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  1. More information about "Death Message"

    $15.00

    Death Message

    Easy to use Death Message ! Less CPU, Less memory ! 
    No redundant code, No redundant permissions, No redundant settings, Easy to use!
     
    Automatically identify the name of an NPC whose name has been changed by the plugins Automatically identify the name of the weapon whose name has been changed by the plugins Each player can change their display mode Anything that can be killed can be individually set to display death messages  
    Mode message display mode :  FloatUI The default setting is that the message will disappear after 10 seconds  
    About  Permissions:
    deathmessage.admin   (Used to open the FloatUI parameter setting panel )  
    Chat Command:
    /dm  -  Switch to display death message to FloatiUI or ChatBox /dm diy - Open the FloatUI parameter setting panel (Permission : deathmessage.admin)  
    Other : When the FloatUI blocks other buttons, the death message will temporarily switch to the chat box after clicking (Time depends on config setting)
    Config :
    DeathMessage.json
    { "Version": { "Major": 1, "Minor": 0, "Patch": 8 }, "➊ Global Messages settings": { "Enable About Animal": true, "Enable About Entitys": true, "Enable About NPC": true, "Enable Player Deaths": true }, "➊ Discord settings": { "Webhook URL": "https://discordapp.com/api/webhooks/1112615109920047144/C2BvSMtWQiSM-9pEpsjbzwzSgFaUZpilYvlSWG_qqc4mllgZL6Jh4QUHItRwwDTj7Wud", "Bot Name": "Death Messages Bot", "Bot Avatar Link": "https://avatarfiles.alphacoders.com/128/128573.png", "Enable Animal Deaths": true, "Enable Entities Deaths": true, "Enable NPC Deaths": true, "Enable Player Deaths": true }, "➋ Display name modification and activation": { "➀ Animal name": { "bear": { "Enable": true, "Display name": "bear" }, "boar": { "Enable": true, "Display name": "boar" }, "chicken": { "Enable": true, "Display name": "chicken" }, "horse": { "Enable": true, "Display name": "horse" }, "polarbear": { "Enable": true, "Display name": "polarbear" }, "stag": { "Enable": true, "Display name": "stag" }, "testridablehorse": { "Enable": true, "Display name": "testridablehorse" }, "wolf": { "Enable": true, "Display name": "wolf" }, "zombie": { "Enable": true, "Display name": "zombie" } }, "➁ NPC name": { "bandit_conversationalist": { "Enable": true, "Display name": "bandit_conversationalist" }, "bandit_shopkeeper": { "Enable": true, "Display name": "bandit_shopkeeper" }, "boat_shopkeeper": { "Enable": true, "Display name": "boat_shopkeeper" }, "missionprovider_bandit_a": { "Enable": true, "Display name": "missionprovider_bandit_a" }, "missionprovider_bandit_b": { "Enable": true, "Display name": "missionprovider_bandit_b" }, "missionprovider_fishing_a": { "Enable": true, "Display name": "missionprovider_fishing_a" }, "missionprovider_fishing_b": { "Enable": true, "Display name": "missionprovider_fishing_b" }, "missionprovider_outpost_a": { "Enable": true, "Display name": "missionprovider_outpost_a" }, "missionprovider_outpost_b": { "Enable": true, "Display name": "missionprovider_outpost_b" }, "missionprovider_stables_a": { "Enable": true, "Display name": "missionprovider_stables_a" }, "missionprovider_stables_b": { "Enable": true, "Display name": "missionprovider_stables_b" }, "npc_bandit_guard": { "Enable": true, "Display name": "npc_bandit_guard" }, "npc_tunneldweller": { "Enable": true, "Display name": "npc_tunneldweller" }, "npc_underwaterdweller": { "Enable": true, "Display name": "npc_underwaterdweller" }, "player": { "Enable": true, "Display name": "player" }, "scarecrow": { "Enable": true, "Display name": "scarecrow" }, "scientistnpc_patrol": { "Enable": true, "Display name": "scientistnpc_patrol" }, "scientistnpc_peacekeeper": { "Enable": true, "Display name": "scientistnpc_peacekeeper" }, "scientistnpc_roam": { "Enable": true, "Display name": "scientistnpc_roam" }, "scientistnpc_roamtethered": { "Enable": true, "Display name": "scientistnpc_roamtethered" }, "stables_shopkeeper": { "Enable": true, "Display name": "stables_shopkeeper" } }, "➂ Entity name": { "autoturret_deployed": { "Enable": true, "Display name": "autoturret_deployed" }, "beartrap": { "Enable": false, "Display name": "beartrap" }, "bradleyapc": { "Enable": true, "Display name": "bradleyapc" }, "flameturret.deployed": { "Enable": false, "Display name": "flameturret.deployed" }, "guntrap.deployed": { "Enable": false, "Display name": "guntrap.deployed" }, "landmine": { "Enable": false, "Display name": "landmine" }, "patrolhelicopter": { "Enable": true, "Display name": "patrolhelicopter" }, "sam_site_turret_deployed": { "Enable": false, "Display name": "sam_site_turret_deployed" }, "sentry.scientist.static": { "Enable": false, "Display name": "sentry.scientist.static" } }, "➃ Weapon name": { "Assault Rifle": "Assault Rifle", "Bolt Action Rifle": "Bolt Action Rifle", "Bone Club": "Bone Club", "Bone Knife": "Bone Knife", "Butcher Knife": "Butcher Knife", "Candy Cane Club": "Candy Cane Club", "Chainsaw": "Chainsaw", "Combat Knife": "Combat Knife", "Compound Bow": "Compound Bow", "Crossbow": "Crossbow", "Custom SMG": "Custom SMG", "Double Barrel Shotgun": "Double Barrel Shotgun", "Eoka Pistol": "Eoka Pistol", "explosive": "explosive", "Flame Thrower": "Flame Thrower", "Flashlight": "Flashlight", "grenade": "grenade", "Hatchet": "Hatchet", "heat": "heat", "Hunting Bow": "Hunting Bow", "Jackhammer": "Jackhammer", "L96 Rifle": "L96 Rifle", "Longsword": "Longsword", "LR-300 Assault Rifle": "LR-300 Assault Rifle", "M249": "M249", "M39 Rifle": "M39 Rifle", "M92 Pistol": "M92 Pistol", "Mace": "Mace", "MP5A4": "MP5A4", "Multiple Grenade Launcher": "Multiple Grenade Launcher", "Nailgun": "Nailgun", "Pickaxe": "Pickaxe", "Pump Shotgun": "Pump Shotgun", "Python Revolver": "Python Revolver", "Revolver": "Revolver", "Rock": "Rock", "Rocket Launcher": "Rocket Launcher", "Salvaged Axe": "Salvaged Axe", "Salvaged Cleaver": "Salvaged Cleaver", "Salvaged Hammer": "Salvaged Hammer", "Salvaged Icepick": "Salvaged Icepick", "Salvaged Sword": "Salvaged Sword", "Semi-Automatic Pistol": "Semi-Automatic Pistol", "Semi-Automatic Rifle": "Semi-Automatic Rifle", "Spas-12 Shotgun": "Spas-12 Shotgun", "Stone Hatchet": "Stone Hatchet", "Stone Pickaxe": "Stone Pickaxe", "Stone Spear": "Stone Spear", "Thompson": "Thompson", "Torch": "Torch", "Waterpipe Shotgun": "Waterpipe Shotgun", "Wooden Spear": "Wooden Spear" }, "➄ Body part name": { "Arm": "Arm", "Body": "Body", "Chest": "Chest", "Foot": "Foot", "Hand": "Hand", "Head": "Head", "Leg": "Leg", "Stomach": "Stomach" } }, "➌ Other settings": { "Default command": "dm", "Chat Icon Id": "0", "Default display(true = FloatUI , false = Chat box)": true, "FloatUI message closing time second": 10, "Click on FloatUI switch to the chat box in seconds": 10 }, "➍ Lang settings": { "AnimalKillPlayer": "<color=#66FF00>{0}</color> Kill <color=#FFFF00>{1}</color> <color=#FF9900>{2}</color> m", "BradleyapcKillPlayer": "<color=#66FF00>{0}</color> Kill <color=#FFFF00>{1}</color> <color=#FF9900>{2}</color> m", "ButtonSwitch": "Auto switch death message to <color=#FFFF00>ChatBox</color> <color=#FF0000>{0}</color> seconds", "ChatTitle": "", "DisplayNumber": "Display number", "DIY": "DIY control panel", "EntityKillPlayer": "<color=#66FF00>{0}</color> Kill <color=#FFFF00>{1}</color> <color=#FF9900>{2}</color> m", "FloatUILocation": "UI Location", "FontPosition": "Font position", "FontSize": "Font size", "IntervalStretch": "Interval stretch", "LengthWidth": "Length Width", "MessageTochat": "Toggle death message to <color=#FFFF00>ChatBox</color>", "MessageToFloatUI": "Toggle death message to <color=#66FF00>FloatUI</color>", "NoPermission": "Not have permission !", "NPCKillPlayer": "<color=#66FF00>{0}</color> <color=#66FFFF>{1}</color> Kill <color=#FFFF00>{2}</color> <color=#FF9900>{3}</color> m", "PatrolHelicopterKillPlayer": "<color=#66FF00>{0}</color> Kill <color=#FFFF00>{1}</color> <color=#FF9900>{2}</color> m", "PlayerKillAnimal": "<color=#66FF00>{0}</color> <color=#66FFFF>{1}</color> Kill <color=#FFFF00>{2}</color> <color=#FF9900>{3}</color> m", "PlayerKillBradleyapc": "<color=#66FF00>{0}</color> <color=#66FFFF>{1}</color> Kill <color=#FFFF00>{2}</color> <color=#FF9900>{3}</color> m", "PlayerKillEntity": "<color=#66FF00>{0}</color> <color=#66FFFF>{1}</color> Kill <color=#FFFF00>{2}</color> <color=#FF9900>{3}</color> m", "PlayerKillNPC": "<color=#66FF00>{0}</color> <color=#66FFFF>{1}</color> Kill <color=#FFFF00>{2}</color> <color=#6699FF>{3}</color> <color=#FF9900>{4}</color> m", "PlayerKillPatrolHelicopter": "<color=#66FF00>{0}</color> <color=#66FFFF>{1}</color> Kill <color=#FFFF00>{2}</color> <color=#FF9900>{3}</color> m", "PlayerKillPlayer": "<color=#66FF00>{0}</color> <color=#66FFFF>{1}</color> Kill <color=#FFFF00>{2}</color> <color=#6699FF>{3}</color> <color=#FF9900>{4}</color> m", "PlayerSuicide": "<color=#FFFF00>{0}</color> suicide", "Reset": "Reset" } }
    If you have any questions or problems, join my discord
    https://discord.gg/D2zTWCEnrN

     
  2. More information about "Simple KDR UI"

    $14.99

    Simple KDR UI

    Simple kill/death ratio counter. User interface is fully customizable, each panel can be disabled. For each screenshot shown there is config file available.
    Simple customizable KDR UI interface Togglable interface Multi-User custom interface support High Performance Plugin Plug and Play - No dependencies or Linq
      Got any ideas or questions ? Join the Cobalt Studios Discord @ https://discord.gg/cobaltstudios


    Player Commands:
    /hkd or /togglekdr - disables/enables kdr UI /skd or /switchkdr - rotates through multiple custom KDR UIs from the config Args - Optionally use an integer to skip to a specific UI - Example - /skd 2 Admin Commands:
    /kdrwipe - wipes all kdr data
     
    Player Permissions:
    simplekdr.use - allows use of all player commands simplekdr.hidden - hides the kdr UI when a player logs in or uses the /hkd command Admin Permissions:
    simplekdr.wipedata - allows the use of /kdrwipe command
     

     


    Credit to M&B Studios the original author of this plugin.
  3. More information about "Action Turret"

    $7.77

    Action Turret

    Function:
    When wearing a specific item (requires permission), it automatically summons a turret above your head that attacks any opponent that has damaged the player (victim) or is within range of the turret.
    To be added:
    Sentry turret
    Shotgun turret
    Flamethrower
    (If added, the test would look like this)
    Permissions:
    Config:
    { "General Settings": { "Turret Cloth Settings": { "Cloth Shortname": "hat.rabbitmask", "Cloth Skinid": 0 }, "Prefix": "[Action-Turret]", "SteamID": "0", "Commands": [], "Debug": false }, "Turret Settings": { "vip": { "Turret Max Health": 1000.0, "Turret Prefabs": "assets/prefabs/npc/autoturret/autoturret_deployed.prefab", < Only auto turrets are available at the moment. > "Turret Height (At least 2.5 - lower than this is difficult to jump)": 2.5, < Jumping may be difficult if the height is lower than 2.5. > "Turret Friends, Clan Exceptions": true, <Approve your team, clan to the turret.> "Attacks only NPCs (animals, scientists) [if false attack players]": true, "Weapon Settings": { "Weapon Shortname": "rifle.ak", "Weapon SkinID": 0, "Weapon Max Ammo": 300, < -1 If used, uses the weapon's default maximum ammo. > "Weapon Parts": [ "weapon.mod.lasersight" ] }, "Ammo Settings": { "Ammo Type Shortname": "ammo.rifle", "Ammo Amount": 9999999 } }, "vvip": { "Turret Max Health": 1000.0, "Turret Prefabs": "assets/prefabs/npc/autoturret/autoturret_deployed.prefab", < Only auto turrets are available at the moment. > "Turret Height (At least 2.5 - lower than this is difficult to jump)": 2.5, < Jumping may be difficult if the height is lower than 2.5. > "Turret Friends, Clan Exceptions": true, <Approve your team, clan to the turret.> "Attacks only NPCs (animals, scientists) [if false attack players]": true, "Weapon Settings": { "Weapon Shortname": "rifle.ak", "Weapon SkinID": 0, "Weapon Max Ammo": -1, < -1 If used, uses the weapon's default maximum ammo.> "Weapon Parts": [ "weapon.mod.lasersight" ] }, "Ammo Settings": { "Ammo Type Shortname": "ammo.rifle", "Ammo Amount": 9999999 } } }, "Version": { "Major": 1, "Minor": 0, "Patch": 0 } } This plugin was inspired by Action Camera!.
  4. More information about "Nade Plus"

    $10.00 $8.00

    Nade Plus

    NadePlus adds a few custom Grenades to the world for more Tactical Gameplay
    Fair warning ....All Players with IsAdmin tag are exempt from nade effects (but in fairness Admins should not play, Right?)
    Custom Nades
    Radiation Nade  (spreads radiation and kills NPC's)  ** Requires ZoneManager*** WaterBomb        (Puts out fire's also works on Bradley and patrol and removes radiation effect to players in radius) Medical Nade      (heals players within radius) DropNGo Nade    (drops nearby players Hotbar items to give you a chance to run away) Sleeper Nade      (Forces players to sleep for a set time) Gravity Nade     (pulls players /animals and scientist to explosion position) Ping Nade        (Pings players and Scientists in blast radius) F15 Nade          (spawns a F15 Jets to taget npc or player in radius) Wall Nade       (spawns Walls for defense) Boogie Nade    (makes players dance for set time)  DroppedLoot Nade    (pings loot that was dropped from list) Turret Nade       (Spawns 2 turrets armed and active. Team and self will be authed) Landmine Nade  (spawns landmines in radius Yeet nade (Yeets Npc's outwards)  
    Console Commands
    givenade <playername> <type>     // 0 = Radiation   1=Waterbomb   2 = Medical   3 =DropNGo 4=Sleeper 5 = Gravity 6 = Ping 7 = F15 8 = Walls 9 = Boogie 10 = DroppedLoot // 11 = Turret //12 = Landmine //13 = yeet givenades <playername>             // gives all nads to player  
    Admin Ingame Commands
    /getname - Puts to console prefab name admin is looking at  
    Video examples
     
    Config
    { "Use F1 grenades?": true, "Grenade SkinID's": { "RadiationNade": 810239244, "WaterNade": 1104350225, "HealNade": 830797289, "DropAndGoNade": 1806709625, "SleepNade": 1052763402, "GravityNade": 879489202, "PingNade": 3139713369, "F15Nade": 2425947331, "WallNade": 3263974252, "BoogieNade": 2206463709, "DroppedLootNade": 830792231, "TurretNade": 1262374789, "LandmineNade": 3282943077, "YeetNade": 817317634 }, "NPC names to Exclude": [ "conversationalis", "shopkeeper", "missionproviders" ], "Nade Config's": { "Radiation Nade": { "SpawnRadius": 20.0, "MaxRadiation": 60.0 }, "Water Nade": { "SpawnRadius": 20.0 }, "Medical Nade": { "SpawnRadius": 20.0, "Maxheal": 75.0 }, "DropNGo Nade": { "SpawnRadius": 20.0, "NPCDropChance": 30.0, "AffectTeammates": false, "TimeNPCShootDisabled": 15.0 }, "Sleeper Nade": { "SpawnRadius": 20.0, "TimeToKeepSleeping": 20.0 }, "Gravity Nade": { "SpawnRadius": 20.0, "PullScientists": true, "PullAnimals": false }, "Ping Nade": { "SpawnRadius": 40.0, "PingScientists": true, "PingTeam": false }, "F15 Nade": { "SpawnRadius": 40.0 }, "Wall Nade": { "WallAmount": 4, "TimetillKill": 10.0 }, "Boogie Nade": { "SpawnRadius": 20.0, "TimeToKeepBoogie": 10.0 }, "DroppedLoot Nade": { "SpawnRadius": 150.0, "Includeditems": [ "rifle.ak", "rifle.bolt", "rifle.l96", "rifle.lr300", "rifle.m39", "rifle.semiauto", "smg.2", "smg.mp5", "smg.thompson", "crossbow", "bow.hunting", "bow.compound", "shotgun.waterpipe", "shotgun.spas12", "shotgun.pump", "shotgun.double", "shotgun.m4", "pistol.revolver", "pistol.python", "pistol.eoka", "pistol.m92", "pistol.nailgun", "pistol.semiauto", "rocket.launcher", "lmg.m249", "multiplegrenadelauncher", "rifle.ak.ice", "hmlmg", "pistol.prototype17", "snowballgun", "minigun", "military flamethrower", "largebackpack", "smallbackpack", "rifle.sks", "t1_smg", "explosive.timed" ] }, "Turret Nade": { "TimetillKill": 30.0 }, "Landmine Nade": { "Landmineamount": 10, "SpawnRadius": 10.0, "TimetillKill": 120.0 }, "Yeet Nade": { "SpawnRadius": 20.0, "YeetScientist": true } }, "Enable Nade world spawns?": true, "Nade world spawns Options": { "RadiationNade": true, "SleeperNade": true, "GravityNade": true, "PingNade": true, "F15Nade": true, "WallNade": true, "DropNGoNade": true, "BoogieNade": true, "MedicalNade": true, "WaterBombNade": true, "DroppedLootNade": true, "TurretNade": true, "LandmineNade": true, "YeetNade": true }, "Drop Settings": [ { "Object Short prefab name": "crate_elite", "Minimum item to drop": 1, "Maximum item to drop": 1, "Item Drop Chance": 7.0 }, { "Object Short prefab name": "codelockedhackablecrate", "Minimum item to drop": 1, "Maximum item to drop": 1, "Item Drop Chance": 9.0 }, { "Object Short prefab name": "crate_ammunition", "Minimum item to drop": 1, "Maximum item to drop": 1, "Item Drop Chance": 20.0 } ] }  
    Known Conflict's
    any plugin that modifies stacks
    Future plans
    Add more nades add more custom setting per nade in config more screenshots and videos  
  5. More information about "Turbo Weapons"

    $25.00 $14.99

    Turbo Weapons

    Transform your Rust server’s combat dynamics with TurboWeapons, a powerful plugin that allows you to customize firearm magazine capacities based on player VIP levels. Whether you want to reward your dedicated players with enhanced firepower or maintain balanced gameplay, TurboWeapons provides a flexible and intuitive system to achieve your goals.
    Key Features
    Three Distinct VIP Levels: Implement VIP1, VIP2, and VIP3 permissions (turboweapons.vip1, turboweapons.vip2, turboweapons.vip3), each offering unique magazine capacities for firearms. Tailor the firepower rewards to match your server’s progression and economy.
    Customizable Magazine Capacities: Assign separate MagazineCapacityVip1, MagazineCapacityVip2, and MagazineCapacityVip3 settings for each firearm in your configuration. Ensure that each VIP tier receives appropriate enhancements without affecting other levels.
    User-Friendly Configuration UI: Administrators can easily manage and adjust magazine capacities through an intuitive in-game UI. The updated interface replaces the old multiplier buttons with dedicated VIP selection buttons, allowing for seamless switching and editing of capacities for each VIP level.
    Fast Reload Support: Enhance gameplay with optional fast reload capabilities. Administrators can toggle fast reload settings per firearm, providing a tactical advantage to players who hold the necessary permissions.
    Dynamic Ammo Management: TurboWeapons intelligently handles ammo consumption and replenishment based on player permissions and VIP levels. It ensures that magazine capacities align with the configured settings, maintaining a balanced and engaging combat experience.
    Dependency Integration: Seamlessly integrates with popular plugins such as ImageLibrary, LangAPI, Notify, and SkillTree, allowing for extended functionality and customization.
    Configuration Flexibility: Customize each firearm’s magazine capacities independently for each VIP level. Adjust settings to fit your server’s unique balance requirements and player progression systems.
    Commands
    Admin Chat Commands:
    /turboweapons – Opens the TurboWeapons configuration UI.
    Permissions
    turboweapons.admin – Grants access to UI edit features.
    turboweapons.vip1
    turboweapons.vip2
    turboweapons.vip3
    Dependencies
    ImageLibrary – Required for managing and displaying weapon icons in the UI.
    LangAPI – Optional, for enhanced language support and localization.
    Notify – Optional, for sending in-game notifications to players.
    Configuration
    TurboWeapons offers a comprehensive configuration system, allowing administrators to define default settings and customize each firearm’s capacities per VIP level. The configuration file includes:
    { "Use Notify Plugin": true, "Use LangAPI Plugin": true, "Weapon Configurations": [ { "Weapon Shortname": "blunderbuss", "Magazine Capacity (VIP1)": 2, "Magazine Capacity (VIP2)": 2, "Magazine Capacity (VIP3)": 2, "Fast Reload (VIP1)": false, "Fast Reload (VIP2)": true, "Fast Reload (VIP3)": true }, { "Weapon Shortname": "hmlmg", "Magazine Capacity (VIP1)": 60, "Magazine Capacity (VIP2)": 60, "Magazine Capacity (VIP3)": 60, "Fast Reload (VIP1)": false, "Fast Reload (VIP2)": true, "Fast Reload (VIP3)": true }, { "Weapon Shortname": "homingmissile.launcher", "Magazine Capacity (VIP1)": 1, "Magazine Capacity (VIP2)": 1, "Magazine Capacity (VIP3)": 1, "Fast Reload (VIP1)": false, "Fast Reload (VIP2)": true, "Fast Reload (VIP3)": true }, { "Weapon Shortname": "lmg.m249", "Magazine Capacity (VIP1)": 100, "Magazine Capacity (VIP2)": 100, "Magazine Capacity (VIP3)": 100, "Fast Reload (VIP1)": false, "Fast Reload (VIP2)": true, "Fast Reload (VIP3)": true }, { "Weapon Shortname": "minigun", "Magazine Capacity (VIP1)": 300, "Magazine Capacity (VIP2)": 300, "Magazine Capacity (VIP3)": 300, "Fast Reload (VIP1)": false, "Fast Reload (VIP2)": true, "Fast Reload (VIP3)": true }, { "Weapon Shortname": "multiplegrenadelauncher", "Magazine Capacity (VIP1)": 6, "Magazine Capacity (VIP2)": 6, "Magazine Capacity (VIP3)": 6, "Fast Reload (VIP1)": false, "Fast Reload (VIP2)": true, "Fast Reload (VIP3)": true }, { "Weapon Shortname": "pistol.eoka", "Magazine Capacity (VIP1)": 1, "Magazine Capacity (VIP2)": 1, "Magazine Capacity (VIP3)": 1, "Fast Reload (VIP1)": false, "Fast Reload (VIP2)": true, "Fast Reload (VIP3)": true }, { "Weapon Shortname": "pistol.m92", "Magazine Capacity (VIP1)": 15, "Magazine Capacity (VIP2)": 15, "Magazine Capacity (VIP3)": 15, "Fast Reload (VIP1)": false, "Fast Reload (VIP2)": true, "Fast Reload (VIP3)": true }, { "Weapon Shortname": "pistol.nailgun", "Magazine Capacity (VIP1)": 16, "Magazine Capacity (VIP2)": 16, "Magazine Capacity (VIP3)": 16, "Fast Reload (VIP1)": false, "Fast Reload (VIP2)": true, "Fast Reload (VIP3)": true }, { "Weapon Shortname": "pistol.prototype17", "Magazine Capacity (VIP1)": 18, "Magazine Capacity (VIP2)": 18, "Magazine Capacity (VIP3)": 18, "Fast Reload (VIP1)": false, "Fast Reload (VIP2)": true, "Fast Reload (VIP3)": true }, { "Weapon Shortname": "pistol.python", "Magazine Capacity (VIP1)": 6, "Magazine Capacity (VIP2)": 6, "Magazine Capacity (VIP3)": 6, "Fast Reload (VIP1)": false, "Fast Reload (VIP2)": true, "Fast Reload (VIP3)": true }, { "Weapon Shortname": "pistol.revolver", "Magazine Capacity (VIP1)": 8, "Magazine Capacity (VIP2)": 8, "Magazine Capacity (VIP3)": 8, "Fast Reload (VIP1)": false, "Fast Reload (VIP2)": true, "Fast Reload (VIP3)": true }, { "Weapon Shortname": "pistol.semiauto", "Magazine Capacity (VIP1)": 10, "Magazine Capacity (VIP2)": 10, "Magazine Capacity (VIP3)": 10, "Fast Reload (VIP1)": false, "Fast Reload (VIP2)": true, "Fast Reload (VIP3)": true }, { "Weapon Shortname": "revolver.hc", "Magazine Capacity (VIP1)": 6, "Magazine Capacity (VIP2)": 6, "Magazine Capacity (VIP3)": 6, "Fast Reload (VIP1)": false, "Fast Reload (VIP2)": true, "Fast Reload (VIP3)": true }, { "Weapon Shortname": "rifle.ak", "Magazine Capacity (VIP1)": 30, "Magazine Capacity (VIP2)": 30, "Magazine Capacity (VIP3)": 30, "Fast Reload (VIP1)": false, "Fast Reload (VIP2)": true, "Fast Reload (VIP3)": true }, { "Weapon Shortname": "rifle.ak.diver", "Magazine Capacity (VIP1)": 30, "Magazine Capacity (VIP2)": 100, "Magazine Capacity (VIP3)": 30, "Fast Reload (VIP1)": false, "Fast Reload (VIP2)": true, "Fast Reload (VIP3)": true }, { "Weapon Shortname": "rifle.ak.ice", "Magazine Capacity (VIP1)": 30, "Magazine Capacity (VIP2)": 30, "Magazine Capacity (VIP3)": 30, "Fast Reload (VIP1)": false, "Fast Reload (VIP2)": true, "Fast Reload (VIP3)": true }, { "Weapon Shortname": "rifle.bolt", "Magazine Capacity (VIP1)": 4, "Magazine Capacity (VIP2)": 4, "Magazine Capacity (VIP3)": 4, "Fast Reload (VIP1)": false, "Fast Reload (VIP2)": true, "Fast Reload (VIP3)": true }, { "Weapon Shortname": "rifle.l96", "Magazine Capacity (VIP1)": 5, "Magazine Capacity (VIP2)": 5, "Magazine Capacity (VIP3)": 5, "Fast Reload (VIP1)": false, "Fast Reload (VIP2)": true, "Fast Reload (VIP3)": true }, { "Weapon Shortname": "rifle.lr300", "Magazine Capacity (VIP1)": 30, "Magazine Capacity (VIP2)": 30, "Magazine Capacity (VIP3)": 30, "Fast Reload (VIP1)": false, "Fast Reload (VIP2)": true, "Fast Reload (VIP3)": true }, { "Weapon Shortname": "rifle.m39", "Magazine Capacity (VIP1)": 20, "Magazine Capacity (VIP2)": 20, "Magazine Capacity (VIP3)": 20, "Fast Reload (VIP1)": false, "Fast Reload (VIP2)": true, "Fast Reload (VIP3)": true }, { "Weapon Shortname": "rifle.semiauto", "Magazine Capacity (VIP1)": 16, "Magazine Capacity (VIP2)": 16, "Magazine Capacity (VIP3)": 16, "Fast Reload (VIP1)": false, "Fast Reload (VIP2)": true, "Fast Reload (VIP3)": true }, { "Weapon Shortname": "rifle.sks", "Magazine Capacity (VIP1)": 15, "Magazine Capacity (VIP2)": 15, "Magazine Capacity (VIP3)": 15, "Fast Reload (VIP1)": false, "Fast Reload (VIP2)": true, "Fast Reload (VIP3)": true }, { "Weapon Shortname": "rocket.launcher", "Magazine Capacity (VIP1)": 1, "Magazine Capacity (VIP2)": 1, "Magazine Capacity (VIP3)": 1, "Fast Reload (VIP1)": false, "Fast Reload (VIP2)": true, "Fast Reload (VIP3)": true }, { "Weapon Shortname": "rocket.launcher.dragon", "Magazine Capacity (VIP1)": 1, "Magazine Capacity (VIP2)": 10, "Magazine Capacity (VIP3)": 1, "Fast Reload (VIP1)": false, "Fast Reload (VIP2)": true, "Fast Reload (VIP3)": true }, { "Weapon Shortname": "shotgun.double", "Magazine Capacity (VIP1)": 2, "Magazine Capacity (VIP2)": 2, "Magazine Capacity (VIP3)": 2, "Fast Reload (VIP1)": false, "Fast Reload (VIP2)": true, "Fast Reload (VIP3)": true }, { "Weapon Shortname": "shotgun.m4", "Magazine Capacity (VIP1)": 6, "Magazine Capacity (VIP2)": 6, "Magazine Capacity (VIP3)": 6, "Fast Reload (VIP1)": false, "Fast Reload (VIP2)": true, "Fast Reload (VIP3)": true }, { "Weapon Shortname": "shotgun.pump", "Magazine Capacity (VIP1)": 6, "Magazine Capacity (VIP2)": 6, "Magazine Capacity (VIP3)": 6, "Fast Reload (VIP1)": false, "Fast Reload (VIP2)": true, "Fast Reload (VIP3)": true }, { "Weapon Shortname": "shotgun.spas12", "Magazine Capacity (VIP1)": 6, "Magazine Capacity (VIP2)": 6, "Magazine Capacity (VIP3)": 6, "Fast Reload (VIP1)": false, "Fast Reload (VIP2)": true, "Fast Reload (VIP3)": true }, { "Weapon Shortname": "shotgun.waterpipe", "Magazine Capacity (VIP1)": 1, "Magazine Capacity (VIP2)": 1, "Magazine Capacity (VIP3)": 1, "Fast Reload (VIP1)": false, "Fast Reload (VIP2)": true, "Fast Reload (VIP3)": true }, { "Weapon Shortname": "smg.2", "Magazine Capacity (VIP1)": 30, "Magazine Capacity (VIP2)": 30, "Magazine Capacity (VIP3)": 30, "Fast Reload (VIP1)": false, "Fast Reload (VIP2)": true, "Fast Reload (VIP3)": true }, { "Weapon Shortname": "smg.mp5", "Magazine Capacity (VIP1)": 30, "Magazine Capacity (VIP2)": 30, "Magazine Capacity (VIP3)": 30, "Fast Reload (VIP1)": false, "Fast Reload (VIP2)": true, "Fast Reload (VIP3)": true }, { "Weapon Shortname": "smg.thompson", "Magazine Capacity (VIP1)": 20, "Magazine Capacity (VIP2)": 20, "Magazine Capacity (VIP3)": 20, "Fast Reload (VIP1)": false, "Fast Reload (VIP2)": true, "Fast Reload (VIP3)": true }, { "Weapon Shortname": "snowballgun", "Magazine Capacity (VIP1)": 50, "Magazine Capacity (VIP2)": 50, "Magazine Capacity (VIP3)": 50, "Fast Reload (VIP1)": false, "Fast Reload (VIP2)": true, "Fast Reload (VIP3)": true }, { "Weapon Shortname": "speargun", "Magazine Capacity (VIP1)": 1, "Magazine Capacity (VIP2)": 1, "Magazine Capacity (VIP3)": 1, "Fast Reload (VIP1)": false, "Fast Reload (VIP2)": true, "Fast Reload (VIP3)": true }, { "Weapon Shortname": "t1_smg", "Magazine Capacity (VIP1)": 18, "Magazine Capacity (VIP2)": 18, "Magazine Capacity (VIP3)": 18, "Fast Reload (VIP1)": false, "Fast Reload (VIP2)": true, "Fast Reload (VIP3)": true } ], "Version": { "Major": 2, "Minor": 1, "Patch": 0 } } TurboWeapons empowers you to create a more engaging and customizable combat environment on your Rust server. Reward your VIP players with enhanced firepower, maintain game balance, and provide an enriched gameplay experience with this versatile plugin!
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