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  1. More information about "Tutorial Display"

    $14.99

    Tutorial Display

    Tutorial Display
    Designed to facilitate the delivery of specific tutorials to players based on their permission levels. This plugin ensures that each player receives instructions or information tailored to their role or experience level in the game.

    IF YOU HAVE A VERSION BEFORE 2.0.4 DELETE ALL OF YOUR CONFIG AND DATA FILES FROM THE PLUGIN THEN RESTART YOUR SERVER BEFORE ANY CHANGE TO AVOID BACKUP CONFLICTS
    Key Features
     
    Compatibility with CARBON: Optimized to work seamlessly with the CARBON framework, ensuring stability and smooth integration.
    Permission-Based Tutorial Customization: Dynamically adjusts tutorial content to align with each player's unique permissions and roles.
    Dynamic Content Updates: Automatically updates tutorials to reflect changes in players' permissions, maintaining relevance and accuracy.
    User-Friendly Commands: Allows players to easily toggle tutorial displays on or off as per their preference.
    Configurable Tutorial Content: Offers administrators the flexibility to add, modify, or update tutorials through an intuitive configuration file.
    Diverse Visual Options: Includes a variety of background options to enhance the visual appeal of tutorials.
     
    Enhanced Functionalities
     
    ZoneManager Integration: Manages zone-specific tutorials, triggering custom tutorials when players enter or exit designated areas.
    Multi-Page Tutorials: Supports multiple pages within tutorials, complete with navigation buttons, enhancing the learning experience.
    Advanced Permission Management: Efficiently handles player permissions to ensure the displayed tutorials are always relevant.
    Automated Zone-Specific Commands: Executes predefined commands when players enter or exit specific zones, adding an interactive dimension.
    Tutorial Data Management: Tracks which tutorials have been displayed to players for effective record-keeping, and provides a reset command for individual or all players' tutorial data.
     
    Commands Overview
     
    /tutorial on|off: Empowers players with the ability to control the display of tutorials, tailoring their learning experience.
    /reset_tutorial [player_name]: An administrative command to reset tutorial data for a specific player or all players, ensuring flexibility and control.
     
    How It Works:
     
    TutorialDisplay identifies players’ permissions and displays corresponding tutorials in real time.
    Administrators can customize the content of the tutorials to be specific to certain permissions and react to zone changes.
     
    Usage Example:
     
    A player with “admin” permission might receive a tutorial on specific admin commands, while a beginner might get helpful tips for getting started.
     
    Configuration and Customization:
     
    Easy configuration and customization through an intuitive config file. Changes are reflected in real-time in the displayed tutorials.

    Config File : 
    { "Tutorials": [ { "CharacterImageLevel": 1, "Effect": "assets/prefabs/misc/easter/painted eggs/effects/gold_open.prefab", "Permission": "tutorialdisplay.first", "Text": "You have just regained your senses, stay calm!\n\nFirst, leave the hospital and head to the town hall to register and obtain your ID card.\n\nADJUST THE TEXT LIKE YOU WANT", "Title": "WELCOME TO 'YOUR SERVER NAME'" }, { "CharacterImageLevel": 2, "Effect": "assets/prefabs/misc/easter/painted eggs/effects/gold_open.prefab", "Permission": "tutorialdisplay.second", "Text": "After getting your ID, open a bank account at\nthe local bank to manage your in-game finances.\n\nADJUST THE TEXT LIKE YOU WANT", "Title": "CREATE BANK ACCOUNT" }, { "CharacterImageLevel": 3, "Effect": "assets/prefabs/misc/easter/painted eggs/effects/gold_open.prefab", "Permission": "tutorialdisplay.third", "Text": "Visit the employment agency and choose a suitable\njob to start earning money and progressing.\n\nADJUST THE TEXT LIKE YOU WANT", "Title": "TAKE YOUR JOB" }, { "CharacterImageLevel": 4, "Effect": "assets/prefabs/misc/easter/painted eggs/effects/gold_open.prefab", "Permission": "tutorialdisplay.fourth", "Text": "Embark on an adventure by starting the main quest. Find the indicated starting point to uncover the server's story.\n\nADJUST THE TEXT LIKE YOU WANT", "Title": "START HISTORY QUEST" } ], "ZoneTutorials": { "64890463"(Change this with your ZONE): { "OnEnter": { "CharacterImageLevel": 1, "Commands": [ "say Welcome to the zone! {playername}", "othercommand" ], "Description": "Description when entering the zone", "Effect": "assets/prefabs/misc/easter/painted eggs/effects/gold_open.prefab", "MaxDisplays": 1, "Permission": null, "Timer": 10.0, "Title": "Enter Zone Title" }, "OnLeave": { "CharacterImageLevel": 2, "Commands": [ "say Goodbye from the zone!", "othercommand" ], "Description": "Description when leaving the zone", "Effect": "assets/prefabs/misc/easter/painted eggs/effects/gold_open.prefab", "MaxDisplays": 3, "Permission": "tutorialdisplay.onleaveville", "Timer": 10.0, "Title": "Leave Zone Title" } } } }
    Lang file EN : 
     
    { "Command.Usage": "Usage: /tutorial on|off", "Tutorial.On": "Tutorial display is now ON.", "Tutorial.Off": "Tutorial display is now OFF.", "Invalid.Argument": "Invalid argument. Use /tutorial on|off." }
    Lang file FR : 
     
    { "Command.Usage": "Utilisation : /tutorial on|off", "Tutorial.On": "L'affichage du tutoriel est maintenant ACTIVÉ.", "Tutorial.Off": "L'affichage du tutoriel est maintenant DÉSACTIVÉ.", "Invalid.Argument": "Argument invalide. Utilisez /tutorial on|off." } Data File : 
     
    { "PlayerTutorialDisplays": { "IDPLAYER": { "OnEnter": { "64890463": 1 }, "OnLeave": { "64890463": 2 } } } }

    Video in coming ...
  2. More information about "TC Levels"

    $20.00

    TC Levels

    Documentation             Color picker 
  3. More information about "Train Build Plugin"

    $25.00

    Train Build Plugin

    This plugin allows players to claim their very own train, currently any train that spawns will have these items applied to it at a chance! To upgrade doors, workbenches, or boxes all the player will have to do is
    Attempt to pickup the item with the appropriate amount of materials in their inventory, if they do not have enough the plugin will prompt them with the required amount. After attempting to pick up the item if the player does have enough materials the plugin will verify if they do/do not have the required blueprint (if any) If the player does have the blueprint (if any is required) & has the appropriate amount of materials the item will be upgraded. 
    Chances (Configurable):
    Locomotive 0.9 //%90 chance Train WagonB 0.5 //%50 chance Work Cart Covered 0.9 //%90 chance Gambling Caboose 0.3 //%30 chance Car Wagon (flat) 0.5 //%50
    Config:
      "Locomotive Build Chance": 0.9,   "Locomotive Build Enabled": true,   "Train WagonB Build Chance": 0.5,   "TrainWagonB Build Enabled": true,   "Work Cart Build Chance": 0.9,   "WorkCart Build Enabled": true,   "Gambling Wagon Build Chance": 0.3,   "Gambling Caboose Build Enabled": true,   "Car Wagon Build Chance": 0.5,   "Car Wagon Build Enabled": true,   "Train Wagon Max Health": 5000.0,   "Train WagonB Start Health": 5000.0,   "Remove Locmotive Collision": true,   "Remove Wagon Collision": true,   "Remove Work Cart Collision": true,   "Remove Car Wagon Collision": true,   "Remove Gaming Caboose Collision": true,   "Remove Other Train Collision (lootables)": true,   "Remove Train Barricade Collision (underground tunnels)": true,   "Max Car Speed": 25.0,   "Max Train Engine Speed": 12.0,   "Train Engine Force": 250000.0   "Despawn Time": 480
    Commands:
    Locomotive Admin Console Command: spawn locomotive.entity Features: 2 doors, 1 window shutter WagonB (Base Wagon) Admin Console Command: spawn wagonb Features: 4 small boxes, 1 public bed, 5 doors, 2 shelves, 1 T1, and 1 furnace.  WorkCartCovered Admin Console Command: spawn workcart_aboveground2.entity Features: 3 doors, 1 shelve, 1 small box Gambling Caboose Admin Console Command: spawn caboose.entity Features: 2 doors Car Wagon Admin Console Command: spawn wagonc  Features: has 2 different presets Preset 1: 1 Magnet Crane 1 Car Lift Preset 2: 2 Car Lifts  
  4. More information about "Junkyard Event"

    $31.00

    Junkyard Event

    This event automatically takes place in the Junkyard location if on the map
    Finally, the crane in Junkyard will have a true meaning and be fun again!
     

    Description
    The event begins with a notification in the chat that soon scavengers will arrive at Junkyard, who will have a rest there. Next, NPCs appear in the location, whose presets you can configure in the plugin configuration. A message appears in the chat that the scavengers hid a signal grenade in one of the broken cars at the landfill to call for supplies. The player needs to kill all the NPCs and find the rusted car in which the grenade is hidden.
    In order to find and activate the signal grenade, use a crane to load rusted cars into a shredder for recycling, it's bound to be in one of them! The number of rusted cars in the landfill is regulated by the value in the configuration. The required car is selected at random from the group. The player needs to recycle the rusted cars one by one until he finds the one in which the signal grenade is located in! After the player recycles the broken car, a plane will fly to the Junkyard location, on board of which there will be a truck with supplies. The plane will drop this truck and it will land in Junkyard via parachute. Once it lands, guards will come out of the truck and guard it. But the truck is closed, it cannot be opened. The player needs to kill these guards to get access to the truck. In order for the player to get access to the crates and the loot within, they need to recycle the truck by using the crane and placing it into the shredder! Next, the crates will travel along the conveyor belt of the shredder and the player will be able to open them. You can configure all the crates, their number and the loot in them, all in the plugin configuration.
     
    Dependencies Required
    NpcSpawn  
    Dependencies (optional, not required)
    True PVE PveMode GUI Announcements Notify Discord Messages AlphaLoot CustomLoot NTeleportation Economics Server Rewards IQEconomic Kits  
    Chat commands (only for administrators)
    /jstart - start the event
    /jstop - end the event
    /jpos - determining the position and rotation coordinates for changing the location of NPCs. It should write in the configuration (Attention! The event must be started, the current position of the administrator in relation to the Junkyard is read)
     
    Console commands (RCON only)
    jstart - start the event
    jstop - end the event
     
    Plugin Config
    en - example of plugin configuration in English ru - example of plugin configuration in Russian  
    Hooks
    void OnJunkyardEventStart() – called when the event starts
    void OnJunkyardEventEnd() – called when the event ends
    void OnJunkyardEventWinner(ulong winnerId) – called at the end of the event, where the winnerId is the player who did more actions to complete the event
     
    My Discord: KpucTaJl#8923
    Join the Mad Mappers Discord here!
    Check out more of my work here!
  5. More information about "Air Event"

    $26.00

    Air Event

    The event is an alternative to the usual cargoship, but it is only in the air
     

    Description
    The chat notification about the airship with scientists arrival to the island begins the event
    A smoke screen appears in the air after the time is up (it is possible to deactivate the smoke screen in the configuration), then the airship with scientists appears
    There are 2 locked, 2 elite, 2 military, 2 standard crates and 16 NPCs on the airship as the default
    The location and loot of all the crates/NPCs can be changed in the configuration, you can add or remove unnecessary crates/NPCs
    There are 2 CCTV cameras by which you can track the availabilities of locked crates on the airship (the name of the cameras can be changed in the configuration)
    The looting of both locked crates is the condition for the completion of the event. After that the players have time to depart the airship. They can use the transport that they arrived on it or use hot air balloons on the airship (you need be inside the basket of the hot air balloon)
     
    Dependencies Required
    NpcSpawn  
    Dependencies (optional, not required)
    True PVE PveMode GUI Announcements Notify Discord Messages AlphaLoot CustomLoot NTeleportation Economics Server Rewards IQEconomic Kits  
    Chat commands (only for administrators)
    /airstart – starting of the event
    /airstop – ending of the event
    /airpos – determining the position and rotation coordinates for changing the location of NPCs and crates.It should write in the configuration (Attention! The event must be started, the current position of the administrator in relation to the cargoship is read)
     
    Console commands (RCON only)
    airstart – starting of the event
    airstop – ending of the event
     
    Plugin Config
    en - example of plugin configuration in English ru - example of plugin configuration in Russian  
    Hooks
    void OnAirEventStart(HashSet<BaseEntity> entities) – called when the event starts
    void OnAirEventEnd() – called when the event ends
    void OnAirEventWinner(ulong winnerId) – called at the end of the event, where the winnerId is the player who did more actions to complete the event
     
    My Discord: KpucTaJl#8923
    Join the Mad Mappers Discord here!
    Check out more of my work here!
    The airship is designed by Jtedal
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