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  1. More information about "Daily Rewards"

    $25.95

    Daily Rewards

    Daily Rewards is a strong tool for Rust admins who want to keep their players engaged until the end of the wipe. You can provide your gamers with distinct daily rewards for logging in with this plugin. This way, you not only liven up gameplay, but also encourage longer playtime. With Daily Rewards, don't lose the chance to draw in new players and keep returning ones!  🎁 🎮
     
    🌟 Features
    Beautiful and user-friendly interface Daily rewards for logging Motivating players to stay in the game longer Retention of players until the end of the wipe Compatibility with many plugins Edit rewards and config via in-game interface (no JSON editing required) By default, the plugin supports English, Russian, and Chinese languages Cooldown time before receiving an award Saving rewards in the plugin's inventory Do not receive rewards from inventory while in the build block, raid block, or combat block  
    🎮 Commands
    daily – open daily rewards interface dailyrewards.wipe – wipe of player data dailyrewards.top [format: csv, empty (default)] [limit (10 is default)] – get a list of players with the day their award.  
    🛡️ Permissions
    dailyrewards.use – allows you to open the DailyRewards menu dailyrewards.edit - allows you to enable edit mode  
    🎥 Video
     
    📚 FAQ
    Q: Where can I see an example of a config?
    A:  Config
  2. More information about "AdventureJournal"

    $22.68

    AdventureJournal

    Adventure Journal
    The "Adventure Journal" plugin is not a quest plugin per se, but rather a tool that allows Rust players to view specific information and messages based on their permissions. It provides an intuitive graphical interface for displaying these details. A complementary quest plugin, currently under development, will soon be integrated with Adventure Journal to offer an complete gaming experience.
     
    Key Features:
    Permission-Based Display : Displays information and messages customized according to players' permissions.
    User-Friendly Interface : Ensures easy navigation through a well-designed graphical interface.
    Extended Customization : Administrators can configure and add as many permission-based messages as they desire in the config file.
    Integration with ImageLibrary : Incorporates ImageLibrary for an improved visual experience.
     
    Commands:
    /journal : Allows players to access their "Adventure Journal".
     
    Interface Features:
    Navigation Buttons : "Next" and "Previous" buttons are displayed based on the number of pages.
    Visual Indicators : Buttons change color when selected, providing clear visual feedback.


    Configuration Files : 
     
    { "DefaultText": "This journal provides a detailed overview\nof your current quests...\n\nSimply select a quest using the buttons\nto view all its details and rewards.\n\nFor your reference, symbols appear\nabove Quest NPCs:\n\n- <color=yellow><size=14>!</size></color> for a new quest\n- <color=grey><size=14>!</size></color> for an ongoing quest\n- <color=yellow><size=14>?</size></color> for a quest to turn in.\n\nEmbark on your adventure!\nSelect a quest for more information.", "DefaultTitle": "<color=#E3BF4B>ADVENTURE JOURNAL</color>", "PanelWidth": 0.3, "PermissionMessages": [ { "ButtonTitle": "Blacksmith's Aid", "Message": "A skilled blacksmith in the village has recently discovered the remnants of an ancient artifact. This artifact, believed to have vast historical significance, requires a delicate touch to repair. The blacksmith is seeking someone with a steady hand and a keen eye to help restore it. Your assistance could unveil a piece of lost history.\n\n<color=#E3BF4B><size=14>Objective</size></color>\n\nLend your skills to repair an item at the blacksmith's workshop.", "Permission": "permadder.start", "QuestItem": null, "QuestItemSkin": null, "RewardText": "- €750 and 50 HQ Metal", "RewardTitle": "<color=#E3BF4B>REWARD</color>", "Title": "<color=#E3BF4B>Ancient Restoration</color>" }, { "ButtonTitle": "Sulfur Harvest", "Message": "The local alchemist, a man of mysterious concoctions and experiments, is running short on sulfur, a vital ingredient. He's put out a call to adventurers promising a handsome reward for a substantial contribution. The path to obtaining sulfur might be treacherous, but the rewards are enticing.\n\n<color=#E3BF4B><size=14>Objective</size></color>\n\nVenture out and collect 500 Sulfur for the alchemist's experiments.", "Permission": "permadder.second", "QuestItem": null, "QuestItemSkin": null, "RewardText": "- VIP status for 5 days", "RewardTitle": "<color=#E3BF4B>REWARD</color>", "Title": "<color=#E3BF4B>Alchemist's Request</color>" }, { "ButtonTitle": "Bear Hunt", "Message": "Recent sightings of aggressive bears have put the village on edge. These bears, bolder than usual, pose a threat to the villagers and their livestock. Brave souls are being sought to confront these bears and ensure the safety of the community.\n\n<color=#E3BF4B><size=14>Objective</size></color>\n\nTrack down and eliminate 5 menacing bears troubling the villagers.", "Permission": "permadder.third", "QuestItem": null, "QuestItemSkin": null, "RewardText": "- A rare weapon and survival supplies", "RewardTitle": "<color=#E3BF4B>REWARD</color>", "Title": "<color=#E3BF4B>Bear Threat</color>" }, { "ButtonTitle": "Forest Forager", "Message": "The village is abuzz with anticipation for the upcoming grand feast. The village cook, known for his culinary delights, needs a particular ingredient - wild mushrooms. These mushrooms add a unique flavor, and he's seeking skilled foragers to procure them.\n\n<color=#E3BF4B><size=14>Objective</size></color>\n\nDelve into the forest and gather 20 wild mushrooms for the grand feast.", "Permission": "permadder.forest", "QuestItem": null, "QuestItemSkin": null, "RewardText": "- Gourmet meal and 100 wood", "RewardTitle": "<color=#E3BF4B>REWARD</color>", "Title": "<color=#E3BF4B>Mushroom Hunt</color>" }, { "ButtonTitle": "Lost Relic", "Message": "In the heart of the forest, whispers speak of a lost family relic. An old hermit, the last of his lineage, is desperate to find this heirloom. It's believed to be hidden deep within the forest, waiting for a brave soul to retrieve it.\n\n<color=#E3BF4B><size=14>Objective</size></color>\n\nEmbark on a quest to find and return the precious lost relic to the old hermit.", "Permission": "permadder.relic", "QuestItem": null, "QuestItemSkin": null, "RewardText": "- €300 and a mystery item", "RewardTitle": "<color=#E3BF4B>REWARD</color>", "Title": "<color=#E3BF4B>Search for the Lost</color>" }, { "ButtonTitle": "Lumberjack's Challenge", "Message": "The sound of axes striking wood echoes as the village lumberjack announces a challenge. He believes no one can match his skill and speed in chopping trees. This friendly competition is an opportunity to prove your mettle and earn respect.\n\n<color=#E3BF4B><size=14>Objective</size></color>\n\nJoin the lumberjack's contest and chop down 15 trees to showcase your skills.", "Permission": "permadder.lumberjack", "QuestItem": null, "QuestItemSkin": null, "RewardText": "- €400 and a custom axe", "RewardTitle": "<color=#E3BF4B>REWARD</color>", "Title": "<color=#E3BF4B>Timber Trials</color>" }, { "ButtonTitle": "The Fisher's Favor", "Message": "As the cold season approaches, the village's eldest fisherman reminisces about bountiful catches of the past. He wishes to pass on his fishing knowledge and seeks help to gather a diverse range of fish for the village.\n\n<color=#E3BF4B><size=14>Objective</size></color>\n\nLearn from the master and catch 10 fish of any kind to stock up for the coming months.", "Permission": "permadder.fisher", "QuestItem": null, "QuestItemSkin": null, "RewardText": "- Fishing gear and €200", "RewardTitle": "<color=#E3BF4B>REWARD</color>", "Title": "<color=#E3BF4B>Fishing Expedition</color>" }, { "ButtonTitle": "Guardian of the Night", "Message": "Mysterious creatures have been spotted causing trouble under the cover of night. The village needs a brave soul to watch over it during these dark hours. This task will require vigilance, courage, and the ability to confront whatever lurks in the shadows.\n\n<color=#E3BF4B><size=14>Objective</size></color>\n\nPatrol the village for 5 nights, keeping it safe from nocturnal threats.", "Permission": "permadder.guardian", "QuestItem": null, "QuestItemSkin": null, "RewardText": "- Exclusive night vision gear and €500", "RewardTitle": "<color=#E3BF4B>REWARD</color>", "Title": "<color=#E3BF4B>Guardian of the Night</color>" } ], "TextColor": "1 1 1 1" }
    The fonctionnality QUESTIEM AND QUESTITEMSKIN is for using with RepairProgress. For show % of repair spécific item :

    Example: You set up a destroyfuse with skin 123456789. You can either use zoneperm and assign the repairprogress permission within the zone, so that the fuse with the skin is repaired only in that area. Alternatively, you can grant the permission to the player, and as soon as they have the item on them, it will start to repair. As the item repairs over time, the percentage of repair progress will increase directly in their journal.
  3. More information about "Tutorial Display"

    $14.99

    Tutorial Display

    Tutorial Display
    Designed to facilitate the delivery of specific tutorials to players based on their permission levels. This plugin ensures that each player receives instructions or information tailored to their role or experience level in the game.

    IF YOU HAVE A VERSION BEFORE 2.0.4 DELETE ALL OF YOUR CONFIG AND DATA FILES FROM THE PLUGIN THEN RESTART YOUR SERVER BEFORE ANY CHANGE TO AVOID BACKUP CONFLICTS
    Key Features
     
    Compatibility with CARBON: Optimized to work seamlessly with the CARBON framework, ensuring stability and smooth integration.
    Permission-Based Tutorial Customization: Dynamically adjusts tutorial content to align with each player's unique permissions and roles.
    Dynamic Content Updates: Automatically updates tutorials to reflect changes in players' permissions, maintaining relevance and accuracy.
    User-Friendly Commands: Allows players to easily toggle tutorial displays on or off as per their preference.
    Configurable Tutorial Content: Offers administrators the flexibility to add, modify, or update tutorials through an intuitive configuration file.
    Diverse Visual Options: Includes a variety of background options to enhance the visual appeal of tutorials.
     
    Enhanced Functionalities
     
    ZoneManager Integration: Manages zone-specific tutorials, triggering custom tutorials when players enter or exit designated areas.
    Multi-Page Tutorials: Supports multiple pages within tutorials, complete with navigation buttons, enhancing the learning experience.
    Advanced Permission Management: Efficiently handles player permissions to ensure the displayed tutorials are always relevant.
    Automated Zone-Specific Commands: Executes predefined commands when players enter or exit specific zones, adding an interactive dimension.
    Tutorial Data Management: Tracks which tutorials have been displayed to players for effective record-keeping, and provides a reset command for individual or all players' tutorial data.
     
    Commands Overview
     
    /tutorial on|off: Empowers players with the ability to control the display of tutorials, tailoring their learning experience.
    /reset_tutorial [player_name]: An administrative command to reset tutorial data for a specific player or all players, ensuring flexibility and control.
     
    How It Works:
     
    TutorialDisplay identifies players’ permissions and displays corresponding tutorials in real time.
    Administrators can customize the content of the tutorials to be specific to certain permissions and react to zone changes.
     
    Usage Example:
     
    A player with “admin” permission might receive a tutorial on specific admin commands, while a beginner might get helpful tips for getting started.
     
    Configuration and Customization:
     
    Easy configuration and customization through an intuitive config file. Changes are reflected in real-time in the displayed tutorials.

    Config File : 
    { "Tutorials": [ { "CharacterImageLevel": 1, "Effect": "assets/prefabs/misc/easter/painted eggs/effects/gold_open.prefab", "Permission": "tutorialdisplay.first", "Text": "You have just regained your senses, stay calm!\n\nFirst, leave the hospital and head to the town hall to register and obtain your ID card.\n\nADJUST THE TEXT LIKE YOU WANT", "Title": "WELCOME TO 'YOUR SERVER NAME'" }, { "CharacterImageLevel": 2, "Effect": "assets/prefabs/misc/easter/painted eggs/effects/gold_open.prefab", "Permission": "tutorialdisplay.second", "Text": "After getting your ID, open a bank account at\nthe local bank to manage your in-game finances.\n\nADJUST THE TEXT LIKE YOU WANT", "Title": "CREATE BANK ACCOUNT" }, { "CharacterImageLevel": 3, "Effect": "assets/prefabs/misc/easter/painted eggs/effects/gold_open.prefab", "Permission": "tutorialdisplay.third", "Text": "Visit the employment agency and choose a suitable\njob to start earning money and progressing.\n\nADJUST THE TEXT LIKE YOU WANT", "Title": "TAKE YOUR JOB" }, { "CharacterImageLevel": 4, "Effect": "assets/prefabs/misc/easter/painted eggs/effects/gold_open.prefab", "Permission": "tutorialdisplay.fourth", "Text": "Embark on an adventure by starting the main quest. Find the indicated starting point to uncover the server's story.\n\nADJUST THE TEXT LIKE YOU WANT", "Title": "START HISTORY QUEST" } ], "ZoneTutorials": { "64890463"(Change this with your ZONE): { "OnEnter": { "CharacterImageLevel": 1, "Commands": [ "say Welcome to the zone! {playername}", "othercommand" ], "Description": "Description when entering the zone", "Effect": "assets/prefabs/misc/easter/painted eggs/effects/gold_open.prefab", "MaxDisplays": 1, "Permission": null, "Timer": 10.0, "Title": "Enter Zone Title" }, "OnLeave": { "CharacterImageLevel": 2, "Commands": [ "say Goodbye from the zone!", "othercommand" ], "Description": "Description when leaving the zone", "Effect": "assets/prefabs/misc/easter/painted eggs/effects/gold_open.prefab", "MaxDisplays": 3, "Permission": "tutorialdisplay.onleaveville", "Timer": 10.0, "Title": "Leave Zone Title" } } } }
    Lang file EN : 
     
    { "Command.Usage": "Usage: /tutorial on|off", "Tutorial.On": "Tutorial display is now ON.", "Tutorial.Off": "Tutorial display is now OFF.", "Invalid.Argument": "Invalid argument. Use /tutorial on|off." }
    Lang file FR : 
     
    { "Command.Usage": "Utilisation : /tutorial on|off", "Tutorial.On": "L'affichage du tutoriel est maintenant ACTIVÉ.", "Tutorial.Off": "L'affichage du tutoriel est maintenant DÉSACTIVÉ.", "Invalid.Argument": "Argument invalide. Utilisez /tutorial on|off." } Data File : 
     
    { "PlayerTutorialDisplays": { "IDPLAYER": { "OnEnter": { "64890463": 1 }, "OnLeave": { "64890463": 2 } } } }

    Video in coming ...
  4. More information about "TC Levels"

    $20.00

    TC Levels

    Documentation             Color picker 
  5. More information about "Train Build Plugin"

    $25.00

    Train Build Plugin

    This plugin allows players to claim their very own train, currently any train that spawns will have these items applied to it at a chance! To upgrade doors, workbenches, or boxes all the player will have to do is
    Attempt to pickup the item with the appropriate amount of materials in their inventory, if they do not have enough the plugin will prompt them with the required amount. After attempting to pick up the item if the player does have enough materials the plugin will verify if they do/do not have the required blueprint (if any) If the player does have the blueprint (if any is required) & has the appropriate amount of materials the item will be upgraded. 
    Chances (Configurable):
    Locomotive 0.9 //%90 chance Train WagonB 0.5 //%50 chance Work Cart Covered 0.9 //%90 chance Gambling Caboose 0.3 //%30 chance Car Wagon (flat) 0.5 //%50
    Config:
      "Locomotive Build Chance": 0.9,   "Locomotive Build Enabled": true,   "Train WagonB Build Chance": 0.5,   "TrainWagonB Build Enabled": true,   "Work Cart Build Chance": 0.9,   "WorkCart Build Enabled": true,   "Gambling Wagon Build Chance": 0.3,   "Gambling Caboose Build Enabled": true,   "Car Wagon Build Chance": 0.5,   "Car Wagon Build Enabled": true,   "Train Wagon Max Health": 5000.0,   "Train WagonB Start Health": 5000.0,   "Remove Locmotive Collision": true,   "Remove Wagon Collision": true,   "Remove Work Cart Collision": true,   "Remove Car Wagon Collision": true,   "Remove Gaming Caboose Collision": true,   "Remove Other Train Collision (lootables)": true,   "Remove Train Barricade Collision (underground tunnels)": true,   "Max Car Speed": 25.0,   "Max Train Engine Speed": 12.0,   "Train Engine Force": 250000.0   "Despawn Time": 480
    Commands:
    Locomotive Admin Console Command: spawn locomotive.entity Features: 2 doors, 1 window shutter WagonB (Base Wagon) Admin Console Command: spawn wagonb Features: 4 small boxes, 1 public bed, 5 doors, 2 shelves, 1 T1, and 1 furnace.  WorkCartCovered Admin Console Command: spawn workcart_aboveground2.entity Features: 3 doors, 1 shelve, 1 small box Gambling Caboose Admin Console Command: spawn caboose.entity Features: 2 doors Car Wagon Admin Console Command: spawn wagonc  Features: has 2 different presets Preset 1: 1 Magnet Crane 1 Car Lift Preset 2: 2 Car Lifts  
1.1m

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