null, "Permission": null, "Item skin": 0 }, "List of mined resources": [ ... ] } -
IQSorter
IQSorter - an item sorter for your players! A simple and compact UI designed in the style and colors of RUST. A special UI layout that won't interfere with the standard UI functions in RUST and won't obscure any important information!
Supports a large list of storage options
No configuration needed - the plugin is fully automated and will work immediately after being uploaded to the server!
With the introduction of new items into the game, the plugin will not require updates. If they have storage capabilities, they will automatically work with the sorter, such as the cabinet and new cabinet with a skin.
Permissions :
iqsorter.use - permission to use sorter functions
Screenshots are available in the category - screenshots
Supports functions in :
Red Also supports functions in vehicles (boats, minicopters, etc.)
API :
OnStartSortedContainer(BasePlayer player, ItemContainer container) // Called when the player starts sorting the container OnSortedContainer(BasePlayer player, ItemContainer container) // Called when the player has sorted the container OnStartMoveAllItems(BasePlayer player, ItemContainer fromContainer, ItemContainer toContainer) // Called when the player starts moving all items from one container to another OnMovedAllItems(BasePlayer player, ItemContainer fromContainer, ItemContainer toContainer) // Called when the player has moved all items from one container to another OnStartMoveSimilarItems(BasePlayer player, ItemContainer fromContainer, ItemContainer toContainer) // Called when the player starts moving "similar" items from one container to another OnMovedSimilarItems(BasePlayer player, ItemContainer fromContainer, ItemContainer toContainer) // Called when the player has moved "similar" items from one container to another
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UAV: Radar Enemies Detection
By Yac Vaguer in Plugins
UAV: Radar Enemies Detection call a F15 to that will activate a radar during a certain period of time where you can be able to see where are the enemies located.
This enemies can be represented with different colors and symbols that you can change in the configuration.
You have three types of marks
- Team mates
- NPCs
- Other Players (Enemies)
The plugin is fully configurable
Commands
Chat Command
/uav and /uav {steamId} You can send an UAV to you (if you are an admin) or to a player given the Steam Id
Console Command
uav {steamId} You can send an UAV to a player given the Steam Id
Configuration example
{ "UAV Settings": { "Duration (seconds)": 180.0, "Radius": 40.0, "Skin ID": 3248057023, "Warmup Time (seconds)": 5.0, "Item Name": "UAV Signal", "Tracked Icon URL": "https://cdn.rustpluginshub.com/unsafe/50x50/https://rustpluginshub.com/icons/location.png", "Tracked Icon Position (AnchorMin)": "0.006 0.485", "Tracked Icon Position (AnchorMax)": "0.105 0.518", "Panel Color": "0.96 0.31 0.26 0.47", "Text Color": "1 1 1 1" }, "Jet Settings": { "Altitude": 200.0, "Spawn Distance": 500.0, "Duration (seconds)": 15.0 }, "Loot Settings": { "Enable Loot Drops": true, "Loot Containers and Drop Chances": { "crate_normal": 0.0, "crate_normal_2": 0.0, "crate_elite": 2.0, "heli_crate": 5.0, "bradley_crate": 5.0 } }, "Debug Mode": true }
Ideas on how to make the UAV Spawn in your server
1. Add The UAV in the Market if you have one
2. Add as a part of the Loot in the Raidable Bases or Custom loot
3. Add as a Skill in the Skill Tree Plugin More here
4. Make the UAV part of the /kits
5. Add the UAV in vending machines
Skins from the community that you are free to use
@Dead Nasty https://steamcommunity.com/sharedfiles/filedetails/?id=3248306153
@Mabel https://steamcommunity.com/sharedfiles/filedetails/?id=3233756487
@Mr.Wild https://steamcommunity.com/sharedfiles/filedetails/?id=3247990388
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F1 Grenade Base
This plugin can help to player build raid base for raid somewhere
before player type /f1menu then player can buy f1grenade from menu for build while throw to greanade builded raid base.
Then player get uath from tc and use own codelock to door raid baes is ready.
You can use unlimited different bae design for your own server you can change it in config file
This plugin need RustRewards and CopyPasta Plugin
Default Config File
{ "Icon Id": 0, "Cost Type (economics, rp or scrap)": "economics", "Open Menu Commands": [ "f1menu", "buygrenade" ], "Check far of Monuments": 190, "BaseList": { "1938": { "Name": "Simple Base1", "BaseImage": "https://www.pcgamesn.com/wp-content/sites/pcgamesn/2020/09/rust-daddy-norseman-build-550x309.jpg", "BaseCost": 1, "SkinId": 1938, "BaseFileName": "grenaderaidbase" }, "1939": { "Name": "Simple Base2", "BaseImage": "https://www.pcgamesn.com/wp-content/sites/pcgamesn/2020/09/rust-daddy-norseman-build-550x309.jpg", "BaseCost": 1, "SkinId": 1939, "BaseFileName": "grenaderaidbase" }, "1940": { "Name": "Simple Base3", "BaseImage": "https://www.pcgamesn.com/wp-content/sites/pcgamesn/2020/09/rust-daddy-norseman-build-550x309.jpg", "BaseCost": 1, "SkinId": 1940, "BaseFileName": "grenaderaidbase" }, "1941": { "Name": "Simple Base4", "BaseImage": "https://www.pcgamesn.com/wp-content/sites/pcgamesn/2020/09/rust-daddy-norseman-build-550x309.jpg", "BaseCost": 1, "SkinId": 1941, "BaseFileName": "grenaderaidbase" }, "1942": { "Name": "Simple Base5", "BaseImage": "https://www.pcgamesn.com/wp-content/sites/pcgamesn/2020/09/rust-daddy-norseman-build-550x309.jpg", "BaseCost": 1, "SkinId": 1942, "BaseFileName": "grenaderaidbase" }, "1943": { "Name": "Simple Base6", "BaseImage": "https://www.pcgamesn.com/wp-content/sites/pcgamesn/2020/09/rust-daddy-norseman-build-550x309.jpg", "BaseCost": 1, "SkinId": 1943, "BaseFileName": "grenaderaidbase" }, "1944": { "Name": "Simple Base7", "BaseImage": "https://www.pcgamesn.com/wp-content/sites/pcgamesn/2020/09/rust-daddy-norseman-build-550x309.jpg", "BaseCost": 1, "SkinId": 1944, "BaseFileName": "grenaderaidbase" }, "1945": { "Name": "Simple Base8", "BaseImage": "https://www.pcgamesn.com/wp-content/sites/pcgamesn/2020/09/rust-daddy-norseman-build-550x309.jpg", "BaseCost": 1, "SkinId": 1945, "BaseFileName": "grenaderaidbase" }, "1946": { "Name": "Simple Base9", "BaseImage": "https://www.pcgamesn.com/wp-content/sites/pcgamesn/2020/09/rust-daddy-norseman-build-550x309.jpg", "BaseCost": 1, "SkinId": 1946, "BaseFileName": "grenaderaidbase" }, "1947": { "Name": "Simple Base10", "BaseImage": "https://www.pcgamesn.com/wp-content/sites/pcgamesn/2020/09/rust-daddy-norseman-build-550x309.jpg", "BaseCost": 1, "SkinId": 1947, "BaseFileName": "grenaderaidbase" }, "1948": { "Name": "Simple Base11", "BaseImage": "https://www.pcgamesn.com/wp-content/sites/pcgamesn/2020/09/rust-daddy-norseman-build-550x309.jpg", "BaseCost": 1, "SkinId": 1948, "BaseFileName": "grenaderaidbase" }, "1949": { "Name": "Simple Base12", "BaseImage": "https://www.pcgamesn.com/wp-content/sites/pcgamesn/2020/09/rust-daddy-norseman-build-550x309.jpg", "BaseCost": 1, "SkinId": 1949, "BaseFileName": "grenaderaidbase" }, "1950": { "Name": "Simple Base13", "BaseImage": "https://www.pcgamesn.com/wp-content/sites/pcgamesn/2020/09/rust-daddy-norseman-build-550x309.jpg", "BaseCost": 1, "SkinId": 1950, "BaseFileName": "grenaderaidbase" } } } You can change raid base if you have your own base file type json.
Console Command
BuyF1forMerchant steam64Id BaseId -> example for this config on up (BuyF1forMerchant 45492312312313 1939)
Player Command
/f1menu Player can buy grenade raid base with that command.
Language Settings:
You can modify the notification messages in different languages under the 'Language' folder.
Discord:
If you find any bugs, need assistance, or have suggestions related to the plugin, you can reach out on Discord. Discord pisagor0104
https://discord.gg/JnQftZeSXD
- #f1 grenade
- #raid base
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(and 2 more)
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MyHouse
"MyHouse" is an extensive plugin for Rust that enhances and improves the house management system in the game. It offers players the ability to name, find, and manage their houses, as well as use additional features like doorbells and mailboxes.
The plugin aims to enhance the social player experience in Rust by providing players with more opportunities to personalize their houses and interact with others. It adds an extra layer of community and competition to the game by encouraging players to build impressive houses and share them with others.
Features:
House Naming: Players can name their Tool Cupboards (TCs) to make their houses easier to identify.
House Searching: Players can find named houses of other players on the map by searching for the player’s name.
Doorbells: Install and manage doorbells with 7 different sound options.
Mailboxes: Enhanced functionality for mailboxes, displaying information about the house.
House Rating System: A complex rating system that considers various factors like player votes, house statistics, house age, and number of owners.
UI System: A user-friendly interface for managing and displaying all house functions.
Commands:
/myhouse <name> - Names the Tool Cupboard the player is looking at.
/rename <name> - Renames an already named Tool Cupboard.
/removemyhouse - Removes the name from a Tool Cupboard, making it unsearchable by other players.
/findhouse <player name> - Finds and marks the named houses of another player on the map.
/myhousehelp - Opens the help menu with an overview of all commands.
/addbell - Adds a doorbell at the location the player is looking at.
/removebell - Removes an installed doorbell.
/set bell [1-7] - Changes the doorbell sound.
Permissions:
myhouse.use - Allows basic use of the plugin (house naming, house searching).
myhouse.doorbell - Allows installation and management of doorbells.
myhouse.mailbox - Allows use of advanced mailbox functions.
Config:
The plugin settings can be adjusted in the MyHouse.json file in the config folder. Here you can change properties like cooldown times, sound effects, and default language.
{ "CooldownSeconds": 20.0, "EggActiveDuration": 20.0, "DefaultSound": "assets/prefabs/misc/easter/painted eggs/effects/egg_upgrade.prefab", "DefaultLanguage": "en" } Multilingual Support:
The plugin supports multiple languages. Language files are located in the lang folder and can be edited or expanded as needed. Currently supported languages:
default: EN
DE | FR | ES | IT | TR | RU | UK
Please note that the language files were translated using the DeepL Language Tool
load, run, enjoy 💝
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