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Everything posted by Mr01sam
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TC not taking Resources for upkeep anymore after installing this
Mr01sam replied to NoirRavenX's Support Report in Support
Changed Status from Pending to Not a Bug -
TC not taking Resources for upkeep anymore after installing this
Mr01sam replied to NoirRavenX's Support Report in Support
We spoke on discord and found this to not be a result of this plugin. -
Changed Status from Pending to Closed Changed Fixed In to 3.4.2
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Would you be able to post your config for Injuries and Diseases? It will help me reproduce it
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Just a heads up, Heavy Scientist will work just fine, though the downside is that means that the heavy scientists that spawn at oil rig will inflict it too. To avoid this, I added a special option with the keyword "zombie", if you use that in the config then only zombies spawned specifically from ZombieHorde will inflict it. Either way works though, Merry Christmas!
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- 308 comments
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- #protection
- #base
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Hey, is this occurring often? Or does it just happen sometimes? Do you know if it happens when a certain entity attacks a player? Could you you paste your config as well?
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Changed Fixed In from 1.0.6 to 1.0.7
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My apologies, that should also be fixed now in 1.0.7
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Changed Status from Pending to Closed Changed Fixed In to 1.0.6
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Fixed in v1.0.6, thanks for reporting
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I think Codefling is currently experiencing a bug thats causing the "Works With" not to show, but the list as of today is: https://codefling.com/plugins/raid-protection https://codefling.com/plugins/permission-status https://codefling.com/plugins/injuries-and-diseases I've been told more are currently being developed or awaiting approval
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As of v1.3.0 I added the entity that zombie hordes uses to the infliction entities list for Z13 Virus, I also added a new config option to specify that only melee damage will inflict it. So by default, it should be working with zombie hordes as of 1.3.0, if someone could confirm that though that would be awesome!
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Changed Status from Pending to Not a Bug
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Changed Status from Pending to Closed Changed Fixed In to 1.3.0
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In v1.3.0 I added a config option for the Z13 Virus so that you can specify only melee damage will inflict it. I also added the entity for zombie hordes to the condition config so it should in theory work by default in v1.3.0. I'd love it if someone could confirm though!
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I just tested this, and it looks like you are correct in that it is not showing up automatically when you reconnect. Its actually not asleep, if you were to walk out of the building priv and then walk back in, it should update correctly (without having to reload). Regardless, I think I have a fix for it, I'll DM it to you and you can try it out if you would like
- 308 comments
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- #protection
- #base
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- 308 comments
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- #protection
- #base
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- 308 comments
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- #protection
- #base
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