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Everything posted by Apoco
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Version 1.0.1
2 downloads
Step into this fully detailed bank, perfect for a thrilling bank heist event by Baz or as a standalone monument for your Rust server. With intricate puzzles and hidden secrets inside, this prefab offers a challenging and engaging experience for players, making it the ideal location for PvP action. Defend the vault, solve the puzzles, and outsmart your rivals in this high-stakes environment. Whether you're using it for a heist event or as a strategic monument, this bank adds excitement and intensity to any server. Prefab Count: 3828 Installation Guide: - After extracting the download, simply move the contents from the CustomPrefabs folder into the CustomPrefabs folder within your RustEdit directory. - Once the files are placed in their correct directories, open RustEdit, and you're ready to place the monument on your map. All splat maps, topology, and layers are included—just drop and go! Puzzle Guide:$10.00 -
Absolutely I can I will add this shortly - The prefab has 7 vendors placed and ready to use to replace the normal vending machines at compound, there are various shops through out the compound/outpost. - All Topology/splat has been placed already as well as the Safe zone. This can simply be placed, edit the terrain around to clean it up and off ya go :). - There are 2 sets of vending profiles that go with it, one to mimic the default outpost & one to have more Primitive loot which is geared more for Medieval.
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Version 1.0.1
6 downloads
Step into this medieval-inspired outpost, a unique safezone where players can come together to mingle, trade, and form alliances. Designed with towering stone walls and a fortified gate, this outpost offers a secure environment for friendly interactions in the otherwise harsh world of Rust. Whether you're looking to meet new allies, share resources, or simply relax in peace, this outpost provides a safe retreat from the chaos of the wilderness and raiders. Perfect for building connections and taking a break from the action, it’s the ideal spot for players to gather and socialize. Prefab Count: 6365 Installation Guide Prefab & Automatic Lights Setup: After extracting the files, you will find two folders for CustomPrefabs and two vending preset options. Additionally, there is an optional Automatic Lights plugin. Automatic Lights Plugin (optional) Included: This plugin automatically turns on all torch holders at night and off during the day, preventing constant fires at the outpost. It only affects non-player torches (e.g., those at monuments), adding to the medieval atmosphere. To install the plugin, simply place it in your Rust server's /oxide/plugins folder. Upon server restart, the plugin will activate. - If you wish to use the Automatic Lights plugin, select the CustomPrefabs (With AutomaticLights) folder and drag its contents into your RustEdit directory, specifically inside the CustomPrefabs folder. - If you do not want to use the Automatic Lights plugin, choose the CustomPrefabs (Without AutomaticLights) folder and drag its contents into the RustEdit directory, inside the CustomPrefabs folder. Vending Presets Setup: The Medieval Outpost contains 7 vendor shops, and there are two sets of vending presets available: Default Compound Loot – This matches the standard Rust loot for a more traditional experience. Primitive Loot – This gives the vendors a more primitive feel, perfect for servers running a primitive-themed setup. - For Default Compound Loot, drag the contents of the vendingpresets (Default Compound Loot) folder into your RustEdit directory under the vendingpresets folder. - For Primitive Loot, drag the contents of the vendingpresets (Primitive Loot) folder into your RustEdit directory under the vendingpresets folder. Important: Only choose one loot profile (Default Compound Loot or Primitive Loot). Dragging both sets together may cause issues, as the vendors are configured to automatically use the selected loot profile. Final Step: Once the files are placed in their correct directories, open RustEdit, and you're ready to place the monument on your map. All splat maps, topology, and layers are included—just drop and go!$15.00 -
guard are moving even though they have 0 roam range
Apoco replied to rustmmopve's Support Request in Support
@IPlayRust neither baz nor I have you blocked we have dms turned off for everyone and we would have to add you and because YOU removed us both off your own friends list is why you cant message us I have tried to add you as a friend to assist but as you have me blocked i cannot help you nor provide assistance to you until you unblock me. let me know when you can be reached and id be happy to help -
guard are moving even though they have 0 roam range
Apoco replied to rustmmopve's Support Request in Support
@IPlayRust these errors are not related to bank heist in anyway this is something else entirly? and you blocked us on discord so if you unblock us we would be more than happy to assist you otherwise this is the only means we can communicate :). you also left the group chat we had going so cannot add you as a friend or assist in dms until you do this -
guard are moving even though they have 0 roam range
Apoco replied to rustmmopve's Support Request in Support
@IPlayRust have you updated npc spawn? there was an update on April 6th this is more than likely your issue? https://drive.google.com/drive/folders/1-18L-mG7yiGxR-PQYvd11VvXC2RQ4ZCu?usp=sharing as for the bank prefab it works fine it would have no effect what prefab is used on the movement of your npcs so if yes to the above then you have a plugin conflict. From what i can see on my test server the npcs on my profile work fine and as they should in the bank prefab provided. Baz also tested with the same result on his test server so two different servers with 0 issues and the plugin working as advertised. i would suggest to unload all your plugins and go through one by one and see which plugin is causing the conflict on there logic or try with the new npc spawn plugin update and see if that works. -
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- #krusty krab
- #prefab
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- #bradley apc
- #firecrate
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- #bradley apc
- #firecrate
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- 11 comments
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- #bradley apc
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- 11 comments
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- #bradley apc
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@ThePitereq answer to the above on virtual quarries when the plugin loads the images are not cached personally this should now use the image component with the item id passed and only custom images should need to be cached then you wont have image problem where images don't load and people don't need to delete image library folder essentially Ya got to either cache the images so they are ready for the player when the ui is opened, stop using urls for default icons you can get them on the client by passing the item id to the cui image component this will help the amount of images that need to be cached and served up to the client. can you please fix
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@Krungh Crow one thing i noticed with the napalm or mlrs rockets that come any sam sites at the monument with the Bradley shoot them in the sky so they never hit the ground anyway Example launchsite bradley when killed guards pop out napalm comes down from sky and the sam sites pick em off long before they hit the ground or players. also the mlrs napalm when called are no where close to player and kind of pointless now
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@Krungh Crow - when Bradley guards is loaded the tanks on the armored train event by Adem don't shoot at all see video ^ - neither the machine gun or main gun shoot a few people have reported same tried to find you on discord but you don't seem to exist maybe just make your plugin ignore armored train all together? - Also when shooting the Bradley with any gun it no longer does any damage only explosives seem to hurt it has this always been the case? - Also in my config its supposed to pop 5 guards 1 driver 2 gunners 2 tank guards but when tank is destroyed only 3 pop out? - Also the number of crates set in config is not what drops when tank is destroyed Health of any default Bradley ie Launchsite are not being changed and staying the default values as well but does change any Bradley spawned by Monument Bradley plugin?. Bradley Guards 1.4.4
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the plugin by adem Armored train event has tank tops on the train that shoot you when you kill one on the event the bradley guards pop out and falls randomly as the train moves away.
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everytime someone hits a barrel Exception while calling NextTick callback (KeyNotFoundException: The given key was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <eae584ce26bc40229c1b1aa476bfa589>:0 at Oxide.Plugins.AnimalBoxes+<OnEntityTakeDamage>c__AnonStorey3.<>m__0 () [0x0004c] in <0a0fcceec7614c0991c7c2830cdb2af2>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <9882f28dc2204b4dba514a9ad18f5042>:0 Exception while calling NextTick callback (KeyNotFoundException: The given key was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <eae584ce26bc40229c1b1aa476bfa589>:0 at Oxide.Plugins.AnimalBoxes+<OnEntityTakeDamage>c__AnonStorey3.<>m__0 () [0x0004c] in <0a0fcceec7614c0991c7c2830cdb2af2>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <9882f28dc2204b4dba514a9ad18f5042>:0
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Exception while calling NextTick callback (KeyNotFoundException: The given key was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <eae584ce26bc40229c1b1aa476bfa589>:0 at Oxide.Plugins.AnimalBoxes+<OnEntityTakeDamage>c__AnonStorey3.<>m__0 () [0x0004c] in <f2c8f552ac5746b186bd5f70cf866a03>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <9882f28dc2204b4dba514a9ad18f5042>:0 Exception while calling NextTick callback (KeyNotFoundException: The given key was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <eae584ce26bc40229c1b1aa476bfa589>:0 at Oxide.Plugins.AnimalBoxes+<OnEntityTakeDamage>c__AnonStorey3.<>m__0 () [0x0004c] in <f2c8f552ac5746b186bd5f70cf866a03>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <9882f28dc2204b4dba514a9ad18f5042>:0 Exception while calling NextTick callback (KeyNotFoundException: The given key was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <eae584ce26bc40229c1b1aa476bfa589>:0 at Oxide.Plugins.AnimalBoxes+<OnEntityTakeDamage>c__AnonStorey3.<>m__0 () [0x0004c] in <f2c8f552ac5746b186bd5f70cf866a03>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <9882f28dc2204b4dba514a9ad18f5042>:0
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"Whitelist": [ "bear", "boar", "chicken", "stag", "wolf", "scarecrow", "murderer", "tunneldweller", "scientist", "heavyscientist", "patrolhelicopter", "bradleyapc", "heavyscientistad", "scientistnpc_astar_full_any", "scientistnpc_full_any", "scientistnpc_full_lr300", "scientistnpc_full_mp5", "scientistnpc_full_pistol", "scientistnpc_full_shotgun", "scientistnpc_gunner", "scientistnpc_junkpile_pistol", "scientistnpcjunkpile", "scientistnpc_cargo", "scientistnpc_cargo_turret_any", "scientistnpc_cargo_turret_lr300", "scientistnpc_excavator", "scientistnpc_oilrig" Cause this did notthing