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  1. More information about "Zombie Hunter"

    $15.00

    Zombie Hunter

    Unlock another (Frightening) lane of economic gameplay in Rust with the Zombie Hunter plugin: purchase a license, hunt Zombies, cash out rewards, and profit, with full customization and Discord integration.
     
    Zombies can spawn automatically at FP Monuments. Or setup your own custom points via command.
    Works with Kits.
    Requires Economics or Server Rewards to handle cash out.
    With “Zombie Hunter” you open a new lane of Economic gameplay for your server.
    Set a License fee in order to be able to "Legally" cash out Zombie Brains (License is optional) to sell for monetary gain.
    Outfit your Zombies, You are able to set whatever outfit or clothing you like, as well as skin, weapon and skin id for that Zombie. Once the Zombie is taken down players can Sell Brains with Economics or Server Rewards.
    Spawn in the Zombie hunter NPC, With Marker Manager Enabled, the cash out location will be displayed on the map.
    Output all Sales to Discord to track your Economy and make Adjustments as needed to The Zombie Hunter NPCS “Bonus Buy” & “Discount Buy” as needed to suit your taste.
    Skill Tree can be used to grant extra XP on Zombie Kills.
     
    NOTE - You can add as many zombie types as you wish. Zombie Brains doesn't have to be your currency, feel free to tweak this to your liking!
    Commands
    OPTIONS ARE AVAILABLE TO SPAWN THE NPC DYNAMICALLY ACROSS MAPS AT BANDIT CAMP, THIS WILL OVVERIDE THE COMMAND SPAWNED NPC!!!
    /SPAWNZOMBIEHUNTER – Requires Admin Permission – Will spawn a Zombie Hunter NPC in your Position.
    /REMOVEZOMBIEHUNTER – Requires Admin Permission – Will remove the Zombie Hunter NPC you are looking at.
    /BUYZL – With Sufficient funds, the player can purchase a Zombie Hunter License (Configurable to be disabled and bypassed)
    /AZ - Will Setup  a custom spawn point in data for Zombies to spawn at.
     
    BUYZL is configurable, target your players id and sell them the license via shop.
    Usage "BUYZL playerid"
    HOOKS
    OnZombieActive
    OnZombieInactive
    Config
    { "Discord Webhook URL": "", "Enable Skill Tree Xp Gain?": true, "Require License for Xp Gain?": false, "Enable Monument Spawns?": true, "Enable Custom Spawns?": false, "Clear Custom Spawns File On Wipe?": false, "Chat Icon": 0, "Maximum Active Zombies": 3, "Drop Zombie Brains In Pouch?": true, "Base Item for the Zombie Brains?": "blood", "Brains Marketable to the Zombie NPC?": true, "Console Command to Purchase a Zombie License? (For GUI Shops)": "buyzl", "Chat Command to Purchase a Zombie License?": "buyzl", "Require a Zombie License To Cash In Drops to the Zombie Hunter NPC?": true, "Price to Purchase a Zombie Hunter License?": 10000, "Lose Zombie Hunter License on Death?": true, "Clear Licenses on Wipe?": false, "Dynamic (Bandit Camp) Spawn Of The Zombie Hunter NPC Enabled?": true, "Economy Plugin - 1 Economics - 2 Server Rewards": 1, "Maximum Amount of Like Drops Sold at a Time": 3, "NPC Interaction Cooldown In Seconds": 3, "NPC Kit Enabled?": false, "NPC Kit Name?": "", "Amount of Time In Seconds Between Zombie Spawns": 621, "Amount of Time In Seconds for a Zombie to Despawn": 1240, "Enable Spawn SFX?": true, "Enable Despawn SFX?": true, "Announce to Chat When Zombie is Active?": true, "Announce to Chat When Zombie is Claimed?": true, "Enable Marker Manager from UMOD, To Mark Zombies?": true, "Enable Marker Manager from UMOD, To Mark NPC Location?": true, "Zombie Tiers": [ { "Zombie Name": "Low Tier Zombie", "Skill Tree Xp Value": 100, "Zombie Clothing Options": [ { "Shortname": "gloweyes", "Skin": 0 }, { "Shortname": "hat.boonie", "Skin": 818908416 }, { "Shortname": "attire.hide.skirt", "Skin": 807540775 }, { "Shortname": "tshirt", "Skin": 876665516 }, { "Shortname": "burlap.gloves", "Skin": 827694932 }, { "Shortname": "wood.armor.pants", "Skin": 0 } ], "Zombie Total Health": 150, "Zombie Damage Scaling": 1, "Weapon to Equip?": "longsword", "Weapon Skin ID": 924880337, "Zombie Drop Name": "Low Tier Zombie Brain", "Zombie Drop Skin": 3254396871, "Is the Drop Marketable to the Zombie Hunter NPC?": true, "Sale Price?": 1000, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -10, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 5, "Zombie Optional Drops": [ { "Shortname": "humanmeat.spoiled", "Skin": 0, "Custom Name": "", "Amount Min": 3, "Amount Max": 10, "Chance to Drop": 20 }, { "Shortname": "ammo.shotgun.slug", "Skin": 0, "Custom Name": "", "Amount Min": 5, "Amount Max": 30, "Chance to Drop": 30 }, { "Shortname": "radiationremovetea.advanced", "Skin": 0, "Custom Name": "", "Amount Min": 1, "Amount Max": 2, "Chance to Drop": 40 } ] }, { "Zombie Name": "Mid Tier Zombie Target", "Skill Tree Xp Value": 200, "Zombie Clothing Options": [ { "Shortname": "hat.gas.mask", "Skin": 0 }, { "Shortname": "tshirt", "Skin": 965885061 }, { "Shortname": "attire.hide.pants", "Skin": 2960205521 }, { "Shortname": "burlap.gloves.new", "Skin": 0 }, { "Shortname": "jacket", "Skin": 834233801 }, { "Shortname": "gloweyes", "Skin": 0 } ], "Zombie Total Health": 225, "Zombie Damage Scaling": 1.5, "Weapon to Equip?": "longsword", "Weapon Skin ID": 924880337, "Zombie Drop Name": "Mid Tier Zombie Brain", "Zombie Drop Skin": 3254397311, "Is the Drop Marketable to the Zombie Hunter NPC?": true, "Sale Price?": 2000, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -5, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 15, "Zombie Optional Drops": [ { "Shortname": "humanmeat.spoiled", "Skin": 0, "Custom Name": "", "Amount Min": 3, "Amount Max": 10, "Chance to Drop": 30 }, { "Shortname": "scrap", "Skin": 0, "Custom Name": "", "Amount Min": 120, "Amount Max": 230, "Chance to Drop": 30 }, { "Shortname": "maxhealthtea.advanced", "Skin": 0, "Custom Name": "", "Amount Min": 10, "Amount Max": 15, "Chance to Drop": 40 } ] }, { "Zombie Name": "High Tier Zombie Target", "Skill Tree Xp Value": 300, "Zombie Clothing Options": [ { "Shortname": "gloweyes", "Skin": 0 }, { "Shortname": "pants", "Skin": 2228727332 }, { "Shortname": "attire.hide.vest", "Skin": 0 }, { "Shortname": "mask.bandana", "Skin": 2839354901 }, { "Shortname": "attire.hide.poncho", "Skin": 2949395842 }, { "Shortname": "hat.boonie", "Skin": 2963365014 }, { "Shortname": "shoes.boots", "Skin": 1669982744 } ], "Zombie Total Health": 325, "Zombie Damage Scaling": 2, "Weapon to Equip?": "longsword", "Weapon Skin ID": 924880337, "Zombie Drop Name": "High Tier Zombie Brain", "Zombie Drop Skin": 3254397772, "Is the Drop Marketable to the Zombie Hunter NPC?": true, "Sale Price?": 3200, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -3, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 20, "Zombie Optional Drops": [ { "Shortname": "metal.refined", "Skin": 0, "Custom Name": "", "Amount Min": 200, "Amount Max": 500, "Chance to Drop": 30 }, { "Shortname": "scrap", "Skin": 0, "Custom Name": "", "Amount Min": 440, "Amount Max": 600, "Chance to Drop": 30 }, { "Shortname": "supertea", "Skin": 0, "Custom Name": "", "Amount Min": 1, "Amount Max": 1, "Chance to Drop": 40 } ] } ], "NPC Weapon": "rifle.ak", "NPC Weapon Skin": 3047277939, "NPC Clothing Options": [ { "Shortname": "pants", "Skin": 2630171764 }, { "Shortname": "hoodie", "Skin": 2630170972 }, { "Shortname": "shoes.boots", "Skin": 547978997 }, { "Shortname": "coffeecan.helmet", "Skin": 1894381558 }, { "Shortname": "roadsign.jacket", "Skin": 1894379005 }, { "Shortname": "roadsign.kilt", "Skin": 1894376712 } ] }  
    LANG
    { "NoPerms": "[<color=#4E7334>Zombie Hunter</color>] You do not have permission to run this <color=#312E8C>Command</color>!", "NoBrains": "[<color=#4E7334>Zombie Hunter</color>] :coffeecan: You have no <color=#4E7334>Zombie Brains</color> on you that I can pay you for. \nBe safe out there, please come back soon!\n\n:exclamation:", "ZombieHunterCooldownMessage": "[<color=#4E7334>Zombie Hunter</color>] :angry: Wait <color=#a642b5>{0}</color> second(s)!, I think I heard a <color=#4E7334>Zombie</color>...", "EconomicsMessage": "[<color=#4E7334>Zombie Hunter</color>] :eyes: \n\n I can afford to give you <color=#85bb65>$</color><color=#038C7F>{0}</color> for your <color=#038C7F>{1}x</color> <color=#a642b5>{2}</color>(s).", "SrMessage": "[<color=#4E7334>Zombie Hunter</color>] :eyes: \n\n I can afford to give you <color=#038C7F>{0}</color> <color=#cd5c5c>RP</color> for your <color=#038C7F>{1}x</color> <color=#a642b5>{2}</color>(s).", "SaleDisabled": "[<color=#4E7334>Zombie Hunter</color>] <color=#038C7F>Sales</color> are Disabled in the Config, Enable and Try again.", "NoZombieHunterLicense": "[<color=#4E7334>Zombie Hunter</color>] :eyebrow: Are you out there Hunting Zombies without a <color=#038C7F>License</color>? \nUse <color=#038C7F>/BuyZL</color> to purchase one.", "AlreadyHasLicense": "[<color=#4E7334>Zombie Hunter</color>] You already have a <color=#312E8C>Zombie Hunter License</color>.", "BuyZombieHunterLicenseSuccess": "[<color=#4E7334>Zombie Hunter</color>] <color=#312E8C>Zombie Hunter License</color> Obtained. \nYou were charged {0}<color=#3e9c35>{1}</color>, Stay Safe, <color=#312E8C>{2}</color>!", "InsufficientFunds": "[<color=#4E7334>Zombie Hunter</color>] You don't have enough funds to purchase a <color=#4E7334>Zombie Hunter License</color>. \nIt costs <color=#038C7F>{0}</color><color=#a642b5>{1}</color>.", "Despawn": "[<color=#4E7334>Zombie Hunter</color>] The <color=#038C7F>{0}</color> has <color=#312E8C>escaped</color> our hunting parties.", "ZombieSpotted": "[<color=#4E7334>Zombie Hunter</color>]\n\n A <color=#038C7F>{0}</color> has been seen attacking a local near <color=#038C7F>{1}</color>.", "ZombieEliminated": "[<color=#4E7334>Zombie Hunter</color>] The <color=#038C7F>{0}</color> was <color=#4E7334>Eliminated</color> by <color=#312E8C>{1}</color>!", "ZombieDrop": "[<color=#4E7334>Zombie Hunter</color>] The <color=#038C7F>Zombie</color> dropped a pouch! Open it and deliver the <color=#038C7F>Zombie Brain</color> to the Zombie Hunter for your Reward!", "Revoked": "[<color=#4E7334>Zombie Hunter</color>] Your <color=#038C7F>Zombie License</color> has been <color=#038C7F>Revoked</color> be wary of Death next time!" }  
  2. More information about "Personal Animal"

    $30.00

    Personal Animal

    This plugin adds personal animal assistants to your server, on which the player can ride, store resources or give them various instructions, for example, attack another object or collect resources in the area.
    You can choose one of 5 types of animals as a helper animal - bear, boar, chicken, deer and wolf.
    At the moment, the animal can:
    Attack various targets Collect resources Loot boxes Collect resources within a radius of 50 meters Follow the player and stand at the point indicated by the player Protect the owner and yourself if any of them is attacked You can customize:
    Control Which button will assign tasks to the animal Button range Displaying 3D arrows above the target Arrow display duration Interface Refresh once in how many seconds Panel layer Panel position Panel colors Personal animals by permission The name of the animal to be selected through the command when spawning Animal type (bear, wild boar, chicken, deer, wolf) Maximum health Re-spawn delay Animal supplements The ability to ride the animal Animal bag (inventory) Animal capabilities Can attack objects Can loot crates Can pick up resources Can defend myself Can protect the owner Can collect resources within a radius of 50 meters Interaction, loot and damage Animal damage rate Damage receive rate for an animal Can an animal damage players Can players damage an animal Configure pickup rates of resources Black list of items that cannot be put in the bag Nutrition  Turn on the animal feeding system Setting health for food eaten Video: 
    By default, the plugin has 2 localization files, for Russian and English
    Configuration:
    { "Controls setup": { "Which button will assign tasks to the animal, attack / collect, etc. (MIDDLE_MOUSE, SECOND_MOUSE, E, RELOAD, SPRINT)": "MIDDLE_MOUSE", "Range of action of the assignment button": 25.0, "Display 3D arrows over a target?": true, "Arrow display duration": 2 }, "GUI setup": { "How many seconds to update the GUI?": 6, "Panel layer (Hud, Overlay, Overall, Hud.Menu, Under)": "Overlay", "Panel position": { "type": "RectTransform", "anchormin": "1 1", "anchormax": "1 1", "offsetmin": "-170 -104", "offsetmax": "-10 -10" }, "Second position of the panel (used if the player has a personal bot)": { "type": "RectTransform", "anchormin": "0.0 0.0", "anchormax": "1.0 1.0", "offsetmin": "0.0 0.0", "offsetmax": "0.0 0.0" }, "1 panel color": "#7f8c8d", "2 panel color": "#bdc3c7", "Health bar color": "#2ecc71", "Shortcut buttons": [] }, "Setting up personal animals by permission": { "personalanimal.wolf": { "The name of the animal to be selected through the command when spawning": "wolf", "Animal type (bear, boar, chicken, stag, wolf, polar-bear)": "wolf", "Maximum health": 200, "Animal spawn cooldown": 10.0, "Addons setup": { "Enable the ability to ride an animal?": true, "Add a bag to an animal to store resources?": true, "Number of available slots in the bag (maximum 36)": 12 }, "Functions setup": { "Can the animal attack objects?": true, "Can an animal loot boxes?": true, "Can the animal pick up resources?": true, "Does the animal have to defend itself?": true, "Should the animal protect the owner?": true, "Can an animal collect resources within a radius of 50 meters? (/panimal auto-collect)": true }, "Damage, interactions and loot setup": { "Animal damage rate": 2.0, "Damage rate receive for an animal": 1.0, "Can the animal damage players?": true, "Can players damage the animal?": true, "Despawn animal corpse after death?": false, "Setting up resource pickup rates": { "stones": 5.0 }, "Black list of items that cannot be put in the bag": [ "rocket.launcher" ] }, "Nutrition setup": { "Turn on the animal feeding system?": true, "Setting health for food eaten": { "corn": 5.0 } } }, "personalanimal.bear": { "The name of the animal to be selected through the command when spawning": "bear", "Animal type (bear, boar, chicken, stag, wolf, polar-bear)": "bear", "Maximum health": 200, "Animal spawn cooldown": 10.0, "Addons setup": { "Enable the ability to ride an animal?": true, "Add a bag to an animal to store resources?": true, "Number of available slots in the bag (maximum 36)": 12 }, "Functions setup": { "Can the animal attack objects?": true, "Can an animal loot boxes?": true, "Can the animal pick up resources?": true, "Does the animal have to defend itself?": true, "Should the animal protect the owner?": true, "Can an animal collect resources within a radius of 50 meters? (/panimal auto-collect)": true }, "Damage, interactions and loot setup": { "Animal damage rate": 2.0, "Damage rate receive for an animal": 1.0, "Can the animal damage players?": true, "Can players damage the animal?": true, "Despawn animal corpse after death?": false, "Setting up resource pickup rates": { "stones": 5.0 }, "Black list of items that cannot be put in the bag": [ "rocket.launcher" ] }, "Nutrition setup": { "Turn on the animal feeding system?": true, "Setting health for food eaten": { "corn": 5.0 } } }, "personalanimal.boar": { "The name of the animal to be selected through the command when spawning": "boar", "Animal type (bear, boar, chicken, stag, wolf, polar-bear)": "boar", "Maximum health": 200, "Animal spawn cooldown": 10.0, "Addons setup": { "Enable the ability to ride an animal?": true, "Add a bag to an animal to store resources?": true, "Number of available slots in the bag (maximum 36)": 12 }, "Functions setup": { "Can the animal attack objects?": true, "Can an animal loot boxes?": true, "Can the animal pick up resources?": true, "Does the animal have to defend itself?": true, "Should the animal protect the owner?": true, "Can an animal collect resources within a radius of 50 meters? (/panimal auto-collect)": true }, "Damage, interactions and loot setup": { "Animal damage rate": 2.0, "Damage rate receive for an animal": 1.0, "Can the animal damage players?": true, "Can players damage the animal?": true, "Despawn animal corpse after death?": false, "Setting up resource pickup rates": { "stones": 5.0 }, "Black list of items that cannot be put in the bag": [ "rocket.launcher" ] }, "Nutrition setup": { "Turn on the animal feeding system?": true, "Setting health for food eaten": { "corn": 5.0 } } }, "personalanimal.chicken": { "The name of the animal to be selected through the command when spawning": "chicken", "Animal type (bear, boar, chicken, stag, wolf, polar-bear)": "chicken", "Maximum health": 200, "Animal spawn cooldown": 10.0, "Addons setup": { "Enable the ability to ride an animal?": true, "Add a bag to an animal to store resources?": true, "Number of available slots in the bag (maximum 36)": 12 }, "Functions setup": { "Can the animal attack objects?": true, "Can an animal loot boxes?": true, "Can the animal pick up resources?": true, "Does the animal have to defend itself?": true, "Should the animal protect the owner?": true, "Can an animal collect resources within a radius of 50 meters? (/panimal auto-collect)": true }, "Damage, interactions and loot setup": { "Animal damage rate": 2.0, "Damage rate receive for an animal": 1.0, "Can the animal damage players?": true, "Can players damage the animal?": true, "Despawn animal corpse after death?": false, "Setting up resource pickup rates": { "stones": 5.0 }, "Black list of items that cannot be put in the bag": [ "rocket.launcher" ] }, "Nutrition setup": { "Turn on the animal feeding system?": true, "Setting health for food eaten": { "corn": 5.0 } } }, "personalanimal.stag": { "The name of the animal to be selected through the command when spawning": "stag", "Animal type (bear, boar, chicken, stag, wolf, polar-bear)": "stag", "Maximum health": 200, "Animal spawn cooldown": 10.0, "Addons setup": { "Enable the ability to ride an animal?": true, "Add a bag to an animal to store resources?": true, "Number of available slots in the bag (maximum 36)": 12 }, "Functions setup": { "Can the animal attack objects?": true, "Can an animal loot boxes?": true, "Can the animal pick up resources?": true, "Does the animal have to defend itself?": true, "Should the animal protect the owner?": true, "Can an animal collect resources within a radius of 50 meters? (/panimal auto-collect)": true }, "Damage, interactions and loot setup": { "Animal damage rate": 2.0, "Damage rate receive for an animal": 1.0, "Can the animal damage players?": true, "Can players damage the animal?": true, "Despawn animal corpse after death?": false, "Setting up resource pickup rates": { "stones": 5.0 }, "Black list of items that cannot be put in the bag": [ "rocket.launcher" ] }, "Nutrition setup": { "Turn on the animal feeding system?": true, "Setting health for food eaten": { "corn": 5.0 } } }, "personalanimal.polarbear": { "The name of the animal to be selected through the command when spawning": "polarbear", "Animal type (bear, boar, chicken, stag, wolf, polar-bear)": "polar-bear", "Maximum health": 400, "Animal spawn cooldown": 10.0, "Addons setup": { "Enable the ability to ride an animal?": true, "Add a bag to an animal to store resources?": true, "Number of available slots in the bag (maximum 36)": 12 }, "Functions setup": { "Can the animal attack objects?": true, "Can an animal loot boxes?": true, "Can the animal pick up resources?": true, "Does the animal have to defend itself?": true, "Should the animal protect the owner?": true, "Can an animal collect resources within a radius of 50 meters? (/panimal auto-collect)": true }, "Damage, interactions and loot setup": { "Animal damage rate": 2.0, "Damage rate receive for an animal": 1.0, "Can the animal damage players?": true, "Can players damage the animal?": true, "Despawn animal corpse after death?": false, "Setting up resource pickup rates": { "stones": 5.0 }, "Black list of items that cannot be put in the bag": [ "rocket.launcher" ] }, "Nutrition setup": { "Turn on the animal feeding system?": true, "Setting health for food eaten": { "corn": 5.0 } } } }, "List of prefabs that the animal can loot (useful if the animal attacks loot instead of looting it)": [ "foodbox", "vehicle_parts" ] } Commands:
    /panimal - spawns or despawns an animal /panimal where - shows the grid where the animal is and the distance to it /panimal health - shows the current health of the animal /panimal follow - instructs the animal to follow the owner /panimal auto-pickup - displays information about auto-pickup resources /panimal auto-pickup (all, wood, stone, metal, sulfur) - assigns/removes a specific resource for auto-pickup /panimal auto-pickup enable - enables auto-pickup of resources /panimal auto-pickup disable - disables auto-pickup of resources  
  3. More information about "PNPC Raid Addon"

    $10.00

    PNPC Raid Addon

    This addon allows personal bots to raid buildings and kill players/bots with rocket launcher and grenade launcher.
    The bot uses the ammo in its inventory and shoots exactly with it, unless the function of infinite ammo is enabled. Otherwise, it will use those ammo that are specified in the config for the weapon used.
    To use this plugin, you need the main PersonalNPC plugin.
    Default configuration:
    { "Permission to use this addon on all bots of player (not required)": "pnpcaddonraid.override-setup", "Multiple Grenade Launcher Setup": { "Attack Cooldown (leave 0 to use default cooldown for current weapon)": 0.0, "Default projectile prefab (used if infinite ammo is enabled)": "assets/prefabs/ammo/40mmgrenade/40mm_grenade_he.prefab" }, "Rocket Launcher Setup": { "Attack Cooldown (leave 0 to use default cooldown for current weapon)": 0.0, "Default projectile prefab (used if infinite ammo is enabled)": "assets/prefabs/ammo/rocket/rocket_basic.prefab" }, "Snowball Gun Setup": { "Attack Cooldown (leave 0 to use default cooldown for current weapon)": 0.0, "Default projectile prefab (used if infinite ammo is enabled)": "assets/prefabs/misc/xmas/snowball/snowball.projectile.prefab" } } Video: 
     
  4. More information about "PNPC Car AI Addon"

    $15.00

    PNPC Car AI Addon

    This plugin equips personal bots with intelligence for driving cars. All you need to do is sit in the passenger seat and set the destination point on the map.
    In the config, you can change the maximum speed, the maximum number of crossways for the search engine, disable the obstacle detection system (beta) and change some other settings.
    Don't forget to enable the ability to drive vehicles in the PersonalNPC configuration.

    Video demonstration: 
    { "Permission to use this addon on all bots of player (not required)": "pnpcaddoncar.override-setup", "Search Mechanism settings": { "Max crossways amount for search method (0-2)": 2 }, "Driver settings": { "Max speed": 15.0 }, "Obstacle detection settings": { "Disable obstacle detection?": false, "Ray length": 5.0 }, "Minor settings": { "Enable visual debug?": false } }  
  5. More information about "PNPC Helicopter AI"

    $15.00

    PNPC Helicopter AI

    This add-on for the PersonalNPC plugin allows bots to fly to different points on the map.
    The owner spawns the bot, gets into the helicopter as a passenger, selects a point on the in-game map and the bot starts flying towards it.
    To use this plugin, you need the main PersonalNPC plugin, and you need to enable the use of this addon in the bot settings.
    Default configuration:
    { "Max height above the ground": 25.0, "Minimum height to fly forward/backward": 15.0, "Max slope by forward axis": 0.3, "Pitch strength": 0.2, "Throttle strength": 1.0, "Land throttle strength": 0.5, "YAW strength (rotation around its axis)": 1.0 } Video: 
     
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