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Showing results for tags 'leadership'.
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Version 0.1.5
92 downloads
Useful plugin for trophy collection without the need for a specialized knife. It includes additional icons and names for trophies. Furthermore, upon the player's death, it adds their skull to their inventory. Ability to replace the skull while looting a PlayerCorpse, and addition of a Heart Item, which has some effects upon eating it. Note: Updated clothing will only be displayed on head bags that were gathered after this update. Ability to drop the skull directly into inventory without gathering it; Replacing or removing the skull upon gathering it; Dropping an additional custom heart item; Ability to gather the head bags without a special knife; Ability to customize head bags for types and each players; Ability to customize head bag's item icon; Ability to customize head bag's item name and display name; Adds a displayed head cloth items for 3 NPCs: BanditGuard, ScarecrowNPC, and GingerbreadNPC. By default, they do not have it; Adds custom displayed names for 4 NPCs: BanditGuard, ScientistHeavy, ScientistPeacekeeper, and ScientistNVG. By default, they do not have it. skulltrophy.vip - Allows players to save their clothing or copy someone else's saved clothing for display on a hunting trophy. skulltrophy.ignore - A player with this permission is protected from custom drop of skull and heart. skulltrophy.admin - Grants the same privileges as skulltrophy.vip. Additionally, it allows saving, modifying, and resetting saves for anyone, including by types. { "Chat command": "strophy", "Is it worth enabling GameTips for messages?": true, "Allow add the skull into the inventory on Suicide?": false, "Replace Skull on gathering": true, "Head Bag - Is it allowed to gather a head bag without a special knife?": true, "Head Bag - Text format upon receiving": "<color=#FFFFFF>{0}</color>", "Head Bag - Workshop icons ID": { "BasePlayer": 3074297551, "Horse": 3074392217, "SimpleShark": 3252067977, "Bear": 3074392575, "Wolf": 3074393525, "Boar": 3074393967, "Stag": 3074394545, "Chicken": 3075281761, "ScientistNPC": 3075282198, "UnderwaterDweller": 3075283082, "TunnelDweller": 3075283387, "BanditGuard": 3075283702, "ScientistHeavy": 3075283936, "ScientistPeacekeeper": 3075284145, "ScientistNVG": 3075284355, "ScarecrowNPC": 3075284618, "GingerbreadNPC": 3075284816 }, "Head Bag - Head names for types": { "Horse": "Horse", "SimpleShark": "Shark", "Bear": "Bear", "Wolf": "Wolf", "Boar": "Boar", "Stag": "Stag", "Chicken": "Chicken", "ScientistNPC": "Scientist", "UnderwaterDweller": "Underwater Dweller", "TunnelDweller": "Tunnel Dweller", "BanditGuard": "Bandit Guard", "ScientistHeavy": "Scientist Heavy", "ScientistPeacekeeper": "Peacekeeper", "ScientistNVG": "Scientist NVG", "ScarecrowNPC": "Scarecrow", "GingerbreadNPC": "Gingerbread" }, "Heart - Drop chance(0-100)": 50, "Heart - Source item short name": "chicken.cooked", "Heart - Workshop icon ID": 3075285011, "Heart - Prefab name of the eating effect. An empty string disables the effect": "assets/prefabs/misc/xmas/snowball/effects/strike_screenshake.prefab", "Heart - Temperature change upon eating": 30.0, "Heart - Text format upon receiving": "<color=#FFFFFF>{0}</color>", "Replace the skull gathering with": "skull.trophy", "List of random Trophies names": [ "trophy", "skull.trophy", "skull.trophy.table", "skull.trophy.jar", "skull.trophy.jar2", "huntingtrophylarge", "huntingtrophysmall", "fishtrophy" ], "Version": { "Major": 0, "Minor": 1, "Patch": 5 } } [string]Skull Trophy command - Plugin command. [bool]Use GameTip for messages? - Should GameTip be used to display messages? If not, chat will be used. [bool]Allow putting the skull into the inventory on Suicide? - Enable skull drop on suicide? [bool]Drop the skull on the ground if the inventory is full? - If true, the skull will drop on the ground if the inventory is full. [bool]Replace Skull on gathering - If true, when gathering a body, skull will be replaced. [bool]Head Bag. Is it allowed to gather a head bag without a special knife? - Enables custom settings for the head bags drop and allows gathering the head bags with any tool. [Dictionary<string, ulong>]Head Bag. Workshop icons ID - A dictionary that stores key-value pairs for head bags icons for each type. [Dictionary<string, string>]Head Bag. Head names for types - A dictionary that stores key-value pairs for the displayed name of the head bags for each type. [int]Heart. Drop chance(0-100) - Heart Item drop chance. 0 to disable, 100 for a 100% chance. [string]Heart. Source item short name - Short name of the source item upon which the Heart Item will be created. [ulong]Heart. Workshop icon ID - Set Heart Item Icon ID from the Workshop. [string]Heart. Prefab name of the eating effect - Prefab name of the eating effect. [float]Heart. Temperature change upon eating - Temperature change upon eating. A positive value will increase the temperature, while a negative value will decrease it. [string]Replace Skull To - Specify the shortName of the item to replace skull with, or use "Random" to use a random name from the list below. Leave this field empty("") if you simply want to remove it. [List<string>]List of random Trophies names - A list that stores random shortnames of items for replacing skull drops. EN: { "MsgNotAllowed": "You do not have permissions to use this command!", "MsgPlayerNotFound": "The specified player was not found!", "MsgPlayerMoreThanOne": "More than one player found!", "MsgPlayerNoSavedWear": "The player did not save their clothing!", "MsgClearAll": "The saved clothing of all players and NPCs has been reset!", "MsgClearAllPlayers": "The saved clothing of all players has been reset!", "MsgClearAllTypes": "The saved clothing by types has been reset!", "MsgClearPlayer": "{0}'s saved clothing has been reset!", "MsgClearMy": "Your saved clothing has been reset!", "MsgWearSaved": "Your clothing has been saved!", "MsgWearSavedFor": "Clothing for player {0} has been saved!", "MsgWearSavedForType": "Clothing for type {0} has been saved!", "MsgWearCopied": "{0}'s clothing has been successfully copied!", "MsgNeedArgToCopy": "To copy someone's clothing, please specify their ID or name!", "MsgTypeAdded": "A new type of {0} has been created! It used your clothing.", "MsgTypeRemoved": "Type {0} has been successfully deleted!", "MsgTypeNeedArg": "You need to specify the type name!" } RU: { "MsgNotAllowed": "У вас недостаточно прав для использования этой команды!", "MsgPlayerNotFound": "Указанный игрок не найден!", "MsgPlayerMoreThanOne": "Найдено игроков больше чем один!", "MsgPlayerNoSavedWear": "Игрок не сохранял свою одежду!", "MsgClearAll": "Сохраненная одежда всех игроков и NPC была обнулена!", "MsgClearAllPlayers": "Сохраненная одежда всех игроков была обнулена!", "MsgClearAllTypes": "Сохраненная одежда по типам была обнулена!", "MsgClearPlayer": "Сохраненная одежда игрока {0} была обнулена!", "MsgClearMy": "Ваша сохраненная одежда была обнулена!", "MsgWearSaved": "Ваша одежда была сохранена!", "MsgWearSavedFor": "Одежда для игрока {0} была сохранена!", "MsgWearSavedForType": "Одежда для типа {0} была сохранена!", "MsgWearCopied": "Одежда игрока {0} была успешно скопирована!", "MsgNeedArgToCopy": "Для копирования чьей то одежды, укажите его ИД или имя!", "MsgTypeAdded": "Новый тип {0} был создан! Использовалась ваша одежда.", "MsgTypeRemoved": "Тип {0} был успешно удален!", "MsgTypeNeedArg": "Вам еще нужно указать имя типа!" } clear - Deletes saved clothing. all - Deletes saved clothing for all players and types. Permission "skulltrophy.admin" required; players - Deletes saved clothing for all players. Permission "skulltrophy.admin" required; types - Deletes saved clothing for all types. Permission "skulltrophy.admin" required. save - Saves the worn clothing for display on the hunting trophy. *type name* - Saves the currently worn clothing for display on the trophy for the specified type. Permission "skulltrophy.admin" required; *user name or id* - Saves the currently worn clothing for display on the trophy for the specified player. Permission "skulltrophy.admin" required. copy *user name or id* - Copies the saved clothing of the specified player. add *type name* - Saves clothing for a new type. Permission "skulltrophy.admin" required. remove *type name* - Deletes the type. Permission "skulltrophy.admin" required. Example: /strophy clear all and etc.$4.99